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X3: Reunion

X3: Reunion

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63 Положительный / 259 Рейтинги | Версия: 1.0.0

Egosoft

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X3: Reunion — популярная паровая игра, разработанная Egosoft. Вы можете скачать X3: Reunion и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру X3: Reunion

X3: Reunion — популярная паровая игра, разработанная Egosoft. Вы можете скачать X3: Reunion и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

X3: Reunion Возможности

The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates behave far more realistically.
The Technology: Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe.
The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.

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Скачать X3: Reunion на ПК с помощью эмулятора GameLoop

Получите Steam-игру X3: Reunion

X3: Reunion — популярная паровая игра, разработанная Egosoft. Вы можете скачать X3: Reunion и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

X3: Reunion Возможности

The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates behave far more realistically.
The Technology: Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe.
The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.

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Информация

  • Разработчик

    Egosoft

  • Последняя версия

    1.0.0

  • Последнее обновление

    2006-07-21

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Aug 5, 2014

    As a programmer, any game that lets you actually create "software" to manage your space-trade-fleets, has got a leg up already. While I'm not fan of the "jump-gate" type galaxies, that is probably my only complaint about this game. Individual combat is fun, but I have yet to build a combat fleet, so I'm not sure how that will go. The economic system is quite impressives, with dozens of different space stations you can dock at, and trade with. Eventually you can even build stations of your own. The game lacks a good tutorial, built into the main plot, so I was fumbling around quite a bit for a while. But once I got the hang of things, you can really see how well the various components of the game work together.
  • Meta6olic

    Sep 19, 2014

    ENDLESS hours of fighting, tradeing, and exploring! One of my favorites.
  • gamedeal user

    Mar 31, 2015

    This is a game. It looks like a game, it acts like a game, it even plays like a game. You press buttons to move, you press buttons to shoot, you can even press buttons to do other stuff and there's lots of stuff to do. You can build stuff, you can build stuff that builds stuff AND you can build stuff that blows stuff up. You can attach stuff that blows stuff up to stuff that moves, and you can make stuff that moves move around stuff that doesn't. You can also watch the stuff you buillt up blow other stuff up, OR you can fly around in stuff you put stuff on and blow stuff up yourself. It takes time to get some stuff done, and you do need patience to play if you want the best stuff or even a lot of stuff... even longer if you want a lot of the best stuff... but when you get a lot of the best stuff and throw it at a load of other stuff, the stuff that happens is pretty awesome stuff. So if you like a game with lots of stuff and no singular direction to do stuff in, then this stuff is for you.
  • gamedeal user

    Jun 4, 2013

    X3 Reunion is a game of monstrous proportions. Everything in it is vast and massive in a way that's both exciting and daunting. It is relatively easy to get overwhelmed by the sheer scope of the game and the lack of any sort of proper guiding hand to teach you the basic will make many newcomers run for the hills. If you stick it out however you will find that underneath it all is one of the best open space games since the last game from the X series. Reunion picks up where X2 left off and starts you as Julian Brennan once again. Your trade empire from the previous game destroyed by the Khaak you now have to resurrect it from the ashes, if that's what you want. The story missions available are in true X style utterly forgettable and easily missable. They can even be disabled entirely by picking from one of several sandbox starts this time around. As always you start you start your adventure in the X universe in a small dingy of a space worthy craft and set about making your mark on the galaxy. How you do this is entirely up to you, you can trade, fight, explore however you like and in whichever forms you want. Some players might want to avoid the fighting aspect entirely and just set up a gigantic trading empire. Others might want to sustain themselves through pirate activity. The beauty of the X games have always been the choice they give you in going what you want to do, you are never forced to fight or forced to trade, it's all entirely up to you how you want to proceed from any given position. Reunion is not without it's faults however and in this case, it's the bugs top the list. The game was almost completely unplayable at launch and while patches have managed to remove most if not all of the problems it is still not an issue that is so easily forgivable. Graphically is where the game is truly impressive however, never before has space looked this beautiful and the objects that inhabit it looked this crisp. Every new sector you visit has a sense of uniqueness about it that just makes you want to keep going to see what's in the next one. The ships are beautifully detailed and the background ambient images of stars, nebulae and planets tickle the imagination. This is indeed one stunning visual experience. The soundtrack is the standard space opera opus that we have heard so many times before, it doesn't detract anything from the experience but it doesn't add anything to it either. Luckily it is easy enough to disable the ingame music and put whatever you feel is appropriate on the stereo. The voice acting you encounter throughout the game, from the missions to your ships onboard computer voice, is downright atrocious however and take you out of the game with an annoying level of certainty. All in all X3 Reunion is a solid continuation of the X saga, building on the foundations that has remained mostly unchanged since the very first game. Should you desire an open ended space epic then this is the game for you. If you have the stamina to get into the learn the ropes then X3 is as good as it gets, at least until the next X game is released.
  • gamedeal user

