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STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY

STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY

30 Положительный / 13 Рейтинги | Версия: 1.0.0

Arc System Works

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Скачать STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY на ПК с помощью эмулятора GameLoop


STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY — популярная паровая игра, разработанная Arc System Works. Вы можете скачать STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY

STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY — популярная паровая игра, разработанная Arc System Works. Вы можете скачать STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY Возможности

A short while after the events of ""Downtown Nekketsu Monogatari""...

Reiho High School, where the battle took place, has these Big Four, who are feared by all the others schools around.

And at the top of the Big Four, reigns only one man: Masao Kobayashi.

Here's one of his stories.

Back in middle school, a mysterious event led him to meet a boy named Mizoguchi,

who was actually a Time Regulator, going after an evil organization that has disrupted the time-space equilibrium.

After finding out that Kobayashi has a hint of mysterious power in him, Mizoguchi has them set out together to take this evil organization down.

So, when Kobayashi's friend gets abducted by the evil organization,

He puts on a calm face while burning with rage inside.

He has got to go rescue his friend and bring an end to this evil organization.

Original staff members!

The original directors of Nekketsu Kōha Kunio-kun (aka Renegade): Yoshihisa Kishimoto and Downtown Nekketsu Monogatari (aka Street Gangs/River City Ransom): Mokeke Sekimoto, are teaming up to bring you a new reckless action game !

Funny and nostalgic pixel art!

When hearing ""Kunio-kun"", pixel art characters is the first thing that comes to mind.

Nice, cute and nostalgic pixel art.

20 different endings!

Depending on your actions in-game, you can trigger a different ending.

Do you think you can complete the game to see every one of them?

Collect the ★ and power-up!

You can spend the ★ you have collected in-game to enhance your characters and equip them with items.

Let's play the game and become the strongest!

Quite the chatterbox!

All characters have been voiced for this game!

Enjoy the very talkative encounters between them!

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Скачать STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY на ПК с помощью эмулятора GameLoop

Получите Steam-игру STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY

STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY — популярная паровая игра, разработанная Arc System Works. Вы можете скачать STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

STAY COOL, KOBAYASHI-SAN!: A RIVER CITY RANSOM STORY Возможности

A short while after the events of ""Downtown Nekketsu Monogatari""...

Reiho High School, where the battle took place, has these Big Four, who are feared by all the others schools around.

And at the top of the Big Four, reigns only one man: Masao Kobayashi.

Here's one of his stories.

Back in middle school, a mysterious event led him to meet a boy named Mizoguchi,

who was actually a Time Regulator, going after an evil organization that has disrupted the time-space equilibrium.

After finding out that Kobayashi has a hint of mysterious power in him, Mizoguchi has them set out together to take this evil organization down.

So, when Kobayashi's friend gets abducted by the evil organization,

He puts on a calm face while burning with rage inside.

He has got to go rescue his friend and bring an end to this evil organization.

Original staff members!

The original directors of Nekketsu Kōha Kunio-kun (aka Renegade): Yoshihisa Kishimoto and Downtown Nekketsu Monogatari (aka Street Gangs/River City Ransom): Mokeke Sekimoto, are teaming up to bring you a new reckless action game !

Funny and nostalgic pixel art!

When hearing ""Kunio-kun"", pixel art characters is the first thing that comes to mind.

Nice, cute and nostalgic pixel art.

20 different endings!

Depending on your actions in-game, you can trigger a different ending.

Do you think you can complete the game to see every one of them?

Collect the ★ and power-up!

You can spend the ★ you have collected in-game to enhance your characters and equip them with items.

Let's play the game and become the strongest!

Quite the chatterbox!

All characters have been voiced for this game!

Enjoy the very talkative encounters between them!

