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Victoria 3

Victoria 3

65 إيجابي / 12978 التقييمات | الإصدار: 1.0.0

Paradox Development Studio

  • United States
    $49.99$49.99
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    $7.14$7.14
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قم بتنزيل Victoria 3 على جهاز الكمبيوتر باستخدام GameLoop Emulator


Victoria 3 ، هي لعبة بخار شهيرة تم تطويرها بواسطة Paradox Development Studio. يمكنك تنزيل Victoria 3 وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

احصل على لعبة Victoria 3 البخارية

Victoria 3 ، هي لعبة بخار شهيرة تم تطويرها بواسطة Paradox Development Studio. يمكنك تنزيل Victoria 3 وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Victoria 3

Get your Grand Edition today!

Get the full experience of Victoria 3 with the Grand Edition, which includes the base game as well as the expansion pass, including:

  • Melodies for the Masses Music Pack

  • 1 Art Pack (Release date to be announced)

  • Voice of the People Immersion Pack

  • 1 Expansion Pack (Release date to be announced)

  • The Expansion Pass Bonus: The American Building Pack

New DLC Available

https://store.steampowered.com/app/2282100

Join our Discord!

About the Game

SHAPE A GRAND TOMORROW

Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

THE ULTIMATE SOCIETY SIMULATOR

  • Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.

  • Detailed population groups with their own economic needs and political desires.

  • Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.

  • Research transformative new technology or ideas to improve your national situation.

DEEP ECONOMIC SYSTEM

  • Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.

  • Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.

  • Secure vital goods to fuel your advanced economy and control the fate of empires.

  • Balance employing available labor force with the needs for new types of workers.

PLAY ON A GRAND STAGE

  • Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.

  • Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.

  • Increase your economic and military strength at the expense of rivals.

  • Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.

أظهر المزيد

قم بتنزيل Victoria 3 على جهاز الكمبيوتر باستخدام GameLoop Emulator

احصل على لعبة Victoria 3 البخارية

Victoria 3 ، هي لعبة بخار شهيرة تم تطويرها بواسطة Paradox Development Studio. يمكنك تنزيل Victoria 3 وأهم ألعاب البخار باستخدام GameLoop للعب على جهاز الكمبيوتر. انقر فوق الزر "الحصول" ثم يمكنك الحصول على أحدث أفضل الصفقات في GameDeal.

ميزات Victoria 3

Get your Grand Edition today!

Get the full experience of Victoria 3 with the Grand Edition, which includes the base game as well as the expansion pass, including:

  • Melodies for the Masses Music Pack

  • 1 Art Pack (Release date to be announced)

  • Voice of the People Immersion Pack

  • 1 Expansion Pack (Release date to be announced)

  • The Expansion Pass Bonus: The American Building Pack

New DLC Available

https://store.steampowered.com/app/2282100

Join our Discord!

About the Game

SHAPE A GRAND TOMORROW

Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

THE ULTIMATE SOCIETY SIMULATOR

  • Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.

  • Detailed population groups with their own economic needs and political desires.

  • Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.

  • Research transformative new technology or ideas to improve your national situation.

DEEP ECONOMIC SYSTEM

  • Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.

  • Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.

  • Secure vital goods to fuel your advanced economy and control the fate of empires.

  • Balance employing available labor force with the needs for new types of workers.

PLAY ON A GRAND STAGE

  • Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.

  • Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.

  • Increase your economic and military strength at the expense of rivals.

  • Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.

