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Mighty Fight Federation

Mighty Fight Federation

85 Положительный / 21 Рейтинги | Версия: 1.0.0

Komi Games Inc.

  • United States
    $29.99$29.99
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Скачать Mighty Fight Federation на ПК с помощью эмулятора GameLoop


Mighty Fight Federation — популярная паровая игра, разработанная Komi Games Inc.. Вы можете скачать Mighty Fight Federation и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Mighty Fight Federation

Mighty Fight Federation — популярная паровая игра, разработанная Komi Games Inc.. Вы можете скачать Mighty Fight Federation и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Mighty Fight Federation Возможности

Mighty Fight is a throwback to classic 3D arena fighters, but with a focus on fighting game fundamentals. Select from a roster of characters each with distinct and deep combo opportunities. Use the game's Hype mechanics to zone, evade, counter and play mind-games with your opponents. Mighty Fight combines the old with the new in a fresh competitive twist on the party-fighter genre.

Hype Energy

Dealing and receiving damage builds up Hype Energy. This two-tiered resource can be spent on Breakers, Hype Cancels or activating Hype Factor.

Breakers

From hitstun or knock-back, you can spend one bar of Hype Energy on a Breaker to immediately reverse your opponent's combo and put them into a knock-back state. Time it just right and you'll get a free Red Breaker.

Hype Cancels

During an attack you can spend one bar to Hype Cancel out of it. This lets you create combos from moves that wouldn't otherwise link, or escape from dangerous situations.

Hype Factor

Spend both bars of Hype Energy to activate Hype Factor. During this mode, you won't build any Hype but for a short time your damage output and speed will be increased and you'll slowly regain lost health.

Hype Attacks

Once per match, at any time, you can throw out a devastating Hype Attack. Use these to punish an opponent who's put themselves in a precarious position. Every character has a different Hype Attack with different use cases.

In the vast reaches of space there lies a being of incredible cosmic power known only as Hyperion. Wielding the ability to bend reality to his will, he has collected the hypest warriors from across the multiverse. His goal? To pit them against each other in the universe's most electrifying pay-per-view event: The Mighty Fight Federation!

  • Multiplayer Mayhem:

    Battle with up to 4 players locally and online

  • Play By Yourself:

    Experience "what if" endings in Arcade Mode, and get good with in-game tutorials and Training Mode

  • Choose your Character: Pick from a roster of 13 outlandish characters with unique play-styles. Place traps, throw explosive projectiles and charge in with rush-down combos. Find the style that fits the way you play

  • Fight or Flight: Build energy to spend on combo Breakers or spend it all on a Hype Factor activation that can turn the tide of battle. The right choice can make all the difference

  • The Hypest Soundtrack:

    A killer soundtrack featuring music by Tee Lopes (Sonic Mania), James Landino (RWBY, No Straight Roads), Vince DiCola (Rocky IV, Transformers) and Manami Matsumae (Mega Man, Shovel Knight)

  • Evergrowing List of Characters

    Mighty Fight will continue to grow our roster of fighters with new original and cross-over characters!

Показать больше

Скачать Mighty Fight Federation на ПК с помощью эмулятора GameLoop

Получите Steam-игру Mighty Fight Federation

Mighty Fight Federation — популярная паровая игра, разработанная Komi Games Inc.. Вы можете скачать Mighty Fight Federation и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Mighty Fight Federation Возможности

Mighty Fight is a throwback to classic 3D arena fighters, but with a focus on fighting game fundamentals. Select from a roster of characters each with distinct and deep combo opportunities. Use the game's Hype mechanics to zone, evade, counter and play mind-games with your opponents. Mighty Fight combines the old with the new in a fresh competitive twist on the party-fighter genre.

Hype Energy

Dealing and receiving damage builds up Hype Energy. This two-tiered resource can be spent on Breakers, Hype Cancels or activating Hype Factor.

Breakers

From hitstun or knock-back, you can spend one bar of Hype Energy on a Breaker to immediately reverse your opponent's combo and put them into a knock-back state. Time it just right and you'll get a free Red Breaker.

Hype Cancels

During an attack you can spend one bar to Hype Cancel out of it. This lets you create combos from moves that wouldn't otherwise link, or escape from dangerous situations.

Hype Factor

Spend both bars of Hype Energy to activate Hype Factor. During this mode, you won't build any Hype but for a short time your damage output and speed will be increased and you'll slowly regain lost health.

Hype Attacks

Once per match, at any time, you can throw out a devastating Hype Attack. Use these to punish an opponent who's put themselves in a precarious position. Every character has a different Hype Attack with different use cases.

