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The Legend of Dark Witch

The Legend of Dark Witch

75 Положительный / 91 Рейтинги | Версия: 1.0.0

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The Legend of Dark Witch — популярная паровая игра, разработанная INSIDE SYSTEM. Вы можете скачать The Legend of Dark Witch и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру The Legend of Dark Witch

The Legend of Dark Witch — популярная паровая игра, разработанная INSIDE SYSTEM. Вы можете скачать The Legend of Dark Witch и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

The Legend of Dark Witch Возможности

The Legend of Dark Witch is a 2D platform action game.

Zizou can learn new attacks by defeating bosses.

She will need every one of those attacks if she is going to save the world.

-A magical world beautifully depicted through in-game graphics.

-Diverse levels that provide a fair challenge.

-Additional bonuses that reward those who replay the game.

-3 difficulty modes.

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Скачать The Legend of Dark Witch на ПК с помощью эмулятора GameLoop

Получите Steam-игру The Legend of Dark Witch

The Legend of Dark Witch — популярная паровая игра, разработанная INSIDE SYSTEM. Вы можете скачать The Legend of Dark Witch и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

The Legend of Dark Witch Возможности

The Legend of Dark Witch is a 2D platform action game.

Zizou can learn new attacks by defeating bosses.

She will need every one of those attacks if she is going to save the world.

-A magical world beautifully depicted through in-game graphics.

-Diverse levels that provide a fair challenge.

-Additional bonuses that reward those who replay the game.

-3 difficulty modes.

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Предварительный просмотр

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Информация

  • Разработчик

    INSIDE SYSTEM

  • Последняя версия

    1.0.0

  • Последнее обновление

    2015-12-01

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Dec 2, 2015

    I played this game on the 3DS and enjoyed it very much! The gameplay is like a mix between a MegaMan style action platforming with Gradius-like upgrades to make you more powerful. These features work well together, and provide a very nice gameplay experience. It has great music, cute characters, fun gameplay, and has a rewarding level of challenge, especially for the bosses. The HD upgrades for the Steam release are awesome; the game looks great! You can also save ghost data of your playthrough, which is very useful for speedrunning. The developer is very passionate about this game and loves talking with fans and players in order to provide a good experience, although english is not his first language. It has already included patches based on feedback from fans (including Xbox 360 controller support). I have put a ton of playtime into this game, and it is a great value for its price. I highly recommend checking it out if you are a fan of action platformers!
  • gamedeal user

    Dec 2, 2015

    One of the best Megaman-like games I have ever played. For speedrunning it is increadibly satisfying, and even on Easy it presents a good challenge trying to go for a fast time. For the casuals it presents a good challenge as well if you play on Normal (my first playthrough took 3-4h). And if you're really looking for a challenge there's Lunatic. There's also a 2nd playable character with new abilities and a much harder final boss fight. The music is really catchy and the characters are very cute. If you like games that plays like the classic Megaman games, I highly recommend this to you. I've spent nearly 100h on this game on my 3DS and I know I'm gonna spend a fair amount of time on this version too.
  • gamedeal user

