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Seasons after Fall

Seasons after Fall

75
80 Положительный / 1085 Рейтинги | Версия: 1.0.0

Swing Swing Submarine

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Seasons after Fall — популярная паровая игра, разработанная Swing Swing Submarine. Вы можете скачать Seasons after Fall и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Seasons after Fall

Seasons after Fall — популярная паровая игра, разработанная Swing Swing Submarine. Вы можете скачать Seasons after Fall и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Seasons after Fall Возможности

Twitch Dev Session

About the Game

Seasons After Fall is a 2D platform-puzzler game that will let you dive into a captivating universe and explore a land governed by magic and nature. As a wild fox you are sent on a perilous journey aided only by your ability to change the seasons at will, manipulating a gorgeous 2D world backed by an enchanting live string quartet.

The power of nature is in your paws as you make your journey across this mysterious world full of strange flora and fauna. Each of the seasons have a drastic change on the environment: it is up to you to change the world and open new paths. Winter can freeze waterfalls, and the rain from Spring can raise water levels, while Summer can cause some plants to grow and extend. The world of Seasons After Fall is overflowing with secrets, can you uncover the truth?

Something feels weird in this forest. In order to complete your quest, you must use your mystical abilities to meet the Guardians and gain their powers. The four Guardians of the Seasons are gigantic totemic spirits and protectors of a mysterious sacred ritual: the Bear for Winter, the Crane for Autumn, the Eel for Spring, and the Cicada for Summer. But are they allies? Or enemies?

Discover a world brought to life by stunning hand-painted graphics and original music performed by a string quartet. Visit enchanted vistas and sceneries while the music, the mood, and the atmosphere change seamlessly with the seasons.

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Скачать Seasons after Fall на ПК с помощью эмулятора GameLoop

Получите Steam-игру Seasons after Fall

Seasons after Fall — популярная паровая игра, разработанная Swing Swing Submarine. Вы можете скачать Seasons after Fall и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Seasons after Fall Возможности

Twitch Dev Session

About the Game

Seasons After Fall is a 2D platform-puzzler game that will let you dive into a captivating universe and explore a land governed by magic and nature. As a wild fox you are sent on a perilous journey aided only by your ability to change the seasons at will, manipulating a gorgeous 2D world backed by an enchanting live string quartet.

The power of nature is in your paws as you make your journey across this mysterious world full of strange flora and fauna. Each of the seasons have a drastic change on the environment: it is up to you to change the world and open new paths. Winter can freeze waterfalls, and the rain from Spring can raise water levels, while Summer can cause some plants to grow and extend. The world of Seasons After Fall is overflowing with secrets, can you uncover the truth?

Something feels weird in this forest. In order to complete your quest, you must use your mystical abilities to meet the Guardians and gain their powers. The four Guardians of the Seasons are gigantic totemic spirits and protectors of a mysterious sacred ritual: the Bear for Winter, the Crane for Autumn, the Eel for Spring, and the Cicada for Summer. But are they allies? Or enemies?

Discover a world brought to life by stunning hand-painted graphics and original music performed by a string quartet. Visit enchanted vistas and sceneries while the music, the mood, and the atmosphere change seamlessly with the seasons.

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Информация

  • Разработчик

    Swing Swing Submarine

  • Последняя версия

    1.0.0

  • Последнее обновление

    2016-09-02

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Sep 4, 2016

    I bought this on impulse after seeing the gorgeous art style and I do not regret it one bit. Seasons after Fall is an immersive 2D platformer with environments as beautiful and changing as the seasons you control. The story starts slowly at the beginning but quickly develops into an engaging tale as you run, jump and dash through stunning, changeable, environments complimented by a beautiful musical score. Highly recommended!
  • gamedeal user