In the vast reaches of space there lies a being of incredible cosmic power known only as Hyperion. Wielding the ability to bend reality to his will, he has collected the hypest warriors from across the multiverse. His goal? To pit them against each other in the universe's most electrifying pay-per-view event: The Mighty Fight Federation!

  • Multiplayer Mayhem:

    Battle with up to 4 players locally and online

  • Play By Yourself:

    Experience "what if" endings in Arcade Mode, and get good with in-game tutorials and Training Mode

  • Choose your Character: Pick from a roster of 13 outlandish characters with unique play-styles. Place traps, throw explosive projectiles and charge in with rush-down combos. Find the style that fits the way you play

  • Fight or Flight: Build energy to spend on combo Breakers or spend it all on a Hype Factor activation that can turn the tide of battle. The right choice can make all the difference

  • The Hypest Soundtrack:

    A killer soundtrack featuring music by Tee Lopes (Sonic Mania), James Landino (RWBY, No Straight Roads), Vince DiCola (Rocky IV, Transformers) and Manami Matsumae (Mega Man, Shovel Knight)

  • Evergrowing List of Characters

    Mighty Fight will continue to grow our roster of fighters with new original and cross-over characters!

Показать больше

Предварительный просмотр

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Информация

  • Разработчик

    Komi Games Inc.

  • Последняя версия

    1.0.0

  • Последнее обновление

    2021-02-26

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    May 6, 2022

    Major controller issues to the point of being unplayable My main issues with the controller are: 1. The game thinks that I am using two controller at the same time which I can't play non-arcade mode 2. I am unable to practice for the game make you play as the 2nd player while being first player at the same time 3. Everything is press twice when I am at the menu section of the game I should mention that I am using PS4 controller while using DS4 program and the game does recognize PS4 buttons as well. Until the developers decided to fix this issues, I have to leave it as a negative.
  • gamedeal user

    Jun 27, 2022

    What the fuck is this game?
  • gamedeal user

    Aug 19, 2023

    An insane 3D Arena brawler with a bunch of tech and an emphasis on high level play, just as much as dumb tactics. Characters are varied with some really wacky designs, a few cult legacy characters and a few Indie reps. Super fun with friends, but basically this is a discord fighter. Worth it for online and local multiplayer chaos!!
  • gamedeal user

    Feb 9, 2020

    This is a high thumbs up from me. I've played some matches online (with a friend who bought the game with me) and played a bit of the arcade. The online was rock solid for us, no lag or dropping out so far. Before getting to the positives (paragraphs below, it's been by far mostly positive), I will mention the obvious about early access titles: it's a work in progress still and some things don't feel quite ready yet, otherwise this would have been a final release. This is, of course, true at the time of writing this for Mighty Fight. The quit menu doesn't always work (I used alt+F4 to exit because esc didn't bring it up) and the arcade mode is not yet saving progress, assuming that's intended for the final release. The online worked very well during the fights for us, but the menus weren't clearly telling us who was selecting what character and level. Most importantly though, the Strikefist ai is way better than me, and this needs to be fixed! (/s I eventually won). That being said, from what the game has shown me so far, I am 100% certain that it will be in amazing shape come launch day. The Dev team is small, but they're clearly dedicated to this game and they are very responsive on discord. Full disclosure though, I have met some of the devs in person and they are super warm and friendly people, and they are clearly hardworking to have accomplished this level of quality. They've also announced some pretty exciting up-coming characters and levels (Yooka-Laylee and Toejam & Earl), which seems to me a big deal and I trust this team to pull it off. I've tried 5 of the 11 fighters at this point, and they each felt unique and competent in their fighting styles, and responsive to my input. In my few hours of playing, I would say there is definitely an easy-to-play but hard-to-master learning curve to each of the characters, perfect for this style of game imo. Overall, thumbs up on the gameplay. My favourite character to play so far is Strikefist, but my favourite character concept is Remi Redcard. Strikefist feels straightforward to play, but Remi has some really dope moves like throwing up a shadow that will hold your opponent down, but I haven't quite gotten the hang of this yet. My friend rocked Tunestone until I was frustrated with how OP he felt, but I couldn't pull off the same thing when I played Tunestone myself. It's ok, I've accepted that my friend is better than me, for now. The level designs are well thought out and clearly built for a fighter game by fighter fans. Everything is focused on the fighting being unobstructed, so that no annoying collisions bump or block your characters while you're trying to pull off some wild moves. They are also sometimes dynamic in pretty cool ways that can change up or open up the playing field during a fight. Great music to go with the levels too, they really give it that fighter atmosphere. I wish the default track for the level was automatically selected when I chose a level though, because I want the track to fit the arena I'm fighting in and when I enter a match, the music can help immediately pull me in and 're-familiarise' me instantly with what I'm about to play in. Anyway, long review. Absolutely Recommended, I can't wait to see more people jumping in on this! The game holds amazing promise and it's already made its way to my favourite list on Steam.
  • gamedeal user

