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bit Dungeon II

bit Dungeon II

78 Положительный / 728 Рейтинги | Версия: 1.0.0

Kinto Games LLC

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Скачать bit Dungeon II на ПК с помощью эмулятора GameLoop


bit Dungeon II — популярная паровая игра, разработанная Kinto Games LLC. Вы можете скачать bit Dungeon II и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру bit Dungeon II

bit Dungeon II — популярная паровая игра, разработанная Kinto Games LLC. Вы можете скачать bit Dungeon II и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

bit Dungeon II Возможности

bit Dungeon II is fast action-adventure game with a giant overworld to explore.

You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul.

The dungeons are randomly placed in the overworld, changing your experience each play through.

Features:

  • Permadeath You get one soul, and only once chance to retrieve it when you die.

  • Steam Play Support.

  • Each weapon type has a unique power attack including ranged, and magic weapons.

  • Level up based on which weapon you use.

  • Randomly generated items.

  • Giant difficult dungeon bosses.

  • Enemies with disgusting faces.

  • Original Chip Bit music by Stress_tn.

  • Controller Support.

  • Once you beat the game it starts over, play forever, become stronger then... a god.

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Скачать bit Dungeon II на ПК с помощью эмулятора GameLoop

Получите Steam-игру bit Dungeon II

bit Dungeon II — популярная паровая игра, разработанная Kinto Games LLC. Вы можете скачать bit Dungeon II и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

bit Dungeon II Возможности

bit Dungeon II is fast action-adventure game with a giant overworld to explore.

You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul.

The dungeons are randomly placed in the overworld, changing your experience each play through.

Features:

  • Permadeath You get one soul, and only once chance to retrieve it when you die.

  • Steam Play Support.

  • Each weapon type has a unique power attack including ranged, and magic weapons.

  • Level up based on which weapon you use.

  • Randomly generated items.

  • Giant difficult dungeon bosses.

  • Enemies with disgusting faces.

  • Original Chip Bit music by Stress_tn.

  • Controller Support.

  • Once you beat the game it starts over, play forever, become stronger then... a god.

Показать больше

Предварительный просмотр

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Информация

  • Разработчик

    Kinto Games LLC

  • Последняя версия

    1.0.0

  • Последнее обновление

    2014-12-15

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Dec 4, 2022

    Use a Coupon 6/10
  • gamedeal user

    Dec 4, 2022

    Well, I can tell you that I won't play this a second time, and it's kind of a hardly functional mess and ignoring that? It's actually fun for like an hour or two (or till you die die the first time). Controls are really terrible, it needs a map, a stats page, and a functional menu. Not being able to adjust volumes or controls etc? Come on now, why would you not include the basics? It's not endearing or "retro" it's just annoying. If you aren't easily bothered by poor design, and you are 100% out of other rogue like games? Sure why not.
  • gamedeal user

    Dec 15, 2014

    A great game with a lot of potential. Through there are a lot of things that are still missing and hopefully they will be updated. 1. Please make a more in depth description of what each stat does. Maybe just add a section at the start of the game where everything is being explained. I still don't know what intelligence really does? Boost the staff magic attack? 2. Please add the remaining life count to the campfire rest thing. 3. Sometimes, like for example with the eater boss you are stuck in a corner and not able to move out and die pitifully. sometimes also happens with normal monsters. probably only happens if you have a bow. 4. maybe a bit bigger inventory, or just being able to switch between two weapons and stuff. 5. also it would be cool if whatever dropped would stay a bit longer, for example if I mistakenly switched my weapon with an inferior one, didnt notice and then left the room, if I could just go back into the room and get the weapon would be cool. if I walk 2 rooms and then get back to the place where the weapon would have been its ok if it would be gone. 6. I guess its a bit too short considering that its very fastpaced. 7. bossfights ( every boss exept his wife? was that his wife? the lighsaber ghost at the altar^^) are very easy. Update: ok it depends on equipment - or so to say luck. still they are quite easy exept wizard take a sword and keep on slashing and the bosses and they die. 8. can we get hardmodes? Vampiric shield of the Devil or whatever it was called was op :D well if it procs I still don't know how big the game really is but hopefully it will get even bigger. I think at the moment the game is not yet worth the 5 euro original price but it will definitely be worth it in no time. I still recommend this game because its really fun :)
  • gamedeal user