    Mar 8, 2016

    Total play time: 43 hours before I gave up in disgust. Crashes: too many to count. The good: lovely graphics. (When you can see them beside the immovable overlay screens.) The really ugly: Worst user interface of any game I've EVER played. Confusing. Redundant. And impossible to actually FIND anything if you don't already know EXACTLY where it is. Flight mechanics: ships in space aren't air fighters. or worse cars in mud. Why can't SPACE simulations get this right? If I shut off the engines, I don't just bloody stop. I keep going. But not in this game. Freelancer got it right, and it made space combat FUN. Others never seem to have learned the lesson. If I want an air-based dogfight game, I'll go get that, not a game that's theoretically based in space. Mouse resolution seem to be hard-coded rather than depending on operating system settings, then they don't give you a means to reduce the sensitivity. So if you have a high resolution mouse, hope you like making micrometre movements to control things. Or go with a joystick, which isn't nearly as precise - and you have to be VERY precise when shooting because there's zero give. Stupidly high learning curve, and (almost) zero tutorial. Examples: -- In the FIRST tutorial (simulator) mission, you're told "don't forget to activate your turret" - and left with ZERO instructions on how to do that. You're on your own trying to figure out what you need. I did eventually figure it out, several hours into the game, and the answer is nowhere NEAR the weapon options panel they provide. -- They give you a jump drive? You have to "just know" that you need lots of energy crystals for it, and where and how to get them. -- Want to activate your jump drive? You better "just know" that it's going to make you stop in space with a big flashing "Hi, I'm a target" for a while. So although the enemy can jump as soon as they're in trouble, you trying to do so means certain death. -- Want to buy something? Who created that interface? Wasn't anyone with any kind of user interface knowledge. -- Want to do some trading? Well, it seems you don't have the trading interface. Except you DO have the trading interface, says so right in your ship inventory. Finally discovered that it's not the right LEVEL of trading interface, which is given a different name in the error message than it has in the inventory. Again, you just have to know. -- The list goes on, and on, and on. Sadly, most of the online advice is written by people who HAVE that encyclopaeodic knowledge and forgot that they didn't once have it. -- Regularly throughout the campaign you're told "meet you at XXX". Without being given ANY hints as to where it might be. Having to go to external sources just so you can actually figure out where you're supposed to next is definitely poor design. -- Attempting to build a "factory complex" is an exercise in frustration since the positioning controls were done by someone who had never, ever used any kind of CAD program. It's what I'd expect out of a novice doing a project for a Bachelor level graphics class, and even then they probably wouldn't get a good grade. It's not something I would ever have expected out of a commercial product such as this one. -- The list of faults goes on, and on, and on. And, finally, the kicker: the storyline breaks. Hard. With no way to figure out how the hell to fix it. Mission 7, finding the crystals, your contact doesn't show up where they're supposed to be, which means no way to continue. Since I've spent several hours between the previous mission and this one trying to earn enough credits to get a better ship, I have NO idea where it might have gone wrong. I might as well have started one of the "no storyline" missions, because this one is now totally hooped. Not to mention crash after crash after crash making game (almost) unplayable. Latest one? You finish a long mission (only the 2nd or 3rd one) with zero chance of saving and... it just hangs there, staring at the piece the Talon just dropped, keyboard locked. Did I mention no chance of saving and no quick-saves so you have to repeat the whole, long, frustrating experience rather than restart from further along the mission line. Worse, apparently there's a way to save without docking, as I was reminded by the game when it misinterpreted my "fire at the enemy" for "save this game", but I was defeated in trying to figure out where or how to purchase the necessary bits and pieces to make it possible. I'm pretty good at figuring things out usually, but this game is that obtuse. I was REALLY looking forward to playing this game. But as it stands, it's an unplayable mash of crap that requires an encyclopaedic knowledge of the game JUST TO PLAY THE FIRST BLOODY MISSIONS! I'm sure the game is fun for those who took the hours and hours to develop that encyclopaedic knowledge required to do even the most basic tasks in the game. For someone like me who doesn't mind some complexity, but would rather just get in and play before I'm hit with the whole enchilada, this game isn't for me. Or for anyone else who feels that it shouldn't be necessary to digest a 96 page manual, megabytes of online information, and go through several hours of online learning just to complete the first few missions. Annoying. Very annoying. edit: 8-Mar: yet I still intend to master this game. Yes, it's annoying in so many ways, but hopefully once I *have* acquired the required encyclopaedic knowledge (or at least a portion thereof) it gets better? Certainly has promise, I just hope it can realize that promise. edit: 11-Mar: after trying for many hours to get this game to work, all I can say is "no, not for me". If you want a game that takes hours of research just to START the game, and many more hours of external out-of-game research to even have a hope in hell of doing anything, then you might try this game. If you want something fun, not frustrating in the extreme, and something that doesn't resemble more of an office job than a "game", stay away. Far, far away. Personally, I'm giving up in disgust.
  • gamedeal user

