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Mechs V Kaijus - Tower Defense

Mechs V Kaijus - Tower Defense

85 Положительный / 280 Рейтинги | Версия: 1.0.0

Doble Punch Games

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Скачать Mechs V Kaijus - Tower Defense на ПК с помощью эмулятора GameLoop


Mechs V Kaijus - Tower Defense — популярная паровая игра, разработанная Doble Punch Games. Вы можете скачать Mechs V Kaijus - Tower Defense и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Mechs V Kaijus - Tower Defense

Mechs V Kaijus - Tower Defense — популярная паровая игра, разработанная Doble Punch Games. Вы можете скачать Mechs V Kaijus - Tower Defense и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Mechs V Kaijus - Tower Defense Возможности

In Mechs V Kaijus you take on the role of the commander of a powerful Mechs squadron. Jump your mechs out of the Defense wall and control them on the battlefield. Strategically place towers and traps on the battlefield in tactical mode to create an impenetrable defense. Use powerful skills and deploy support units and create huge armies with Factories.

Unlock upgrades, towers, abilities, mechs, and units, use all available resources to save the civilization of the Kaijus hordes.

The Game mixes Mechanics of MOBA games, Base defense and Shot them up like no other game out there.

Commanders can build Tanks of Helicopters Factories and deploy Walkers to create epics armies and fight the Kaiju Horde.

Episode 2 THE KAIJU WARS: will release the 3rd of April, bringing more epic and never seeing before missions: Offensive Missions

Mechs V Kaijus provides an easy to understand but challenging gameplay, a dizzying and highly addictive experience that will make you feel like the underdog. Fans of the Tower Defense genre and fast RTS will find in this game a real challenge in advanced difficulty levels.

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Скачать Mechs V Kaijus - Tower Defense на ПК с помощью эмулятора GameLoop

Получите Steam-игру Mechs V Kaijus - Tower Defense

Mechs V Kaijus - Tower Defense — популярная паровая игра, разработанная Doble Punch Games. Вы можете скачать Mechs V Kaijus - Tower Defense и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Mechs V Kaijus - Tower Defense Возможности

In Mechs V Kaijus you take on the role of the commander of a powerful Mechs squadron. Jump your mechs out of the Defense wall and control them on the battlefield. Strategically place towers and traps on the battlefield in tactical mode to create an impenetrable defense. Use powerful skills and deploy support units and create huge armies with Factories.

Unlock upgrades, towers, abilities, mechs, and units, use all available resources to save the civilization of the Kaijus hordes.

The Game mixes Mechanics of MOBA games, Base defense and Shot them up like no other game out there.

Commanders can build Tanks of Helicopters Factories and deploy Walkers to create epics armies and fight the Kaiju Horde.

Episode 2 THE KAIJU WARS: will release the 3rd of April, bringing more epic and never seeing before missions: Offensive Missions

Mechs V Kaijus provides an easy to understand but challenging gameplay, a dizzying and highly addictive experience that will make you feel like the underdog. Fans of the Tower Defense genre and fast RTS will find in this game a real challenge in advanced difficulty levels.

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Информация

  • Разработчик

    Doble Punch Games

  • Последняя версия

    1.0.0

  • Последнее обновление

    2022-02-17

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Apr 17, 2020

    It's got potential but it needs some polish and balance. There's a lot of typos and bugs, some of the traps are overpowered and there's a limited number of towers. Bugs: -Many typos/truncated text in the tech tree -Button hitboxes often don't line up with the sprite -Dead mobs still have a hitbox -Mob hitboxes don't match their sprites -Piercing laser stops firing when its primary target dies -Piercing laser beam doesn't line up with where you target it -Destroyed traps can be sold for a full refund before they despawn -Upgrading traps refills their health and shield (can be abused with walls) -Pressing Ctrl plays the shooting animation but no bullets come out -The cutscene "Next" button doesn't work -The pause menu/toolbar sometimes gets shifted to the right side of the screen -Grinder sprite clips -Freezing enemies causes them to become immune to the Grinder slow effect -You can sometimes spend money you don't have going into the negative (unsure if intentional) -Alt-tabbing causes the slow motion mode of the build menu to revert to normal speed -Enemies alive counter going into the negative -I had to beat mission 9 twice before it counted. I destroyed the bases and the waves, got the mission complete screen but no stars. -Clicking on interactable towers causes your mech to fire -Upgrading towers causes their settings to reset -Air enemies are effected by Grinders -Ground enemies walking over water -The shooting animation doesn't scale with fire rate -I completed mission 10 without killing the boss -The ending screen text overlaps -The ending screen has no mouse so it's hard to click the"Main Menu" button -The hard achievements and a few other achievements don't work
  • gamedeal user

