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Swords of Legends Online

Swords of Legends Online

66 Positif / 2543 Penilaian | Versi: 1.0.0

Wangyuan Shengtang Entertainment Technology CO.,上海烛龙信息科技有限公司

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Swords of Legends Online, ialah permainan wap popular yang dibangunkan oleh Wangyuan Shengtang Entertainment Technology CO.,上海烛龙信息科技有限公司. Anda boleh memuat turun Swords of Legends Online dan permainan wap teratas dengan GameLoop untuk dimainkan pada PC. Klik butang 'Dapatkan' kemudian anda boleh mendapatkan tawaran terbaik terkini di GameDeal.

Dapatkan permainan wap Swords of Legends Online.

Swords of Legends Online, ialah permainan wap popular yang dibangunkan oleh Wangyuan Shengtang Entertainment Technology CO.,上海烛龙信息科技有限公司. Anda boleh memuat turun Swords of Legends Online dan permainan wap teratas dengan GameLoop untuk dimainkan pada PC. Klik butang 'Dapatkan' kemudian anda boleh mendapatkan tawaran terbaik terkini di GameDeal.

Ciri Swords of Legends Online.

Editions Overview

About the Game

Swords of Legends Online is an action MMORPG set in a breathtaking fantasy world with sophisticated combat mechanics and a unique storyline based on Chinese mythology. Explore the world with 8 different classes, engage in epic PvP encounters, take on challenging dungeons and reach the fascinating endgame.

The action combat system places a panoply of mystical skills at your disposal for you to continually hone and improve in adrenaline-pumping encounters. Skilfully dodge enemy attacks, combo your skills, and switch between action and tab-targeted combat as you choose.

Each of the eight available classes has two roles for you to gear up and switch between depending on the needs of your mission. Visit your class’ unique heartlands on your adventures to unlock new quest lines and further improve your character’s skill set.

Swords of Legends Online tells its extraordinary saga through beautifully voiced cutscenes. The story weaves together belligerent gods, an ancient war between peoples, and the eponymous legendary swords that were once wielded by celebrated heroes of a bygone era, and which now inspire the quest for peace.

Gain access to your very own floating island on which to build a magnificent temple and garden as your own residence. Sculpt the landscape with the huge range of modification options, and gain inspiration as you visit the islands of your friends and neighbours on the back of a flying mount.

  • Visually stunning MMORPG

  • Eight available classes, each with two different roles

  • Fast-paced action combat system

  • Exciting story-driven gameplay with voiced cutscenes

  • Tons of dungeons with different difficulty levels

  • Gripping endgame content and epic PvP battles

  • Huge selection of flying mounts

  • Extensive housing system

Tunjukkan Lagi

Muat turun Swords of Legends Online pada PC Dengan GameLoop Emulator

Dapatkan permainan wap Swords of Legends Online.

Swords of Legends Online, ialah permainan wap popular yang dibangunkan oleh Wangyuan Shengtang Entertainment Technology CO.,上海烛龙信息科技有限公司. Anda boleh memuat turun Swords of Legends Online dan permainan wap teratas dengan GameLoop untuk dimainkan pada PC. Klik butang 'Dapatkan' kemudian anda boleh mendapatkan tawaran terbaik terkini di GameDeal.

Ciri Swords of Legends Online.

Editions Overview

About the Game

Swords of Legends Online is an action MMORPG set in a breathtaking fantasy world with sophisticated combat mechanics and a unique storyline based on Chinese mythology. Explore the world with 8 different classes, engage in epic PvP encounters, take on challenging dungeons and reach the fascinating endgame.

The action combat system places a panoply of mystical skills at your disposal for you to continually hone and improve in adrenaline-pumping encounters. Skilfully dodge enemy attacks, combo your skills, and switch between action and tab-targeted combat as you choose.

Each of the eight available classes has two roles for you to gear up and switch between depending on the needs of your mission. Visit your class’ unique heartlands on your adventures to unlock new quest lines and further improve your character’s skill set.

Swords of Legends Online tells its extraordinary saga through beautifully voiced cutscenes. The story weaves together belligerent gods, an ancient war between peoples, and the eponymous legendary swords that were once wielded by celebrated heroes of a bygone era, and which now inspire the quest for peace.

Gain access to your very own floating island on which to build a magnificent temple and garden as your own residence. Sculpt the landscape with the huge range of modification options, and gain inspiration as you visit the islands of your friends and neighbours on the back of a flying mount.

