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Solace Crafting

Solace Crafting

77 Положительный / 638 Рейтинги | Версия: 1.0.0

Big Kitty Games

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Скачать Solace Crafting на ПК с помощью эмулятора GameLoop


Solace Crafting — популярная паровая игра, разработанная Big Kitty Games. Вы можете скачать Solace Crafting и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Solace Crafting

Solace Crafting — популярная паровая игра, разработанная Big Kitty Games. Вы можете скачать Solace Crafting и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Solace Crafting Возможности

Solace Crafting is a relaxed open-world RPG allowing infinite travel in all directions. As you explore, monsters and resources will increase their difficulty at a rate of one level per kilometer (0.6 miles) from the start. You'll need a base with refining and crafting facilities to craft proper equipment to push into increasingly difficult content, build your own fast travel network, and seek out rare materials.

Exploration

Traversing an infinite fantasy realm is not intended to be difficult. Player built teleporters can fling you off into unknown territory, and player built solaces can travel freely to and from any other solace in your world. With a visible range of over 48 kilometers (30 miles) you can plot a route to whatever biome suits your needs. Resource scanners can be setup to help locate rare materials from distant locations, and the map will draw points of interest within a generous range around places you've visited.

Adventuring

With no "starting classes", you're free to build your own adventuring class from 240 skill nodes. Four Archetype skill trees branch into eight Job skill trees complimenting a wide variety of play styles. Mix and match skill trees and assign your attribute points however you see fit.

Harvesting

Major resources increase in tier once every 5 levels producing stronger and stronger equipment. Rare resources can be spotted from afar, especially at night, by the colored sparkle they give off. Other more complicated resources will require you to build towns to gather them, or require you attain magical underwear to delve into both the hottest and the coldest places in order to find them. Ctrl+F engages auto-harvesting for when you're just starting out, but level up your harvesting skills and soon enough you'll be one-shotting resource nodes like a pro.

Crafting

Recipes in Solace Crafting are not predefined. A boots recipe creates boots, but the level, tier, rarity, material, and color are up to you to define, limited only by your resources, facilities, and skills. As you push further and find increasingly powerful materials, upgrading your equipment is paramount to survival. Attain schematics from monsters to create extraordinary gear. Unlock powerful enchants to socket into your equipment.

Building

Our unique building system is faster than any other letting you use the WASD keys along with the spacebar to rapidly place floors and walls even if you can't see or reach them. For more complicated designs you can switch into free placement mode and control building part positioning and rotation down to the centimeter with no collision restrictions. Build staircases to reach gems on cave ceilings, or ladders to climb tower ruins and other procedural points of interest.

Towns

Town buildings can be placed within the upgradable power range of a solace, allowing you to summon villagers of various professions. Harvesters can harvest resources over time including several town specific resources important to upgrading your materials. Crafters can teach you new recipes and craft special materials required for upgrading your towns.

Multiplayer

Network code can be a beast, but multiplayer now successfully supports 95% of the content single-player does. Dedicated servers are highly recommended over player hosting, though work continues to improve the player hosting experience as well. Big Kitty Games runs a public server and two community servers have long been running strong to help support both beta development and live patches alike.

Developed by a gamer

After being repeatedly let down by big franchises I grew up on, I decided that I need to do my part to make better games for the world. It's been a long, hard journey to get this far, but I'm going to make games for the rest of my life, and I hope that Solace Crafting serves as a great first impression on what someone with a lot of passion for fun can do, even if unfortunately solo.

I chose to not go with a publisher in hopes of creating my own sustainable, moral game studio, not bound by crunch schedules and share holders. It makes my life much more difficult, but from day one I have sworn off all of the monetization tactics that have ruined so many franchises I once loved:

  • No pay-to-win

  • No loot boxes

  • No gamble mechanics

Other things I strive to uphold for Solace Crafting (open-world RPG) specifically include:

  • No forced balance (some classes may be harder than others)

  • Unlimited player and content levels (progress doesn't stop once you hit 50)

  • Completely open physics-based world, no off-limits

  • No "realistic" building physics that destroy everything when things go wrong

  • Freedom to move characters in and out of different worlds

  • Character customization

Background

My name is Kyle Postlewait. I am self-taught and I make mistakes. In the four+ years I've spent developing Solace Crafting, at the time of writing this, I have grown immensely as a developer. There are some systems I could have designed better, and there are a lot of systems I have redesigned over time as I grew, but there is charm in the imperfections of a game like this, and I aim to take it out of early access in the near future. I've worked hard to create a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy my game expecting a ten million dollar budget, fully polished, AAA game and then give it a bad review. I've spent all the money I've ever made to make this, and I look forward to the day when I can hire on others to work alongside me. First and foremost I will always work to secure financial longevity and legal stability for my games and my company, and I promise to make sure that this game is never abandoned.