أظهر المزيد

معاينة

  • gallery
  • gallery

معلومة

  • مطور

    Paradox Development Studio

  • احدث اصدار

    1.0.0

  • آخر تحديث

    2022-10-25

  • فئة

    Steam-game

أظهر المزيد

المراجعات

  • heer3945

    Aug 16, 2023

    I've played Vic 2 since the beginning and absolutely love the care and depth that went into that older game. It was one of the most immersive Economic and historical simulators I've ever played so, naturally, I was very excited when Vicky 3 was announced. I followed the development diary and was intrigued. I figured they took the basic model of the older game and improved on graphics and other elements of the game to bring it up to date. Boy was I wrong. Victoria 3 is a brand new game that has almost nothing in common with the older title, besides the title and the era. Here's a short list of things that they didn't bother including in this iteration. 1) The economy: Okay, so this was one of the most unique aspects of Vicky 2. In that game, depending on your starting country and its political development, you could end up with a Capitalist nation or on the other extreme, a top down Communist nation. Each theory was modeled and there was a ton of middle ground that could be crossed with decisions and events. There were also starting nations that had an advantage (if you know your history, you'll know which) and others set on a course that is hard (and fun) to reverse. Well, that's all gone. Now everyone starts with the same tech level economy and everything has been devolved into a top down (Communist) economic model where the player makes all the decisions. There's absolutely no flavor anymore and ALL nations are on the same level now. 2) There is no longer a "Westernization" model for "uncivilized" countries. Yeah, this. Want flavor and a really fun game track playing Japan? Sorry, it's on the same level tech-wise and culturally as Victorian England. Yeah, this is BIG omission. How can you simulate the 19th Century without Westernization? It was a thing! 3) The Warfare: It sucks. Navies are useless because Armies can teleport anywhere and everywhere. No more blockades, except on the basic economic level and even that is skewed because the economic system is so whacked. Also, you have zero control of the armies. You set them on "Fronts" and the generals decide where to fight. That means armies will get caught up fighting over pointless ground and leave your objectives completely open. There's absolutely no way to influence the war in anyway and from what I've seen from the Paradox blog, this is a feature and one they are proud of. 4) The political system is probably the only thing that I don't absolutely hate. I also don't love it. It needs refinement, and for the love of god, a way to keep (for example) the East India Company from intervening in the Mexican War because it has become an arbitrary "Great War". The national social law development is good(ish) but international relations are laughably bad. I can't recommend this game. Paradox is following its usual pattern of dumping a barely finished beta on the market and spending the next decade or so fleshing it into a real game. Does it have potential yes, but only after $200 of DLC that fixes stuff that should be in the game from the beginning! Paradox had an excellent game in Vicky 2 that could have been modernized but instead decided to go for the cash grab. I'll never buy another Paradox game on its release date.
  • The King

    Aug 16, 2023

    Allow me to describe the my last game of Vicky 3: I started as the US, with the ambition of creating a Pacific empire and dominating NA, SA, and the Caribbean, just like my first game of Vicky 2. I took a look at the economy, what I need more of and what I need to sell more of. How did I make more of what I needed? I clicked the "+" next to the building that made the thing. Then I did that 40 more times, because THAT building need more of THIS thing, which needed more of THAT thing, which needed the thing I needed more of to begin with. Then...I kept doing that. I joined some diplo plays and even started the Mexican-American War...which was boring because the only thing I could do was start a naval invasion because war is bare bones. So I clicked the "+" sign a few more times, passed some laws that let me click another button on the institutions page, and then won the war, and now I can push the "+" sign, but now in Utah! Yay. There is no flavor. There is ZERO difference between countries, except what + signs you can and cannot push. War is pushing like three buttons per army (mobilize, conscript, then attack/defend/or standby) then...nothing. Maybe a naval invasion or two. Trade is worthless since I can usually only import or export between 5 and 10 of any good. Also, how are electric grids in London supplying power to Hong Kong? Same goes for all the worlds goods that just teleport because of the same market. In three years, this game will likely be playable. In six years, it will likely be very fun. In ten years, I think it will be the best Paradox game to date. Now? Imperator Rome has more content. TL;DR No buy, play Vic 2
  • Dragoon_Night

    Aug 16, 2023

    This is still an absolute joke of a game way to kill yet another franchise
  • Alex Sandy Dude

    Aug 15, 2023

    Doesn't actually work on linux :(
  • gamedeal user

    Aug 14, 2023

    NO, just no... its that damn bad and hasnt gotten any better since release. Paradox had a plan for the game and when it failed they dug their heels, and seemed to blame the community instead of themselves... shame shame
  • gamedeal user

    Oct 29, 2022

    Look, if you're a masochist like me who owns every Paradox game and most of the DLCs, no review of Victoria 3 is going to affect your purchase decision. You're going to buy it, play for hundreds of hours, and then complain about how much it sucks to anyone who'll listen. This review isn't for me or people like me. This review is for people who haven't played Paradox games extensively, and saw this on Steam and are checking the reviews to see if it's worth buying. If that describes you, I do not recommend buying Victoria 3 in its current state. This is for a pretty simple reason: Victoria 3 is embarrassingly unpolished. I'm writing this review a few days after release with 31 hours played. In that time I've encountered an enormous number of bugs, poorly balanced design choices, bizarre and stupid AI, repetitive events, insufficient flavor for even the largest countries, and major mechanics (like diplomacy and war) that are so bare-bones I can only describe them as downright incomplete. If Paradox were still a humble indie studio releasing $20 games developed by a dozen people, I wouldn't be so hard on Victoria 3. But Paradox is a major publisher who priced this game at $50 ($80 if you bought the Grand Edition) and released it despite it clearly needing several more months of balancing and bugfixing. This isn't the first time they've done this, and they clearly haven't learned their lesson from Imperator and Leviathan. So if you're not sure whether you want to buy Victoria 3, heed my words: DON'T. Spend your time and money on a game that's actually finished, and wait at least a few months to see if this game gets fixed.
  • gamedeal user