    Sep 6, 2016

    To begin with, the art, style and music of the game fit together very well and it is easy to see that a lot of polishing has gone into the look & feel of the game. My [b]review will focus on the gameplay[/b] as this is why I cannot recommend the game without compunction. [h1]Gameplay[/h1] The [b]gameplay itself, however, I found rather boring[/b]. The [u]first half of the game[/u] is more of a tutorial which guides you through most of the game's areas and teaches the effects of [spoiler]changing seasons[/spoiler], mostly bound to follow an NPC. This would have been fine if it were to stop after finding the first [spoiler]power of changing seasons[/spoiler]. Instead, this procedure repeats [spoiler]4[/spoiler] times, making this part of the game rather dull and boring and more of a chore. It really felt like a 2D walking simulator with basic interaction. In the [u]second part of the game[/u] you revisit all the previously seen locations again - this time wihout your hands held. However, there's hardly anything to discover/explore that hasn't already been seen/done in the tutorial-part of the game - even though you see new areas, too. Overall, I found the gameplay to be rather basic and highly repetitive. [h1]Story[/h1] I found the story rather generic (it had a few neat ideas though) but told very well (good voice acting). Story-wise, you will not encounter anyhing sophisticated here. [h1]Mechanics[/h1] While the game is advertised as a platform-puzzler, I [b]can neither recommend it to fans of the platformer nor puzzle genre[/b]. The platforming-part boils down to it being a 2D game with basic jumping mechanics - there is no concept of damage, enemies or even time-critical passages. While the setting and genre reminds of [i]Ori and The Blind Forest[/i] the gameplay here is less action-packed, i.e. none at all. The puzzle-part is rather simple, too. In fact, I can only remember one puzzle near the end of the game where [spoiler]a chain of lights had to be arranged in a way similar to the one seen few screens away[/spoiler]. The advertised puzzly aspect mosty refers to picking the right [spoiler]season[/spoiler] to progress on the current screen. It is nothing like the puzzles in [i]Braid[/i] for example. [h1]Conclusion[/h1] Overall I find that this [b]might be a good game for people new to both the platforming and puzzle genre though[/b], introducing them to basic platforming-mechanics without entailing the challenge of dealing with damage-taking. With the puzzles being rather simple (this isn't a [i]The Witness[/i] or [i]Braid[/i]), it might entertain newcomers but people with some gaming-background may find the gameplay too repetitive, simple or boring - something the game's art can't compensate. [b]If you find yourself not enjoing the game after 30min I recommend refunding it, since the gameplay will not change significantly later on.[/b]
  • gamedeal user

    Sep 6, 2016

    Seasons After Fall is a 2D puzzle platformer. In Seasons After Fall you play as a newley born seed of the forest. You're supposed to restore the seasons and the forest sanctuary itself but being just a seed, you can't really do all that without a proper body. So you possess the body of the animal closest to you, which at the time, happens to be a fox. It's possible to play using a keyboard but a gamepad is preferred. Works fine with my rock candy xbox 360 controller, I can't vouch for any other controller but I know it with that one for sure. The graphical artstyle is stunning, reminds me a lot of Ori and the Blind Forest and in my opinion is just as gorgeous. At the time of this review there is some issue with the audio mixing. If you're using the English voice over, it gets drowned out by the music sometimes making almost impossible to hear. So I recommend using subtitles until that's fixed. There's only 1 slider for the main volume and none seperately for BGM, Sound FX and Voice...yet. It also includes German and French voice overs. The gameplay is pretty solid, the controls feel tight and responsive. There's no death in the game, you can jump and bark to interact with objects. The big gimmick this game has is being able to change seasons in order to access new areas. For instance if you switch the season to Autumn, you can grow dormant mushrooms into platforms so you can get to higher areas. Seasons like Summer and Spring change how other foliage grows and raises or lowers water levels. In winter you can freeze water spouts and climb on them. Those are just a few examples. It gets considerably more complex once you have the ability to change every season. The game does have achievements and although they were broken at first, I did find some help in the forums about how to fix them but sadly I had to start the game over again to get the earlier ones I missed. There are also some unlockable extras that are earned from discovering flower patches. After you walked through enough flower patches you'll unlock pictures of what the game looked like during the years of its development. Very interesting to see how the game progressed since the first picture in 2009. It's not the game for you if you're looking for some crazy action, it's a very relaxing game to play. Sometimes a little frustrating if you haven't figured out where to go next. It's an experience that will last 6-7 hours or more depending on your skill level and whether or not you're an achievement hunter. I think this game is well developed and damn near perfect for the kind of game it is (except for the audio issues). The developers are active and helpful on the forums too. I recommend it.
  • gamedeal user

