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The Shrouded Isle

The Shrouded Isle

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66 Положительный / 443 Рейтинги | Версия: 1.0.0

Jongwoo Kim,Erica Lahaie,FX Bilodeau,Tanya Short

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Скачать The Shrouded Isle на ПК с помощью эмулятора GameLoop


The Shrouded Isle — популярная паровая игра, разработанная Jongwoo Kim,Erica Lahaie,FX Bilodeau,Tanya Short. Вы можете скачать The Shrouded Isle и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру The Shrouded Isle

The Shrouded Isle — популярная паровая игра, разработанная Jongwoo Kim,Erica Lahaie,FX Bilodeau,Tanya Short. Вы можете скачать The Shrouded Isle и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

The Shrouded Isle Возможности

As the high priest, uncover and purge heretics to prepare for the awakening of your beloved god beneath the waves.

Now including the Sunken Sins expansion with a more robust inquiry system, lengthened campaign mode, and a new purification tower mechanic, cinematic ending, art, additional events, personality traits and… madness...?

  • Villagers with secret, randomly assigned virtues and vices create a different strategy every time.

  • Carefully choose who to serve as your advisors, as one of them must be your sacrifice at season’s end.

  • Rename villagers at whim, and thereby sacrifice simulacrums of your friends, family, or followers.

  • 6 different colour schemes available.

  • Search out the true heretics with unforgivable sins, to quiet the voices in your dreams.

  • Find all seven cinematic endings and meet your Lord’s expectations of purity.

It is a mistake to assume danger only lies within your island - beware the seas that surround you. A mysterious spiritual contagion has washed upon the shores of your village and contaminated your citizenry. Lock the infected away in the purification tower and allow the holy salt water to wash away their sins, but know such treatment can have ill effects on the healthy…

The free Sunken Sins expansion spawns several major improvements to the game:

  • A more strategic inquiry system and longer campaign

  • New purification tower game mechanic

  • Additional events, personality traits, art, animation, and ending

  • ....Contagions...?

For the past 495 years, a secluded island village has adhered to bloody yet sacred traditions. They speak of a sleeping God beneath the waves, whose awakening shall birth a new era for the worthy.

In this cult manager, there are sinners aplenty, and not all are eager to confess. Each member of your community has 2 hidden traits - one virtuous, one heretical. If you’ve earned the favor of their House, you may investigate their reputation. Be alert as you may find strange occurrences among your devotees due to a new mysterious contagion. Ensure you lock the infected away and allow the salt water to wash away their sins. Otherwise, you may appoint them to your seasonal council and watch their work for clues.

Five powerful aristocratic families help maintain the village, seeking salvation through book burning, monument building, and heretical investigations. Choose one advisor from each family to assist in their ancient appointed task. However, every season, you must make the ultimate choice, designating a human sacrifice.

Closely examine your citizenry to find the best strategy for your people and beliefs, knowing that nobody wants their child sacrificed, even for the greater good.

When our Lord awakens, will He find you worthy?

The five families of The Shrouded Isle each supervise a different aspect of the community. Be cautious, as their loyalties are fickle as the tide.

  • House Kegnni manages the farmlands of the village, and is charged with protecting the sacred ignorance of the community. Matron Kegnni trains her sons and daughters in the art of book-burning, erasing any trace of the old world and its many sins.

  • House Iosefka are the village builders, using carpentry and masonry to create grand structures that ensure our Fervor may never be extinguished. Adjudicator Iosefka has designed a variety of monuments over the years, and is said to favor pyromaniacs, as their ritual fires burn brightest.

  • House Efferson are the judges of our souls, wielding the whips that punish sinners and ensure Penitence. To confess to Vicar Efferson is to discover the newest and most effective flagellation techniques to appease our Lord.

  • House Cadwell carefully count the wealth of the village, made up primarily of merchants and miners, and enforce Discipline. Lord Cadwell and his sons and daughters scour the village for forbidden delights that might distract from prayer and (we trust) dispose of them appropriately.

  • Everyone in the village dreads House Blackborn, the guards and enforcers of Obedience. Stories abound of the dungeons of Inquisitor Blackborn, but lawful, peace-keeping citizens have nothing to fear.
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Скачать The Shrouded Isle на ПК с помощью эмулятора GameLoop

Получите Steam-игру The Shrouded Isle

The Shrouded Isle — популярная паровая игра, разработанная Jongwoo Kim,Erica Lahaie,FX Bilodeau,Tanya Short. Вы можете скачать The Shrouded Isle и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

The Shrouded Isle Возможности

As the high priest, uncover and purge heretics to prepare for the awakening of your beloved god beneath the waves.