    Jun 14, 2023

    I really want to love Victoria 3. I believe that developers do their best. But, at this moment, I can't recommend this game to anyone - neither veterans of Paradox GSGs, nor people who want to try something new in strategy genre. First, I want to say a couple of good things about this game: + graphics - they are good, I won't lie + fronts - while they are an unusual thing for most of Paradox GSGs, I like them. It is a new refreshing system. + base systems. They are serviceable and you can build a good game around them. Now to the bad things: - trade. Trade is boring. There isn't a lot of things that can help you manipulate it and, mostly, AI won't produce anything in any reasonable amount for you to want to trade (so you are forced to colonize as nearly any country). - investors. Now your pops can build factories using their own money! Unfortunately, they weren't taught how to do it. They will build factories in regions where there are no peasants or unemployed left. They will overload region with factories, so infrastructure collapses, then they will build a railroad, but there is no people who can work there... They also just randomly build things w/o considering demand. - flavor. It is terrible. There isn't a lot of it and most entries don't provide you with any reasonable bonuses - just slap a 5 year throughput and call it a day. - diplomacy. I still have to see a diplomatic play resolve peacefully. For example, playing as France (top 1 GDP, top 1 prestige, top 1 naval and military power) I start diplomatic play to make a protectorate out of a small African state. And they decide to fight against me. And it happens as any country, with any goal. Integration with great relations? War. Protectorate? War. Ban slavery? War. War. War. There are no peaceful resolutions. - manipulation of public opinion. Basically non existent. Decrees are too few and you can't promote ideology without bolstering (like you could in Victoria 2). Agitators cover this somewhat, but it is still not enough. - characters. Some of them are terribly represented, interest groups are set up from birth, etc. Considering how some people affected the world and shaped continents/countries, it feels too rudimentary. - economy. Government planning - the simulator. This game feels like spreadsheet. - construction. Now economic system allocates part of your construction to private sector. Considering that this isn't how it works and that you can't influence this in any meaningful way (for example - better offers for construction companies from the state) it feels like a stick with which you are punished. And if you go Laissez-Faire you are basically killing your industry (Read part about investors). This is not the full list, but I think it is enough to understand - Victoria 3 is not a finished product. It feels like a second stage of beta test at the moment. Please, wait 2 or 3 years before even considering buying it.
  • gamedeal user

    May 30, 2023

    The once mighty Paradox Interactive has fallen from grace with recent releases consisting of half complete games that require DLC to flesh out basic features as is the case with Victoria 3. Paradox games are increasingly being led by product managers. This is why fans keep finding even sequels like Victoria 3 are missing features previous titles held, because those features are being held back intentionally so that sustained profits can be extracted from fans looking to get a complete experience (via DLCs). In the past paradox games were led by uber nerdy passionate devs whereas more and more it's now led by a team taht inckudes product managers whose job is to extract sustained profits. Another dire aspect to this is the number of product managers at paradox who have backgrounds in the gambling industry. This has translated into paradox games increasing baiting fans with games that promise way more than the company is prepared to ship on day one. I'm sure this irks devs, being forced to ship incomplete products but this is what's happening across all of AAA-studio games. Anyhoo here's my list of gripes and why I find no joy in this game which only had to copy the formula of Vic 2 to statisfy: - There's no national flavors, nations are devoid of any meaningful character or uniqueness. - Bare tech tree compared to Vic 2. - Fewer events than Vic 2 and those present are essentially pointles including those added by recent DLCs. - Plays a lot like farmville, mindlessly upgrading tiles to develop economies unlike VIC 2 where you could specialise. - Newspapers from VIC 2 are, making the game feel even more bland and boring. - Predictable outcomes in the campaign that rarely differ. - Pop overviews are pointless and lacked filters until someone was forced to introduce a mod (which devs copied as a 'patch feature') - New warfare 'front' system is unfun and is broken. - Political and leader traits make no sense. You end up with scenarios like monarchs who hold ideologies like is anarchy, in other words they're pointless mechanics. - New market system doesn’t seem to function as it should (dynamically as was the case in VIC 2). - End title is a sham, you have hardly any detail on pops that’s readable and you aren’t even shown stats on the top 8 nations.. just a ‘game over’ screen, there’s no pay off or anything interesting to review to see how you fared or the history of your nation. - New UI sucks, buries the map and useful information is buried within nested menus that disappear half the time you mouse over. - Some menu names still have dev names in them which goes to show how poor testing was. - Crashes a fair bit.
  • gamedeal user