    Sep 10, 2016

    I am very, very reluctant to give this game a negative review, but I have to. This game appears highly attractive and enjoyable during the first hour of gameplay, but such joy dramatically drops from a visual and acoustic journey to a repetitive chore. Just imagine running circles in the identical but nonetheless beautiful garden several times [spoiler]within about five hours[/spoiler], well you get the idea. [h1]Story[/h1] As advertised by the trailor, you play as a fox [spoiler]most of the time[/spoiler]. Empowered by the ability to switch seasons, which the player gradually gains as the game proceeds, the fox needs to visit the same set of scenes multiple times, each time with somewhat different goals. To be fair though, it should be noted that these scenes are not THAT identical (e.g. scene A-B in the first round, scene A-B-C in the second round, but since the game does not have combat feature, this setting becomes unappealing compared to games like Guacamelee or Ori). The story is somewhat confusing at first, as the player has no idea about the identity and behaviors of literally EVERY character, but the story eventually unwraps itself along the way. I should not detail the story, but, well, I advise you to lower the expectation [spoiler](i.e. this story does not stand out comapred to other game stories of around 4-6 hours)[/spoiler], as it soon gets highly predictable [spoiler]once your initial guide turns against you[/spoiler]. The voice acting is great, but aside from that, the characters are flat, the story is highly cliché and mediocre at best. [h1]Game Mechanics[/h1] I personally relate to the review by [url=steamcommunity.com/profiles/76561197992984035/recommended/366320/]balddenimhero[/url]. The game could be categorized as a platformer or a puzzle game, neither of which the game is good at. For the platformer part, there are no enemies, no damage concept, and thus no failing. You should have no problem with this part if you can push two buttons simultaneously ;-) For the puzzle part, the game offers some of the simplest puzzles you can expect. Most of the time, all you have to do is to [spoiler]change seasons (freeze water, grow fungi, etc.)[/spoiler] to continue your path. [h1]Graphics and Music[/h1] The story being boring, the gameplay being tedious, but for the graphics and music, it really gnaws me to give this game a negative review. The graphics of this game really lift it to an aesthetic level. With hand-drawn art style, the game offers, to my knowledge, a first-tier graphics to be expected in 2D platformer games. The graphics really catches the best of four seasons. The music, oh the music, is highly tuned to the overall atmosphere. That "great soundtrack" tag tells no lies. That being said, the gaming is silent most of the time (with only sound effects and [b]WITHOUT[/b] BGM). Maybe the devs only put their cherished music at the most fitted parts, rendering 2/3 of the gaming procedure soundless (it could also be a glitch). [h1]Pros[/h1] +Great acoustic experience from voice acting and soundtrack +Hand-drawn art style as eye candy +Overall relaxing and serene atmosphere [h1]Cons[/h1] -Repetitive gaming procedure -Puzzles are not challenging -Highly predictable storyline starting from the second half of game [h1]Conclusion[/h1] If you are looking forward to a relaxing game with: [list] [*]unique and polished art style; [*]a gameplay of roughly 4-6 hours ([b]revised[/b]: to get all the achievements you would have to spend around 7 hrs though); [/list] and without: [list] [*]intellectual challenge; [*]intense emotion; [*]and much story twist, [/list] or if you are into [b]Metroidvania games[/b] (thanks to MuderChrist the NecroLord for pointing this out), then Seasons After Fall is a decent choice for you. Otherwise, I advise you to proceed with caution ;-)
  • gamedeal user

    Oct 25, 2016

    It was a beautiful game. The art value was decent to look at , not the typical 3D rendering we're used to today , but still easy on the eyes if you can appreciate art for its truer form. The storyline is pretty solid. ( and a bit sad. ) I won't say anymore as I really don't want to mention any spoilers. I thought at first the game was pretty easy. The way it started out , I seemed to fly through it and thought to myself it was going to be a pretty quick game that I'd accomplish fast. WRONG! Sure , it started out pretty fast paced and seemed simple enough for what it was- at the start. But as the game progressed , and the storyline progressed , the tasks needed to be done got a bit more difficult. Would I recommend this game to a friend and or a stranger ? YES! Just for the storyline itself. It was really well written in my opinion. The narration was also good... And as I said , the art form / layout that it's executed in is pretty to look at. Overall - I rate it 10/10
  • gamedeal user

