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Almighty: Kill Your Gods

Almighty: Kill Your Gods

68 Положительный / 231 Рейтинги | Версия: 1.0.0

RUNWILD Entertainment

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Almighty: Kill Your Gods — популярная паровая игра, разработанная RUNWILD Entertainment. Вы можете скачать Almighty: Kill Your Gods и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Получите Steam-игру Almighty: Kill Your Gods

Almighty: Kill Your Gods — популярная паровая игра, разработанная RUNWILD Entertainment. Вы можете скачать Almighty: Kill Your Gods и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Almighty: Kill Your Gods Возможности

Hunt demons, monsters, and gods solo or online with friends in this action RPG. You are an Alpha, a magical warrior infused with the power of your ancestors.

Run, leap and fly across islands, ripping your foes to pieces, and rebuilding your shattered Home Island with their remains. Bring low the oppressive false gods, protect your kindred and become Almighty.

  • Use magic gauntlets for devastating ranged or melee attacks, and amulets to summon powerful spells in this 3rd person Action RPG.

  • Play in solo or co-operative online play with up to 4 players.

  • Craft and customize powerful gear to create your own unique character class and play styles.

  • Upgrade and defend your Home Island, a strong home gives you power. Visit your friends’ Home Islands and help each other upgrade and defend from enemy raids.

  • Fight in reactive, changing environments. Anger the gods and see the islands change before your eyes.

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Скачать Almighty: Kill Your Gods на ПК с помощью эмулятора GameLoop

Получите Steam-игру Almighty: Kill Your Gods

Almighty: Kill Your Gods — популярная паровая игра, разработанная RUNWILD Entertainment. Вы можете скачать Almighty: Kill Your Gods и лучшие игры Steam с GameLoop, чтобы играть на ПК. Нажмите кнопку «Получить», чтобы получить последние лучшие предложения на GameDeal.

Almighty: Kill Your Gods Возможности

Hunt demons, monsters, and gods solo or online with friends in this action RPG. You are an Alpha, a magical warrior infused with the power of your ancestors.

Run, leap and fly across islands, ripping your foes to pieces, and rebuilding your shattered Home Island with their remains. Bring low the oppressive false gods, protect your kindred and become Almighty.

  • Use magic gauntlets for devastating ranged or melee attacks, and amulets to summon powerful spells in this 3rd person Action RPG.

  • Play in solo or co-operative online play with up to 4 players.

  • Craft and customize powerful gear to create your own unique character class and play styles.

  • Upgrade and defend your Home Island, a strong home gives you power. Visit your friends’ Home Islands and help each other upgrade and defend from enemy raids.

  • Fight in reactive, changing environments. Anger the gods and see the islands change before your eyes.

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Информация

  • Разработчик

    RUNWILD Entertainment

  • Последняя версия

    1.0.0

  • Последнее обновление

    2021-05-05

  • Категория

    Steam-game

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Отзывы

  • gamedeal user

    Jan 13, 2022

    so i got this and really enjoyed it but lost interest cause once you start getting up in levels theres literally nobody else playing around your level and you basically gotta solo everything unless you have friends or people you can join up with
  • Tri-Dot

