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Song of the Deep

Song of the Deep

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84 Положительный / 319 Рейтинги | Версия: 1.0.0

Insomniac Games

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Скачать Song of the Deep на ПК с помощью эмулятора GameLoop


Song of the Deep — популярная паровая игра, разработанная Insomniac Games. Вы можете скачать Song of the Deep и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Song of the Deep

Song of the Deep — популярная паровая игра, разработанная Insomniac Games. Вы можете скачать Song of the Deep и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Song of the Deep Возможности

Song of the Deep is a metroidvania-style action-adventure game following a girl’s quest into the unknown to find her missing father. Combining discovery, skill, and suspense with an unforgettable narrative, this underwater journey will challenge players to explore, experiment, and skillfully navigate a vast ocean landscape.

Gameplay
Song of the Deep delivers unique gameplay in a tale of love, heartbreak, and triumph. Explore a fantastic non-linear interactive underwater world filled with more than 200 treasures to collect. Equip your submarine with 30 upgrades and 15-plus abilities to access new areas of the sea, and combine those abilities in surprising ways -- like catching a torpedo with your claw arm mechanism. Outwit, outmaneuver and battle creatures along the way, from lantern jellies to giant bosses like The Watcher.

Storyline
Merryn waits all night for her father to return from his fishing voyage. He never does. After a vivid dream showing her father trapped under the sea, Merryn is determined to save him. This unlikely heroine builds a small submarine from spare parts and sets off to rescue him. Along the way, she’ll make friends, discover lost civilizations and ruins, and upgrade her submarine to explore even deeper. The terrain and monsters of the deep are daunting, but Merryn’s courage, intelligence, and love for her father will help her overcome adversity.

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Скачать Song of the Deep на ПК с помощью эмулятора GameLoop

Получите Steam-игру Song of the Deep

Song of the Deep — популярная паровая игра, разработанная Insomniac Games. Вы можете скачать Song of the Deep и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Song of the Deep Возможности

Song of the Deep is a metroidvania-style action-adventure game following a girl’s quest into the unknown to find her missing father. Combining discovery, skill, and suspense with an unforgettable narrative, this underwater journey will challenge players to explore, experiment, and skillfully navigate a vast ocean landscape.

Gameplay
Song of the Deep delivers unique gameplay in a tale of love, heartbreak, and triumph. Explore a fantastic non-linear interactive underwater world filled with more than 200 treasures to collect. Equip your submarine with 30 upgrades and 15-plus abilities to access new areas of the sea, and combine those abilities in surprising ways -- like catching a torpedo with your claw arm mechanism. Outwit, outmaneuver and battle creatures along the way, from lantern jellies to giant bosses like The Watcher.

Storyline
Merryn waits all night for her father to return from his fishing voyage. He never does. After a vivid dream showing her father trapped under the sea, Merryn is determined to save him. This unlikely heroine builds a small submarine from spare parts and sets off to rescue him. Along the way, she’ll make friends, discover lost civilizations and ruins, and upgrade her submarine to explore even deeper. The terrain and monsters of the deep are daunting, but Merryn’s courage, intelligence, and love for her father will help her overcome adversity.

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Информация

  • Разработчик

    Insomniac Games

  • Последняя версия

    1.0.0

  • Последнее обновление

    2016-07-11

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Jun 13, 2018

    When there are multiple areas in the game where you can break a puzzle in such a way that you cannot progress beyond that point, I cannot in good conscious give this game a good rating or recommend it. Imagine you are five or six hours into a game and completing a puzzle, only to realize while you did solve it, you apparently solved it wrong. And due to the save system you are unable to return to a previous state thus negating all your progress and leaving you forever in an unescapable limbo. That's the gamble you are taking when you devote your time to this game. To be fair - I was having fun up until that point, which is why I decided to start over from the beginning again only to once more get stuck in a different area. Inexcusable.
  • gamedeal user

    Aug 1, 2016

    Great narration, Great art style, Great background music. This game really does get a 9.5/10 for me.... I enjoyed every second of it and never felt bored or rushed to finished, I was totally fine with backtracking and revisiting places to get secrets and such (Which is rare for me). I have no complaints I enjoyed this more then any other single player game I can remember in the past five years. This game really just hit all my checklists, I kept thinking it would be cool if you could do this... welp you can. Great game, thanks for the experience.
  • gamedeal user

