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Need to Know

Need to Know

75 Положительный / 140 Рейтинги | Версия: 1.0.0

Monomyth Games

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Скачать Need to Know на ПК с помощью эмулятора GameLoop


Need to Know — популярная паровая игра, разработанная Monomyth Games. Вы можете скачать Need to Know и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Need to Know

Need to Know — популярная паровая игра, разработанная Monomyth Games. Вы можете скачать Need to Know и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Need to Know Возможности

Watch the World.

Welcome to Need to Know, the surveillance thriller sim that tests your ability and integrity within the shadowy, cutthroat world of a modern intelligence agency - the Department of Liberty. You must spy on people’s deepest secrets, pick apart their private lives, and determine how dangerous they are. You can also resist these suffocating privacy invasions by aiding underground groups in leaking data to the media. Or, you can just use all of that juicy classified information for your own personal gain. Your call.

Need to Know emphasises story, and will sculpt the crushing growth of our real-world surveillance society into a meaningful, gripping journey. It critiques the system by passing the uncomfortable (or too comfortable?) mantle of power onto your shoulders, and testing which choices you’ll make. You’ll laugh, you’ll cry, you’ll sweat bullets under the searing blaze of an interrogation lamp.

Features

Assignments - To move through the game - and upwards in the Department - you must complete assignments, which require detecting or solving crimes. In each assignment, you spy on people, determine their guilt, and decide how best to deal with them. Missions are investigative puzzles, founded upon story, character and moral choices.

Evidence - Each profile will contain a person’s digital footprints, from private emails to even more private text messages. Early Clearance Levels only allow you to access a target’s metadata or browsing history. As you progress, you bore deeper into their lives, with geo-tracking, shopping purchases, and even psychological analysis.

Profiles - The Department doesn’t discriminate in its abuse of privacy, so you’ll encounter people from all economic backgrounds, locations, ages, and cultures. The DoL database, CodeX, is packed with citizens’ profiles, with colourful biographies, human flaws, and realistic dilemmas.

Powers - Profile investigations will almost inevitably result in dual-choice decisions. Is the person suspicious or a model citizen? Guilty or innocent? As your Clearance Level increases, so does your authority and the breadth of your powers. Will you fuel your rise to power with searches, wiretaps, smear campaigns and abductions? Exonerate people you want to help? Or covertly undermine the Department from the inside?

Outcomes – Your actions lead to in-game consequences, and at the end of every mission you’ll discover how your decisions affected each suspect.

Clearance Levels – Everything hinges upon your Clearance Level. Impress your superiors, and they will promote you to a higher level, unlocking cooler (and creepier) powers, classified information, a higher salary and prestige.

Personal life – Using a software backdoor, you can also access the CodeX database at home. Steal a corporation’s financial data to make a stock market killing, impress matches in online dating, or help underground groups subvert the Department of Liberty. Be as altruistic or as selfish as you want.

Chapter-based storytelling – Gameplay intertwines with plots and subplots that extend throughout the game. Experience dystopian surveillance, but with the moral complexity of the modern world.

Main plot - Above all else, your primary goal at the Department of Liberty is to find the mysterious figures responsible for the initial terrorist attack. Clues for this central case are buried throughout the story, and are mapped out in your Gray Day chart.

Assets & Prestige – As your salary grows, impress and intimidate peers with new homes, purchases, and more.

Design – A more clinical, traditional surveillance design is eschewed for colour and imagery. You should feel the fun and temptation associated with absolute power.

A catastrophic terrorist infiltration of nuclear power plants leads to the formation of a new and immense intelligence agency – the Department of Liberty. Its primary goals are to hunt down those responsible, and prevent further attacks. It will carry these out with unprecedented access to people’s daily lives.

In Washington, the DoL grapples with rival agencies for political supremacy, combats domestic threats, and ruthlessly silences its opponents.