Thank you and happy gaming!

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Скачать Solace Crafting на ПК с помощью эмулятора GameLoop

Получите Steam-игру Solace Crafting

Solace Crafting — популярная паровая игра, разработанная Big Kitty Games. Вы можете скачать Solace Crafting и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Solace Crafting Возможности

Solace Crafting is a relaxed open-world RPG allowing infinite travel in all directions. As you explore, monsters and resources will increase their difficulty at a rate of one level per kilometer (0.6 miles) from the start. You'll need a base with refining and crafting facilities to craft proper equipment to push into increasingly difficult content, build your own fast travel network, and seek out rare materials.

Exploration

Traversing an infinite fantasy realm is not intended to be difficult. Player built teleporters can fling you off into unknown territory, and player built solaces can travel freely to and from any other solace in your world. With a visible range of over 48 kilometers (30 miles) you can plot a route to whatever biome suits your needs. Resource scanners can be setup to help locate rare materials from distant locations, and the map will draw points of interest within a generous range around places you've visited.

Adventuring

With no "starting classes", you're free to build your own adventuring class from 240 skill nodes. Four Archetype skill trees branch into eight Job skill trees complimenting a wide variety of play styles. Mix and match skill trees and assign your attribute points however you see fit.

Harvesting

Major resources increase in tier once every 5 levels producing stronger and stronger equipment. Rare resources can be spotted from afar, especially at night, by the colored sparkle they give off. Other more complicated resources will require you to build towns to gather them, or require you attain magical underwear to delve into both the hottest and the coldest places in order to find them. Ctrl+F engages auto-harvesting for when you're just starting out, but level up your harvesting skills and soon enough you'll be one-shotting resource nodes like a pro.

Crafting

Recipes in Solace Crafting are not predefined. A boots recipe creates boots, but the level, tier, rarity, material, and color are up to you to define, limited only by your resources, facilities, and skills. As you push further and find increasingly powerful materials, upgrading your equipment is paramount to survival. Attain schematics from monsters to create extraordinary gear. Unlock powerful enchants to socket into your equipment.

Building

Our unique building system is faster than any other letting you use the WASD keys along with the spacebar to rapidly place floors and walls even if you can't see or reach them. For more complicated designs you can switch into free placement mode and control building part positioning and rotation down to the centimeter with no collision restrictions. Build staircases to reach gems on cave ceilings, or ladders to climb tower ruins and other procedural points of interest.

Towns

Town buildings can be placed within the upgradable power range of a solace, allowing you to summon villagers of various professions. Harvesters can harvest resources over time including several town specific resources important to upgrading your materials. Crafters can teach you new recipes and craft special materials required for upgrading your towns.

Multiplayer

Network code can be a beast, but multiplayer now successfully supports 95% of the content single-player does. Dedicated servers are highly recommended over player hosting, though work continues to improve the player hosting experience as well. Big Kitty Games runs a public server and two community servers have long been running strong to help support both beta development and live patches alike.

Developed by a gamer

After being repeatedly let down by big franchises I grew up on, I decided that I need to do my part to make better games for the world. It's been a long, hard journey to get this far, but I'm going to make games for the rest of my life, and I hope that Solace Crafting serves as a great first impression on what someone with a lot of passion for fun can do, even if unfortunately solo.