    Jun 26, 2017

    Song of the Deep is a beautiful game no doubt. The atmosphere is established so masterfully by the story, the soundtrack and the narrator. But I can't help but feel so frustrated by the combat that it completely breaks this atmosphere for me. So what's wrong with the combat? Well, it begins quite solid, you get some sea creatures to fight and its all fun and stuff. Until you realize that over the course of the game you will fight the same kind of enemies over and over again. There are some exceptions to this and the different enemy types will be stronger at the end of the game. However the problem is that the game just drowns you in waves of waves of enemies that never really challenge you enough that you would enjoy the combat, but are annoying enough that you have to deal with them (not to speak of the number of times where you have to defeat a set amount of enemies to open a door). The puzzles and movement are the more fun part of the game and I really enjoy them, but I feel like every moment of "Hey that was a interesting puzzle" is followed by "Yeah, kill these 20 jellyfish that you fight since the first hour of the game for a minute or so until you can progress". Also, the bosses are really lame, with the exception of [spoiler]the architect, which is basically a puzzle room[/spoiler]. They just serve as a glorified combat room where you fight waves of enemies until you pull a thing. So you still might enjoy the game regardless, especially if you are into Metroidvanias, but this one just didn't click with me...
  • gamedeal user

    Dec 21, 2018

    Rating: 8/10 Genre: Metroidvania The Good: + Beautiful background art + Great controls, the submarine also has some cool weapons and gadgets. + Decent puzzles, not only to advance the main story, but many collectables require some thought as well. Even though many collectables are optional, collecting all of them felt fun because most collectables were challenging. + Killing enemies and finding treasure allows you to upgrade the submarine. Some upgrades are required to find/unlock more treasure. + A cute story that didn’t feel like an afterthought. The Average: +/- anticlimactic boss battle +/- world design feels a bit confusing at times Conclusion: Really big surprise for me. I had this on my wish list for a long time because I am a big fan of metroidvania style games. This is a good game that should be played by any fans of the genre.
  • gamedeal user

    Jul 12, 2016

    A great game for sea lovers, with a beautiful art style and soundtrack to boot. However, a controller (in my opinion) is HIGHLY recommended, as the mouse controls are... well... not the best.
  • gamedeal user

    Sep 5, 2016

    Snore of the Deep. I'm not really trying to be funny or snarky when I say that this game was better in every conceivable way when it was first released, in 2007, and called Aquaria. Cheaper too. Some problems I had - The combat system involving the claw starts out very clumsy and irritating, as you're encouraged to scrounge around on the bottom of each room looking for crap to chuck at the enemies, but if you're using a controller the aiming is finicky, and it's just plain slow anyway. Then, once you start unlocking more, it becomes clumsy, irritating, and boring on top of everything, because you can just shoot a bunch of missiles and smack things with your claw directly. Even worse are the segments where you're expected to fight while outside of your sub, when at best you have a piddling range knife, the movement is sluggish, and most of the enemies can do a short notice AOE that's impossible to avoid. The 'puzzles' and progression are some of the worst I've seen in this sort of game. There are loads of side areas that require you to rub against every wall in the vicinity hoping you'll clip through suddenly into an invisible passage, completely unable to tell where you are or what you're doing. The 'camera' occasionally gets stuck zoomed in with you in the corner, so you can't tell where you're going or what's hitting you. There are clams that open when you approach, and you're supposed to chuck random grabbable crap into them and see if that's their desired item. There's no indication which of the items nearby will work, and sometimes I ran out of items in the area and still got nothing. When you do get it right, the reward was sometimes as low as 10 coins, an amount easily found by killing a few random enemies. Later on you're forced to do physics puzzles as you roll a ball around with your body that reminded me of the really shabby physics in Teslagrad, but also the worst minigame in Okami. The graphics look good only in screenshot form, because in motion the game is an absolute mess. Your two character models, the sub and diving suit, both have full rotations and turn toward the camera, just like ecco, when you shift from left to right. Nothing else in the game seems to. Even massive enemies that take up decent portions of the screen do a really lazy and ugly blur for a few frames to mask the turn... sometimes. Other times they will be stuck attempting to turn two ways at once, and constantly cycling between a frame of facing left and a frame of facing right. The music is passable, but not particularly memorable, and some of the sound effects randomly play much too loudly. The narrator is annoying, and constantly droning on, but rarely gives any useful information. The cutscene's audio starts playing for a few seconds before the cutscene itself starts, and restarts the audio, so it feels like you keep hearing aborted takes. The story is a joke, and the only way to tell what you're supposed to do is to check the map and head directly for the giant arrow. If you get sidetracked too much, you'll mostly wind up banging your head against a door you don't know you can't open yet, so go directly to the arrow. The bossfights have the same problem in general that the rest of the game does, going from irritation at the clumsy controls to complete mind-numbing boredom once you can just mash buttons. My biggest problem with the game is the most minor 'issue' of all, but it really struck me while playing. There is no Surface. Even when you're in 'open water' or it's clear you're near the surface of the ocean, the camera hems you in and corrals you back down without letting you see the edge, much less touch it. If you've never played Ecco or Aquaria, and you played this, you probably wouldn't even notice it. Or more accurately, if you were playing this at all you'd probably be half asleep by the time you would notice it. To me, it is the most damning omission in this sort of game, and perfectly underscores the laziness of the devs present throughout. No, the game wouldn't have been any better if you could climb out of the ship and explore little islands on foot or whatever you could imagine. But I wouldn't then be so sure that this game was assembled by people who didn't care much what they were making. I initially got about an hour in before getting utterly bored and moved on, but I realized it might get better or at least something funny might happen, and either way I wanted to be absolutely sure I could say whether this was a decent purchase if anyone felt like I did when I bought this. Now that I've beaten the game, I can say with absolute certainty that this is a hard PASS. Never get this game for yourself. Never inflict this game on someone else. If this is your 'style' of game, there are better ones, at a better price, and there have been for years. You don't need to play this, and you don't need to reward the devs for knocking together a lazy, boring, glitchy mess in a genre you enjoy.
  • gamedeal user