    Sep 25, 2022

    ***First, I wanna make this clear: I'm only probably halfway through the game. I'm level 55 and havent unlocked the Hollows yet which I imagine is a whole new side of the game. It's also more geared towards multiplayer but I play solo. TLDR; This game is fun, pretty unique, should definitely get it but has a rough start.*** With that out of the way, let's get more in depth. As I said, game has a rough start. First 10-15 minutes you're weak as hell and can barely fight anything bigger than you. But once you learn how to dodge and get to Evolved (level 10 or so) you REALLY start getting strong fast and by level 25 I was annihilating most things pretty easily and could dodge almost any attack. Even Gods are a piece of cake with the right loadout (vampiric sigil, drain sigil, and dual ember stones lol). However, even though you can master this multiplayer game as a solo player relatively quickly (I'm level 55 so take that with a grain of salt), there is still a pretty big emphasis on cooperation. So much so infact that looting and collecting big monster parts for extraction is a big pain in the ass. Killing multiple bosses is easy, collecting their parts before they despawn while also trying to make sure the bosses themselves dont despawn is hard. What makes it worse is that the boss movements are hard to control. You can't bait them to following you to the extraction point, wherever you fight them is kinda where they stay. This is obviously problematic in a game where you can't figure out how to connect to another player's game outside of steam friends. I have never managed to figure out how to connect to random people's games yet, and as I said I'm level 55 already and I've only played with one FRIEND even though I have all my hunts set to public. Either the game is dead or it's extremely hard to find another player, but either way, if you get this game, expect to play solo and expect to run into these problems I mentioned. Now, this could easily be fixable. Developers, please fix the Heroic Call amulet and the Lure amulet. These two amulets are ABSOLUTELY USELESS. Heroic Call gets enemies to aggro on you, but as a solo player they're aggroed on me anyways. Make it to where they are enraged and FOLLOW the player relentlessly. This would make solo hunts easier as you can simply lead big monsters to where ever you want to kill/harvest them. Lure is the opposite. It spawns a big magic decoy hologram that gets enemies to stop attacking you and focused on the hologram. This only works on immediately non-damaged enemies (enemies that you havent damaged within a certain period of time) which honestly makes this useless as you're pretty much almost always gonna be damaging something. It also doesnt LURE them anywhere. Big monsters stay where they are and don't go towards the Lure so you cant really use it for anything. It fails as an effective distraction as you have to stop shooting your target for a long while for them to change aggro, and it fails as a Lure because they dont follow the Lure. Make it to where Lure's effects are instantaneous (they change aggro immediately regardless of damage), persistent (they stay focused on lure so that you can keep attacking), and an actual lure (draws all enemies in close proximity so that you can actually somewhat control enemy movements). I believe these two small fixes will mitigate the massive drawbacks of playing solo in a game where you can hardly find anyone to play with. Aside from solo playing v. multi-playing, another big issue is bosses. A god is SUPPOSED to spawn EVERY time the anger level gets to level three, but sometimes its random and they dont spawn when theyre suposed to. Other issues like charged stones can't shoot past your own shield or cant shoot when carrying small items or on the ground exists. Constant framerate stutters exist too. I get it's early access but these issues are clear as day. Also why is the crit damage capped at +100%? Between the gauntlets and power stones, that cap is reached easily. This makes the Hunter Sigil: Focus useless as it doesn't increase the cap at all. Remove the cap and let us get as much crit damage as we want. Another thing, let solo players benefit at least a LITTLE from pack-based effects. Like if you're solo then you get the effect x1, with a friend then x2 and so on. That way it's not a complete waste. (Upon further review it appears it does work this way but either it doesnt work all the time or it just doesnt appear correctly on the status overview) Another major issue is amulet and power stone balancing. Let me quickly provide a list of all the more or less useless amulets and power stones and why (I had to rewrite this three times because steam was being stupid): Meteor Storms (includes Lightning Storm, Sh- Storm, and etc)- decent damage, but very inconsistent especially when enemies constantly move out of the way. Rework it to be like Overseer Gods' tornado where the target area moves towards enemies or Overlords Gods' Storm Cloud where it shoots directly at enemies. Shield Amulet (Wildfire Shield, Solar Shield, etc)- Blocks damage so works, kinda? But any charge up power stones (so 70% of them) cant shoot out of the shield so it ends up being pointless. Fix this issue and it'll be much much more useful. Trail Amulets (Winters Fury, Blaze of Glory, etc)- Fun concept, but damage is horrendous. Just buff the tick rate of damage so it "melts" enemies or buff the damage outright. Awens Blessing- Wow, this one is pathetic. Hardly heals, I think all it does is buff your regen rate and it barely does anything. What's worse is that the primal Awens Blessing you first get is far better due to the low charge capacity making it spammable. Completely rework this one, seriously. HellStone series (hellspark, hellfrost, etc)- basic but quickly outmatched in dps. Just buff the damage on them. ShotStone series (iceshot, fireshot, plasmashot, etc)- kindof redundant when compared to the ember stone and lightning stone which are spammable. Increase the accuracy of this series when charged up as well as increasing the number of projectiles to make them standout more. ShieldStone series (lightning shield, ice shield, etc)- This stone is actually harmful to the player, it hardly accomplishes its function and when dodging is most of the time a better option, this stone is better off salvaged. It needs a full rework. LaserStone Series (sun stone, moon stone, poison stone, etc.)- similar to the Hell Stone series, its solid but quickly out performed by other stones. Rather than buff damage, buff the rof so that its different to the hellstones. Plasma Stone- useless. absolutely useless. Especially when you read its description and realize what its actually SUPPOSED to do. Just have it work like a mini-morning star because this one aint it. Healing stones- they're not bad but as a solo player you hardly ever have a use for them. Now you may be wondering, why complain so much? Because this game is outstanding and the combat is very innovative, but I find all my loadouts following the same pattern. Why ever use a meteor storm or trail over a Morning Star? The damage is good and it literally never misses. Why use Awens Blessing or a Shield when Ironside+Vampiric is much much more effective? Why use Hellspark when I can spam ember stones, or use Chargestone+Blaststones for big numbers? The game has variety but not really. You have options, its just that most of the options suck. Aside from all this, the game is great and I havent been able to stop playing. I strongly recommend you look past these issues and get it, even if you play solo like me. EDITED REVIEW IN COMMENTS
  • collin.downey7979