I chose to not go with a publisher in hopes of creating my own sustainable, moral game studio, not bound by crunch schedules and share holders. It makes my life much more difficult, but from day one I have sworn off all of the monetization tactics that have ruined so many franchises I once loved:

  • No pay-to-win

  • No loot boxes

  • No gamble mechanics

Other things I strive to uphold for Solace Crafting (open-world RPG) specifically include:

  • No forced balance (some classes may be harder than others)

  • Unlimited player and content levels (progress doesn't stop once you hit 50)

  • Completely open physics-based world, no off-limits

  • No "realistic" building physics that destroy everything when things go wrong

  • Freedom to move characters in and out of different worlds

  • Character customization

Background

My name is Kyle Postlewait. I am self-taught and I make mistakes. In the four+ years I've spent developing Solace Crafting, at the time of writing this, I have grown immensely as a developer. There are some systems I could have designed better, and there are a lot of systems I have redesigned over time as I grew, but there is charm in the imperfections of a game like this, and I aim to take it out of early access in the near future. I've worked hard to create a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy my game expecting a ten million dollar budget, fully polished, AAA game and then give it a bad review. I've spent all the money I've ever made to make this, and I look forward to the day when I can hire on others to work alongside me. First and foremost I will always work to secure financial longevity and legal stability for my games and my company, and I promise to make sure that this game is never abandoned.

Thank you and happy gaming!

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Информация

  • Разработчик

    Big Kitty Games

  • Последняя версия

    1.0.0

  • Последнее обновление

    2018-01-16

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Oct 23, 2021

    As an autistic person who deals with aspergers, I get easily irritated with games when I don't feel satisfied with how my choices turn out. I will literally get 10 hours into a game and I'll either find choices I did that I can't change my mind on or I'll fantasize about playing another character build I want to do. When this happens, I end up starting over again. There are times I'll keep starting over and over every 5 minutes cause I keep thinking about different ways to do things. Sounds exhausting? Believe me, it is. That's when I turn off the game and give it a break. I rarely complete games because of this, but at least I still enjoy them a lot despite the repetition. I get extremely picky with survival craft, RPGs, Hack n' slash looters, ect. I have the biggest imagination and I love creativity. I prefer games like these that allow you to apply your personal tastes. Everyone is unique with their ideas and how they want to do things. As for this game, it gives you a lot of personal choices and options with how you build things and how you want your character. You can color your armor with 255 levels of RGB before you create it. How cool is that? Brings me back to the original EverQuest's prismatic dyes (for whoever gets that). LOL. Anyway, it gives you the option to redo what you end up disliking later. In my case, that's a VERY good thing. I can keep playing the same character in the same world, while progressing at my own pace with plenty of flexibility. There is still a lot more to come in this game. So far at the time of my review, it's still in beta, but it's constantly being updated with care. It's extremely rare, but for the first time in a long time, I have my hopes up towards a video game.
  • gamedeal user