    Dec 23, 2015

    I wanted to like this game, but I can't. By now you already know that the game is like a hybrid between the mechanics of Gradius and Mega Man. Sounds good, but it is a terrible idea in practice. The game feels like its own mechanics constantly go against fun - remember having a separate energy bar for every new weapon in Mega Man so you could experiment freely without hassle? Well, too bad, because this game actually uses the exact same Gradius-like energy for those weapons. You are basically given a choice of: Do you want to upgrade your basic weapon into a supercannon or just use up that energy to fire weapons that may or may not be effective, and sometimes absolutely useless because of their godawful range? You might as well be told to choose between getting a gun and getting shot. I won't say this is a problem for someone who feels really hardcore defeating bosses with minimal effort, even without essentials like speed boosting (Gradius-style upgrade), but when you die in a boss or any enemy in a stage, you are set back to zero. Even worse, this game has no way for you to get your health back. This is made even further frustrating when you notice that the screen scrolls [i]extremely slow[/i] when you turn around. I cannot emphasize the slowness of this enough, you basically have to stand still and wait for the screen to scroll if you happen to zig zag around a maze or just want to explore carefully. Speaking of exploration, remember how much fun in Mega Man it was to see a power up and figuring out how to get to it? Well here they went for something completely unfun; The power ups are invisible and hidden in a specific spot on each map, and you have to just blindly jump around looking for them, at which point the slow scrolling gets even more annoying when you get blindsided by enemies that suddenly respawn as you carefully hit every empty air space you can. Then when you get knocked around a few times in a level or boss, your last resort is to basically grind respawning enemies until you level up your basic attack - and I am genuinely asking right now for someone out there to explain to me what's the point of having to choose between the two attacks, Line and Meteor, when there is no discernible difference that would make one better over the other? It just makes you scream when you switch your attack to the other accidentally, wasting your power meter for something you didn't want. Still with me? Alright, now, when you finish the game first time around, you're given another character to play as, and she is even more frustrating to play with - that's the theme here. It's frustrating and it's not fun to play as these characters. But the second character is even worse because her basic attack's reach is spitting distance, and its reach is leveled through the Gradius-style system. She can charge her attack like in Mega Man, but its reach remains the same, dependent on the attack's level. You have to be as close as possible to enemies and bosses to hit them, and at this point I just wanted to go play Mega Man and Gradius instead. As a big bonus "up yours" the second character's last and most expensive upgrade is something that lets you fire charged up attacks with just a push of a button, but only for a short time. You know what the problem is with this? It's that the bosses have momentary invulnerability between attacks, so this skill is entirely pointless - none of the little enemies are so badass that you would need to shoot multiple charged attacks at them, and just tapping the button is already good enough. You are doing the exact same damage to bosses without this skill if you just charge, shoot, wait for the invulnerability to wear off, and attack with a ready charged shot again. The design decisions make no sense, the levels feel lifeless, the music is pretty nice, the bosses are dull and made frustrating with the needless power downgrade that comes with death, and the fusion of Mega Man and Gradius just makes it feel like taking the [i]worst[/i] parts of both games. If you like a game that demands perfection with your moves, like I know some people do, then you might enjoy this game. If you are looking for something that feels like Mega Man or Gradius and is fun and rewarding to play, then this will just make you pissed off. Let's finish this wordy rant of a review with one more thing: The final boss in the game with the first character is terrible. It's a gauntlet of enemies that you just defeat as they spawn, while the boss itself hovers overhead, spewing slow projectiles. The boss's health slowly drains while you just wait and kill the enemies from memory. There is no tension or a feel of a big battle, you are just standing in place and killing regular enemies. I could've recommended this game based on boss battles alone, but seeing how most of them are just completely immobile cannons, it just clinches this game as a missed opportunity. I hope that the developers don't give up just yet, though. There is a good chance these folks could make a good Mega Man-like if they dump the Gradius part and make a simple platformer instead. Mega Man and Gradius do not mix.
  • gamedeal user