    Dec 10, 2022

    how do you unlock the academy and boat house i have the brewery just missing those two? game is good for early access
  • Shudokai [GER]

    Jan 25, 2023

    Meaningful Updates take Months to Years to be released, reported bugs aren't fixed with quick hotfixes but instead collected to be included in a "big update" to add bloat to the Patchnotes. The game itself can be fun for a while but gets needlessly grindy after around level 50-60, up until that point leveling feels smooth and somewhat rewarding but after that you just get teased by meaningless level ups that don't unlock anything new as upgrades only really come every 10 levels. Another massive flaw is the UI, especially for gear ... it throws a bunch of numbers at you that most people are very familiar with, like crit chance, crit damage etc. but when it comes to the most common value ... damage ... it is completely misleading, the game might aswell have not included that number at all since a weapon with 500 damage and an almost maxed roll may still end up dealing less damage than a 40, low roll weapon since they all behave wildly different. In short, gear comes down to trial and error, trying to understand game mechanics is a futile efford. The BIGGEST Flaw however ... RAGDOLL. Doesn't matter if you ragdoll an enemy or they ragdoll you, it will be to your disatvantage in most cases.
  • gamedeal user

    Jul 16, 2023

    Framerate is atrocious. Game is borderline unplayable regardless of settings. Ryzen 5 5600X RTX 3060 16 GB RAM W10
  • gamedeal user

    May 6, 2021

    Very bad first impression. Unskippable cutscenes, poor optimization, etc. The colors are extremely washed out and none of the video settings seemed to help. I only managed to get a decent framerate after turning all the graphics settings to their lowest. From what I played, it seems like it's got a Monster Hunter meets Warframe thing going on. You have a lot of mobility options, your gauntlets can be fired and charged independent of one another. Melee features swinging and ground pounds and rhino charges. You can see what they're going for but, like the rest of the game, it needs polish badly. It's either the framerate or the controls themselves but it just doesn't feel responsive enough. Another thing that stuck out was the sound design. I normally don't complain about SFX, but the wimpy sounds made everything feel weak and tacky. Overall, yet another case of too Early Access. It's going to need a lot of work to get somewhere decent and even more to get somewhere good. We'll see I suppose.
  • gamedeal user

