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Celestial Command

Celestial Command

72 Положительный / 277 Рейтинги | Версия: 1.0.0

Romenics,Artaani,Riya

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Скачать Celestial Command на ПК с помощью эмулятора GameLoop


Celestial Command — популярная паровая игра, разработанная Romenics,Artaani,Riya. Вы можете скачать Celestial Command и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Celestial Command

Celestial Command — популярная паровая игра, разработанная Romenics,Artaani,Riya. Вы можете скачать Celestial Command и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Celestial Command Возможности

Steam Greenlight

Thanks for everyone who voted for us on Steam Greenlight! We are proud that community approved our project and allowed us to be in Steam. Thanks you very much!

About the Game

Celestial Command is a realistic co-op crafting survival sandbox space game which unites an orbital mechanics, realistic physics, ship constructor and various features of classic space games.

Mine asteroids, salvage space debris, build space ships and stations, manage fuel and energy, trade goods, performs missions and fight against enemies in large open world with realistic 2D physics based on orbital mechanics or in alternative, more classic game mode.

Realistic Orbital Mechanic

The world of the game works based on simplified orbital mechanics. Everything in state of constant orbital motion. Perform orbital maneuvers and keep your space ships on stable orbits to prevent crashing on a planet or loosing ship in deep space.

The physics simulates in 2D space, this makes flying and navigation enjoyable and easy but also generates a lot of interesting situations due physical collisions which are more often in 2D space than in 3D.

Galaxy

Explore a procedural galaxy filled with various types of stars, black holes, planets, asteroids, space stations and other interesting things which we will constantly add in the future.

Fully Customizable Ships and Space stations

You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defense satellites or whatever you want.

Each module can be detached or attached to the ship right on the fly, which allows to transform your ship using found modules.

Ship Management

All resources of the ship are limited. Including fuel, energy, ammo and construction materials, so store them and use them wisely.

Command a Fleet

You are not bound to a single ship. You can build as many ships and space stations as you want. And you can switch control between them anytime. Also it is possible to control your ships not only directly, but also giving movement orders.

Gather Resources

Mine asteroids for useful resources or salvage wreckage of broken ships in order to build new modules and produce fuel.

Economy, Trading and Missions

Trade goods between stations or complete procedural missions provided by NPC stations and earn additional credits to buy new modules on a shipyard.

Fight the Enemy

Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and more.

The game has now been in active development, so even more interesting features added almost each update!

Check our development blog for more information about development and future plans.

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Скачать Celestial Command на ПК с помощью эмулятора GameLoop

Получите Steam-игру Celestial Command

Celestial Command — популярная паровая игра, разработанная Romenics,Artaani,Riya. Вы можете скачать Celestial Command и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Celestial Command Возможности

Steam Greenlight

Thanks for everyone who voted for us on Steam Greenlight! We are proud that community approved our project and allowed us to be in Steam. Thanks you very much!

About the Game

Celestial Command is a realistic co-op crafting survival sandbox space game which unites an orbital mechanics, realistic physics, ship constructor and various features of classic space games.

Mine asteroids, salvage space debris, build space ships and stations, manage fuel and energy, trade goods, performs missions and fight against enemies in large open world with realistic 2D physics based on orbital mechanics or in alternative, more classic game mode.

Realistic Orbital Mechanic

The world of the game works based on simplified orbital mechanics. Everything in state of constant orbital motion. Perform orbital maneuvers and keep your space ships on stable orbits to prevent crashing on a planet or loosing ship in deep space.

The physics simulates in 2D space, this makes flying and navigation enjoyable and easy but also generates a lot of interesting situations due physical collisions which are more often in 2D space than in 3D.

Galaxy

Explore a procedural galaxy filled with various types of stars, black holes, planets, asteroids, space stations and other interesting things which we will constantly add in the future.