Now including the Sunken Sins expansion with a more robust inquiry system, lengthened campaign mode, and a new purification tower mechanic, cinematic ending, art, additional events, personality traits and… madness...?

  • Villagers with secret, randomly assigned virtues and vices create a different strategy every time.

  • Carefully choose who to serve as your advisors, as one of them must be your sacrifice at season’s end.

  • Rename villagers at whim, and thereby sacrifice simulacrums of your friends, family, or followers.

  • 6 different colour schemes available.

  • Search out the true heretics with unforgivable sins, to quiet the voices in your dreams.

  • Find all seven cinematic endings and meet your Lord’s expectations of purity.

It is a mistake to assume danger only lies within your island - beware the seas that surround you. A mysterious spiritual contagion has washed upon the shores of your village and contaminated your citizenry. Lock the infected away in the purification tower and allow the holy salt water to wash away their sins, but know such treatment can have ill effects on the healthy…

The free Sunken Sins expansion spawns several major improvements to the game:

  • A more strategic inquiry system and longer campaign

  • New purification tower game mechanic

  • Additional events, personality traits, art, animation, and ending

  • ....Contagions...?

For the past 495 years, a secluded island village has adhered to bloody yet sacred traditions. They speak of a sleeping God beneath the waves, whose awakening shall birth a new era for the worthy.

In this cult manager, there are sinners aplenty, and not all are eager to confess. Each member of your community has 2 hidden traits - one virtuous, one heretical. If you’ve earned the favor of their House, you may investigate their reputation. Be alert as you may find strange occurrences among your devotees due to a new mysterious contagion. Ensure you lock the infected away and allow the salt water to wash away their sins. Otherwise, you may appoint them to your seasonal council and watch their work for clues.

Five powerful aristocratic families help maintain the village, seeking salvation through book burning, monument building, and heretical investigations. Choose one advisor from each family to assist in their ancient appointed task. However, every season, you must make the ultimate choice, designating a human sacrifice.

Closely examine your citizenry to find the best strategy for your people and beliefs, knowing that nobody wants their child sacrificed, even for the greater good.

When our Lord awakens, will He find you worthy?

The five families of The Shrouded Isle each supervise a different aspect of the community. Be cautious, as their loyalties are fickle as the tide.

  • House Kegnni manages the farmlands of the village, and is charged with protecting the sacred ignorance of the community. Matron Kegnni trains her sons and daughters in the art of book-burning, erasing any trace of the old world and its many sins.

  • House Iosefka are the village builders, using carpentry and masonry to create grand structures that ensure our Fervor may never be extinguished. Adjudicator Iosefka has designed a variety of monuments over the years, and is said to favor pyromaniacs, as their ritual fires burn brightest.

  • House Efferson are the judges of our souls, wielding the whips that punish sinners and ensure Penitence. To confess to Vicar Efferson is to discover the newest and most effective flagellation techniques to appease our Lord.

  • House Cadwell carefully count the wealth of the village, made up primarily of merchants and miners, and enforce Discipline. Lord Cadwell and his sons and daughters scour the village for forbidden delights that might distract from prayer and (we trust) dispose of them appropriately.

  • Everyone in the village dreads House Blackborn, the guards and enforcers of Obedience. Stories abound of the dungeons of Inquisitor Blackborn, but lawful, peace-keeping citizens have nothing to fear.
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Информация

  • Разработчик

    Jongwoo Kim,Erica Lahaie,FX Bilodeau,Tanya Short

  • Последняя версия

    1.0.0

  • Последнее обновление

    2017-08-04

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Jan 20, 2022

    This game is a mixed bag. The dark and cultic setting is great but the game fails a bit on the management part, which is the main part of the game. The start of the game is pretty much RNG since you don't know what virtues and vices your advisors have. If you get through the first 2 years then congrats you've basically won the game at that point. It's extremely easy to balance who you kill and even easier to make sure you don't fall below the virtue threshold. Buy it for a few $ when the game is on a sale if you feel like playing it. Interesting game but not much going on in it. The artwork is really cool though.
  • gamedeal user

    Jan 22, 2022

    Interesting, but not really what I'd expected. The gameplay loop is a pretty simple -- but not easy -- task of keeping numbers balanced, but revealing the information you need in order to do so leans a bit too heavy on luck for my liking. Maybe there's something I'm missing, but it seems extremely punishing with no way to recover. The graphics and presentation are really nice. I just wish there were more to it.
  • his flatulence