Join the DoL as a broke, directionless graduate. Every day you spy on people, collect their data, and determine their threat level. You have no intention of being sucked into the vortex of surveillance culture, but the deeper you go, the harder it is to escape…

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Скачать Need to Know на ПК с помощью эмулятора GameLoop

Получите Steam-игру Need to Know

Need to Know — популярная паровая игра, разработанная Monomyth Games. Вы можете скачать Need to Know и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Need to Know Возможности

Watch the World.

Welcome to Need to Know, the surveillance thriller sim that tests your ability and integrity within the shadowy, cutthroat world of a modern intelligence agency - the Department of Liberty. You must spy on people’s deepest secrets, pick apart their private lives, and determine how dangerous they are. You can also resist these suffocating privacy invasions by aiding underground groups in leaking data to the media. Or, you can just use all of that juicy classified information for your own personal gain. Your call.

Need to Know emphasises story, and will sculpt the crushing growth of our real-world surveillance society into a meaningful, gripping journey. It critiques the system by passing the uncomfortable (or too comfortable?) mantle of power onto your shoulders, and testing which choices you’ll make. You’ll laugh, you’ll cry, you’ll sweat bullets under the searing blaze of an interrogation lamp.

Features

Assignments - To move through the game - and upwards in the Department - you must complete assignments, which require detecting or solving crimes. In each assignment, you spy on people, determine their guilt, and decide how best to deal with them. Missions are investigative puzzles, founded upon story, character and moral choices.

Evidence - Each profile will contain a person’s digital footprints, from private emails to even more private text messages. Early Clearance Levels only allow you to access a target’s metadata or browsing history. As you progress, you bore deeper into their lives, with geo-tracking, shopping purchases, and even psychological analysis.

Profiles - The Department doesn’t discriminate in its abuse of privacy, so you’ll encounter people from all economic backgrounds, locations, ages, and cultures. The DoL database, CodeX, is packed with citizens’ profiles, with colourful biographies, human flaws, and realistic dilemmas.

Powers - Profile investigations will almost inevitably result in dual-choice decisions. Is the person suspicious or a model citizen? Guilty or innocent? As your Clearance Level increases, so does your authority and the breadth of your powers. Will you fuel your rise to power with searches, wiretaps, smear campaigns and abductions? Exonerate people you want to help? Or covertly undermine the Department from the inside?

Outcomes – Your actions lead to in-game consequences, and at the end of every mission you’ll discover how your decisions affected each suspect.

Clearance Levels – Everything hinges upon your Clearance Level. Impress your superiors, and they will promote you to a higher level, unlocking cooler (and creepier) powers, classified information, a higher salary and prestige.

Personal life – Using a software backdoor, you can also access the CodeX database at home. Steal a corporation’s financial data to make a stock market killing, impress matches in online dating, or help underground groups subvert the Department of Liberty. Be as altruistic or as selfish as you want.

Chapter-based storytelling – Gameplay intertwines with plots and subplots that extend throughout the game. Experience dystopian surveillance, but with the moral complexity of the modern world.

Main plot - Above all else, your primary goal at the Department of Liberty is to find the mysterious figures responsible for the initial terrorist attack. Clues for this central case are buried throughout the story, and are mapped out in your Gray Day chart.

Assets & Prestige – As your salary grows, impress and intimidate peers with new homes, purchases, and more.

Design – A more clinical, traditional surveillance design is eschewed for colour and imagery. You should feel the fun and temptation associated with absolute power.

A catastrophic terrorist infiltration of nuclear power plants leads to the formation of a new and immense intelligence agency – the Department of Liberty. Its primary goals are to hunt down those responsible, and prevent further attacks. It will carry these out with unprecedented access to people’s daily lives.

In Washington, the DoL grapples with rival agencies for political supremacy, combats domestic threats, and ruthlessly silences its opponents.