Fully Customizable Ships and Space stations

You can build your own ship part by part. Each part of the ship is individual, it has own functions and parameters. Therefore, abilities of your ship are completely dependent on the modules from which it is assembled. You can build small explorers, large industrial ships, carriers, defense satellites or whatever you want.

Each module can be detached or attached to the ship right on the fly, which allows to transform your ship using found modules.

Ship Management

All resources of the ship are limited. Including fuel, energy, ammo and construction materials, so store them and use them wisely.

Command a Fleet

You are not bound to a single ship. You can build as many ships and space stations as you want. And you can switch control between them anytime. Also it is possible to control your ships not only directly, but also giving movement orders.

Gather Resources

Mine asteroids for useful resources or salvage wreckage of broken ships in order to build new modules and produce fuel.

Economy, Trading and Missions

Trade goods between stations or complete procedural missions provided by NPC stations and earn additional credits to buy new modules on a shipyard.

Fight the Enemy

Build various types of devices to fight against enemies. Cannons, lasers, rockets, shields and more.

The game has now been in active development, so even more interesting features added almost each update!

Check our development blog for more information about development and future plans.

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Предварительный просмотр

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Информация

  • Разработчик

    Romenics,Artaani,Riya

  • Последняя версия

    1.0.0

  • Последнее обновление

    2014-11-20

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Dec 22, 2021

    Despite having been in EA since 2014, Celestial Command has not so far achieved a meaningfully playable state and my confidence in its future development is low. The dev is releasing updates every now and then and much work is being done, so more optimistic people may see it more positively, but for me there just isn't enough game to it. In my opinion, it's mostly a tech demo right now. What's more is that the developer seems to have long-term design plans that effectively invalidate much of the game's early promise, or at least dumb it down to the point where you might as well be playing anything else. See aerodynamic mode receiving developmental focus instead of orbital mechanics, full 3D movement getting the axe in favor of a return to 2D, plans for a single HP bar instead of individually destructible components, and increasingly game-y systems like a limit on the numbers of weapons mounted on a ship and having space-magic force field shields instead of armor. The dev has his reasons for these things - his current concern is apparently with making the game conform to conventional sci-fi game expectations and to streamline it -, but his vision seems so basic and unambitious that I really don't see why you should be interested in this game. I hope to be wrong, but would not recommend buying into it at present.
  • gamedeal user

    Nov 23, 2014

    Thumbs up for a great concept, looks very promising even being in a very early stage. However, keep in mind this is not 'ready to play' by any means, at this time I'd consider buying it only if you like the general idea and want to support the devs with funds. Has the potential to be a very unique and great game though.
  • gamedeal user

    Nov 23, 2014

    I've been waiting for a game like this for a long long time. This isn't your typical arcade/causal nonsense - the game is as sophisticated as the games I was raised on and it takes realistic space to a whole new level. Be advised that the game is still in early development and is nowhere near fully playable. Still, I'm waiting eagerly for updates.
  • gamedeal user

    Nov 25, 2014

    This is one of those gems that need and deserve more attention. So far only 6 reviews have been placed. Meaning, probably not many players have this game or know about it. For anyone thinking of buying the game, i'll explain to you why you should. [h1]The price [/h1] The price of when buying while it's still early access, is just 7,99 EUR. Not so sure about other currencies. This isn't much. When it's fully released, it will be doubled [spoiler]If im right[/spoiler] [h1]Gameplay [/h1] The gameplay is very smooth. Especially for an early access title. The amount of things you can do is pretty limited at the moment, but of what the developers have told us, this will be much more fun to play. Don't get me wrong. I'm already enjoying this alot. What im excited about the most, is the amount of updates and the developer-community relationship. The developers actually view the discussions, reviews and questions. And update the game according to what the people want to see. My personal favorite will be multiplayer. And while im at it, will there be planet interactions? Something i would really love to see is being able to inhabit a planet and build al kinds of structures on it. Miners, defence systems, that kind of stuff. And automated transporting between those planets using actual npc ships or something. Gives the player the feeling of power and accomplishment.
  • gamedeal user