    Aug 11, 2016

    this game is so much better than no mans sky :) it has an epic story..a large universe to explore..you have huge weapons..you can buy huge ships..you can do everything you want my highlight after 100-200 hours was attacking an alien enemy area..i bought many huge ships and i ordered them to follow me..i ended up in a huge fight..i lost everything i had..but holy shit..that was fun! ..changing the ship in the middle of the battle..trying to escape with low shields..telling your ships what to do..send out 100s of small ships to defend your ship..it was a very intense 30min battle and i am sorry i couldnt stop the aliens.. maybe you can do it and save the universe? :)
  • gamedeal user

    Oct 4, 2016

    This is a really tough review to write as I really wanted this game to be great. I am still a big fan of X-Tension and after the disappointment of X2, I hoped this game had brought X back to its roots. Things started out fine I guess but as with many things the devil was in the detail. Perhaps it's just my playing style that's the problem but generally I found the game to be quite frustrating in many areas. Let's discuss the good parts first though. The graphics were fantastic. It was great to have new models for the bases that provided you with both the wow factor and a subtle sense of familiarity at the same time. I liked the fact that many of the bases were exactly where they were to be found in X. Obviously the Khaak war had had an impact and that was to be expected but navigation was less of an issue than I thought it was going to be. I also like the fact that the trading ships you set up for your bases don't seem to travel into sectors where you haven't been. Makes it easy for ships not to get caught up in conflict that way, although that still happens as we'll discuss later. Once you learn the new interface, it's remarkably similar to what has come before. That (for me at least) meant that the learning curve was not as steep as it could have been because of the known complexity of the game. Once the game was started, many of the basics were identical and it was the kind of game that I could seriously get into because I understood what was required and how to start making money. Sector traders was another advance I thought very useful. Being able to assign a ship to a sector then just let it find good trading deals and execute them for money was a great idea. Didn't always work very well but then I seemed to be competing with every AI trader in the sector also; very realistic, but not a lot of fun. The combat model seemed to be upgraded and I liked it a lot as the weapons worked more like those I'd seen on other games like Freelancer. Not having to stop and adjust for recoil all the time was a bonus and in that sense, the game flowed a lot better than X. The single biggest improvement to the game was docking. You didn't need the docking computer to make things easier like you did in X because docking seriously wasn't that hard. No longer was docking a perilous affair for a budding pilot; it was quite forgiving so long as you weren't reckless. Unfortunately, there were many aspects of the game that were 'upgraded' causing unanticipated issues. While docking was in fact my favourite upgrade, it caused other problems. Ships were now vulnerable on the outside of their stations. This was no doubt by design, but it meant that there was no 'safe' place to park. In addition, every docking ring had 5 slots on it so you couldn't park all your spare ships there without disrupting trade or having some of your ships pushed off the ring from time to time. Additionally, the AI driving the ships (particularly wingmen) didn't handle the parking very well which meant that I was regularly losing wingmen who crashed into the station I'd docked at by accident. Docking had become great for me but hopeless for any ship I wasn't personally driving which caused me no small amount of frustration. Additionally, in X I was used to having a small fleet of wingmen around me and I couldn't do that in this game because I would just jam up the docking ring. Given that your player ship is exposed, wouldn't it have made more sense for the wingmen to switch to patrolling outside the station instead? Then there's the Corvettes. You're supposed to be able to dock a M5 fighter on them. Nope. Doesn't seem to work. Not sure what that's about but I couldn't EVER get that to work. As a side point, back on the old THQ forum (under the handle Acid) I suggested a ship of this kind originally; could dock a single small ship, have a reasonably large cargo hold and still be combat effective. You couldn't imagine my delight at actually being able to fly one; I planned to use the M5 as a resource collector as I took mine through space. Too bad it just never worked out. Loved those ships but it was a shame they didn't perform as advertised. That of course leads to the Reputation system. Sure you can buy our ships; so long as you're at a particular level with us. Actually, I understand that one. I was surprised it wasn't in X in the first place; but, it was very frustrating nonetheless to have to build up reputation with a specific race to buy their good stuff. I'm not against the idea but it would have been great to have a system option to turn it either on or off. System fog was to me one of the poorest choices that could have been made. I understand the benefit it gives in some systems but I'm not always playing to overcome such challenges. I would have been happy with no fog, or an option to turn it off. Finally, there was the ship models. While the stations had been dramatically improved, the ships all looked like modern houses; same structure and internal design, different facade on the outside to make them stand out. Yes, I liked the original models but it's more than just a case of nostalgia; it was the diversity of ship design that stood out for me with the original X. In this new one, with the exception of the Boron ships you would be hard placed to notice anything but superficial design differences between the races. Even ships within the race seemed only to significantly differ in scale. Don't get me wrong; I liked the game. I liked the atmosphere, I liked most of the game mechanics except those mentioned above. I just found the game a bit of a struggle because of the small niggles that make it difficult to play. In some respects, X has joined the ranks of Master of Orion (IMHO) in forming a new genre of game only to make it harder to play in every subsequent iteration through over-complication. MOO (the original) is still a great game, and I still play it despite owning 2 and 3 (and several other 4x games). At this stage, I suspect I'll be saying the same thing about X-Tension. I'll still be playing that in years to come (probably with an emulator named something like WinBox on a 256-bit cloud OS) instead of X3. That will be a shame because this game got a lot right. It was just a little too complicated and clunky in spots.
  • gamedeal user