  • Visually stunning MMORPG

  • Eight available classes, each with two different roles

  • Fast-paced action combat system

  • Exciting story-driven gameplay with voiced cutscenes

  • Tons of dungeons with different difficulty levels

  • Gripping endgame content and epic PvP battles

  • Huge selection of flying mounts

  • Extensive housing system

Tunjukkan Lagi

Pratonton

  • gallery
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Maklumat

  • pemaju

    Wangyuan Shengtang Entertainment Technology CO.,上海烛龙信息科技有限公司

  • Versi Terkini

    1.0.0

  • Kemas Kini Terakhir

    2021-07-09

  • kategori

    Steam-game

Tunjukkan Lagi

Ulasan

  • gamedeal user

    Jul 11, 2021

    Bad stuff first: - Translations are still wonky. - Dialogue is not fully voice acted to English yet. - Servers are only in Germany and US East coast. Anyone connecting from South America / Oceaniea / Asia will face rubber banding issues (at least for now). External softwares to reduce ping help, but a game should not rely on players buying them so this is still a negative. - There is no wiki for the game yet. You'll have to patiently dig out all information from game's discord. That said, if you can live with these things then the positives are: - Buy 2 play game. There is no P2W or pay for convenience and isn't going to added either. Gameforge has no say in it, its the stance of the Chinese devs. - Excellent game mechanics. Game has a semi tab-target combat similar to GW2 with which you can play in action mode (especially all melee classes), or targeting mode (ranged classes and healers might prefer this). - Challenging PvE as well as rewarding PvP. - Lot of inbuilt tools in the game that literally all other games can learn from. - Looks pretty good, and its also going to get a UE4 update somewhere in the future. - Balanced classes. No useless or dead classes here. - Every class gets 2 specs that you can toggle at any time out of combat (one of them is always DPS spec, other can be healer, tank or another version of DPS). - Global version is 3 years behind Chinese release, so we'll be getting at least that much worth of content in the future. MMO players have been crying out for a non P2W and non pay4convenience game for a long time, and here it is. The negatives will mainly bother you if you are a very story driven MMO player, otherwise you might not even notice. There are some skill descriptions though that need to be worded properly. Hopefully with constant reporting we can get them to fix it.
  • gamedeal user

    Jul 9, 2021

    This is my review of Swords of Legends Online, based on many many hours of gameplay during both Beta 1 and 2. I have write this first in the forum as an overview of my opinions regards the game, and now since it is launch day I'm putting this thoughts here as an actual review.

    CASH SHOP:

    This game, based on what we saw so far, only sells cosmetics items / visual items in the cash shop. There is not a single item in the cash shop that gives any kind of power stat or combat advantages. There is aso no XP boosts, no item drop chance boosts, there is no boosts at all. There is not even any kind of inventory slot upgrade in the cash shop (weird to be honest). So, based on what we've seen so far, it is 100% fair to say that this game is NOT P2W. Also, it has been like this (no P2W) for almost 5 years that the game is live on China.

    GRAPHICS:

    First things first, there are two very different kind of ways to approach a discussion about graphics. One is an absolutely subjective approach, and it goes toward the idea of a graphic "style" a game may have. Some people prefer cartoonish graphics for instance, but that says nothing about the actual graphic quality of a game, not in a technical way at least. What I'm talking about here is more of a technical discussion, it is about textures, shaders and the overall quality of the rendering. SOLO has very nice graphics compared to any MMORPG current in the market. BDO probably is the only one that actually can be considered "superior", but even BDO has its flaws in his many "flickering" issues, for instance. There is no reason to compare SOLO to anything but MMORPGs, since it is way easier to render single player games. Here a 2 year old video showcasing some of the game graphics for those curious to see, the video also talks about the game in a general way: https://youtu.be/H9woSaNKJxs

    GEAR AND PROGRESSION:

    In Swords of Legends Online the PvP and the PvE gear are separated in a way that the PvE gear is "almost" useless for PvP and the PvP gear is "almost" useless for PvE. It means that, as a PvE player you're not forced into any kind of PvP to get the Best In Slot gear of your class, and vice versa. It is worth to mention that all gear upgrades in SOLO have a 100% upgrade chance, so as soon as you get the required materials you can proceed with the gear upgrade, no RNG is on place nor any kind of fail stack is required. PvP materials drop in PvP activities. PvE materials drop in PvE activities.

    PERFORMANCE / OPTIMIZATION:

    SOLO does have performance issues for many players. There is no way to deny the optimization issues and that is probably why the UE4 engine upgrade is such a frequent request. But, how playable SOLO actually is? For most people, it is absolutely playable with frames dropping for 40ish FPS in heavy populated areas, running absolutely fine in dungeons, raids and PvP (for some players it is REQUIRED to disable "other players effects" to keep frames over 60 , but not everyone has this problem). It is important to bear in mind that even big hits like WoW and FFXIV struggles when too many players are on the same area. Does anyone here remembers how Asmongold literally shut down his Classic WoW server when he invited around 200 players to attack Orgrimmar? Anyone who participated in MMORPGs launches knows what happens when there are too many people in the same maps. I will put an extra line on this subject. Swords of Legends Online engine does have some problems with new GPUs, and some people with new hardware have reported FPS issues where people with older hardware had none.

    Pv"X"?

    In SOLO PvX is referring to all activities and mini games that are not included in the PvP or PvE cycle. We can simply call those as "mini-games". The game literally has a system for "leisure" activities with rewards and even a leaderboard. There are lots of mini-games available since the very beginning, on the launch day, things like a complex housing system, lifeskills, treasure hunts, a card game, and more.