    May 6, 2021

    *update at bottom* Refunded TL;DR game runs like ass and you will spend at least an hour in unskip-able cut-scenes and extremely tedious busy-work before you can get to any "God Killing" *Edit* Since people seem to be extremely bright in the comments, No I did not play the game for literal hours, that is obvious from the game time, however in the hour I did play there were so many cut-scenes that were not skip-able that I can easily predict the next few hours of gameplay. The worst part was that the majority of cut-scenes felt entirely unnecessary, stuff like explaining redundant information or things anyone who has ever played a game ever would already understand. what I did play in my single hour of play time was so boring though that I wanted to just stop and refund it. consider that going forth The Dev commented that you can skip hitting Esc, but yeah tried that and no doesn't work. Maybe I should mention that you should be able to skip the long dialogue segments that aren't "technically cut-scenes" but you gotta sit there and get told something that was obvious anyway Also yeah sorry I can be long winded ---------------------------------------------------------------------------------------------------- First and foremost the game will try to blow your eardrums out when you launch it, set your system volume to 1, and you will still hear the 5 minute opening cutscene clear as day. Controls: Once you launch it it puts you right into a basic tutorial for getting a feel for the controls. The character steers and moves like a cow covered in oil. You often get hit with animations you are stuck in, sometimes you will run an extra 5 meters before you stop. if you jump and land you get stuck in place for a full second, doesn't matter how high you jumped. there is no fluidity to the controls whatsoever, and in a game all about killing large monsters that is a no-go. Sound: Aweful. Will make your eardrums bleed even when volume is low, and even then there are probably at most 100 "sounds" in the game total. I noticed after 20 minutes of play that the same weird background noise was constantly playing.... constantly.... but you basically are either dealing with something that is overwhelmingly loud drowning out every other sound, or practically no sound at all. They must have paid that voice actor a TON btw cause the dude is constantly talking, none of it skippable, and you HAVE to listen to it before you can do the next objective Combat: Yikes, considering that is supposed to be the focus here, they really dropped the ball hard. Since the controls are jankier and stiffer than monster hunter, it often feels like you are fighting with the controls that whatever is in front of you. This works fine for monster hunter, since that game is about mastering inputs and knowing your weapon/the monster. but for this game there is none of that, its just "shoot/punch bad thing" so the controls hinder you. Other than that, most everything that is considered "trash" ragdolls like crazy with almost no gravity. So the game will tell you to kill 10 trash baddies, but each one takes like 30+ seconds to kill cause you are having to chase them down or wait for them to fall to the ground... not to mention that the melee attacks don't connect half the time for some reason?. Your main form of attack is a very weak but fast pellet shot with left click, or a charge up strong blast aoe with right click. anything else you use isn't gonna do much at all it seems. Performance: Hit an extremely large frame drop one launch, it was kinda ok after that, but im running on a 2080Ti and i9-9900k so I shouldn't have a lot of issues anyway. but I can already imagine lesser rigs struggling in some scenes Gameplay: So yeah I didn't even play an hour cause it is just so damn boring. at minimum the first hour or so is just "go to this island (which is a whole loading screen) and kill/collect these things" then "go kill 10 more trash mobs" then "go hunt some boars" then "bring a boar alive to an extraction point". keep in mind each of these had long dialogue moments between them and really really boring traversal segments... oh yeah, traveling around sucks too but I'll get to that soon. I kept thinking to myself "man i just have to deal with this to get to the good stuff" but after a straight hour of it with no clear end in sight I just gave up. its clear they want to waste your time so you have 2 hours on record and can't refund the game. Stamina system: So they game has a stamina system, fine... or it would be. You use stamina for practically everything... Jumping, gliding, sprinting, shooting from your gauntlet, "eagle eye" search mode, and probably more I didn't get to. why? why would you mix the stamina and magic bars together like that? you are going to run for like 10-15 seconds, then have to wait a second to sprint again, on these super massive islands? Gliding drains stamina way faster too, and when you run out while gliding you drop like a rock. it feels bad, change it, or just make sprinting free at the least Tutorials: So this is an odd one for sure. When you listen to the tutorials, they are talking to you like you have NEVER played a game in your life.... Shit like "if you increase your health, you can take more damage without going down, and will let you survive longer!" really? it just kinda feels like they are talking down to you a lot of the time... not to mention they are all drawn out excessively Anyway, this is a hard pass. They even put the game on sale right away so even they don't seem to think it will do well *Update 1* I gave the game another go just to push myself to at least try to fight a god, and now im 2 hours in and still no gods. idk if I'm doing something wrong or if the game is just tedious. There are some Large monsters you do get to fight, they are ok but very very tanky. One big issue I ran into is that when you go to islands, you are put into a game with other players... this isn't usually an issue, but I had a mission to kill a giant thing and get its gauntlet.... only for another player to snipe it from me. that and we both tried to grab it at the same time, but for some reason he ended up with the gauntlet and I ended up bugged with a "E to Drop" icon on my screen and I couldn't use E to do anything at all until that player ended up leaving the game.. so yay? game also crashes a lot suddenly I'll maybe give it more time.. maybe
  • gamedeal user