    Dec 16, 2014

    It's an interesting concept, and in many ways I really want to like it. The gameplay is simple in an addictive kind of way. Move around, use one button to attack, block, use abilities...it works well, aside from the time when spells just wouldn't work for reasons unkown. There's a lot of Zelda homage here, and it moves along at a good pace, that is until it all just starts to blur together... While I applaud the variety of enemy visuals and attacks, after a while they all sort of became the same. I would enter rooms full of enemies and just plough right into them no matter which ones I saw, mostly due to the fact that I was just too powerful. Heck, I was so overpowered before beating the first dungeon, after a while I quit watching my health. It was never an issue after I got a few items. Never. Second, my biggest complaint is the procedural generation. I love rogue likes, I really do. They are my bread and butter. But I just don't think the random work generation works in this game. In Zelda, it was so fun exploring, finding the hidden secrets, and unlocking paths to new and interesting places. But to make the random generation work, all this has is a huge collection of screens, with a few really easy tricks like magic mazes. Also, because so many of the screens looks the same, and with no overworld map, it was ridiculous trying to figure out where I had already been. It made finding a few of the dungeons tedious as I would walk on and on forever. This random generation is really felt in the dungeons too. They have a Zelda feel to them, but since they have to be randomly generated, it lacks the puzzles and depth of a real Zelda dungeon. All you have to do in run from room to room, killing everything along you way, hitting every button you see, looping back around again and again, and eventually, through dumb luck, you'll get through the dungeon. Thinking never really entered into it, just the persistence to go through the same hallway time and time again for a few minutes. All in all, this game just ended up getting boring pretty fast. It was just walking from screen to screen, killing everything I saw without a challenge. In fact, I literally killed every single boss in 2-5 seconds. Not an exageration. I just walk up to them, they would say something like "Hey, I'm gonna kill you whole bunches" then I would just hit them as rapidly as I could for a few seconds without taking any damage and they would die. Even with endless dull wandering around, I managed to beat the game on my first try, in about an hour and a half. I understand after beating it the game keeps going, getting more challenging with each run, but honestly the idea of playing through this again in hopes of slightly more challenge with each dull playthrough just doesn't appeal to me. I really do appreaciate what this game was trying to do. The concept is awesome, and it has a lot of stuff going for it. But borring is just one thing a game should not be within the first half hour of playing.
  • gamedeal user

    Dec 16, 2014

    Played a lot of the first bit Dungeon on the Ouya and absolutely loved it, so I went into this with high expectations. Game plays drastically different to the first and is genuinely kind of tough. The original spent a lot of time focusing on room clearing and got very repetative vert quickly. However, exploration seems to be the main focus on the sequel and will practically throw you in at the deep end navigation wise. It's reccomended that you spend a bit of time just wandering around getting some levels and see what helpful stat boosting pick-ups, weapons and whatever else may happen to drop down to sheer luck. Fans of the original game though will feel right at home in the games many dungeons, which all seem to have a slight element of puzzle solving that much, though the real puzzles usually involve trying not to get lost. Boss fights can be tough but thankfully you could be able to snatch up an extra life if you're quick enough upon re-entry of the bosses room. Some great care has been put into the overall look of the game - personally I'm a fan of the Dark World and The Black Church areas - and there's a great bit of variety in the areas and enemies in which you'll stumble upon. Reccommended if you're a fan of rogue-lites, but other plays may want to stay away, as it can be wuite unfair at times. If all else fails, find a bow. Bows will pretty much carry you through the entire game. Overall game is easy to pick up, hard to put down and will reward those that take the time to just explore the environment and see how long they can survive.
  • gamedeal user

    Dec 16, 2014

    Diablo loot drops in a Dark Souls-like reimagined in the form of the original Legend of Zelda. Strangely, I find the game a bit lacking in the delicious frustration and walls of difficulty that I found in ANY of the games mentioned, possibly due to the fact that it somewhat clumsily combines the general Roguelike gameplay of getting continually stronger by level-ups and a means to avoid permanently losing your progress in the form of an extra life-- which can be retrieved a la the Souls series bloodstains. In short, somehow this game lacks bite. The gameplay is simple to a fault, involving clicking or using WASD to move, and the space bar to block and use special attacks... But it works amazingly. Only against a specific boss did I find any problems with the tight, frantic controls, and that seemed to be because he was perhaps programmed incorrectly. If you've ever played a sub-par game with an isometric view, you understand what I mean when I say I couldn't get around the TOP of him. Also, the music comes and goes as it feels like, meaning most of my adventure through bit Dungeon II was bathed in complete silence with occasional bouts of BGM sheepishly encroaching as if it realized it forgot to play, before petering out again for no discernible reason. This impacted the feel of the game somewhat negatively, especially one area that I THINK was intended to be eerily silent, as the music never piped up once. It would have been amazingly creepy if the music in the rest of the game had remembered to stick around. But, as indicated by the fact that I DO recommend this game, I think it shines through its flaws and asks for a humble price for a delightful experience. An amazing game for the price.
  • gamedeal user

