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Hero Generations

Hero Generations

47 Положительный / 134 Рейтинги | Версия: 1.0.0

Heart Shaped Games LLC

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Скачать Hero Generations на ПК с помощью эмулятора GameLoop


Hero Generations — популярная паровая игра, разработанная Heart Shaped Games LLC. Вы можете скачать Hero Generations и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Hero Generations

Hero Generations — популярная паровая игра, разработанная Heart Shaped Games LLC. Вы можете скачать Hero Generations и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Hero Generations Возможности

Hero Generations: ReGen Now Available!

IMPORTANT NOTE: This is the original Hero Generations, released in 2015. We have an all-new remake available on Steam, which you can find by searching for Hero Generations: ReGen. ReGen is the ultimate experience for new players. The original Hero Generations remains for our existing community. If you would still like to check out the original, we've permanently reduced the retail price. Okay, you've been warned! :)

Check Out Our Upcoming Game

https://store.steampowered.com/app/1042960/We_Are_The_Caretakers/

About the Game

UPDATE: Looking For The Next Generation Of This Game?

IMPORTANT NOTE: This is the original Hero Generations, released in 2015. We have an all-new ultimate remake available on Steam, which you can find by searching for Hero Generations: ReGen! ReGen is the best experience for new players, so we recommend starting there. The original Hero Generations remains for our existing community. If you would still like to check out the original, we've permanently reduced the retail price. Okay, you've been warned!

Every Step Is 1 Year Of Life

An innovative roguelike/4X strategy game about life, legacy & love from the creator of Highgrounds. Praised as "the offspring of Sid Meier's Civilization, Jason Rohrer's Passage, and The Legend of Zelda."

In Hero Generations, each step you take is an entire year of your hero's life. You explore a procedurally generated world in search of fame and a mate to have a child with before you die. After your life ends, you take control of your child in the world you left behind, in the hope of continuing your family legacy. Each turn becomes a meaningful life decision: you can focus on building and crafting the world around you, or adventuring to far off lands to make a bigger name for yourself.

Key Features

  • Limited Lifespan and Permadeath: Each turn your hero takes = 1 year of their life.

  • Generations, Mating, and Having Children: find a mate, start a family, have a child. Then take control of that child in that same world!

  • 6 Strategic Paths and Meaningful Choices: grow in Strength, Exploration, Love, Wealth, Fame, and Wisdom.

  • City Crafting System: build great towns and morph their cultures.

  • Expansive Overworld: explore a connected grid of 6 unique worlds, each with their own unique tileset (Volcano, Desert, Island, to name a few)

  • Meaning: a surprising and thought-provoking experience, that explores themes of death, legacy, family, love, and more.

  • Gorgeous hand drawn art style.
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Скачать Hero Generations на ПК с помощью эмулятора GameLoop

Получите Steam-игру Hero Generations

Hero Generations — популярная паровая игра, разработанная Heart Shaped Games LLC. Вы можете скачать Hero Generations и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Hero Generations Возможности

Hero Generations: ReGen Now Available!

IMPORTANT NOTE: This is the original Hero Generations, released in 2015. We have an all-new remake available on Steam, which you can find by searching for Hero Generations: ReGen. ReGen is the ultimate experience for new players. The original Hero Generations remains for our existing community. If you would still like to check out the original, we've permanently reduced the retail price. Okay, you've been warned! :)

Check Out Our Upcoming Game

https://store.steampowered.com/app/1042960/We_Are_The_Caretakers/

About the Game

UPDATE: Looking For The Next Generation Of This Game?

IMPORTANT NOTE: This is the original Hero Generations, released in 2015. We have an all-new ultimate remake available on Steam, which you can find by searching for Hero Generations: ReGen! ReGen is the best experience for new players, so we recommend starting there. The original Hero Generations remains for our existing community. If you would still like to check out the original, we've permanently reduced the retail price. Okay, you've been warned!

Every Step Is 1 Year Of Life

An innovative roguelike/4X strategy game about life, legacy & love from the creator of Highgrounds. Praised as "the offspring of Sid Meier's Civilization, Jason Rohrer's Passage, and The Legend of Zelda."