Join the DoL as a broke, directionless graduate. Every day you spy on people, collect their data, and determine their threat level. You have no intention of being sucked into the vortex of surveillance culture, but the deeper you go, the harder it is to escape…

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Информация

  • Разработчик

    Monomyth Games

  • Последняя версия

    1.0.0

  • Последнее обновление

    2018-08-28

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Nov 15, 2021

    Image you have a good core gameplay idea. From there you have two ways to make a game out of it. Number 1 is trying to expand that gameplay idea with many additions and variations. Number 2 is an nearly endless loop of the same basic idea with nothing more then graphical changes (aka the way most mobile games work). Now guess which way the devs of this game take. Right. Number 2. This was one of the hardest games for me in the last years to force myself to get all achievements. But the game isn't hard. Instead it is very easy, but unnecessary long (real playtime around 20 hours) and amazingly boring. The ground premise of the story and the first hours of gameplay were really good and kept me going. But soon all the flaws popped up: - While some missions tell you, there is time pressure ... there is no countdown gameplay wise. - There is no way to arrange your screen with nearly 1/2 of unnecessary infos for the mission, 1/5 for the mission info and only the rest for the changing mission data you need to process. - While the game has a linear story and missions, that follow up older ones, there is no database or such and using info from it in further investigations. - The very few times, the game expands the gameplay and make it a bit more complex (for example compare infos from different suspects), it ruins this step, by not changing your possible way to process the data. The funny thing is, that with a way shorter game length/less missions (around five hours) I would have looked other all these flaws and would have given this game a thumbs up.
  • gamedeal user

    Aug 29, 2018

    [quote]Edit Saturday, November 3, 2018: As a Monomyth developer posted below this review, this game has changed a lot since it's release and since I wrote this review. While I do not currently have time to give the game another shot due to classes, keep in mind that the review below is not an accurate reflection of the current version of Need to Know. [/quote] So I tried to like this game, I really did, and I was one of the ones who followed the hype from the first trailer release in the Kickstarter campaign. I really looked forward to the Papers, Please -eqsue surveillance game that the trailers advertised. Holding out to release (remember, no pre-orders!), however, revealed some key flaws that the game has. [h1]Lack of Tutorial[/h1] The lack of a tutorial is my primary issue with Need to Know. With almost zero instruction given, the player has no clue on how to progress, how to use the different tools provided in-game, and what distinguishes a subject between a "safe" individual and a threat. Players are expected to know beforehand what all the tools do and how to use them effectively, and with the game not arming the players with that knowledge, I and many others were left confused as to what to do almost constantly. [h1]User Interface[/h1] The current user interface is extremely similar to the user interface that was advertised throughout the developer cycle. While it seems to be extremely sleek and inviting, don't let its looks fool you. The UI was another primary issue with Need to Know. In practice, the UI was sluggish and huge on-screen, with every single element in each window being blown up unnecessarily. Everything except any back or close indicators, which took minutes to find on several occasions. In the beginning of the game, it even took me about 10 minutes to figure out how to begin the first mission! [h1]Final Evidence is not consistent with Evidence Requirements[/h1] At the beginning of each mission, you are given specific key evidence to look out for while analyzing individuals. Several times, the evidence the game wanted me to find were inconsistent with the requirements it gave me. This meant I often “missed” evidence which was never actually listed as a requirement. [h1]Inconsistent Results after Missions[/h1] As part of the story, you need to build up your agency's trust in you by successfully analyzing, identifying key elements a suspect might exhibit, and eventually classifying the subject as safe or a threat. These trust points given, however, were often inconsistent. Successfully classify and identify all pieces of evidence in a mission? Have 15 trust points! Missed one piece of evidence? There goes 30 points! [h1]Inconsistent Dialogue[/h1] Have a bad day and lose a lot of trust points? Doesn't matter, your boss will let you know what a great job you did today! [h1]Bugs and Glitches[/h1] While many people (such as myself) disregard the bug warnings in games and play them anyway only to still have a positive experience, let me tell you that it is not the case with this game. Throughout playing, I experienced numerous bugs, some of which were game breaking or needed a restart. For example, after losing in the prologue (why is that even possible?) and making a new profile the game glitched out and showed two different points in the story, progressing through them simultaneously, requiring a full restart of the game and clearing out the old profile and creating a new profile. Notifications on your in-game phone often appear and disappear in under a second, not giving you enough time to read what it says. You can’t even change the wallpaper. [h1]In Conclusion[/h1] In its current state, I cannot recommend Need to Know. The game has vital problems that it needs to solve, problems so important that it makes you wonder if Monomyth Games even play-tested all the features in-game before the final release, in despite of several beta versions being released to Kickstarter backers in the previous months. The game feels like a rushed beta version, even though the game was delayed by a month. Should Monomyth Games fix these key issues, I would gladly re-purchase the game for another shot at Need to Know.
  • gamedeal user