    Apr 29, 2019

    Hi Dev you got a big problem there is a chinese knock on steam early access right now of which is using your artwork and gameplay exactly to the tee i fear you guys are being cheated
  • gamedeal user

    Aug 4, 2021

    A fine game that just isn't being updated or finished, the creator now wants to integrate NFTs and fund it through cryptocurrency which is a baffling idea I just can't support. TBH there's just as good flash/mobile games that are actually finished and aren't using shady methods to increase revenue, go check those out instead.
  • gamedeal user

    Jul 31, 2021

    Didn't give this a negative review when I played this cause it was alright albeit not interesting enough to hold my attention for more than a couple hours, and giving a negative review to a small developer's passion project for just not being interesting seemed a bit mean haha. Anyway any sympathy I had for Double Punch Games as an indie developer went away when they announced they were going to integrate NFTs in to their games, so here I am informing ya'll that the game was and probably still is a boring experience which is about on par with all the old flash tower defense games you could play for free in your browser. There are much better choices for TD games available on steam so unless your only criteria is whether a game is mech themed or not I'd recommend you play one of those, with the added bonus you aren't supporting crypto NFTs by doing so.
  • gamedeal user

    Feb 18, 2022

    [h1]Minor bugs, but pretty fun.[/h1] I added this game to my wishlist back in 2019 and bought it finally, now that it’s out of Early Access. This review is based on about 4 hrs of gameplay (updated after more hours played): [h1]PROS[/h1] [list] [*] Aesthetically pleasing. A mix of comic-book and “old school” anime, visuals are really well done and blend in nicely. From the menu to exploding creatures, everything fits the theme. [*] This is one of those TD games, where you not only place towers, but also aim and shoot. I like those games, and this game does it right. You get to keep upgrading and improving. A lot of negative reviews are from TD players who are not used to RTS-like gameplay of this game, forced to react fast to events. [*] Suitable sound effects and music, pleasing enough (though need a bit of balance in volume and normalization). [*] You get “all” of the achievements. Might be a positive for me, but I hate when games have achievements tied to game difficulty. This game gives you achievements for all lower difficulty, when you play higher difficulty. I recommend playing it in the hardest mode from the start to not bother with Easy and Medium at all. [*] You NEED to grind. I have no issues with grinding in this game. If you are dying a lot, go back and start replaying cleared missions a few times and start researching tech and upgrading your mechs. [/list] [h1]CONS[/h1] [b]NOTE: Not all of these issues are game breaking. There are zero crashes, and I have been having fun. Most of these are QOL updates that will make the game better.[/b] [list] [*] [strike]Broken Left Finger. Do you like pressing your left mouse button down? Well, this game has it. You have to keep switching fingers or find a auto-fire hack for your mouse (apps out there). I turned on "Click Lock" in Windows to partially remedy this (you know, the setting no one ever turned on, ever). But it's not a solution. Developer should add a "auto fire" option to "fire lock".[/strike] [b]- FIXED IN UPDATE -[/b] [*] Broken tutorial. First thing I did on starting this game was click on the “TRAINING”, and experienced a broken mess of a game, which got stuck in the “place towers” mode. Game actually wouldn’t let me out of placement mode, and I had to restart the game 4 times before just giving up on training. Game isn’t hard, you don’t need training at all to play the game. But it’s still a broken mess. Take it out and just add pop-ups in the first mission. [*] Text in this game is buggy. Sometimes it [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2756620965]overlaps[/url] other text, sometimes it just [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2756925141]clips[/url] off half-way through. This doesn’t happen many times at-least. [*] Sprites in the game world [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2756924872]overlapping[/url] placed towers. [*] [strike]Missing game options. This is a pet peeve of mine. Why are there no options when you start the game? Why only show them when you are playing the game?[/strike] [b]- FIXED IN UPDATE -[/b] [*] Video options and sound volume sliders are not saved, forcing you to go through options every game start. [*] Sometimes, the game starts in window mode, making you ALT+Enter to go Fullscreen. [*] Controls are not customizable, which is a terrible idea in a game where you need to get comfortable with placing and controlling things. I would like to use all my mouse buttons as well as specific keyboard keys. It would be nice to assign custom keys to different items and abilities. [*] GUI does not have a proper "pressed" state for buttons. You can't tell if you have an option in menu selected or not. Buttons should have normal > hover > pressed states. [*] This game needs proper tips on upgrading Mechs. Initially, I had no idea the other "MECHS" in upgrades menu are your team members. I thought those mechs are something we will upgrade to or switch to. Call them "TEAM UPGRADES" or something similar. [*] Upgrades are fine, but I suspect that I will end up upgrading everything before I play the last mission. Not sure this is really a con though. If you force people to replay older missions by lowering research/money gain, they will quit. It's fine the way it is, but could've been done differently. [*] QOL issue. Why doesn't the ESCAPE key take you back one menu on every screen? (specifically the MECH UPGRADES screen) [*] QOL issue. Button clicks are flimsy, sometimes not registering when camera hasn't scrolled onto them (during map). Can be annoying when you are trying to upgrade a tower, but can't even click it until camera has panned "just right" on it. [*] QOL issue. Why scroll the page and not have all abilities listed on one screen? Just make clickable pages of screen if you must. Also, why are abilities laid out all over the place like a mess (I know it's supposed to look like a circuit board, but it doesn't). [*] QOL issue. Why do I have to press up/down arrows to select different towers when you couldn't use mouse scroll up/down for that? [*] Biggest QOL issue is the fact that you don't know what upgrades do to the tower. Does upgrading increase range? Damage? Fire-rate? You can't see anything, there are no stats visible on towers, AT ALL. Also, make the radius of tower visible when clicking on it during battle, not just during placement. [*] QOL issue with the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2757650146]victory & defeat[/url] screen. Score should either show up instantly, or when you click on the screen, should show the final score instantly, instead of taking 10 seconds to scroll through numbers. I just wanna see what the total score is, not care about ticker. [*] QOL issue. Add a confirmation for when the player clicks on same slot as the one they already have a save game on, to avoid accidentally wiping current save game by clicking "New Game" instead of Continue (move Continue to top). [*] QOL issue. After completing chapter one, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2759451899]my mouse vanished[/url], leaving me stuck on the ending screen with invisible mouse. Add a "press Enter" or "Escape" to go back to menu from there. BTW, if this happens to you, mouse is just invisible. Move it around while clicking it, you'll eventually land on that button. Hope this is fixed. [*] [b]GAME BREAKING ISSUE.[/b] [url=https://steamcommunity.com/app/809540/discussions/0/3183485686841897677/]You can die on the victory screen AND get defeated, DESPITE winning a mission.[/url] [/list] Despite a few minor bugs, the game is enjoyable and fulfills my fantasy of shooting down Godzilla and his kin. I’m happy with that. Developer IS active and releasing small updates regularly, so I am hoping this game would be "perfect". I recommend it. [h1]=============================[/h1] [h1][url=https://store.steampowered.com/curator/37751144/]SCRAPPY JUNKYARD - Curator Group[/url][/h1] [h1]=============================[/h1]
  • gamedeal user