In Hero Generations, each step you take is an entire year of your hero's life. You explore a procedurally generated world in search of fame and a mate to have a child with before you die. After your life ends, you take control of your child in the world you left behind, in the hope of continuing your family legacy. Each turn becomes a meaningful life decision: you can focus on building and crafting the world around you, or adventuring to far off lands to make a bigger name for yourself.

Key Features

  • Limited Lifespan and Permadeath: Each turn your hero takes = 1 year of their life.

  • Generations, Mating, and Having Children: find a mate, start a family, have a child. Then take control of that child in that same world!

  • 6 Strategic Paths and Meaningful Choices: grow in Strength, Exploration, Love, Wealth, Fame, and Wisdom.

  • City Crafting System: build great towns and morph their cultures.

  • Expansive Overworld: explore a connected grid of 6 unique worlds, each with their own unique tileset (Volcano, Desert, Island, to name a few)

  • Meaning: a surprising and thought-provoking experience, that explores themes of death, legacy, family, love, and more.

  • Gorgeous hand drawn art style.
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Предварительный просмотр

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Информация

  • Разработчик

    Heart Shaped Games LLC

  • Последняя версия

    1.0.0

  • Последнее обновление

    2015-04-10

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Apr 12, 2015

    Repetitive and kinda boring The game has some interesting concepts, the legacy feature for instance is really nice and should be part of RPG's like Fable like they were orginally promised :( -The combat in this game is purely random which is something I do not care for. You have to within your heroes lifespan develop the kingdom around you by building structures within cities that wil boost your stats. This is all good but in a certain amount of years those buildings will collapse and the city will decline. So you find yourself constantly runing back and forth building, upgrading and reparing buildings. -Your inventory is very limited (only 2 spots) which makes questing a hinderence since you can't carry a weapon and shield while picking up an ancient statue....... -Again Random combat is always a negative, if you get your hero up to 40 str your hero has a 0-40 chance to inflict combat damage, meaning your char with 40 str can lose to a minon with only 1-2 strg. (ANNOYING) -Lifespan is to short, by the time you get your hero strong enough to adventure and build up cities he/she is middleaged. Since each turn your hero takes counts as 1 year, 80 footseps comes sooner than you think. I am only glad that my 80 year old female hero can still reporduce. If you want a quick mindless strategy game, pick this up on sale, if you want something more polished pass on this
  • gamedeal user

    Apr 12, 2015

    Huge fan of roguelikes. But this one bored me to tears. This game is very simple, which is good. It isn't challenging at all, which is a problem for me since challenging gameplay should be the hallmark of a good roguelike. The game also lacks depth. Hero Generations is a game about grinding that goes nowhere. Each generation sets up the future success of the next generation - but to what end? If I wanted pointless grinding I'd continue my life as a software developer. It's pretty fun to play, but nothing about my brief playthrough makes me want to come back and continue playing. The combat is extremely tedious - actions that should take less than half a second (or be instant) like dice rolls end up taking longer. I guess it comes down to this: It's not a terrible game, but for the price I would have expected much more. Would not recommend you spend your money on this, there are much better roguelikes/lites available. EG: FTL, binding of isaac, dungeon of endless
  • gamedeal user

    Apr 14, 2015

    I initially rated this game positively, even though it had some underwhelming qualities to it. However, as the updates rolled in, the game only got better. Content-wise it still has a little ways to go, but technically, Hero Generations improved; it got fullscreen, combat was quickened, gameplay in general became smoother. I really appreciate the developer for being dedicated to improving the game. A score of 65% positive? Unacceptable, this game is very decent, and that's being said with the fact that it can still be better! If you like a simple RPG with 4x elements, try this game out. It's really a labor of love. Original Review: I fell in love with this game the moment I saw it hit Steam on the front page. There's something magical about it - it's clearly the labor of love. The gameplay is simple, yet strategic. The graphics are simple, yet charming. The combat is simple, and yet again, tense with every roll. That isn't to say that the game doesn't have it's faults. With the simple traits, a lot is left to be desired in terms of content variety itself. Although you have quests, it seems that most of them are pretty much the same thing with different names. Inventory is too small for quest items, and overall, it's clearly under-developed at this point, so much that it would seem reasonable to put it under Alpha (not in a negative sense, but in a realistic sense). However, the developer replies to almost every concern brought up, and has already fixed one game-breaking issue with saves. If this trend of correcting bugs and adding future content updates, I have no trouble believing that he will continue to updating the game and making it the next smash hit on Steam. As of now, it's a 7.5/10, but with the future, I have no troubles beliving it could be a 9.5/10
  • gamedeal user