    Aug 29, 2018

    I have absolut no idea what i'm suppose to do in this game, or even more important how I should do it. The game just randomly throws you in without any form for tutorial or introduction. I think it's fair to compare NTK to 'Papers, Please'. But in PP it's just so much clear what you should do and how to do it. I've been following the development of NTK for so long, and couldn't wait to get my hands on the final product. But man am I disappointed. Update: 7/9-2018 The game is now on a 1.08 version and the developers have fixed and added a lot of things. It's a nice touch with the small tutorials, but man the game is still so damn frustrating to play. I've yet to complete the first "mission". The UI is fucking atrocious. Holy shit. It is bad. Really bad. It's so damn hard to navigate, and it's so frustrating. So I keep marking stuff as evidence even though I didn't mean to, so now the evidence is marked for good and I cant remove it, when all I wanted was to close the damn window. Holy smokes. I can't do it. I'm out. I've requested a refund. Too bad, I really think the game had potential. I mean.. Why would I else follow it for so many years.
  • gamedeal user

    Sep 21, 2018

    Just finished my first run, at 20 hours, and I can safely say it likely won't be my last. This games takes the themes present in games like Orwell and Papers, Please and runs with them, in a very satisfying story that had me legitimately questioning myself and my views at times. The gameplay itself is solid, barring a typo here or there, or a finicky object not recognizing the mouse being over it once or twice. Its really easy to get into, and after at most an hour, its second nature. All told, an excellent game, made by a shockingly small dev team that deserves much more attention. Here's to future success, Monomyth!
  • gamedeal user

    Nov 24, 2018

    Big Brother is...YOU! Seriously, if you liked Papers, Orwell or Not Tonight, chances are pretty high you'll love Need to Know, too. Basically you are working for a fictitious government agency, spying into online history, social life and other aspects of potential suspects. The better work you do, the higher you go in the agency's ranks, and the more tools and responsibility you get. And - the tasks definitely get more complicated, too. The game had a rough and somewhat buggy start, but the developers have been constantly updating the game and I can wholeheartedy recommend Need to Know in its current state.
  • gamedeal user

    Jan 3, 2019

    I was looking forward to this game for a long time but I have to say it's not really what I expected. I assumed the game would be more about making your own judgement based on what data you find on someone but it's more in line with "papers, please" where they tell you a set of "rules" and you just have to tag keywords. It kinda takes the fun out of digging into suspects when you're just skimming for preset keywords like a puzzle. I played a bit more into the game and it's just more of the same. Shame.
  • gamedeal user

    Oct 13, 2019

    The game is too tedious and boring for me to recommend. First off the story is definitely the best part of the game. It kept me playing until the end and had some great twists to it. The game gives you different options and choices every now and then but after i replayed some chapters the choices i made hadn't changed much. At least you can get different endings though. Another point in favour of this game is that its just good to look at. Music and sound is also great. It never feels cheap. Problem is Need to Know long game that revolves around matching up information. Did a suspect mention a certain word, or call a certain person or travel somewhere on a certain day. To get through the story you have to do this over and over and over again and not much else. I think the game could have been better if you are given the story context, some clues and then asked to make a decision of who you think is a threat or not. A few times you see something like this where you get a interrogate someone and have figure out yourself how to blackmail them based on the available information. For the majority of the game though its just boring.
  • gamedeal user