    Dec 16, 2014

    I really wanted to enjoy this game, but it's so *bland*. There's some great homage to Legend of Zelda (LttP specifically) with the visuals and some of the dungeon design, I guess, but that's about as far as it goes. The music isn't anything too special and while it's visually pleasing at first, there's not enough variety for it to stay interesting (there are multiple areas and dungeons with different themes, but they're essentially palette swaps. All of that could be forgiven if the game were fun to play, and it is...for about 15 minutes. One button to attack, block, and cast spells/special abilities (from weapons/items). At a certain point, I stopped caring about what the different enemies in a dungeon actually could do and just ran into them over and over (occasionally holding down attack to block). Rinse and repeat; that's really all there is to it. The first boss was difficult at first, but every boss after him was stupid easy after the item upgrade from boss number one.There's also the huge issue of having no sort of map *at all* in a game with procedural generation. Love the concept, but incredibly boring.
  • gamedeal user

    Dec 16, 2014

    I don't usually take the time to write reviews, but I wanted to toss this game some praise. If you have a look at my collection, I am a huge fan of Rogue-likes, dungeon crawlers, Dark Souls, etc. While this game isn't perfect - it certainly shows an evolution from the dev's earlier work (the Kongregate bit Dungeon). Both games feature some flavor from the Souls series and Rogue-likes, and I think that if take these games and their complexity in sequence...we could be looking at a very fun formula for an indie dungeon crawler in the future. What I like - 1. Combat: While combat is simplistic, I rather like the frantic pace. 2. It borrows well: Souls elements are here - you get a shot at recovering your heart (like your bloodstain in Souls games), and leaving it in a rather precarious place in a dungeon has the same vibe as in the souls games. Perhaps my favorite Souls feature is the way that there are even quality weapons (Dex+Strength scaling) and the fact that stat scaling is at all part of the game is super fun. My favorite game series by far, so any homage is welcome! 3. Loot and Gear: Loot variety is promising and will only improve over time assuming the game is supported. I found myself building a Dex character with Berserker and life steal, which was quite potent towards the end game. 4. Locales and Aesthetics: Areas are quite gorgeous and dungeons (while procedurally generated and featuring very little in the way of features like traps or special mechanics) at least have a common theme and unification of art style. I enjoyed enemies that took advantage of stealth and range, and found the game to be quite fun. 5. Replayability: Another Souls feature, the infinite playability of the game (i.e. when you beat it the game just keeps on going) seems interesting and I'd like to see this dev take that somewhere even cooler in a future game or modification to this one. It seems as though loot that drops at higher levels rolls affixes and then sets its stats according to item level, meaning there will always be upgrades to find (even if its just rehash of gear found at lower levels). There are enough inventory slots to make sure that finding perfect gear for each slot (i.e. affixes you like and stat distributions that are effective) will take quite some time. What I don't like - I think I tried to put my little quibbles in with all of my positive points, but overall I will say there just needs to be more. The developer is quite possibly on to something in terms of a style of play which is addictive, accessible, could have depth, and borrows from games people genuinely enjoy in dungeon crawling (Zelda/Souls series). A lot of fans of the Souls games are currently looking for anything at all to sate that urge until Bloodborne comes out in a few months, and since it is a PS4 exclusive this market (PC) is ripe for the taking. Indie seems to be a viable option for exploitation of that gap in the market. All this to say MORE. Perhaps try to get some DLC features patched in or propose a game via Greenlight or Early Access when you're ready for a sequel? Thanks for reading!
  • gamedeal user