    Feb 19, 2022

    The potential is here as I had some genuine moments of enjoyment like you have in any tower defence when your utterly squash every attack wave after the other. Alas, all of this is bogged down by an incredibly grindy system, you will repeat these levels not because your strategy was bad but because you haven't unlocked the right equipment to do enough damages or to counter a specific type of enemy or maybe you are missing these crucial updates that give you more money per kill. It feels like it’s designed like a mobile game but expects you to waste time rather than to pay to skip the grind. Refunded.
  • gamedeal user

    Feb 24, 2022

    Straight to the point. This game has plenty of appealing mechanics and designs, but the juicy bits are just not there. I'd give it a neutral mark if such a thing existed in Steam, but for now its going to be a negative one, despite how much I liked this game. The Research Tree is an absolute mess, with escalating upgrades (such Shields MK1, 2 and so forth) being found at random spots instead of requiring a previous level (you can obtain more powerful upgrades before the basic ones). It would probably be better to group things up in different trees/categories, such as Towers, Resources, Mechs and so on. The tooltips displayed for upgrades have to be revamped as well, since some tell you exactly what an upgrade does (+15% damage, for instance) and some just have quirky jokes/ ambiguous text that doenst tell you anything about what you are buying. Streamline those and make sure they FIT THE TEXTBOX. The amount of Tech Points awarded to the player after each mission (the Research currency) is nowhere near the amount of TIME spent playing missions. In essence, its a very grindy game with low returns. Thankfully, that could be easily solved by making missions length and yield scale according to difficulty (higher difficulty, higher number of waves and rewards). This sort of design compels the player to spend his precious resources on actually usefull stuff, such as Mech Upgrades. The Armory, on the other side, is a luxury investment since you are required to spend gold on disposable units that offer less impact than the standard units. The sound design has to be reworked from the ground up. Destroyed buildings SFX completely ignore the sound settings, are always loud and poorly edited. Honestly that goes for most of the games soundwork, by far one of the most notable problems. The mechs design are really good, but they lack that oompf when firing to back that up. Most of the UI is fine, except it lacks consistency (you have 3 different buttons to return to previous screens) and some of the sliders for settings randomly stop working. Also it would be nice if the game could save our settings BEFORE loading a profile, instead of bursting my eardrums as soon as it opens. As soon as Im able to test out all the units all edit my review and comment on them. Nacho, I've read your in-game note about working by yourself on this game and it is truly impressive. Do not think my criticism is meant to hurt you; rather its here, from one game dev to another, to help you out in improving your creation. Good luck!
  • gamedeal user