    Apr 15, 2015

    A decent premise, marred by technical flaws. [b]Major issues:[/b] [list] [*]Some Game-breaking bugs. Loading screens get stuck/crash, and tiles can become impassable at random. Needs a lot more QA. [*]Resolutions are very broken. 1080p Max, windowed mode only; which often displays a 720p window. Causes the small text used in-game to appear blurry, and difficult to read. [*]Some graphical anomalies, such as backgrounds/textures vanishing, requiring a restart. [*]Info pane sometimes gets "cut off" at the bottom of the screen, letting you only read half of an instruction/info text. [/list] [b]Gameplay/logic criticisms:[/b] [list] [*]Lives feel far too short, and stats are dictated almost entirely by dice rolls and random number generators. Subsequent generations of heroes lack any real feeling of progress as a result. [*]Battles are fully dictated by dice roll/RNG mechanics; a lost battle feels far too punishing, taking away from an already short lifespan. [*]Town/Structure building feels far too much like farmville/mobile tap-gaming. Re-visit tile for reward, re-visit tile to upgrade, re-visit tile to prevent building degredation.. with so few moves afforded per lifecycle, it feels like a forced grind to make your actual "play" session even shorter. [*]Unless I'm missing out on a deeper meaning in the game's message, I'm quite sure two males cannot produce an offspring as of yet - or at least, not in a time period where train stations are a new invention. Name/appearance generation doesn't appear to pay any attention to supposed gender. [/list] While the idea is good, the execution unfortunately, is not. With some minor amounts of polish, and more QA, this title could have fared a whole lot better. If this were a beta/early access game, I'd feel it has promise.. but as a completed title, I would not recommend it.
  • gamedeal user

    Apr 16, 2015

    SHORTER: A fusion of light rougelike rpg, 4x, and generational planning that's straddles the line between ease of play and complexity. A good game if you're looking for an adventure-fusion game that's fast to pick up, but has challenge, and if you like experimental games. Hero Generations starts with a hero, who goes into the world, gains fame and gold and equipment, builds towns, and then dies. Sure, the monsters may get you, but your real enemy is age. Heros age and die, each turn is a year of their life, and that can burn away quickly. To build a legacy you can construct buildings, win fame, discover equipment, and find mates to parent the next generation of heroes. As generations progress new buildings are unlocked, and as you build towns change and grow, and you can explore different worlds, each with something unique. Quests are given in each world to give you something to strive for, but you'll probably have plenty of your own goals, from making specialized towns to getting to a particuarly inacessible area. The game mechanics are simple: * Move around the map. * Age and gain (or loose) abilities. * Find assorted treasures, monsters, items, and features. * Interact with those things in simple ways - combats, for instant, are decided by a single die roll. * Build around towns or upgrade buildings - which provide many benefits and can change the nature of towns. * Find a mate is impressed with your stats and parent the next generation. * Choose the traits of your child. * Lead the child on their adventure. Though simple on many levels, the game's strength is how elements interact. Towns change their nature (and the mates available) depending on what's near them. Different items afford different advantages. Different buildings provide different bonuses or tributes. As you play, you find more and more ways to benefit from the elements of the game and adventure deeper - there's always something new to explore. Its the kind of game to appeal to people who like to make long-term plans - literally generational in this case. Visually, the game has a very charming, cartoony style; bright colors, amusing characters with lots of variance, vibrant backgrounds. It's got its own look which really makes it memorable and enhances the enjoyment. The greatest strength of the game is how it manages to be both simple to play and offer a lot of complexity at the same time. Gameplay is very easy, almost casual, and fast to pick up - but the depth of the game requires thought. Yes, you're controlling a cartoony adventurer, but when you experiment with creating specialized towns, or plotting how to build roadways all over the world, you realize just how complex the game can get - and yet it's still easy to play. If there's an issue with the game it's that some people might find it boring after awhile. It yields its secrets to experimentation, exploration, luck, and persistence - and you may not exactly be up for spending three generations getting a town just right. If that's your thing, good, but it may not be for everyone - the game's unusual fusion really is it's own thing. The game seems to have good support, and even after release the author is integrating feedback and improving it. The game's definitely finished, but the author is open minded about improving it - or reversing a bad choice or two. I consider it a buy for fans of rogeulike, adventure, and planning/4x games who want something easy to play but with some depth. You can figure it out fast, then enjoy the complexity it offers. I also consider it a definite buy for people who like to explore something experimental. The game's cobination of elements, the way it implements them, is worth exploring for people that like to find something different.
  • gamedeal user