    May 9, 2022

    The game is rough, but enjoyable. This is a project of a solo developer, and the title is Early Access. You will find bugs, you will find weird animations or textures. Some of the game mechanics are not described or can be confused by out-dated descriptions. When you get past the minor short comings though, you find a game that is quite enjoyable. During a time that the average game is "in development" for 5-8 years with a team of a dozen or more people and funding from a publisher or kickstarter campaign, I can't help but laugh at the constant comparisons to "other games" in EA or full release for a game with a development time of barely 4 years by a single person with no funding. Solace Crafting is a distance based survival/crafting/fantasy game that is procedurally generated. There will be open, empty space abound. There will also be randomly generated towns and PoIs. The towns are currently not "doing" anything but being there, but there are plans for them. The crafting is not intuitive because you are brand new to the game and its systems. It is odd, at first, having a Tier and a level. So it is easy to confuse yourself as to why you can't equip that Tier 1 Pickaxe you just made because you made it a Level 20 Tier 1 Pickaxe and your mining level is only level 15. So you should have made it level 15 instead. Weapons and equipment work the same way, and you are restricted in equipping what your current level is, regardless of what Tier the materials are. And you can only craft up to your current crafting level, so if your smithing skill is level 2, you will only be making level 2 weapons and tools until it is raised. Why am I giving it a thumbs up? It sounds just awful. While the learning curve will cause you to stumble, it is not impossible or difficult. It is simply a different game, with a different setup. Like all games you start for the very first time, it takes a short time to get acclimated with the base functions. Once you do, you will not stumble or falter with these systems again. You'll start to appreciate the flexibility the system gives you for building, gearing up, and crafting various items like enchantments to boost equipment further, or potions. Expect bugs, but even they are barely more than a mild inconvenience. I have come across many, but none that have brought progress or the game to a screeching halt. The big ones that appear that can cause something more than a mild 30 second to 1 minute delay of playing, the Developer has a patch for within a day or two of it being reported to them. If you want active assistance or help learning the game or getting random questions answered, join the Developer's Discord. Some things are not clearly explained and other players will be around to answer your questions or offer tips. The developer watches/reads the chat and if something is stumping new players they generally try to address it by adding/fixing/changing text in the game or making other changes. The new combat math was causing problems for new naked players getting killed quickly at the starting Solace, and complaints came in from new players joining the Discord. Now there is a large no-spawn zone for aggressive monsters around the starting Solace. Giving new players the space needed to not die and start learning the game, gathering materials, and crafting. The game is definitely made by a fellow gamer. Some of the QoL things like if you make a mistake while building a house or your little town, you can deconstruct the mistakenly built piece for a full refund of the materials used. The Harvesting tools (Pick, Hammer, Scythe, etc) all have their own dedicated slots and while you harvest you automatically use the appropriate tool. So no more swapping around on the hot bar to quarry a stone and then chop a tree. The "strong hit" skill you can learn for harvesting can be triggered from a single hot bar instance, regardless of which strong hit you dragged to the hot bar and what resource you are mining. So no need to have 6 different versions of the same skill. The hunger/water mechanic does not require ingesting 18 Steaks per day or half a river's worth of water to stay above 25%. You can always instantly teleport to your home base no matter where you are or what you are doing. The game is not completed, and it is definitely Early Access, but there is a lot of potential to be easily seen. Whether you play for several hours and report bugs, or you play for a short time and set it aside to bake more. The game will only continue to improve over time. I can see the potential, and the developer is responsive, open, and honest in every reply, interaction, and news post. The game is, as it is now, rough all over but enjoyable to lovers of the open sandbox style of game. So I recommend it to friends or anyone that enjoys the genre.
  • gamedeal user