    Jun 7, 2019

    Game was great till I did one run of survival. I made it to wave 113 and ended up with over 4900 research points and unlocked everything. Still had a lot leftover then used the currency converter and upgraded the mechs that i use to max and my self. Again had a really good time till i became rich lol. Even know i gave this game a thumbs up i highly recommend not doing what i did. Going to restart and not get rich fast lol.
  • gamedeal user

    May 25, 2018

    Phew, thats a tough one. I dont want to rate it "negative", but i also cant really recommend it. So treat this review as a more neutral one. The last paragraph explains why. The game itself is kinda ok-ish. Its not great as of now, but there is enough talent involved. Its a simplistic Tower Defense Game. Lines dont play as much of a role and you dont influence the paths of enemies. So its rather a take on the Plants v Zombies formula of having enemies appear infront of your defense-line. The problem is, that PvZ had enough variety to stay interesting with doing that (like choosing a loadout out of dozens of structures with different abilities and roles). Mech V Kaijus cant achieve that. There are only 2 towers, a wall and a trap like structure (meat grinder) placed on the floor to slow enemies down and damage them. The two towers are Anti-Air and Anti-Ground. Thats pretty much it. There are no variations, no special towers, or structures to place. What i would have liked for example, would have been an inclusion of basebuilding akin to Kingdom Rush. Like placing a Tank Factory in the backline spawning tanks. Instead, you get abilities to spawn a few tanks, or defense drones and thats about it. On the other hand, the enemy variety is there and the Kaijus look fresh and are well drawn. The presentation also goes in a good direction. The same problem of too less variety of towers and structures is to be found in the techtree. Here you only get uninspired techs like +shield regeneration for walls or get more techpoints when killing Kaijus (to spend them on unlocking the uninspired techs). Its a dull circle of pointlessnes. Its just "+number for x". What i rather would have liked to see, were nice variations of the towers and structures and even the mechs you have on the wall. For example alternating the role of walls, with making them blocking air units but so cant block ground units anymore (Energy Air Nets/ Air Mines) Or turning them into minefields. Or whatever. Theres just nothing there and i dont see the point in getting techpoints to unlock techs that give me more techpoints, to spend those techpoints into more techs that give more techpoints. I think you can see where that goes. I further dont see a point in unlocking more damage or faster energy regeneration for stuff through a techtree. So the techtree ends up just being there for no real reason. It tries to simulate progression where no progression is needed. Its just artificially stretching the game to make it appear longer and more interesting than it really is. It tries to cover its dullness. If you would get all techs right away, then the game would play exactly the same, only that you would find out faster that what you play is boring. But lets face the name-giving Mechs. You have a wall with 3 Mechs placed on top. Somehow they have legs although they dont need any. They arent moving and basically just act as "non-upgradeable" towers. And one of those Mechs is "controlled" by you. Meaning you get a crosshair and you can keep your mousebutton pressed to shoot Kaijus yourself. Thats an attempt to keep the player busy, because lets face it, you are barely doing anything. You place a structure, then you shoot at the upcoming Kaijus, then place more structures (on a fixed grid with fixed structure positions and so a fixed number of structures per level = limited options) or upgrade the existing ones. This attempt of keeping the player busy just tries to cover what is a big flaw of the game, it not only lacks variation but also gameplay. You arent really doing a lot. And this attempt of keeping the player busy is on top not interesting aswell. I dont even know why it had to be Mechs, because as said, theres no movement, so it could also jush have been towers. And i think theres quite potential wasted, as the developer could have allowed to interact with the Mechs while in a match. For example choosing out of different upgrades to change the attacks or role of such a Mech. Why for example isnt there an upgrade-wheel that changes one of the Mechs to an Artillery Mech, using a cannon to give AoE Damage support? Why not upgrade one Mech with a Rocketmagazine so you unlock a second RocketBarrage Ability every 20 (or so) seconds? Why not upgrading it to turn one section of the wall into a Tank Factory to spawn Tank units attacking Kaijus, but in return giving up on its defense capabilities? There are literally dozens of options and ways to get in more interaction, more stuff to do and interesting choices/options for the player to keep him/her busy, than just providing a dull shoot-em up experience. You see, thats already two systems in the game being kind of pointless the way they are integrated and only seem to be there to artificially stretch the game in length and cover up its lack of interesting gameplay or content. An obsolete techtree to force in progression for no reason and a shoot-em up mechanic that is in no way interesting to use but without it would just have you sit idle. The way it is, it literally feels like one of these free Kongregate Browser Games. And thats not exaggerated and im sure i played more interesting Tower Defense Games there, for free. No im not saying that this game should be free. Im saying that it doesnt have the quality it needs to be fun enough so i would want to spend money on it or my time. Sadly. BUT, that was the negative part, mostly. I see the potential in the game and the developer. He/she has ideas and will get to it. It looks as if this actual version currently provided is more a demo rather than a full experience. At last, its Early Access. Yet, i have a simple rule for Early Access: 'Only buy and keep when the game in its current state justifies the price and you would still be fine with its current state when it was abandoned the minute you purchased it.' It doesnt fulfill this rule though. Its not ready and i think the developer has to rethink crucial parts of the overall gamedesign. And i mean down to its core. Why is the stuff that is in, in the game. Why is a mechanic this way and why is it in the game. What purpose does it have and does it serve that purpose well enough? Are there other options or variations of such a mechanic that would serve better and make more sense? What is the overall goal to achieve and what is the main direction the game moves to? Is there a full ground-concept of the game that is thought through? In my eyes, its already lacking in the basic concept. The basic concept is lacking and not particular interesting. Apart from its appearance, it doesnt provide anything. And i had plenty of ideas for modes and mechanics to fill the game with interesting gameplay, choices and content that keeps pulling people back in, so they want to play again and again. Especially since the game tries to pull a story that provides a solid ground for a meta campaign (akin to Helldivers for example). As it is, the game can be interesting, but falls mostly short in terms of game design. I look forward to its future additions and i hope that the dev sits down, looks at the whole structure and back to the core mechanics, evaluating whether they still make sense or whether they are just there because they sound cool. With doing so he/she could then change drastically, overhaul and make this a small gem. And then also maybe open up for experiemental gamemodes in the TD Genre. But before you can get experimental, you should get a solid basis. At this time, the game lacks that basis to build on. I hope that doesnt sound too devastating. Its by far not a horrible or bad game. But thats why its rather a neutral review, as the game is just...there. It exists but thats about it. Its neither interesting, unique or fun enough, nor is it really bad at what it tries to be. It works. I just expect more from a game. If the Developer reads this, keep going. I will come back at a later time and retry when i feel like you unleashed the potential.
  • gamedeal user