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Предварительный просмотр

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Информация

  • Разработчик

    Arc System Works

  • Последняя версия

    1.0.0

  • Последнее обновление

    2019-11-06

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Jan 4, 2022

    I wanted to give this game a fair shot but it really, really sucks to play.
  • gamedeal user

    Nov 8, 2019

    Stay Cool Kobayashi-san is the latest in the River City Series, the game itself has different gameplay to that of River City Girls and River City Ransom Underground so it might seem a little clanky at first. The trick is to press the jump button after finishing a combo, and to press the attack button right when being attacked to block an attack. Some people will dislike it because of the lack of leveling and stat enhancements as previous titles but its meant to be a quick game with replayability.
  • gamedeal user

    Nov 11, 2019

    $13 Well Spent. A great Beat em Up. Recommend it fully
  • gamedeal user

    Nov 19, 2019

    This game is a good hot-blooded tough guy punching game with a strong focus and very little clutter. There's an ingame timer there encouraging you to speedrun it and the game says "Good" "Great" etc. when you do the difficult stuff, so it's a bit like Viewtiful Joe in that it drives you towards a specific playstyle, but it's not nearly as strict as that game. The fighting system is simple but there are lots of little details to learn: there aren't lots of types of characters and enemies, but they're all really different, and you have lots of reasons to switch characters. Kobayashi is the one you have to escort or else it's game over. Mizoguchi can trigger the power-ups, but Kunio gets "Nekketsu Power" which allows him to defeat some plot-related enemies more easily. The power-up system is a bit like Gradius in that you have to choose between a small power-up now and a bigger one later, which is good, you can stack them to some extent, so there's always something to anticipate there. You might miss being able to grind; it gets a bit too repetitive with the minor enemies. I thought at first that I would cruise through in an hour or so, but I finally reached a boss that is a huge difficulty spike and had to really learn jump cancelling. Still haven't beat that boss yet. Edit: After studying a little bit more about the game, there is stat progression, in fact. You get stars upon beating every boss, and you can use them in the pause menu for upgrades. In practice this means you might be able to upgrade one character once per playthrough. There are 20 endings so you have a reason to loop the game at least a few times!
  • gamedeal user

    Nov 24, 2019

    If this is the best the River City team can do, then maybe they should stick to outsourcing their franchise. Stay Cool, Kobayashi-san! is a spinoff of River City Ransom without anything that made RCR compelling. It keeps all the bits of random people talking to you and spouting two lines of incomprehensible nonsense every three screens and it tries to have an open world of brawling River City style but beyond that everything is awful. Combos are one button, that's it. Nothing to cancel, no grapples, no nothing. You have a super move that recharges on its own that does in one hit about fifteen times the damage of one of your combos provided the allied AI or the enemy itself does not break out of it by some weird quirk of physics. This happens often. It's not even one-button in the satisfying sense like RCR or its other spinoffs were. You can't do anything cool. Every enemy has a wakeup attack to punish you for letting an enemy fall down, not like you had a choice, from the lowliest mook to the big boss, so the pacing is dreadful. You can OCCASIONALLY pretend to have a juggle and I have seen someone loop an enemy infinitely with constant dash kicks but have been unable to replicate it myself. The plot is... where to begin... okay, if you have only played River City Ransom, the Zombies gang leaders were actually the localized version of the rough and tumble school council members of the bad guy school. You play as the leader of that group. He actually had a really good story arc in the excellent remake of RCR on 3DS called River City Rival Showdown, wherein he may have been a bad guy but he wasn't fully... you know, whatever forget it. Let's get to this game. None of that shines through here. In this game, a time traveller has showed up and asks you to fight a bunch of toku minions who all whine and gargle and shriek in the most annoying manner possible and the ONLY context to the game is that you must beat up 30 enemies of each color to summon the boss of that color. Clear all the bosses and the final boss shows up. There's no map, enemy spawns and save spots are almost completely random, so you just run from room to room looking for the dudes to beat up to clear the game. On a good day, you're in and out in under an hour and have one of 20 obtuse endings where you're supposed to remember that Mizoguchi is the time traveller and Yamada is the bad guy from RCR but this isn't the SAME Yamada as him and why was the guy who let me have the Dragon Twins as summon partners suspicious of me when the entire city is overrun by crazed whackos from the future. I don't want to blame the translator because I doubt he had very good material to work with either but how asleep at the wheel do you have to be to call the only girl in the game a he? The problem is you aren't going to have even ONE good run of this game because the bosses are absolute trash. One is just 8 waves of normal enemies as if that were any more fun than what you did to get there and the rest are just giant HP bloated brick walls who have ridiculous iframes and can fire seeking projectiles or other bullshit you do not have the tools to cope with and you can watch the indignity of your main combo hitting for about 30 damage but your special attack hitting for 800 and you start to realize which move you need to focus on if you don't want to be there all day. I've played a lot of garbage River City/Kunio games and man I never thought I would see one that made RCRU look playable. Even the awful remakes of the NES sports games (The other ones on Steam) were at least halfway functional. Ignore this and play literally any other beat-em-up on Steam. You can only do better than this miserable mess. At least the music and spritework is nice.
  • gamedeal user