    Feb 9, 2018

    'Song of the deep' is an underwater metroidvania. Merryns beloved father is a fisherman, who tells her incredible stories of sea monsters, and civilisations beneath the waves. One day her dad doesn't come back home from a fishing trip. Rather than believe he'd had enough of being a single parent, and had just dumped her to shack up with some cheap floozy, she instead chooses to believe he's befallen some tragedy. Being a precocious little tyke, she builds a submersible out of wood, metal, and some double sided sticky tape, and sets off on an underwater adventure to rescue her dear dad. And so begins a story that is every bit as twee as it sounds, with gameplay that is a wee bit fishy. I like games that have exploration, and combat, and this has that. But.... You're in a submarine, which aren't the most maneuverable of craft, and are at the mercy of inertia. Until you get some speed boost parts for your sub it moves with the speed and grace of a dead whale. And though you get different weapons and upgrades, it never makes combat a thrilling experience. The game never throws an unmanageable amount of enemies at you, so it won't leave you feeling green around the gills - just feeling a little bit eel, and crabby. It does improve as your sub improves, but it never quite serves the porpoise of being truly exciting. There's some reasonably engaging environmental hazards / puzzles / boss battles, though they too can be slightly cumbersome. On the whole, while the gameplay isn't bad (just a bit average), this semblance of physical realism to your motion is to blame for it's problems. 'Aquaria' was slightly more robust than this when it came to the action and movement, though just as poncy in the presentation. It's a nice looking game, and technically competent. The music is very, um, watery - which got a touch dull after a while. The voice acting is okay, though a bit cheap - you can clearly tell they use the same woman to voice the only two speaking characters, though there might be a reason storywise for that. Like, even though one's a mermaid - it's your mum, hence you sound alike...? Still cheap though.... I'll probably finish the game, but it's a slight drag to play more than a couple of hours at a time. There's more enjoyable examples of this genre out there, though this one isn't awful - just middle of the road in most departments. If you really want a "relaxing" example, then this will perhaps be more your cup of tea.
  • gamedeal user