    Dec 3, 2016

    Beautiful, magical and completely enchanting!! I know, I know...I'm kinda late with my review, but this game is soooo beautiful. Just watch the trailer. If you like what you see or are a fan of artsy games then this is the one to get. Gameplaywise it is kind of metroid-vania style exploration and revisiting of areas. You control a fox that can only do fox things, that is run jump and bark. Changing seasons after unlocking them is more of an outside effect and only affects the environment. Speaking of the environments, they are beautifully drawn and change quite in traversabillity by changing seasons. While the environmental puzzles are kind of straight forward and easy, except for the one that got me stuck for quite a while, it is a highly enjoyable experience and a true feast for the eyes. I really fell in love with the trailer, when I first laid eyes on it and I really enjoyed my time with Seasons after Fall. For me it's simply the best graphics of 2016 and was worth definitely worth the price I payed at launch!!
  • gamedeal user

    Mar 6, 2017

    There was something interesting about Seasons After Fall... something that called to an ancient part of my memories, maybe a story about the woods...who knows... but after spotting this game on steam and watching a couple of gameplay videos, I was certainly hooked to it and i wanted to play it. I don't know exactly how to explain it, but there's something cool about a good platforming game, that, when it's done right, it is really great, no matter how many times you play it. Its like a great liberating experience/thing... and in other genres of gaming it can only happen a few times (make an original kind of game within a already well known style), but in this case, with the genre, i think its the opposite, the formula is old, but the the experience of playing it feels new. Sadly, this isn't the case with Seasons after fall... It really saddens me to say this, but after playing the whole game i've got a bad impression from the "overall experience" and that's what ultimately counts and lasts forever (and also, puts you away from coming back). I have to say, the art direction for this game, is beautiful, inspiring even. It's also like watching a live painting move before you, it has that distinctive look from old. You are a fox, or a spirit inside a fox, but then you make your own way. You meet the guardians of the seasons, and get to experience the seasons themselves, you control them at will, and you can change your environment while controlling them. In a way you are manipulating the elements, and it is amazing really...to a certain point, that is. Then there are things that start to show up. One of the main problems with this game, maybe one of its greatest falls, is the level design, or map, or just plain simple (lack of) organization. Its not very clear (ever) where you are supposed to go. And no, i'm not saying you should be told where to go like a stupid, that's not necessary. I'm not telling to have a map with objectives either (although that could be nice) but the problem here is that really, the level layout is a mess. You start in one place, then go forward, but then you have to go backwards (or forward depending on what you've accomplished) and you absolutely don't know where to go next you are just "guessing". There are no signs in the woods, no visual cues that makes a place feel or look different from another (aside from the four main zones) That's fine for half of the game. But then ,by the middle point you start to reach all these black points (of not knowing what's left to be done, (if you are missing anything at all, wich isn't always clear) and you realize you haven't kept track (i didn't write down how many things i've completed) )and so you don't know what you have already completed in certain places and what not. So you just keep checking and rechecking and theres no fast travel, no feedback from the game. That's one big mistake, the players should have, some kind of feedback at all times. It's a lack of direction and no clear level design that ultimately destroys all the sense of enjoyment you get from the first levels, the art design, the music (wich is recorded live, with classic musical instruments) and even the story at the beginning seems so interesting and compelling, but by the end its very convoluted and ends in a very weak note.. Also, another criticism i have, is that the game seems empty at certain points. There are not enough things to do sometimes. Big spaces with nothing else except run. The controls are at least nice, and playing the fox is very fun (I've played it with a gamepad). The music is excellent, and is well placed, but also the voice actors are phenomenal in this game. (Personally, I've played the original language version, voiced in french) but from what i understand the english version is just as good.
  • gamedeal user

    Jun 7, 2017

    Relaxing game Pros - BEATIFUL simple graphic - Good character concept - Good story - Normal Puzzle Cons - Sometimes you got lost in map - It may cause some lag when changing season if your pc is not good enough
  • gamedeal user