    Dec 24, 2015

    This is not the best game, but it is not a bad game either. It seems to more or less be a port from the 3DS, which is significantly better than a mobile port that tries to translate taps and swipes into mouse movements. It is similar to Megaman with some RPG elements thrown in for flavor. Kill a boss, steal its weapon, another boss is weak to your new toy, rinse repeat. The game starts out... odd. It opens in a tiny window that you can change when you hit the options, I turned full screen on and never had that issue again. It also starts by dropping you into a black screen that tells the controls, stays on that for a few seconds then goes to the title screen, no screens to tell who made the game or anything. There are 3 difficulties, Hard is unlocked by beating the game on Normal first. There is an unlockable character, which I don't have yet, although I hear they play differently. And various goodies by beating levels/the game certain ways. The options menu has a few interesting things on it besides the normal stuff. Screen scrolling time (up and down, left and right) and jumping options (either always the same height or varies by how long you hold the button). Nothing really special to mention, it's an option menu. The story is sparse, very sparse. If you are looking for a deep story this is so not the game for you. The mcguffins have disappeared, you are trying to find the mcguffins. Hunt down bosses, ask about mcguffin, fight. That is about it. The music is decent, nothing bad but in all honestly I can't remember a single song I've heard. There is some minor voice acting, but it is only before a boss fight, and unless you speak Japanese you're not going to know what was said as there's no subtitles for the lines. The game looks nice! All the sprites are nicely designed, although some are used multiple times (I have seen at least 3 variations of the "pitchfork man", palette swap and different attack pattern). The levels all look different and are fitting of the theme of the area. At the beginning of each level it is like you're in a VR world/hologram until you hit a white line then everything switches over to the area's design... which has not been explained. The game also runs at a smooth 60FPS on my system, and I so do not have a good system, so it should run very nicely for most people. And now the most important part! The controls and how it plays! The controls are obviously a port over from the 3DS. If you've ever played a flash game the keyboard controls should be easy enough to pick up. ZXCV are your attack, jump, install(upgrade), and attack menu. AS let you quick swap to the previous/next attack type. Arrows are movement. The spacebar of all bloody things is the pause button, which makes absolutely zero sense to me. In every other game pause is either escape or P, why is it the spacebar here? The controls can NOT be changed. Ok, I take that back, they can... you can change which of the ZXCV keys does what, you can not change the movement keys, pause, or the next/previous weapon keys. The game also has controller support, which I did not try out, but I imagine work just fine seeing as the original game was designed for a system that has a controller. Any prompts given in game are taken straight from the 3DS version, so expect it to say "hit the A/B/X/Y key to do this". You can autofire by holding the attack button, and that will clear the way through most of any given level. That is actually a little disappointing. There are hazards to dodge, and some enemies that you can't hit without either a weapon upgrade/change or waiting for their shield to drop, but autofiring will get you through a majority of any given level. I've gotten hurt more on hazards that were hard to dodge than any non-boss enemy. Autofiring will not work on the bosses, they get invincibility frames and their attacks are harder to dodge than the trashmobs in the levels. There is also a blocking mechanic that is poorly explained in game. Pretty much you perfect guard by tapping left or right (doesn't matter which) right as a projectile would hit you. Get it right and you get a small amount of XP and don't get hit, get it wrong and you lose a chunk of XP and lose some HP. You're better off dodging the attacks in my opinion. There are also plenty of instant kill pits around, and you get knocked back when hit, so you can see where that goes. DO NOT Alt+Tab out of the game or it closes the game entirely! Shift+Tab works just fine, but Alt+Tab closes out the window for some reason. Oh, and to exit the game it tells you to Alt+F4... which I find cute. The leveling system is interesting. You gain XP (tres) from killing enemies and it fills the bar at the bottom of the screen, and if you want the upgrade that is highlighted in red you hit the install key to use up all the XP to get it. You can't get previous ones if a higher level one is highlighted. The install upgrades are temporary and are gone if you die/finish a level. Also any XP not used you can use outside of levels for permanent upgrades which include more lives, get more XP from enemies, more HP, upgrades to weapons, etc. Your special weapons, the ones you steal from bosses, use XP as their ammo, so fire them wisely if you're trying to get an upgrade. Oh, and since I mentioned HP, there are no health items. If you get hit that HP is gone until you die or finish the level. Overall I like the game, it's fun and challenging and the bosses are great fun to fight. I find the life system arbitrary, especially since I lose all my temporary upgrades and most of the XP bar upon death. But that aside I'll be finishing this game. And remember, don't Alt+Tab!
  • gamedeal user

    Jan 27, 2016

    bring the sequel to steam too please DX
  • Woodman

    Feb 28, 2016

    Cute, Anime-Styled Action Platformer. It's basically Megaman Uguu Edition. But even Megaman gives you health drops now and then, here you get no such thing. Once you get the hang of it, it's not really that hard.....well....except the final level. Here's hoping they release the secound one on Steam as well!!!
  • gamedeal user