    Feb 12, 2020

    A super cool arena brawler in the vein of Power Stone. This is an absolute blast to play with several unique characters all with very different playstyles making for some great variety. The actual gameplay is pretty tight and feels satisfying to chain combos, juggle opponents and perform combo breakers. It's balls-to-the-wall action that also happens to have a better online connection than most AAA fighting games, lol. I played a bunch of matches online and the game didn't hiccup once. I also love how fascinatingly bizarre the character designs are. They must of had a LOT of fun coming up with the wacky roster and their respective silly stages and dialogue. The music is also FANTASTIC with several guest musicians contributing to an awesome OST. My only complaint is that the graphics have a bit of a shinny, almost plastic-like quality to them, I'd prefer a more matte look, but that's purely my taste in aesthetics. This is overall super cool, especially for an early access game that's still going to have content and updates added in the future. Fun stuff, I look forward to where this game goes in the future, especially with Yooka-Laylee and ToeJam & Earl announced :D
  • gamedeal user

    May 18, 2020

    Summary - Despite being in Early Access, this is already one very nicely-made indie fighting game. As far as "Power Clones" go (read: a Power Stone-esque free-roaming arena fighter), this one sports a combat system with a nice amount of depth. It's not impenetrable for casual fight fans, just that it has all the systems you'd want in a fighting game and they're well implemented here. Like Shrek SuperSlam, One Piece Grand Adventure, or LastFight, MFF focuses a lot of energy on besting Power Stone by focusing on solid combat (versus throwing boxes and items at opponents), and it largely pays off. There's also a lot of content here, even in Early Access too. That's something you really can't say about enough indie fighters - they're usually HURTING for content. MFF already sports a good sized roster of characters & stages, and a decent amount of modes with a good tutorial to round everything out and ease people into the action. The presentation too is pretty good; the sound design and music tracks are the stand-outs here, and that should be obvious if you glanced at the Steam Page or watched the trailer. Not a single composer is a weak link, and all of these songs are ****ing bangers. The visuals are technically really solid too, though the mileage you'll get with the character [i]designs[/i] will vary. It's hard not to love the more cartoonish ones - the "Swole Wolf" that looks like Werewolf Randy Savage, or the skeleton cowboy with the keytar/scythe combo, for example -- but the more human characters - like Strikefist (the shirtless guy) and Originelle (the angel girl) -- suffer a bit. Their faces could look better. It's a bit inconsistent is all, though the key art used in the Arcade Mode sports a really nice "western anime/cartoon hybrid" style - a bit like Double Cross or Speed Brawl - for everything though, and that all looks great. Plus the arenas look terrific too. Really good use of color throughout the game helps MFF really "pop." Is there anything I would like to see improved here? Sure. While this is in Early Access, I would love to see the following issues tightened up a bit. The biggest one for me is the lack of "homing" and "travel" on attacks: Travel - Your characters don't move forward from the momentum of the attacks they're throwing out at all, unlike a lot of fighting and beat'em up games. I'll try and explain this in detail, but you'll know what I'm talking about. Even when you connect with that initial hit, they don't slide forward into [i]following[/i] hits. Even when you're running and hit an attack button, there [i]isn't a running attack that pops out[/i] - they just cancel straight into standing attacks. This makes things feel a little lacking in terms of movement or flow. This element of the combat feel a bit... stilted, I guess. And it also means you'll sometimes end up doing a combo when you're not [i]close enough to actually land anything[/i], and just be [b]parked in place, like, an inch away from their face[/b] whiffing attacks until your opponent decides to put your out of your misery and punish you :P The only exception to this is L.Exe, and I suspect that's because of her very short stature. If she [b]didn't[/b] move forward a bit with her normal attacks, she simply wouldn't reach anyone. Homing - Couple this with the fact that your character doesn't automatically aim attacks at whoever's in [i]the broader direction[/i] you're aiming, and well, projectile attacks feel a bit off. I hate how vague that is, but sometimes it just doesn't feel as tight as you want it. Usually fighting or brawler games with free-roaming tend to either opt for a lock-on button, or break down "aim" into about 4 or 8 zones for the analog stick to pick up (at least a northeast, southeast, southwest and northwest quadrant; sometimes split into 2), and as long as you're aiming the stick towards that "zone," your attacks will hit the enemy in there. If they're at 2 o'clock, and you're aiming at 1:30, your character still gets that you want to throw some punches at 2 o'clock, y'know? Mighty Fight Federation is a bit more picky than most other games here, and so you'll definitely sometimes miss by sending your attacks slightly to the left or right of your enemy up-close. These issues with travel and homing/aiming make it feel like, say, the hitboxes are just working against you sometimes, even when they're working perfectly. Make no mistake about it; MFF's combat already feels pretty damn good and is pretty fun to play! Plus traversal mechanics like rolling or dashing, and having combo breakers, keeps the playability high despite these issues. It's just that when you hop on over to games like Mortal Kombat Shaolin Monks (hey; in VS Mode, it counts as this type of game!) or whatever, you can tell it's not quite up to that level yet in terms of being totally satisfying or fluid. It's feels like it's almost there, but just [i]not quite where you want it to be.[/i] Not yet anyway. [i](Another, but far less important, quibble regarding the character controller here is that the jumping feels and looks wrong - at the apex of your jump, your character will plummet down SO MUCH FASTER than they went up. That doesn't really affect combat at all, it just looks weird :P )[/i] TL;DR - At the end of the day, this is a remarkably polished Early Access title, and a fun game in and of itself [i]right now[/i]. This gets a hearty recommendation from me for any fan of free-roaming "diorama style" brawler (versus those over-the-shoulder arena-style fighters, like the Naruto Ultimate Ninja Storm games). Fans of that type of action should get this and LastFight and support both indie efforts to fill the void left by Power Stone, then settle in for some over-the-top fighting action with a killer soundtrack. Oh, and I will update this review after it exits Early Access, just to see what's been changed and added.
  • gamedeal user