    Sep 18, 2015

    If you've played the excellent SimpleRockets, you are already familiar with terms like gravitational sphere of influence, apogee, perigee, Hoffman transfers, retrograde and prograde burns. If not, you may want to try playing SimpleRockets to give you the basics or read up on the terms online. You will need to know what these mean. To begin, this is an awesome game. You can travel within a solar system using several modes of propulsion. You can orbit planets and go to space stations. You can mine asteroids and shoot at things with a ship of your own design. You can do all of this in sandbox mode (it will give you things you need from a sandbox menu) or not (in which case you better know what you are doing). I really suggest using the sandbox mode until you are comfortable navigating and modifying your spaceship. I haven't tried muliplayer yet but I did start my own instance of a server so I can experiment in. Set a password you will remember so you are the only one to get into your instance. In this mode you are given a ship and are in orbit around a planet randomly spawned. Read the F1 help text carefully as it will get you familiar. Anything you need to build or remove from your ship is done in engineering. You can build and destroy engines, power sources, solar panels, , reactors, corridors, cargo holds, command decks, struts, fuel tanks, a radar system, various weapons, a grapple hook, and a mining laser. Before you can use the object, it must be either connected to a power source or a tank. That's done easily by dragging and dropping nodes from the source to the object. You can connect multiple objects to a single tank or power source but remember you will empty that source faster if you do. Adding more sources of fuel or power will help, but it will increase the mass of your ship which will make it slower to turn. Moving around a solar system is not a simple manner of pointing your nose at a planet, star or asteriod and then firing your rockets because everything including you is in Newtonian motion. It's like trying to drive a car on ice. You have to kill one direction of motion before attempting to move in a new direction (retrograde burns come to play here) or slow down or speed up at the apogee or perigee points of your orbit. Failure to do this will result in your ship skidding and slidding off course. For a game that is in alpha, it is very stable. The game cost is insanely reasonable and there is a lot of play value provided you get past the learning curve. There's very little tutorial info here about the game to explain all the basics but two guides written and available on Steam will help you get started. If you keep in sandbox mode, experiment with ship design and orbital mechanics, and ask questions in the community area, you should get the hang of it. One thing I would like to see added as a feature is the clicking of planets to show info on your approach vector (both tangent and radial). You can do this with asteroids but not planets. A ship editor for creating and modifying a library of ship designs before entering the game would be great as well. Time dialation for up to 8x speed is not enough to see a discernable change in orbits and intrasolar system travel...perhaps 24 would be more appropriate? Buy the game! For 3 cups of coffee you get something that will keep you entertained yet challenged for days.
  • gamedeal user