    May 9, 2022

    [b]Early Access Review[/b] I bought this game hoping Solace Crafting would feed my craving for a new open world survival crafting game with base building. I poured over a hundred hours into this game in roughly two weeks, spent time on the Discord, and gave the game every possible chance. Because it [i]deserved[/i] every possible chance. This game is a labor of love. This is not a AAA game, nor some indie company with a handful of people in a studio. This is [b][i]one guy[/i][/b] who is spending every moment he can trying to make this game a reality, and he is using us as playtesters and bug-finders. Considering that, the game is damned [i]impressive![/i] And shouldn't be dismissed as anything less than that. I cannot speak to bugs (of which I have experienced an exceptional amount) because the solo developer has an ear to feedback (particularly on the Discord) and is very actively working on issues. I've had the chance to speak with him and got to see bugs resolved in the beta in the course of mere days. There is a good chance that any specific bug that I ran into will be gone by the time you read this. So instead, let's talk features. This game generates an infinite procedurally-generated world from a seed and parameters you can set. You can tell it, for example, to prioritize deserts. Or make enemies out of tissue paper. Or (perhaps most valuably) increase stack size from the default 100 to 1000. Using settings to reduce grind was a blessing. I couldn't eliminate grind, but I could make that element relatively non-frustrating. Solace Crafting is an open-world survival crafting game with the added attraction of fantasy classes and the ability to build a town. The classes are largely not implemented yet, but they may be by the time you are reading this. What already exists is quite nice, and what is on the horizon looks even better. Likewise, town-building is heavily unfinished. All the town buildings are practically identical, there is no town activity, and over half the building options have little or no functionality. Still, this is Early Access, and I really like that this feature is part of the game at all. I hope it blossoms, because this is something that is great in games like this: you're not just surviving, you're building a little bit of civilization! Additionally, I have to applaud the developer for getting a number of small things right that I often find myself wishing other games would do. Little things like not having to make or keep track of arrows. Or having a food and water meter that depletes at what seems a reasonable rate. (Finally, a character in a survival game who isn't having to stuff themselves with twenty stakes a day to avoid starvation!) I will speak on the game's appearance because the solo developer has settled on the current looks; there is no reason to believe that aspect will change significantly. The graphics of Solace Crafting are dated, but possess a certain "old school" charm. I found myself reminiscing of the old Might & Magic games (not to be confused with the Heroes of Might & Magic games). Or Daggerfall. Only with true three-dimensional reality. Yes, the models leave a lot to be desired, and I spent my first hour trying to get a face that wasn't repulsive... but that's on me, as you only see your character from behind, and the model is serviceable from the back. Despite some of the Steam screenshots, there was no noticeable weather in my playtime. Solice Crafting offers a pretty basic building menu with which you can build a player home, craft ladders to reach areas across lava or on higher floors of ruined towers (or where the terrain generation didn't quite work right). The building system is unintuitive, and I had to seek a (very helpful, thank you!) guide on the Discord before I could understand how to use it. But once you do, it works fine. You are given wood or stone as building materials and just enough options that you aren't stuck making cube houses. Plus a handful of pieces of furniture. Not enough to furnish a house, but that may change someday as more variety and versatility could come later. For now, it is passable. Its best feature is "free" build mode, which allows you to fine-tune placement in 10cm increments. You can also save a building as a blueprint to use repeatedly later, saving yourself some time (when it works right). The problem was that everything else was either frustrating or boring. As stated, the world is procedurally generated. And that means while the world may be infinite, there is a very finite number of things in it that are just copy-pasted over and over. A Tier 1000 forest is going to look exactly like a Tier 3 forest, with the same resources, the same possible special locations, and the exact same enemies only with higher numbers. Solace Crafting has no storyline or quests. Instead, the game is an open-world sandbox, which is something I love. But I love open worlds because I love [i]exploration[/i]. Here, the drive to explore dies quickly to the infinite sameness. You don't explore to find new and exciting things. You explore to see if random generation blessed you with the feature you need for a resource you are looking for in the same tier as its companion components. If not, you can always generate a new world, world-jump with your character, and try again. Or explore the next tier and hope all the things you need are on that one instead. If you can be happy pursuing the next level, the next tier... to constantly chase after those higher numbers... then this game will fill your days. Because there is always another Tier, always higher numbers to strive for in a loop that will continue as long as you are willing to feed it. Or perhaps more accurately, let it feed on you. If, however, you are enticed by uncovering [i]content[/i], then you will probably want to give this game a pass. My biggest issue was that the game offers no way to quit without saving, or to load a saved game while playing without automatically overwriting your save. If you accidentally spend resources you didn't intend to, or get screwed over by one of the countless bugs, your only recourse is to force-close the program before it autosaves. During the first few days, I had to kill the program with Alt-F4 several times every hour to prevent autosaving after a mistake or an unexpected result from a misleading interface. Even after a week, not a day passed where I did not have to force-crash the game. Worse, manually backing up your local saves doesn't work. And while the game offers a way to back up the state of the world from the main menu, you can't get to it without triggering a save. Nor is there a way to back up your character. Unfortunately, the developer himself has voiced that he doesn't understand why people want to be able to reload previous saves in a game where resources are plentiful and death is merely an inconvenience. So if you are considering a purchase, be forewarned that [i]this game essentially a [b]rogue-lite[/b].[/i] Solace Crafting was a good time-waster for a while, but it was never [i]fun[/i]. I never really [i]enjoyed[/i] it. The only things that kept me going after the first six hours of aggravation were the self-inflicted goals to gain maximum inventory size and the piece of equipment that would allow me to survive in severe hot/cold environments. You get these at Tier 12, which is where the content of the game ends. Once I was there, I built a house in one of those hostile environments to see just how nice a player home I could make with the build engine. I rather like my results. That accomplished, I had absolutely no reason to do anything else. I've leveled well beyond Tier 12, turning everything in the Tier non-hostile. My character can survive indefinitely. There is no reason to seek things that won't ignore me when there is nothing to see and nothing to gain.
  • gamedeal user