    May 6, 2021

    Bland and boring. The trailers make it look more fun that it really is. Your range weapons barely do anything and you have to spam the F key to melee attack which makes it harder to move with D while Meleeing. The graphics look nice, but the gameplay feels clunky. Can't rebind most keys, and exploring isn't worth jack unless you find keys which "Can" not always drop from enemies, so you can open chests that you find way out there. Can't recommend right now. Maybe with time and development it might become something better but for now not worth investing in. Edit* I had finished the first page of quests. It became tedious running to the wall than back after doing very little work. Then when having to fight enemies it wasn't clear whether or not I should be melee or shooting them. Melee kills faster but sucks for having to spam F key repeatedly without all hits being rated as connecting with very no fluid motions for combos. The ranged damage just felt so weak and felt like it was supposed to be as a back up. Killing simple enemies with just range took to long, and the guard post in the Extraction mission took way too long. So here's my overall list of good and bad for you @Myll_Erik. The Good: - Graphics and Detail are a good match for the theme of the game - Music from what I have heard is great and matches the area - Character Design even though limited to Male or Female is at a good balance of not over the top or under par with how each one holds itself - Enemy Design looks good from just the starter stuff - You as a Dev reaching out and wanting to know more from the player base The Bad: - Not Clear intentions of what Combat is supposed to be primary. Melee or Ranged? If Ranged then the ragdolls need to be cut back greatly, if melee, then the hitboxes and registration of melee needs improvement so it feels like I hit them, and cause some knock back after a combo - The tutorial needs some cut down on basics or an option added that you are a seasoned gamer and don't need to know WASD move, and Spacebar jumps - Cutscenes, while nice, they were a bit of an annoyance as it tried to explain to me to jump across a bridge when I understood just by looking at the bridge to jump over gaps. It could have just been a voice play over while crossing that falling had downfalls to it, didn't need a cutscene for it. Same with telling me that the Tower Increases HP which gives me more defense in surviving. Not all gamers are new, having toggles or options that say I'm seasoned I don't need my hand held for basics would go a long way, where explaining certain systems that I wouldn't know would be best explained with a readable guide in game via the menu as a refresher if I forget. - Ragdolls, they just need to be toned down. I don't know where an enemy has gone flying all the time when hit from an explosion and sometimes I lose track of them flying over me and then start getting hit from behind not knowing what is going on because I've got something in front of me as well. - Enemy HP Bars disappearing after not hitting for a bit. This should stay on screen at all times over the enemies head if in X Range and not fade over time. As my ragdoll point above, if the HP bar is gone, I don't know if its a new enemy or one that I've already been dealing damage to, and if my HP is at a certain point of Fight or Flight I need to know if I can take it on or should run and recover. If its a new enemy odds are I'd probably run if my HP is low, where if it's low HP I know I could finish it off with some range and then recover safely that way. - Didn't see a timer for the Extraction Point, this would be a good UI element to have so I know how long I have to defend it instead of just waiting. For the Extraction thing I did I activated, walked away, and saw nothing of danger after being told I would have to defend it. - Combo Animations, they need some smoothing out for the melee combo so it doesn't feel so stiff. I did karate and taekwondo through Jr High and High School and the motions aren't instant, they move with a flow to them and this makes it feel like I'm going from Pose A, to Pose B without moving my body at all. This is more of a minor thing that wouldn't affect actual gameplay but the feeling of it. - Town Center, It's good that nearly everything is in the town center for shops and such, but it is a tad bit annoying having to leave it to go to a training dummy to test something and then have to run back to swap things around if