    Nov 19, 2015

    NOTE: This is an EA review, on a version that is still 2.5D - the game is slated to be fully 3D with inclined orbits, and other 3D features per the roadmap. This will change the gameplay from what I review below (it might be a lot more challenging), but a lot of the game basics should already be covered in this review. After KSP, this is one of the most realistic 2D orbital dynamics games I've found. You don't launch your ships from the mother planet - instead you start in space and build up your ships in space, while visiting platforms to sell and buy goods. The other difference from KSP is that there are enemies and guns! This game also reminds me, in a beautiful way, of the game Osmos, which also has orbital dynamics with bubbly asteroids, and here they are rocky asteroids, but the same sort of soupy swimmy feeling takes place - it is really a lot of fun. The game is still in EA (early access), and the UI is still a bit weird and non-intuitive. Maybe the tutorials help - but until the game is released, I just try to figure things out, and it was not intuitive, but VERY satisfying when something things started to work and the game started to move forward. Also because the game is EA, it has seen features come and go, as the devs adjust to what makes the game fun and what might be overkill for some players (at least I'm guessing that's what drives some of the changes I've seen). I can totally see spending an all-nighter or two playing this over a weekend. Loosing all my friends (well.. those 2 still remaining)... https://steamcommunity.com/sharedfiles/filedetails/?id=2110346485 PROS: - Cube-like "click-the-blocks-together" ship design - Build a monster ship from goods you mine from asteroids - Notice the monster ship is very hard to control, and learn how to balance power to weight ratios - Make it very nimble and easy to control - Then run out of gas as your crew screams in horror that you have left them to die in the cold embrace of space - Warp to other solar systems and find out the people there want to kill you - Build a behemoth space station "base" for processing goods - Explore a map of interconnected solar systems that form a huge galaxy - There's a technology tree I haven't even started on - The game is very relaxing... at least until you starve your crew to death after running out of gas... but hey... we'll try to do better next time! CONS: - UI is still not too easy to figure out - No MechJeb (haha - MechJeb is a KSP tool for making orbital calculations that helps with rendezvous to other objects in orbit - it would be nice to have a similar tool here too) I love this game! I love how the orbits of the asteroid you are approaching and your ship move around when you are maneuvering to a good position. I love the grind. I love the ship design. I really love flying the ship and making it very easy to control and bigger and bigger and all the options and improvements. Placing engines where they get the most leverage... improving the starter ship... making everything "just so". This is a space tinkerer's dream. If you like KSP - you will probably like this. It is also different enough from KSP to stand on it's own. -------Ancient original review below --------------- -------Game underwent major changes after (from 2D to 2.5D +others) ------------- // Warning: // I've got about 13 hours when I wrote this review and that's roughly when the game // became unplayable for me. UPDATE: After reading Flaagg's review, I'm going to // try this again. Even in its current pre-alpha state, gameplay is really very engaging. It just kept me up until 4am! I would call this a 2D KSP. But it's also artful, as you can see from some of the screenshots. Reminds me of Factorio that way. I only recommend this game if you are already familiar with controlling orbits, (maybe if you've landed on the moon with KSP). It also doesn't hurt if you've watched some of the youtube videos showing people who are hopelessly lost trying to figure out how the game works. I know that helped me at least. The main gameplay (within 1 hour of picking up the game) is to keep the crew fed. So landing on space stations is a big priority. Along the way if you can mine an asteroid and sell some of the ore and use the money to pay for the food, then that's not half bad. It also doesn't hurt to try to figure out how to optimize the ship to make it more maneuverable and hold more cargo, along with solar panels to recharge the batteries. And landing on the space station -- yeah whoever made those space stations was a complete dufus! They put the landing ports in between the ship and the solar panels so there's all this maneuvering to try to connect without breaking things in the process! :) It's pretty fun and there's NO PAUSE, so it can feel a bit extreme getting the hang of the controls, which I tend to get mixed up (rotate left, rotate right, forward, backward, strafe left, strafe right). Maybe reassigning the keys would make that more intuitive. You can make a ship very similar to Reassembly, something that handles very much the same way. This means when the ship is upside-down on the screen, somehow the brain figures out how to reverse steering just like controlling a remote-controlled car. Except in Reassembly fuel was infinite, and here fuel is finite, and so it requires great attention and planning. In the current state, beware that it's pre-alpha. But also the flip side is don't miss out. The experience is worth your time.
  • gamedeal user