    Jul 5, 2022

    I've spent a good number of hours playing this, and expect I'll do it some more. The good: You have fighting, crafting, and leveling up your character, in order to get better stuff, which is pretty much what we want out of most games. The bad: The gameplay loop in this is very short, and that can lead to a bit of boredom with it relatively easily; Every so many km, you do everything you just did right over again. While you can tell that you are getting more powerful, and occasionally loot some new schematic to make something new, it is very repetitive. There does seem to be a mismatch between harvesting and fighting; I tend to play as a magic user, and it's pretty rare I need to use more than two attacks against most mobs, assuming that I'm keeping my gear leveled. Conversely, I can sit at the same tree for several minutes if I don't level up my gear appropriately, or hit it once or twice to accomplish the same goal, if things aren't at the right power level. To add to that, I felt like I was spending more time upgrading tools than just about anything else. By the time my character was delving into T6 creatures, I was still fighting with a T1 (rare)weapon, where my harvesting tools needed to be updated every other tier to stay effective. Aside from harvesting tools, new tiers just don't seem to do much, which is not a knock on those things, so much as a recognition that the harvesting tools aren't in the same progression. All in all, I like to come back to the game every couple of updates to play a bit and see what changed, but while the procedural generated expanse allows great freedom, just like the name implies, this is more about crafting than fighting, and I'd personally like to see more variety in the things to fight, and the tactics I might need to fight them. It's a good time, although I need to do it in short doses.
  • gamedeal user

    Aug 2, 2022

    If you like survival, exploration and building games, this is for you. The building process works well, once you get used to it. An infinite world, you can travel for miles, exploring dungeons, caves and towers. Combat is good, and you can create your world so that enemies are passive, if you prefer a more peaceful existence. I've been playing this for a while, through the early access, leaving and returning to it as the game has developed and improved. Now it's in full release, I will play more, knowing that the developer is supporting it fully and still working on improvements. Well worth a look.
  • gamedeal user

    Aug 4, 2022

    For a year, I was enjoying this game silently, but since it just got released and needs more reviews - I decided to write my thoughts down. Solace Crafting is a game that gave me a feeling of exploration I've never felt before in any other open world game(except, perhaps, everquest 1), even though the encounters mostly consist of monster dungeons(random towns not yet implemented), the world doesn't feel empty. It's randomness of generation and the fact you can extend the render distance to dozens of kms makes every adventure thrilling, going somewhere actually feels like a milestone instead of being just thoughtless walking. The battle system, although a little janky at times, is pretty well thought and interesting, taking into consideration the flexibility of the class system. Mage? Archer? Both at the same time? With some melee skills on top of that? Go creative with your class, as there is little to no limitations in combining different skills(as long as you have them skill points). Although at first I was finding my character being much stronger than the enemies on it's level, I was able to fix it thanks to the ability to fine tune the difficulty. Speaking about fine tuning... It's an amazing little touch to the game. Apart from being able to customize the difficulty, you can tweak almost every aspect of your world and it's inhabitants. Biome frequency, chances to find rare stuff, and perhaps most importantly - the Item Stack Size(set it to 1000, you'll thank me later). My perhaps favourite thing about the world tweaking is the Archipelago mode, which makes every piece of land an island, combined with the Ocean Biome frequency at x2, it gives you a nice ability to roleplay as a sailor, or maybe a pirate :3, in a sea world(luckily there is a boat). Crafting is also good. The regular crafting is nothing special, but the recipe books with randomised stat bonuses keep you motivated to try out new configurations of equipment. The fact you can get new recipes in towns, alongside stronger materials, is also great, making you explore more to get those recipes. It's great sensation of finally crafting a new piece of armour you worked so hard to unlock the recipe for. All of the above mentioned may be present in other games in some way, but the next feature is pretty much exclusive to Solace: the tier system, aka the distance based effort/reward curve. As you travel farther, your enemies become stronger, yet the resources you harvest get better and better. This encourages you to progress constantly, crafting new gear and learning new skills. But, if like me, you like a more of a slow paced gameplay, you can alway tweak the tier distance from the default 5km to something like 20km, this way you can enjoy a more relaxing gameplay, allowing you to enjoy every tier you eventually get to. This also reduces the necessity of constant upgrade of your working stations(which can get hard considering you'll have 8+ of them). But it's up to you to decide the pace of the game(thanks again to the options of fine tuning). A lot of players seem to dislike the games graphics, deeming them outdated, but i think those graphics help Solace Crafting obtain it's "Old school rpg" vibe that makes it resemble games like the old Everquest, Gothic, or, if you're an oldschool console player - Virtual Hydelide and PSO(Even thought it's sci-fi instead of fantasy). I personally don't have issues with sounds and animations, they're decent. Sound volume levels might sometimes be desync'd between objects, but it's not a big issue. The soundtrack although consisting of only 2 or 3 pieces, really hits the spot as it's relaxing and peaceful (wouldn't really want some upbeat battle music every time i attack an enemy). Although the game sometimes suffers from it's technical aspects, almost every bug gets fixed in a matter of a few hours, thanks to the responsiveness of the developer. This game is truly a gift to all rpg/open world/crafting fans out there, as it's made by a person truly passionate about it. You can clearly see the love put into it's development, so i hope the game will be successful after it's release. Big thanks to the developer for pouring many years of his life working hard to bring this game to it's current state.
  • gamedeal user