    Mar 17, 2017

    Almost 120 Hours in and still stuck in the beginning 12/10 learning curve of a cliff
  • gamedeal user

    Feb 25, 2018

    I'm not an expert of the X3 game series, there are people who can probably build an empire from scratch in 2 game sessions and I'm not one of them, but I have played enough of this game to review it and recommend it. Also the Linux port is as good as the original Windows version (thanks Egosoft!) The game is an incredibly vivid and well rendered universe sandbox where you can be whatever you want: a space pirate, a trader, a soldier... Pretty much anything. And there is also a marginally interesting story too! Seriously now: you can follow the story, which is nice, but its mostly a pretext to help you get started, both in the way of learning the game mechanics and to get some start cash, instead of wandering the galaxy aimlessy for a week. Because yes, X3 Reunion takes time A LOT OF IT, and when you get enough cash to buy that ship you're drooling over for days, or to build your first space station, you really feel like you have earned (and in some way you had): in order to get an interesting mission you need to wander (and dock) from station to station and see what they have to offer, and this is really boring. And here comes the (only as far as I'm concerned) problem of this title: you spend most of your time going from sector to sector and from station to station looking for jobs. It's not fun, expecially at the beginning of your game, where you don't have anything else going on (later with stations and automation things are different), and it's a problem that Egosoft addressed in X3 Terran Conflict. This makes X3 Reunion obsolete in the gameplay department - you have everything better in X3 Terran Conflict after all - but the game was awesome when it came out, and I think still deserves to be played, but without investing too much time in it. Even if the story is not that brilliant, I would advise you to get this thing in a X3 bundle of sorts, play it to get the feeling of the game and finish the main quest, and then off go to X3 Terran Conflict to enjoy the pleasures of empires and fleet building, happy that some of the worst boring parts of the game are gone. So yes, still thumb up! Oh, and by the way: the 76 hours on record? Those are only on steam. I played X3 mostly on a retail version, and I think I have lost weeks of my life there ;-)
  • gamedeal user

    Oct 6, 2013

    I have been trying for hours upon hours to play this game. It is the hardest game to learn how to play ever that is still mildly enjoyable. I'm not even sure I can play it anymore because there are so many misleading and difficult features in the game. To extend this review: you had better be willing to do some research online to know how to do almost anything. If you can get past that, then the game is enjoyable. I look forward to playing some newer versions of this title in the near future now.
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