    Mar 1, 2016

    I dont really know how to write this review because its both early access which means it might fail as a game, and its actually looking good at the moment. Here is what i have so far Pros: º This game is fun (for at least a few hours untill you completely give up and decide to crash your crew into the sun like i did which is also fun) º The graphics at the moment are nice. no real problem or lag. º I like how you can pretty much make your ship and add stuff like weapons, power sources, and other miscellanious things to it. º the Keybinding and every thing else works good, so you can change the keys to fit your playstyle (unlike other developers that dont let you keybind or make it impossible to do so because of an unfixable game crash.) º can play with my friends pretty easily, i dont know if it'll be that way in the future though, most steam games started out with easy to make servers, but eventually become tedious and anoying when they start making you port forward, and blahh! blahh! blahh!. Cons: º Their has to be a better or easier way to harvest the space rocks, i often find myself crashing into them and now im at the point where i just play sanbox only and i give myself the ores and all i ever do is fly around in space untill i run into another planet or space rock. º Nothing to do at the moment. Just fly around. and crash ur crew into the sun. º The game gets really super ass laggy when i make a really big ship. º And getting from on point to the other is teadious as well, its takes forever to get to my space station. My End resolution: This isnt the type of game that i play for hours and hours at a time, its fun to come back to it and do som ship building in a while but shure needs more development. Non the less it keeps me coming back to build and crash my crew into the sun. so im giving this a thumbs up because its fun in some way and i want other to see this game as a new possibility, and i dont want to discourage the devs, it shure is a fun game and it needs to get more developed. I also dont want to crash my crew into the sun anyymore so its also for a selfish ambition to do something else.
  • gamedeal user

    Apr 16, 2016

    After spent 3h mining minerals from asteroids, I finally arrive to space station 3 to trade them (+2k credits) for FOOD. Haven’t realised the space station was in collision course with a planet. We all died during the transaction. 10/10 I would try to buy FOOD again. —————— Celestial command is an early access game. It is not the same type of early access as Factorio, but it has surely a lot of potential and it is already fun. The game is currently centered around a spaceship that you can modify at your will to navigate in the solar system in search for resources to mine, to sell them to space stations, in exchange for money and food. While the game is currently in a very minimal stage, I believe that the developers have explicitly warm you about it and the game is already fun.
  • gamedeal user

    Jul 2, 2016

    Nice gem of space game on Steam. Pretty light on hardware requirements and good looking at the same time. The Devs are VERY active and actually listen to the community and implement player feedback. I'm looking foward to see this game grow until final release. If you like space-ambiented games and physics, do yourself a favor and get this!
  • gamedeal user

    Sep 16, 2016

    Celestial Command gave me a very plesant feeling when i first opened it. The interface is very polished and i can hardly distinguish that it is actually an early_access game. The reason i bought this game is because i loved this genere and wanted to get away from static ship modules and shooting all the way through galaxy. I wanted something that allows me to build what i like and run it in some realistic environment.So i waited and see.There are some good games that lets you do both:KSP,SimpleRockets,Reassembly,Istrolid,etc.But there was always something missing--KSP and SR was good but there was no sense of being in charge. Reassembly and Istrolid was great,too,but there isn't enough realism--void friction slowing you down,etc.In a way this is the game i have being waiting for....forever. The thought of flying real orbits and firing shells at whomever i want while always in charge and ready to send a fleet of starship to my enemy simply blows my mind.But i faltered when i saw it was Early_Access.I have learned my leason through many notorious Early Access titles that they were not to be trusted---NoMan'sSky was just another example of not-responsible developers that ruined their creations for the dollars. So i watched.I waited.And then i saw the devs updating very often(at least more often than Windows Security Essentials) and i saw numorous improvements--correcting Multiplayers, adding community guides,correct speed inherentment......and i saw the devs answering almost anyone in their threads and almost always very polite. That's when i decided to buy the game. I decided that i am going to support this game because of its great concept and encouraging devs. I bought the game. Frankly speaking i wasn't so sure that this is going to be the right investment.My first 10 mins in game made me change my mind immediately. I saw the integration of ship builder with the real time orbits. I saw seamless scrolling between starmap and the individual ships. I saw the extremely tech-looking parts the devs did. and i was overjoyed when my friend got into the game and blow me up.Seriously,this is the coolest thing i have ever seen.This is well worth the 31RMB I've invested.and considering that this game is just starting to be developed, i think i have made a great purchase. Although somebody may think that i have only played 5min or so when i wrote this thing,but the fact is that i ran the game from the installaion folder to save my time.In the process my 5hours play time wan't logged.(and i donnot like steam tempering my saves anyway) All in all, i would like to thank the devs to give us this great game and hope that they will use the money they earned to make the game better.So i do recommend this game.
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