    May 27, 2015

    A great premise marred by mediocre game design: + Turn-based gameplay makes each decision meaningful. - Lots of UI issues. Ex: When there are multiple baddies on a single square, you can only see the first of them. - Bland item/ability selection. - Slow load times (this is a simple game, so it really ought to just flash from level to level). - Unnecessary micromanagement of buildings (they fall apart over time).
  • gamedeal user

    Jun 12, 2015

    Easy to learn game that offers quite a few hours of fun. Pros -It keeps getting updates -Good concept -Roguelike -Allows you to feel strong just to watch you fail -Health used as a new kind of barrier -Pretty tested and mostly bug free Cons -short, easy to replay but the game needs to have 3x the size -Maybe a little too random, its possible for your world crushing hero to lose to a basic bandit 1/100 of the time -Lack of real customization -Generations dont feel meaningful, you can pretty much skip the first 10 Overall i would recomend this to anyone who wants something they can waste 10 hours mastering and come back for the updates. I enjoyed the game quite a bit.
  • gamedeal user

    Jun 19, 2015

    I MIGHT recomend this game with a caveat, please scroll to the bottom to see it, or better yet read the whole review! (updated review posted below original) --Original review posted Jun 19, 2015-- Just doesn't deliver. I wanted to like this game so much, I really did. I liked the concept and I was hooked by the write up. But it just doesn't deliver a fun and engaging experience. The real and true fault to the game is that it doesn't do what the main hook of the game is delivered as. The legacy system is really no different than a game reset in the long run. In most roguelikes, you get a game over and maybe you've made some progress towards your next game. In this one you have a limited number of turns, usually around 40 or so, and then the game forces you into and end scenario. Often times you spend the last quarter of your life just trying to FIND a mate so that you can continue your legacy of mediocrity. So, it's billed as a "roguelike/4X strategy game about life, legacy & love" 4X ? Maybe only in the very loosest of definitions. Do you 'explore' yes, you explore a bland and ultimately uninteresting proceedurarly generated world. But once you explore the area, it doesn't change in future legacy characters. HOWEVER the fog of war DOES reset. So either hope you have a really good memory or ask yourself why the fog of war reset. Do you 'expand' ? I would say no. You don't really have any classic base or sphere of influence that you expand. Oh you can upgrade other towns, but since they 'rot' over a generation or two, there's no sense of actual building or accomplishment. Do you 'exploit' resources? Yes, ok, this is one of the 4 "x"es that you actually do. You kill monsters, loot mines, find artifacts, etc. Do you exterminate? Kinda. You fight monsters and other 'heroes' like yourself, but there's no sense of accomplishment because they are constantly respawning every generation. So it's more like whack a mole, not exterminating any enemy. Have you found the common thread in everything that I've written yet? It's that the legacy system is basically broken in my opinion. There's really no sense of accomplishment or forward progression. You spend 20-25% of your turns looking for a mate to try to continue your legacy instead of trying to do quests or explore, and then you start all over with a new hero. After playing for 90 minutes, I felt like I'd accomplished absolutely nothing upon my new hero. I might give this game another go if they do a signifigant update to the legacy system, but otherwise it's getting banished to the 'never to be played again' list of steam games. On the off chance that Heart Shaped Games LLC reads this: Get rid of building decay, have coins automatically carry over on each legacy, and maybe a percentage of the previous hero's strength and / or fame. Otherwise the whole legacy system in it's current incarnation is nothing more than a soft reset. --updated review Oct 13, 2015-- Sometimes it's a shame that you can only 'reccomend' or 'not recomend' a game when you write a review. Because with the recent update, I really don't know if I feel like a "YES" or "NO" is exactly how I feel any longer. Scott a dev from heartshapedgames was kind enough to take the time and write a feedback response to my original review. Let me say first of all any dev who takes the time to listen to feedback and reviews and then try to make their game better is already leaps and bounds ahead of others in the industry. That point alone scores