    Jul 15, 2016

    I read several reviews mentioning the "frustrating" part in this game. Over the years I've found that information to be hit or miss as everyone's desires are different. This time...it was a hit. I didn't keep count but, it felt like ten tries before I got through it. I got very frustrated from it. To the point that I got a little stressed. That in turn ruined the rest of the game and the ending. What ever the dev team's reasoning was. I feel that they made the wrong decision or didn't test it with enough people new to the game late in development. They created a frustrating challenge instead of a challenge. There's a difference and the frustrating challenge doesn't fit this game. After thinking about it for a while. I concluded that the section was out of place with the rest of the game. Up until that point you are not required to have quick reflexes. Even the final boss isn't anywhere near as difficult as that section. This game was not presented as difficult. It was presented as a Metroidvania style with geographic exploration and story being the primary elements. With combat being secondary. As for the rest of the game. I did not have any framerate or studdering issues like others have been reporting. Controls were off a bit even on a controller in regards to the shop, pause and map screens not responding to all the controller commands and I had to reach for the keyboard for those. Which was hardly a problem. The mouse and keyboard controls were a disappointment to say the least but that's been pointed out plenty of times already. All the audio cues worked well with getting my attention. The sound effects felt appropriate. I enjoyed enough of the background music that I bought the soundtrack DLC. Visually? The game is gorgeous! I love the style selected, the color selection, the storybook idea for the plot points fit perfectly. Edit: I have some feedback on the game that I should have put in originally with my review. Hopefully the dev team can use this. I recently re-watched the episodes of Extra Credits talking about difficulty and the part about difficulty spikes is what reminded me to come back and reread my review. This is long-winded so, fair warning! It's the entire section dealing with the Red Reapers is why I'm not recommending the game. From when you first enter the darkness below the Maw all the way till you come back out after getting the quest item. I have yet to play a game where the difficulty spike made any sense. It's not a "test of the players skill" when you haven't provided opportunities for the players to build up their skill to "that" point. Now the fact that I didn't see any training doesn't mean that it's not there. I know one of the challenges is to try and make them barely noticeable at worst. However, a hidden tutorial that doesn't work is just wasted dev time and money. Was this Game Mechanic Test needed? Was it tacked on after the last sections of the play-through were put in? Darkness: When you first encounter the darkness it gives you a written warning on the screen to not use your Searchlights. "Ok, but how do I counter the Reapers?" Not being able to see doesn't encourage me to experiment with my equipment to see if anything works on them. You can't aim your torpedoes when you can't see which way you are facing. You also can't see if anything you try had an effect until you re-spawn. Even then, you don't know if what you used hit it's intended target. I still don't know if anything works on them. As for using the sonar. I ended up getting through that section creeping along the left wall. Only moving a short bit before hitting the sonar again. The recharge time on the sonar doesn't give much time to react if you end up in the patrol route of a Reaper. It's a good thing they can see in the dark. But then how do they navigate around the rocks without hitting them? I don't think it has a store line answer. The answer is simple, game-play. The devs were making a specific challenge and had to throw the story aside. Fair enough! I was in flight mode going through there and trying to spam the sonar. I got through, but my heart was pounding in my chest. That leaves me with a rhetorical question. Why did the dev team decide to put in a moment of dis-empowerment? Chase scene: I should have recognized that I was going into an obstacle course as I was working my way around to the quest item. The crushing walls that only went half way, the three gates that require you to switch back and forth between torpedoes. The signs were there. So I should have stopped and prepared myself before I triggered the "trap". Maybe calmed my heart rate after the dark section and practiced the course a few times. Now note that I went through this before they issued out patches for it. Though I didn't encounter any problems with the Reapers hitting me unfairly. When I started the chase I went through the save point while I was using the boost. Each time I re-spawned it felt like I had less of a boost charge to work with. It was impossible to test that given the situation. I found the Reaper's movements to be inconsistent. I couldn't tell if they were starting to navigate the course better each time because of my movements or not. I have no way to tell anyway. Each time I failed it felt like they were catching up sooner and due to being in a panic you can't really tell how. I never knew until this point that you could shoot a gate twice to make it break faster. That might be something to point out in text to players earlier in the game. Final thoughts on the chase scene. Perhaps the dev team could consider turning on the light beams at the "end" of the course automatically. I turned them on by habit and was glad I did. A Reaper was nearly on to me when I reached the end. Also one of the Reapers did not follow me around and stayed at the location of the quest item for some reason. It was trying to swim to me while I was at the save point outside the obstacle course and was just stuck against the bone wall.
  • gamedeal user

    Nov 23, 2022

    Cute lil submarine exploration game for casual gaming and relaxation. Soul-cleansing experience, highly recommended.
  • gamedeal user

    Jul 12, 2016

    I always said ECCO would make an amazing metroidvania game. The musics not as amazing as ECCO, but everything else is. 10/10 #NEEDSMOREDOLPHINS
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