    Feb 21, 2023

    A sisyphean experience of making chairs and clothes for my growing population only for the french to buy them which angers my population so I make chairs and clothes for my population and Prussia buys them which angers my population so I make chairs and clothes for my population and Great Britain buys them which angers my population and I run out of fabric so I build a cotton plantation so I can make more chairs and clothes but there's not enough workers so I invent a technology which lets me have less workers making chairs and clothes so I make chairs and clothes for my population and the USA buys them which angers my population so I make make chairs and clothes for my population and Spain buys them which angers my population so I make chairs and clothes for my population
  • gamedeal user

    Dec 19, 2022

    TL;DR - Has the bones of a great game, but severely lacks depth and replay-ability. To start off - yes, I have at the time of the review 364 hours in the game, and have obtained the 45 achievements which were included in base game. I felt that after getting all the achievements I'd have a good understanding of what the devs intended as the proper experience, on top of playing a wide range of nations with a wide set of goals. As the game stands now, I cannot recommend it at its current price. It feels like a public beta, with severe and frustrating bugs prevalent throughout the initial release to the current version 1.1.2. These range from mild to game-breaking depending on when and how they happen, with whole achievements rendered unachievable after 30-40 hours of play due to a bug. My biggest example would be the achievement you get for completing the Tutorial missions - I was playing as Sweden and doing a chill game of 'follow-the-objectives' when the journal chain actually broke and never gave me any new objectives. I played through to the end-date in the hopes that it would fix itself to no avail. Another example is when I was playing as the Sikh Empire for the Empire Under the Pun achievement and there was a revolt in the East India Company that won their independence war against the East India Company, but weren't able to have war declared on them. In regards to replay-ability - there is a severe lack of unique features between the different nations around the world. Yes there are minor things - the Qing dealing with the Opium Wars and Opium Addiction, Japan having a couple of objectives to modernise the state, or the Ottomans trying to fix their sickly empire - but by and large the game play loop was the exact same no matter which nation I played. It's pretty much: Weaken the Landowners if present, get Colonialism in place, rush Malaria Prevention, colonise Zanj before France gets a chance to and colonise half of Africa before the AI manage to get any sort of foothold on the continent. If the nation was too hard to get colonising before Africa was blocked off then the gameplan was conquer Sindh, build opium plantations, declare war with Qing to get them on Free Trade if GB hasn't already, and export Opium to them. If that was too hard, then research Mil Tech until you have an advantage over the Qing, then enslave half of China to work in your factories. There is also a severe lack of depth in everything other than the internal economy. The AI will frequently suicide their economy by taking an obligation from an African Minor Nation despite the player having a good relationship with them and supplying their market with the majority of their consumer goods, leading to a significant drop in their GDP and SoL. Warfare can sometimes be summed up as "I lost against Switzerland because they took a tiny chunk of my land and despite me winning all the offensive battles my army never actually reconquered what the Swiss were occupying, forcing me to surrender to war reps." The naval combat is a complete joke, with there being no significant advantage to teching up the ships and Man O' Wars managing to win against Battleships a bit less than half the time in an actual game (which is ridiculous). There are also minor things which are annoying: Luxembourg starts as a Vassal of the Netherlands but has 0% market access at game start, and can freely declare an independence war without the Netherlands being able to get their troops through Belgium or Prussia to fight you. You have no control over the economy of your vassals or colonial subjects, leading to much-needed resources going untapped. You can't create new colonial nations at all. There is currently a mod in the Steam Workshop that makes the AI's economy significantly better than base-game using a scuffed method of in-game scripts and triggers, and no actual changes to the game's code (which is better than what the Developers have managed to do in the patches since release). Even if fancy clothes are dirt cheap and regular clothes are experiencing a goods shortage, your peasants and farmers will refuse to buy the cheaper alternative, leading to Clothes Factories in the late-game often having extremely cheap luxury clothes and extremely expensive standard clothes. There is no way to peacefully annex your vassals - it will always lead to a diplomatic play with the chance of France or another Great Power deciding to meddle in your affairs. You can't annex vassals that have a high opinion of you, even if your tech is far greater than theirs and you have a significantly higher SoL. You can't share your technology with your vassals, leading to them often building low-tech factories which are inefficient and waste all of the basic resources. It's basically No. 1 priority as Great Britain to annex your colonies and directly rule over the lands so they stop being parasitic leeches on your market. That's not to say I haven't had fun playing the game, and I do enjoy watching the GDP go brrrrrr, but I can't recommend that anyone buys the game in its current state.
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