    Dec 1, 2019

    As other reviews have pointed out, this is a spin-off of the "Kunio-kun" series, and as a fan of that series I am glad they are still releasing these in the west and on PC (Please keep them coming in the future). You can tell the scope of this project isn't trying to compete with the best of the "beat 'em up" genre. From a design standpoint there isn't a lot that's new. The story is typical for a Japanese oriented spin-off (time-travel plot of weirdness) and the game is kind of short. So why the thumbs up? The combat can be pretty fun once you get the hang of it. After your standard combo launcher, you can press jump to do a "chase/teleport" finisher that looks straight out of Dragon Ball. Also, if you press the attack button at the right time you can parry incoming attacks as well (which is pretty satisfying to pull off when you are surrounded). The other reason for the positive review is the price. I feel it's very fair for what you get (unlike a lot of other titles with low developmental budgets). This isn't going to be one of the "best" beat 'em ups on Steam, but it does deliver a fun experience and good value.
  • gamedeal user

    Sep 18, 2020

    No controller support. It's shocking that someone would release a beat-em-up in 2020 with ZERO controller support. Thankfully you can use Steam Input to bind keyboard keys to your gamepad to get around this, but it's very clunky. The combat is extremely basic and fairly unsatisfying. The game gives you no instructions and no indication where to go so you just run around randomly trying to get something to happen until a blue flying boss kills you. You get infinite lives but that's not really any help when every screen you go to has the same flying blue boss following you around. This is a kunio-style mini-game at best and definitely not worth $15. I've played mobile games better than this and less expensive.
  • gamedeal user

    Sep 25, 2020

    This game feels confused, twisted, and really unfinished. I'm all for story in brawlers if done right but this game has [b]way[/b] too much dialogue. It would be really cool to get a Kunio/River City game that wasn't a dumb departure from the formula. You can run around freely but there's no stores and enemies don't drop money; in the amount of time I played I didn't even [i]see[/i] how you get upgrades and stat boosts. You start out doing an average for 10 Damage on normal hits but special attacks {which you can spam} do upwards of 400 and major enemies have at least over 4000 health. I decided to stop playing when I got to the Yellow Boss which is a string of 30+ enemies, some of which shoot you from off-screen. Hearing the boss' constant dialogue mixed in with the music was giving me a headache (you have to fight 30 Yellow Enemies to get the fight in the first place). This game is like eating bread that's barely toasted with a bit of butter and jelly, mild and flaccid. I like the Double Dragon Theme Rendition.
  • gamedeal user

    Dec 7, 2020

    Combat mechanics is very simple (no grabs!), avoid it at all costs if you like good beat'em ups.
  • gamedeal user