    Dec 17, 2014

    http://steamcommunity.com/sharedfiles/filedetails/?id=357816873 Bit Dungeon is an endless roguelike with a light Diabloesque loothunt for the ultimate gear. The objective of the game is simple: beat each boss in every area's dungeon to unlock the portal to kill more demons and save your girl. I finished my first "playthrough" with a game controller in around 2 hours. When you beat the game, you get sent back to where you first started with all your progress intact and the difficulty increased. The entire map is always the same but the enemies that spawn change each time you enter a room. Once you memorize the entire map, you could probably do runs in under an hour or so. Truthfully, there isn't anything else to see once you've downed the last boss. It's not much of an ending either but it plays to tell how you start over. The game is absolutely designed to be played many times over to get the best loot while seeing how deep you can go. The battle system comes from Zelda, where A is to slash or shoot your bow and holding it down either blocks or charges your weapon. Simply walking up to an enemy will make you attack. Take your pick: dagger, 1h sword, 1h spear, 1h hammer, 1h staff, 2h greatsword, 2h blade, 2h axe, bow, spellbook, or shield. You can dual wield any of the 1-hand weapons but my personal preference is my best 1-hander and a shield for stuns on demand. I tried bows but they consume too much stamina per attack while melee weapons can be spammed and kill a boss without having to rest. Luckily, I found an amazing set of gear that just destroys everything. http://steamcommunity.com/sharedfiles/filedetails/?id=357370720 As I mentioned, I play this game with a controller and this is the best method to play the game IMO. You can also use just the mouse or just the keyboard and WASD all the way or a combination of both. There's some cheapness to the enemies that have fast multi-hit attacks because getting hit stuns you for a brief moment. (Edit: this issue has been patched as of 12/19/2014) It's best to attack and kill first before mobs have a chance at attacking you. The AI is slow to lock on and slow to attack so take advantage of that. Those weapons come with random stats and that's where the Diablo inspiration shows. Each item can have up to a handful number of affixes with various effects like life steal, a death strike, phase (dodge an incoming attack and teleport away), berserk, and so on. I'm a big fan of crazy loot and the system satisfies for what you can do in this game. Quality of items I've found so far: white, blue, orange, purple, red, cyan, and green. There doesn't seem to be any set pieces. You'll often loot black stones along the way and you can use these to purchase equipment from merchants. Hidden rooms also often give good stuff stashed in a chest. http://steamcommunity.com/sharedfiles/filedetails/?id=357370604 The developer mentions some love of Dark Souls and it shows. Resting at a campfire restores your health. Sometimes, upon waking, a powerful foe may appear and pronounce "I have found you..". A nice surprise and these fights are fun but you can easily escape to the next room and they'll despawn. It would have been great if they locked you in for a minute and drop loot too. If you die, it's game over and you lose everything. There's only one save file so try your best to stay alive. Fortunately, black stones carry over across deaths. There is however a softcore touch to this in that if you have a blue heart (you start with it), you can respawn at the last campfire you used. And if you manage to get back to where you died, you can reclaim a blue heart. There are some other negatives: -There is no explanation of what all the stats and effects do. You can figure what the primary stats do but some of the effects aren't too obvious (i.e. I think of cleave as a wide arcing attack but it's merely a damage multiplier). -black side borders with any aspect ratio over 4:3 -non-customizable controls (the developer may patch this) -utterly short, moreso if you play till just the last boss (but remember, it's designed to be played continuously till you die) 8.5/10 from me. It has the makings of a great action adventure RPG with cool loot but ends up being repetitive and gets there quickly right after the "ending". However, the chase for epic loot is fun and the developer is actively improving the game so you can look forward to this game only getting better!
  • gamedeal user

    Jan 10, 2015

    I wanted to like this game overall, and even did enjoy for a few hours while playing it, but even for $5 I cannot recommend it. The game is "randomly generated" but the zones and dungeons each have a max of 3 different kinds of enemies, just reskinned to match the environment they are found in. Bosses require you to just mash the attack button (or just move into them as the game auto attacks for you upon making contact with an enemy). Since the dungeons are randomly generated as well, there is no difficulty involved aside from remembering which rooms you need to go back to. The game is Zelda inspired in looks alone, puzzles are room specific and don't get harder than moving a block onto a button or pushing all the levers in the room in no particular order. The differences in weapons don't seem to make a large difference, until that is you find something with life-steal, in which case congratulations, you've essentially won the game. Life-steal is unbalanced in it's current state, allowing you to ignore every "mechanic" of each enemy in the game. Stats and stat upgrades are also a bit unbalanced, as well as being very unclear. There is a stat screen in game, but no where does it tell you what each stat does. Strength and Dex are found on weapons, and Spirit seemingly effects your ability to force-attack, but things like Berserk or Cleave or Smite (found on some Epic Weapons) are uninformative. Achievements were previously broken, but the Developer has since fixed all but one. I would be able to recommend this game if it were, sigh, Early-Access, but in it's current state where I beat the game and New Game ++ in my third run through, where the monster and boss variety is non-existent, and where certain stats can completely break the game, I just can't. The Developer asks for suggestions in a thread on the Steam Community page for the game, but upon writing my thought out suggestions, I was swiftly ignored for someone suggesting a map be included in-game to which the developer agreed. I'm not so sure he wants to make the necessary changes to the game to make it worth purchasing unfortunately.
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