    Jun 16, 2017

    Without any introduction I would right away say: THIS IS NOT A SEMBLANCE OF ORI AND THE BLIND FOREST, THIS IS AN ABSOLUTELY DIFFERENT GAME WITH ABSOLUTELY DIFFERENT GAMEPLAY AND MECHANIC. If you are still here, a bit more details... I, myself, hoped that it would be somehing like Ori And The Blind Forest or even better but it turned out to be a completely different game. So, what's this? This is a platforming puzzle. Though, well, not actually a puzzle. Majority of game's puzzles are very simple and solved intuitively, and those, which are difficult, are like that not because they are really difficult, but because they are stupid. So, in the end, we get a game with cute hero, nice artwork, decent music and nearly meditative gameplay. Oh, and the story... As for me, the story is as a story, not bad, not great: it hasnt really got me but hasnt irritated either. And, one more time, I dont want to choose any rate because game is quite controversial. Though, if we forget about Ori, we can see that developers put efforts into their game and couldnt imagine their game to be assosiated with another one, so I would choose positve.
  • gamedeal user

    Jun 29, 2017

    This is a final review after getting 100% of achievements. TL;DR: Enchanting, but unfulfilling. Definitely worth getting on sale. WARNING. This review contains minor spoilers. Only a couple of them though, and they're not critical, so don't fret. Pros: + Simple, but majestically arranged and animated artwork + Gorgeous string quartet soundtrack with only a single weak spot (explained below) + Intriguing world + Wonderful voice acting + Carefully crafted backdrops (all map segments are fully realized in all four seasons, which is incredible!) + Cool season-switching method + Cute fox protagonist Cons: - Potential of the world is bearely touched - Poor story, silly conflict, underdeveloped characters - Terrible fast travel methods, hence... - Backtracking, backtracking, backtracking - The Sirocco puzzle (also knows as the cicada puzzle) - Lack of a desperately needed minimap - Lack of goal progress indicators - Ending that explains nothing and doesn't feel like an ending - Minor control issues Let's get the obvious things out of the way. The colors and the handling of artwork are stunning. The effects are beautiful, too. Drawings themselves are nothing to write home about, but it's actually better this way, because you're not supposed to focus on stills, you're supposed to focus on movement and how different it feels in different seasons: the crunching snow, the warm breeze, the playful rain, the thick hotness. The forest is beautiful, the seasons are distinct. Some of the sound tracks reminded me of glorious Arcanum, and not just because both games employed string quartets. However, the Seasons After Fall OST is more diverse and... more playful, I guess? It certainly firmly stands on its own. The one dip is the track that plays during one of the most annoying parts in the game—talk about convergence of missteps—the cicada puzzle. More on it further down. The voice acting in the English version! Goodness, how I loved the Seed! Both voice actors did a great job. Bravo to them. Now... The thing about short games (and this one is pretty short, albeit not as short as Inside or Little Nightmares) is that they rarely have depth. It just doesn't fit in the few hours of gameplay. And it's usually fine, as they're there to provide a bite-size serving of entertainment with a possible tiny philosophical punch somewhere in the middle and at the end. Seasons After Fall doesn't have any depth in any department. The seasonal mechanics are underutilized and have few instances of combinations. Navigation is both convoluted and straightforward (part of a larger problem explained in the next paragraph). Character relationships and motivations are either simplistic or nonexistent. The story and conflict are kindergarten-level. Without spoiling anything, just... don't expect too much from them. Seasons After Fall has a problem a lot of artsy games have: attempting to bolster immersion by minimizing the UI, the developers undershoot and overshoot with explanations to the player of what they're capable of and what's expected from them. The cicada puzzle is a major example of that. My personal advice: look it up online once you get to it. It's not difficult, it's just poorly explained. This UI minimization fever leads to unnecessary inconveniences and inconsistencies. For example, if you decide to go without a minimap, you're limiting yourself to simple level layouts—otherwise a lot of your players will probably get lost and frustrated. At the same time, they can't be too simple, 'cause navigating and backtracking through them will be boring. The inconsistency here is that you still have obvious UI elements like the season switcher, the tree markings, the flower plot counter. Yet you don't have a minimap. And by the time you've understood and memorized the arrangement of levels and don't need the minimap as much, you're in the section of the playthrough that's 80% backtracking. It's basically artificial extension of play time by means of confusion and repetition. I may re-play the game sometime in the future, but only for the visuals and the music. And boy, are those great! Great enough to lift this game from a 4/10 to a 7/10. P.S. For all you 100%-achievement-seekers, look up the 'A Bird' achievement beforehand. It's stupid.
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