    May 3, 2016

    Suprisingly good game for it's price. PROS -nice pixel art. Zizou is cute, bosses are cute, even monsters are cute. -diverse level design. Every level has it's own art style with different challenges, puzzles and thematic enemies. -bunch of unlockables: music, info about bosses and enemies, upgrades and even new playable character which plays vastly different from Zizou. -supports controller but you can easily play it with keyboard. CONS -the game is short. It took me 5 hours to complete the game and i'm not very good at platformers. I think someone who is more proficient with the games of this genre could beat it even faster. Of course you can replay it for achievements or unlockables, but i'd prefer bigger levels or even more of them. -the last level is boring. You just need to beat all bosses once again and then defeat the main villain. Maybe it's good for completing their achievements, but designwise it's lazy as hell. VERDICT: Pretty decent game for it's price. If you want to try out platformer genre you can easily start with this one.
  • gamedeal user

    May 22, 2016

    Ooo, Megaman! When did you get so . . . [b]kawaiiiiiiiiiiii[/b]? In this game, as in the Megaman/Rockman series, you select the order in which to take on a selection of themed levels; you get a special weapon after defeating the boss of each, and every boss is particularly sensitive to a certain special weapon. The action is flawlessly smooth, and I must admit that I'm a sucker for the cutesy art style. I did feel that the Megaman-style acquisition of boss weapons was a little tacked on, though, since there's almost no use for them outside of boss fights. The default weapon, in all its upgradable forms, is more than equal to most of your needs, and is much more fun to use. I played the game on normal, and though the levels themselves were mid-range in difficulty, I found most of the boss battles to be pretty hard. The final boss is just outright tough, no matter how you slice it, and my victory over her left me with a sharp twinge in the forearm attached to my button-mashing hand. Despite the tagging, this is not a "casual" game by any means, unless you are some kind of steely-balled Platform God, in which case allow me to say, "forgive me for my filthy casual ways, master!" Cute, smooth, and extremely enjoyable. It was a fine complement to my morning megamug of Young Hyson green tea for at least five days!
  • gamedeal user

    Jun 4, 2016

    I can say a lot of good things about Legend of Dark Witch. Its Mega Man inspired level select remains as good of an idea as it was when, well, Mega Man first did it. Your character and the bosses she confronts have cute designs and nice animations. The fundamentals of action platforming are present. But I can say a lot of bad things about it, too. The level selection may have taken inspiration from Mega Man, but the extremely bare-bones level designs clearly have not. The abilities you get from defeating the bosses might have, but from the worst examples in the Mega Man series – they’re almost useless outside of a few niche applications. The system by which you level up abilities over the course of a stage means that you have a huge incentive to defeat a boss on your first try, because additional attempts leave you with far less powerful attacks. Hardly desirable in the kind of game where learning a boss’s patterns is crucial to victory! Worst of all is the progression system. You can permanently unlock new abilities using in game currency, but it's acquired at such a slow rate that you'd have to play dozens, if not hundreds, of times to obtain everything. I'm not clear on whether the higher difficulty levels are balanced around the expectation you'll have this stuff – much of which is comprised of rather boring statistical improvements – or not, but there's really no answer to that question that makes it sensible to have a progression system at all, much less such a glacially paced one. I don't regret playing Legend of Dark Witch once, but it would have to be far longer or far better to justify how many times its developers seem to have expected you to play it.
  • gamedeal user

    Jun 26, 2016

    So nice I bought this game twice (first on the DS and now on Steam) Originally I honestly bought it cause I loved Zizou's design. But I grew to quickly love this overall and now I think I'm a fan of the final boss. XD Basics: Megaman styled game with Gradius powerup options. And instead of getting items to refill your gauges, all you have to do is just do damage to the enemy. Meaning that even if you've messed up and died and you're at the boss, you can still regain some of your power so you aren't moving at a snail's pace. Good quality 16 bit graphics. The animation quality itself is pretty fluid as well. An all female cast with emphasis on cuteness sold this game for me at the start. Controller highly recommended. (Works great with one of those Retro SNES pads!)
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