    Aug 4, 2022

    Its a fun concept that works somewhat well ( had one crash and a couple bugs, nothing major ). But I can't recommend this because the game simply isnt finished and it is now out of Early Access. There are features that are completely unimplemented ( like half the skill tree ) that the game even tells you arent and some that the game will not tell you arent finished ( like the town trading ). Most of the rest of the game feels like a first iteration of every system, the combat, building, harvesting, crafting all works, but needs more iteration to actually be fun to use once the initial novelty wears off. A game that was simply released to early, maybe buy it at a deep discount or in a couple years if it is more fleshed out.
  • gamedeal user

    Aug 13, 2022

    The game is not bad. But it's not done. Large portions of the class structures are not implemented. All the buildings that are supposed to do more than gather resources are not actually implemented. There is no town management. You build a base with buildings, it runs. About the only thing you must manage is removing resources from the warehouse before it spills over. All told, I feel that it has potential but marking it as out of early access is far too early a move here. Would not recommend as a finished game as it stands.
  • gamedeal user

    Aug 15, 2022

    This game has extreme potential but it should still be in Early Access in my opinion. A lot of messed up animations, skill icons, etc. Can't build everything as far as I know. Your character has an animation for mining even though he doesnt' have tools in his hand. A lot of work needs to go into this but will purchase again when there is a decent update.
  • gamedeal user

    Aug 19, 2022

    This is my first ever review, so apologies if I ramble. If you like crafting, exploring, and progression through an infinite world. This game is for you. Imagine an MMO RPG, where you don't have to worry about anyone else getting in your way. That's Solace Crafting. Solace Crafting is not a game for everyone. But for the people who it is for, it's basically digital crack. I'm going to say up front, I love, LOVE, this game. I'll do a quick pro's and con's, and then a bit of exposition on what it is about it that satisfies me so deeply. Pros: - Infinitely expanding world. - Everything you wear or use is crafted by yourself. - Full customization of your class, skills, and abilities (and the ability to reset points to try something new). - Exploration is rewarded with rare materials. - Building is intricate but you can make some very unique buildings. Cons: - The graphics are ass. There's no way around it. If you need highly polished graphics you won't be satisfied. - Combat is clunky. It's there, it works, but it's not smooth. - There is no story whatsoever. The only goals you get are the ones you set yourself. - The UI takes a few hours to get used to. The reason for a lot of the pro's and con's is that this game has a single developer. He's very active, posts updates frequently, and puts a lot of feature requests up to community vote. He's very obviously a fan of this genre and has built a game that scratches his itch. That means no microtransactions, no time gating, no filler. It also means that if a system makes sense to him, he implements it, and it may or may not make sense to anyone else. What it is I love about this game: In any RPG, especially MMO RPGs, I love crafting. I want to make my own gear. I want that gear to be effective and powerful. Solace Crafting gives me that. I purchased the game last week and I'm still just getting started. I spent two days putting together the absolute top tier set of gear I could make. I had to build a town, stock it with NPCs, research new patterns, grind for rare materials, upgrade my skills, all to make this gear. And once I'd put it on, it was a HUGE upgrade. I hadn't wasted my time. It was 2 to 3 times better than what I'd been wearing previously. Solace Crafting is a game built to reward you for your time spent. If you explore, you find dungeons and monsters and materials. If you spend skill points, you can craft better gear. If you craft better gear, you become stronger. You're not punished for doing things like building or upgrading. If you like to build and explore and craft, with a little bit of idle progression mixed in, pick up this game and join us on discord.
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