    Sep 19, 2022

    I generally enjoyed my time with Mechs V Kaijus but, in its current state, I would not recommend it to others. The gameplay is naturally challenging (which is good) but the difficulty is needlessly exacerbated by the INTENSE GRIND required to unlock new towers, mechs, and upgrades to existing inventory. Although I experienced my fair share of 'tactical losses' (i.e. focusing on ground defense and then being surprised by a big aerial attack wave), it was more frequently the occasion that I lost because the unnecessarily expansive tech-tree forced me into using weaker versions of unlocked turrets and withheld other turret/mech options from use. I may be biased as I normally detest grinding in any game. However, when you have to replay a level 4-5 times just to get enough 'research points' to unlock a single upgrade (of which there are MANY), the balance issues with the in-game economy become too severe to ignore. To make matters worse, the majority of the upgrades are sequentially locked - meaning that the upgrade I might need for a particular level is at least 2-3 unlocks away! In essence, my thoughts turned to whether-or-not the time-sink required to get all of the in-game content and bypass the artificial progression walls is worth it. For me, that answer was 'no.' If you don't mind (or somehow actually enjoy) grinding and can get the game for $5 USD, then I'd reckon that Mechs V Kaijus is a decent value for tower-defense enthusiasts. Otherwise, I would pass on this title until you see an update from the developer about a revamped in-game economy or a new game mode that lets you play through the campaign with everything unlocked outright.
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