    Dec 31, 2020

    Some series don't get the credit they deserve, and for a long time Yoshihisa Kishimoto's Kunio Kun franchise was one of them. Despite inventing the multi-directional street beat-em-up, the series has stayed relatively unknown, up until 2019, when Wayforward's River City Girls became a hit and got far more people's attention. The time was ripe to make more Kunio games, and better yet, ARC managed to re-enlist the aid of series creator Yoshihisa Kishimoto. This game could and should have been great, but for every good decision they made with it, there's several more that had me wondering, why?! For example, it starts with the strangest character creation feature I've ever seen. Pick your character's name, whether male or female, whether romantically linked to Kobayashi or just a friend, and three items the character finds significant--then wait, as the character is just someone captured that Kobayashi needs to rescue, and won't show up again until the end of the game. That's a good segue to this game's doozy of a plot. A gang from the future has invaded River City, they've brought killer robots, someone else from the future called Mizoguchi follows them back in order to assist you, also some ghosts that Mizoguchi can vaporize with his laser beam, a robot cat shows up to help save your game, sometimes flying saucers attack, and sometimes you all hop into other flying saucers and you dogfight with your enemies. At worst, a plot like that should be hilariously stupid, but this game takes it dead-seriously. Of course, a good story is not what most people play beat-em-ups for, but the real problem here is the amount of dialogue. Constantly, you'll encounter characters who freeze the action while they talk...a lot. It's not funny, it's not interesting, it's rarely ever useful to playing the game, it occasionally gets pretentiously philosophical about the utility of emotions, and it has no fast-skip option. For once in beat-em-up history, I was mashing the attack button for something other than attacking. Between those annoying conversations, you do actually get to play a beat-em-up, but it's simultaneously the most defiantly literal interpretation of the term and really different from what you expect. Beating people (and robots, and flying saucers) up is almost ALL you do in this game. There are a number of regions to wander around and advancing to a new one can trigger character encounters, but there's no specific place you're supposed to reach in this game; your objective is to defeat all of four gangs of enemies of a specific color, after which a corresponding boss appears, and after you defeat all of the bosses you fight the final boss. With fighting being the only real objective here, it really better be good. While its a mixed bag, it's indeed the highlight of the game--but you wouldn't know it at first. That's because each character's individual moveset is pretty simple compared to most games in this series. You have only one normal attack button, what attacks you do will be determined by context and certain directional inputs, and there's no blocking or weapons. Seems a downgrade from literally every other Kunio game available here on Steam, but this game also brings in a nifty team system leagues ahead of its predecessors. Kobayashi has two steady allies, the series' core protagonist, Kunio, and this game's new hero, Mizoguchi. Only one can be out and assisting Kobayashi at any given time, but you can swap between them at any time you like. Better yet, you can choose whom you're controlling at the push of a button; the other characters becoming controlled by AI. In retrospect, it's odd that River City Girls didn't have something like this, considering that both characters were clearly supposed to be out at the same time due to their constantly talking to each other. In fact, this game's team system is the real meat of its combat and learning to use it well is key to winning. Kobayashi, Kunio and Mizoguchi all have their own movesets, with Kunio being the stronger ally but Mizoguchi having a projectile weapon and able to dispense power-ups to the team once a meter is charged, so despite the individual characters' relative lack of depth, cycling through them to utilize their unique abilities keeps things from getting mindless. To go a bit further, one of Mizoguchi's power-ups will summon the Dragon Twins (the second-to-last bosses of River City Ransom) to come join in your rampage, so you can actually have a total of four (out of five) teammates in battle at once. So though this fighting system isn't likely what you wanted from the Kunio brand, overall it's not bad at all. There's just one part of the combat that is as bizarre as choices this game makes elsewhere, and that's the special attacks. Each character has their own; some up to three, and given that normal attacks vary based on what direction one is pushing along with the normal attack button, it would be easy to assume the same was true with special attacks. It's not. For whatever reason, to get different special attacks you hold the special attack button, causing an aura to encircle your character; this aura changes color at various times, different colors mean different special attacks, so you release the button when it's on the color you want. Hope you can memorize which are which. This doesn't wreck the combat, and to be fair, some of the special attacks themselves are neat, but it's still a very strange choice I'd prefer not to repeat. To help you through the solid-but-one-note gameplay, the game does live up to the Kunio pedigree in one regard: It has some fantastic music. Not all of the tracks are memorable, but the one you'll be hearing throughout most of the game is an awesome upbeat bit of blues rock, much in the vein of the original River City Ransom. As solid as Meghan McDuffie's score for River City Girls was, most tracks only ran on a very short time before looping, not composed to be much longer since more individual areas had their own music. This song, like the original RCR theme, wails on long and varied, as different instruments come in and take solos, and its tragic that it won't likely be remembered as one of the top musical themes in the series. Because unfortunately, while it's original team system keeps this game interesting for a while, the lack of variety or interesting worldbuilding dooms further replay value--that, and the negative difficulty curve. In series tradition, this game does have some sort of RPG mechanics, initially tucked so far away that one may not even realize. After beating the game, points are earned which can be used to improve characters. However, though they get stronger, there isn't much customization, and instead of having some extra content to test these improved characters against, they invite you to play through the same quest again, maybe with different character creation choices, and these, combined with how quickly you beat the game, will affect what events occur and what ending you get. However, none of that really amounts to anything but different conversations, and with this game's dialogue and story as dull as they are, not worth it. Plus, do you really want to keep beating enemies who aren't a match for you anymore just to see how fast you can do it? The moment this game's deeper mechanics are no longer needed to win, it becomes much more like the worst beat-em-ups. All things considered, this is little but some good music and mechanics buried in a game that otherwise, is mediocre at best. It's definitely not worth its original asking price, cheap as that was, and don't bother getting all possible endings. If marked down, it might be worth a look--and listen--but don't expect Kobayashi-San to stay cool for very long.
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