    Dec 10, 2022

    it's hard and i have to start all over it's fun but that sure sucks
  • AnarXaoC

    Dec 25, 2022

    For a short game that is also challenging, it is one among the most atmospheric you can chill. The price on sale is under a box of Cơm Sườn, cheap. If you want something to relax for a short time while challenging, this is a game for you. But i do not recommend doing the achievement, because the last achievements are very RNG heavily and they are not fun in doing so, will ruined you Overall good game
  • gamedeal user

    May 6, 2023

    My first attempt taught me everything I needed to know. You feel very blind, but it's a game experience I cherish. I grew up before the internet, playing Amiga games, and I miss that feeling of figuring out a new game and not knowing what the hell is happening exactly. I feel as though this game is simple enough to figure out, and your first attempt at beating the game will have constant AHA moments For example, it took me a while to realize the value of selecting fewer advisors, as well as setting up certain advisors to fail and planning for the damage they will do. Ultimately you are juggling a few status bars that have a deep enough interconnectivity, along with enough randomness to keep you on your toes. Definitely worth the price, and a perfect game to play while you are listening to a podcast or youtube. Storywise, it is very sparse. Though the atmosphere is great, and the text is there to speak to your imagination. I think that is a perfectly fine design choice.
  • gamedeal user

    Aug 5, 2017

    A very simplistic hidden identity game. Each villager has a Vice and a Virtue. A Vice is a detriment to your village's resources, and a Virtue is a buff in addition to the villager's House action. So, you might have someone whose House rewards Penitence, with a Virtue that rewards Ignorance, and a Vice that penalizes Devotion. As you assign villagers to actions, you slowly uncover what their Vice or Virtue is. You also increase their House's approval rating, which provides another means of discovering Vices and Virtues. The payoff of discovering the hidden Vices and Virtues is twofold: You can make more efficient resource gathering decisions, and you can also figure out the best villagers to sacrifice to your god, who wants to root out particular Vices over the course of the game. I had a rough but quick first game, then won perfectly on my second playthrough. I'll probably give it a few more plays to grab achievements and experience more of the choose-your-own-adventure story prompts. Expect less of the fantastic word-building of Moon Hunters, and more of a board game-like puzzle.
  • gamedeal user

    Aug 5, 2017

    I find this game a bit shallow, at the very least at this point on release. Basically you have several meters all running down based on who you choose during the three turns / months per season. The game is fundamentally one very similar to concentration, with villager virtue / vice instead of number / icon matching cards. Layered on top of that though is two states of unknown, the first is where you haven't seen a virture or vice, and the second when you know which meter the virtue or vice affects. Kind of like learning what suite a card belongs to in a memory game, then next time learning what the number of that card actually is. The various kinds of virtue and vice are cosmetic really, primarily there are three increments of value per virtue or vice, with the greatest value having the most impact. Which is to say for virtues they are the best villager for increasing the related meter, and for vices they are one of your specific 9 traitors. It's got more kinship to the game Werewolf in that aspect, as each villager is rather like a role card and there are traitors in your midst to be killed off each turn / season. They're just targets though, sitting there to be killed. Granted if you actively used them before realizing who they are, then you've been draining your meters at a much, much faster rate than normal. It doesn't really sound all that uninteresting, except guesswork is punished in this game. If you can't point and show that a traitor is obviously a traitor then the family house they come from becomes especially irate, draining the meter faster than normal to penalize guessing. Which isn't necessarily so bad, but you *also* don't get the meter bonuses for killing a traitor either so you get double shafted for guesswork. After awhile you can basically know what a villager / card is with high certainty, although it is hard to guarantee anything early on when you know practically nothing of the playing board. Yet the guesswork will punish you for trying. The other issue to deal with is that RNG can end up with some houses rather loaded with traitors, and even if you miraculously uncover them all, killing them in a row is punished because the family house will riot if you sacrifice from them twice in a row, or more. You can try to reach the end of the game without going out of your way to kill the traitors, and simply use the most optimal vilagers to maintain your meter balance. The game is in a sense more about how many of these traitors you can kill before the timer runs out. Completing the mysterious voice's commandments can actually end the run, as the meter threshold immediately gets shifted and might put you in a situation where you have too many meters to balance in one season. Which is odd since, there isn't an actual bonus for killing the specified traitor over the other ones. Killing all 8 other traitors first doesn't cause you any unexpected problems, either. So success may be best achieved by avoiding the voice's tasks and eliminating the other traitors first. I don't know if the game's ending requires you to follow the voice's commandment's only though, and avoid killing traitors before the appointed time. Frankly that's a lot of RNG to wade through for not much gain, IMHO. Oh, and the mix of virtue and vice on a villager doesn't seem to have much in the way of restrictions, so you can end up with some runs where you can't find a villager to give you an even break on points. Others you might find three houses have villagers that actually give you more overall points to your meters, and in the early stages of the game. Town events also aren't particularly common or interesting that I've found. Closing note: I don't strongly feel this is a game that shouldn't be recommended given what you get for the price it is on sale for. However, I do feel the consumer should have a good idea of what you're getting into as this isn't a very high replayability game. Somewhat similarly simple games like Werewolf have more lifespan because they are social games where the group of people you play with affects gameplay the most dramatically, and what happens on subsequent playthroughs could change dramatically despite the relatively bare and basic game framework. As this is a single player game, I rather reluctantly give it a thumbs down as there simply isn't that much ground to tread with the content provided. The price is about right, but it would probably be best to still be warned that the depth is shallower than it may appear to be.
  • gamedeal user