major points in my book. But lets get to the game and the changes. I will try not to rehash my original review too much and focus on the changes that I noticed in my play time. Pro: -Building decay, this is a NOTICIBLE difference from when I played last time and a very much needed change. The buildings still decay, but picking up a hammer or the right trait, and you can really make your buildings last forever. Ignore them and they will rot away in a little while. That's fine. It's not like you have to rebuild every year. -Items: I don't know if this is just my memory, but it seems like there was a slew of new items dropping from the last time I played it many months before. Training swords, hammers, rafts... these items were in the game but I only ever saw them in shops before. It's entirely possible that I just missed them somehow during the first few hours of my play, I don't know. But it does have a positive effect. Con: -I was really hoping the legacy system would be boosted just a little. Everything I said in my original review still holds true. Gold doesn't carry over, nor does strength. Fame does to an extent, in that your legacy once built up starts to build, but it's very small. It's a bit disheartening to have someone with an epic legacy and their child is a no body. Really the son of Grokthak isn't even at ALL famous? - Fog of war. I really don't understand why this exists at all on each new playthrough. I could almost understand if there was a 'semi' fog of war, a see through fog of war on each generation that obscured the monsters, but let you see terrain previous generations had explored. But since the world doesn't change between generations, resetting the fog of war just makes the game feel tedious when I'm thinking "now which town had the strength forts, and which had the farms?" - Age, I've actually changed my mind on the whole 'looking for a mate' at the end of your life. Since your strength goes down in old age, that's when you should be retiring from adventuring and settling down to find a mate. So my gripe about that has been removed.... unfortunately it's been replaced by something else. The 'age' that you become an adult and gain a strength boost is fine. But middle age, and old age, shouldn't be 'set in stone' they should be a portion of your maximum life. Far too often I found myself effectively being forced into 'late game' by age for a hero because he hit a magical wall of age and lost a chunk of strength. Now I understand that any game has to have a 'game over' situation, and in this it's not finding a mate before you die. But I feel like pushing that old age penalty back a bit would be a bit better. Let me have the choice for one last epic battle with the dragon thing before seeking out a mate if I want to risk the loss. By making me lose 10 or more strength, I know I'm going to have next to no shot. ANYWAYS, wrapping up, I DIDN't change my review from a 'no' I would not recommend this game. However, it comes with a caveat. --THE CAVEAT-- Now, for the average player, based just on the description in the store page, NO, I would not recommend this game. However, that being said, I WOULD RECOMMEND this game, BUT with a caveat; I would recommend this game as long as people know what they are getting into first. Despite what it says on the store page, this game ISN'T a 4x strategy game. This game ISN'T really a roguelike. This game ISN'T really about life, legacy and love. This game ISN'T really anything like Civilization or legend of zelda. But what this game is, is a unique and interesting twist on tactical rpg-lite gaming. It's more akin to a board game than anything else in my opinion. But it can be very engaging and quite fun at times. Especially for the price, it's not a bad way to while away a few hours. I feel like this is a pretty solid game, though it could be better, and hope that heartshapedgames continues to improve upon it.
  • gamedeal user

    Jul 19, 2015

    This was a fun little game that had me absolutely hooked for a few hours. Innovative approach to building up the world and advancing your line. Crusader Kings in an adventure rogue-like. Not enough depth to keep playing for long after I'd wandered around and seen all of the levels. Wish that it were a mobile game instead.
  • gamedeal user

    Aug 16, 2015

    This is a great game. It has kept my mind occupied for days now. It has great replay value. I have gone through five different families, and keep finding new strategies, and discovering other mysteries in the game. This is great for either a fifteen minute break, or for a 5 hour gaming bender.
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