    Sep 12, 2020

    Mighty Fight Federation.. Is a call back to classic 3D arena type fighting game with a modern twist and a new coat of paint! Pros 1.Arcade Mode 2.Local & Online Multiplayer 3.Story Openings & Endings for each characters in arcade mode 4.Solid Gameplay 5.Great Soundtrack! 6.Guest characters Cons 1.Small Character Roster 2.Lack unlockable content Overall I enjoy mighty fight federation and look forward to the updates and future content for the game and there so much potential for mighty fight federation becoming the best 3D arena fighting game at a time where there not so many.
  • gamedeal user

    Sep 14, 2020

    Really wanted to like this but the game play just gets too samey along with other strange design choices, at 40$ i just cant recommend this game. character Art compared to their in game renderings is just too jarring i cant help but wonder why they'd make the artwork so beautiful paired with such ugly in game character design. though all characters are supposedly designed with different strategies in mind too many just seem to have the same combo set ups even basic attack animations just start blending in with each other across most characters. defense options are really questionable and i can see the killer instinct influence but just doesn't feel as well executed. i understand its early access but the core idea of the game play i just cant see catching on in the fighting game community. from the videos i was "hype" for possible 2d fighter mechanics in a brawler setting but once you actually start putting combos together yourself it just doesn't feel as satisfying. overall my problems are too many shared animations, character design choices, defense options, combo capabilities, speed of game lending to slightly janky feeling.
  • gamedeal user

    Jan 2, 2021

    I love everything this game has to offer! The music, the voices, the characters, and the story! The only gripe I have with this game is that the CPU are insanely hard, but the hard CPU are still fun if you know what to do! I'm not a programmer, so I don't know how hard this is, but perhaps add a difficulty meter, from easy to hard? anyways, this game is a must have, so ill see you on the battlefield, reader!
  • gamedeal user

    Jan 10, 2021

    While arena fighters ultimately take a backseat to platform fighters in terms of options and popularity, I feel as if Mighty Fight Federation is an entry into the former genre that punches above it's weight in terms of the quality-to-resources ratio. MFF has an eclectic collection of characters both original and guest that all have their own playstyles, though they all fit well into the system that's been built. I will say that if you are not as versed in arena fighters like myself (save for Shrek Super Slam) then it may be an adjustment, though the basic principles such as the neutral game, juggling, combo breaking etc are all pretty intuitive to learn and I felt as if I was decently proficient after my handful of hours with the game so far despite not being a huge fighting game person. I would say that they game is a pretty solid value proposition and am looking forward to the gameplay optimizations and content additions coming in the future, and that if you are looking to get into Arena Fighters then this game would be a fair alternative to a genre staple like Powerstone.
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