    Aug 5, 2017

    I like, and feel I got my money's worth out of this one on release day. It's a game of managing tradeoffs, which I enjoy. It's sort of a mashup of the mobile game Reigns and the boardgame Mystery of the Abbey. I didn't particularly enjoy either of those, but smoosh them together like Shrouded Isle does and you get something that's fun. If I had to pick a group of people this would appeal to, I'd say "boardgamers who enjoy picking apart the systems of thinkier Euro-style games." It's very dry, in terms of presentation and player interaction. But there are folks, and I am one of them, who hear "it's dry" and their ears perk up. The turn to the speaker, interested, and inquire "Dry, you say?" If you are one of those people, give this one a shot. It's more-ish, in that when a game ends I find myself wanting to try another, but I don't see myself playing it for like 50 consecutive game-hours, either. I expect I'll play it for a bit, put it down, and come back to it very occasionally for a game here or there, and that's fine (already got my money's worth, after all). I've run into a couple of display bugs, neither very serious (release day, remember); they didn't lessen my enjoyment of the game in any way. Hitting shift-B in-game will allow you to report bugs while sending a screenshot and debug logs -- something I found out from the forums but don't recall seeing mentioned in-game. The art is--unique. You're getting exactly what you see in the screenshots here -- sparse art in color palettes I can only describe as "unsettling." I like the art and don't ever want to see another game using this art style, if you will pardon the contradiction. The soundtrack is appropriately moody but not something I'd listen to on its own. It has a vibe that reminds me a bit of György Ligeti's work. So, yeah, overall I enjoy it and recommend it, but I think it's only going to appeal to folks with specific tastes.
  • gamedeal user

    Aug 6, 2017

    I've played through the game 5 times or more so far. There are plenty of reviews here that already tell you how the game plays, so I'll keep this brief. It's a resource balancing game that also has a bit of hidden-identity discovery to it. There is no major story or plot to the game outside of short little vignettes and "event deck" stuff that happens which requires you to make a decision on. Every season you choose some people to raise or lower your resource bars, while hopefully finding out who to sacrifice without angering that sacrifice's house. Rinse and repeat 12 times, and you get an ending. I also find it impotant to note that the game DOES come in multiple colors besides puke green. There is a purple/green variant and also a greyish black/red variant. PROS - Very cool aesthetic, reminds me a bit of Darkest Dungeon or Mike Mignola artwork. - Nicely drawn cutscenes. - Solid soundtrack, fits the mood perfectly. - Overall interesting theme/concept as a whole. CONS - Lack of a real story, they really could've done something here. After a playthrough or two you just start clicking through everything and watching bars move up or down. This also means you're less invested in the "moral quandry" of the gameplay, because you start seeing everything as numbers instead of characters/people. - The gameplay can be repeatitive if you're not into this kind of thing. Feels more like a game you'd play in short bursts. - Not much variety in how you achieve the different endings. OVERALL OPINION Shrouded Isle is a really great game that doesn't quite reach its full potential. The 10 dollar price tag may feel a little steep for some if they don't intend on replaying it often. I personally didn't mind as I think we should throw our support behind original ideas and concepts even if the execution may not be as perfect as we would have liked in hopes that it inspires more original efforts.
  • gamedeal user

    Aug 6, 2017

    In sum it's too short an too easy once you get the hang of it. Took me a couple of tries, but now that I made it, I see no reason to play again. Very little storytelling. Nice sound and artwork, yes. But too little to keep me interested after beating the game not even 3 hours in.
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