it didn't work well or wasn't what I was after. I'd also add in a Ally NPC Dummy that has Low HP that you can use Healing Weapons on to see how they work in combination as well. - Inventory Limit: This isn't pure bad, but it isn't great either, it's meh. When out doing the extraction mission I managed to collect mostly only the materials that were laying about, one boar kill, and one chest with two items in it and it said I was at 90% full. It took less than 8 minutes to stuff my inventory bags to the brim. Either it needs a bigger size, or certain items go straight to a bank inventory that has unlimited space and has no effect on my carrying capacity for other things. - Looting: This is just bad to me. Having to open the item, singular item like resources, and then have to press the same button again to loot when I should be able to press the button once and take it all, or walk over it to pick it up. I can understand Chests being open and pick out the loot you want, but a resource node or gold drops should just be auto picked up for me without having to press other things. Example of this would be Outriders allowing H to be pressed to pick up all loot on the map currently, or Warframe's Vaccum feature grabbing anything that is in range to be picked up including mods, blueprints, resources, and ammo. - Chests: I like that exploring rewards me for doing so, but having it locked behind a key for each one is excessive. Primal should be a freebie opening for them, as they are low level looking chests, which I opened 2 of and got the same weapon stone from them both. The Godly and Ascended chests that I found would make sense to have a key to open them, as they were a bit more out of the way and hidden, but should have a marker put up for you after you find it so you can return with a key to open them after. My Advice for fixing things: - Combat: Make it clear with a tutorial that either the Ranged style or Melee style is what is intended with the other being a back up. If it is supposed to be a mix then I would not have F bound as melee, rather I would have E, or using 1 / 2 to swap between Ranged and Melee combat so the Mouse Clicks are still how damage is put out. - Enemy HP Bars, Make these Static over each enemy that you have injured and not fade away. If out of a certain range then hide them away until I get close enough again, even if I can hit them from a long range. This would make determining priorities during combat of what can die now, if I need to run and recover, or if I can stand my ground and finish the battle bruised and win. - Cutscenes: Make these skippable, with cutting down on ones that are pointless as per example jumping the bridge and having a cutscene to tell me not to fall into the water. This could easily just be a voice over trigger for when I reach that location. - Prayer Wall: Make this accessible anywhere, without having to return to it all the time unless the end of a Quest. Let me start a quest from out in the world without having to go to the board. - Primal Chests: Open without a key, as they don't seem to reward super well. - Keeping Up Interaction: This is a big thing. For the game to gain ground and fix mistakes and go in a better direction, listen to the feedback, all of it. This will build reputation with the gamers who want your game to succeed.
  • gamedeal user

    May 6, 2021

    Really sick and tired of having to pay to QA very blatant bugs and optimizations in so many recent titles. Labeling something as early access does not give a blanket pass on the most obvious of things. First impressions mean a lot regardless of how things are labeled if were being charged a price for it.
  • gamedeal user

    May 6, 2021

    This game is brimming with potential. If you are sensitive to bad performance, I suggest waiting for a few more updates (we're on version 0.1.5 after all) but other than that there's a gorgeous game here with layers and layers upon depth and I am extremely happy I got to try it this early. (Update: The game has received a hotifx that has improved performance. I still think that most people will still be dissatisfied with the FPS. I am getting a 45 average on a 3070) That said... You have a fairly competent action RPG here with some decent loot, a crafting system, some light town bulding as well as managing trade routes and scouting. Also you get to hunt down humongous creatures. I am hyped to see where they take this!
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