    Dec 19, 2019

    [b][i]Need to Know[/i][/b] is a surveillance simulation, the gameplay of which is somewhat reminiscent of the cold and calculated [i]papers, please[/i]. You assume the role of an employee of an NSA-like organization called The Department of Liberty, and take care of checking people's browsing history and other personal information to identify a possible security risk. The game gives you more options and scary ways to control the longer you play and rise in security clearance. There is always an elementary question floating in the room: Do you stand up for individual rights or do you help to create an uncontrollable police state. With its topics, [b][i]Need to Know[/i][/b] is not only closer to reality than many other games, it also creates a completely new game approach that will involve many moral decisions. The gameplay, which is basically just scanning data and making quick decisions, is very close to the border crossing simulation [i]papers, please[/i]. Nevertheless, since then hardly any studios have dared to deal with a political issue that affects us all in a similarly dry and fascinating way. [b]THE GOOD[/b] - Memorable characters - Nice story events - Wonderful atmosphere - Highly addictive [b]THE BAD[/b] - Won't appeal to everyone - Takes some trial and error [h1]8/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] | AMAZING | MASTERPIECE [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u][/quote]
  • gamedeal user

    May 31, 2020

    I got this game because I really loved Orwell and found it to be a thought provoking and thrilling story experience. This game, although comparable in premise, is definitely unique in its gameplay and purpose--you get prompted to "participate" (I say this loosely because your dialogue options are limited) in text/phone conversations as well as chats with your coworkers, and you can do "off the record" work from home. Like Papers, Please, more surveillance options open up as you play and there is an underlying plot. But I do have some issues with the mechanics of the game; as I mentioned before, dialogue options are very limited, and you're required to pursue certain paths in the story (you can't chose *not* to work for specific groups. You have to take all opportunities or you get a game over, which is kind of annoying). There's also some bugs and small annoying "Features"... The instructions/tutorials/exposition text all automatically progress (no "click to continue") so you can easily miss out on instructions or text. Sometimes the tutorial messages will get stuck and stop proceeding even though you've done what they've asked. Then it won't continue until you've gone ahead and figured out the tutorial section on your own. The game could use some more polish, but isn't unplayable and is fun enough.
  • gamedeal user

    Jun 30, 2020

    Good game for mature children and teens, but most adults will be disappointed. The main game mechanic is "finding a needle in a haystack". Unfortunately, the haystack is tiny, and the needles are not very well hidden. You are provided a list of keywords to find in tiny documents, given basic criteria. The biggest challenge is making sure it is spelled correctly before highlighting it. I expected the game to be more investigatory, being able to follow leads, etc... this is not that kind of game. Your character is a young adult, fresh out of college, working his/her first job. The story and the style of the dialogue was written to appeal to children. At one point, my friend in the game texts me to ask who was my high school crush. I immediately assume he is phishing for the answer to my security question to hack my password, but no. I'm overthinking. The game just does this to determine if your crush was a male or female, so it can introduce a new character into the game. The icing on the cake for why I have to give this game a thumbs down... An anti-government group tries to extort me. There is no option to report this to the Department. I choose not to provide them any documents, because I take national security seriously, and then I lose the game. ---You must leak classified documents, or it is game over. So much for Monomyth Games' "will you stand up for privacy, or help create an unstoppable police state?" ---Well, I'm forced to leak classified documents to terrorists, so I guess I don't have much choice in the matter. Monomyth Games also writes, "You can also resist ... by aiding underground groups ... Or, you can just use all of that juicy classified information for your own personal gain. Your call." ---But it's not my call, because if you don't leak the classified information, it is game over. The pitch made about the game misrepresents the actual game. I would have paid twice as much for the game if it delivered on what was promised, but as it is, I feel duped. They did a really good job on the graphics and interface design... moral dilemmas in stories are awesome, but you can't propose a moral dilemma to the player and then force a game over state if they choose to follow federal law.
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