    STORY (Not a single spoiler here, don't worry):

    Now that is a very subjective topic and there is no other way to discuss this subject without acknowledging that it is about tastes. In my experience, at first the story was a bit "weird". I'm really not used to the "Crouching Tiger Hidden Dragon" chinese fantasy style, I found it to be a bit "silly" to be honest. But I must say that around level 20+ everything started to look more "serious" and my interest started to grow. While the story is not as big as what we have in Final Fantasy XIV for instance, neither has FFXIV depth regards NPCs (and that is to put SOLO against what is considered the best MMORPG story in the current market), I do believe the story in SOLO has its charm, and it was worth the journey for sure.

    ENDGAME / DIFFICULTY:

    While the leveling in Swords of Legends Online is somehow "easy", the endgame dungeons and raids are quite a challenge. During the beta phase 1 and 2 we had the opportunity to run Dungeons up to the "Hard" difficulty (the "Extreme" difficulty was locked) and it was on par with what I was expecting. Hard dungeons already requires communication, knowing your class and performing well, some bosses do have DPS checks, the mechanics are cool and a challenge. And it was not even the hardest difficulty, since "Extreme" was locked. So it is safe to say that the endgame is hard enough to be a challenge, DEVs do know how to make cool mechanics and we can expect even harder content being added in the future.

    POPULARITY:

    Swords of Legends Online is very popular in China. The game was very well received, and even nowadays SOLO is still somehow popular in douyu (twitch like chinese streaming platform).Digging in some bilibili videos there are some discussions implying that SOLO is the most successful chinese MMORPG, it is clear that it is as popular as Moonlight Blade, for instance.
  • gamedeal user

    Nov 30, 2021

    The Good, The Bad, The Ugly review of Sword of Legends online A lovely looking atmospheric MMO with some wonderful gameplay systems that have been woefully localised with some of the worst translation work I have ever seen (or heard) wrapped inside an enjoyable game. Overview. A New MMO you say, well then slap me like its 2008 and lets jump on this bandwagon. Sword of Legends online is a rarity, a Chinese MMO exported to western shores while it is still relevant and modern feeling. The gameplay elements hold up well, the combat is smooth, The systems diverse and in a welcome change to many eastern MMOs the UI, while cluttered and overly detailed is not one you feel you are fighting against, it does however struggle under the sheer weight and volume of content it is trying to convey. There are as many flaws as there are gems in this game though so lets see if it is a roundhouse high kick, or a kick in the nuts!. The Good. The Graphics, the game is beautiful, especially if you enjoy the Eastern art style, if you watched films like House of Flying Daggers, Crouching Tiger, or if you thought the second half of Shang Chi was better than the first, then this is a game for you! Both at distance and close up the scenery looks smooth, the character animations are smooth, when running, double or triple jumping or gliding through the air the feeling of momentum and the yet light footedness that is commonplace in this sub genre is captured well. The Music, it is often said that good video game music is something you don't notice except by its absence, this is true here, while the music often fades to the background when not in combat, it does nothing but add to the aesthetics and ambience of the game. This is no Brian Adams at midnight in an 80's night disco abomination that pulls you out of your hazy trance and back into the realisation that you infact paid 20 quid to get inside a dimly lit warehouse with questionable drink and a bunch of people who are making good use of the smoke machine to present their best side.... The Combat, well paced especially for action combat which tends to either be a flurry of mad keyboard playing or a wait for cooldown's in many games, is enjoyable, the abilities are intuitive and you definitely feel like you are in a fight. Thankfully it stays away from a trope of many Eastern MMOs of relying on mass pulls and A.O.E. for every fight and the difficulty when soloing both in the world and in "Practice" instances feels tight but not unforgiving, just enough of a challenge to keep you going. Its not without flaws, which we will cover later, but its enjoyable enough and stands up well to its contemporaries in the east and west. A definite Enter the Dragon rather than a Dragon and on and on feel to the fights in this one. I hate the fact that the Genre has become so commercialised and designed by spreadsheets to pull money out of you wallet that it has come to this, but the cash shop deserves a mention. In a market place dominated by games that are designed to inconvenience you just enough to make you want to buy that boost to get around it, but not enough to drive you away, it is a welcome change to see a game whos monetisation is truthfully based entirely on cosmetics. Even the Battlepass is not an overly overt attempt to pray on peoples FOMO, a Pet peeve of mine is paying for content and them being told "You only get 90 days to "Earn" this". While not entirely getting away from this, it feels so unobtrusive that you could very easily miss it. Movement, the movement systems in this game are glorious, be it triple jumping and gliding to your goal, or sky surfing on the physical manifestation of a sentient sword spirit (Yeah, I didn't understand this either but its fun so who cares?) moving is a genuine pleasure in this game and flows well be it in combat or out. The Bad The localisation, it is quite frankly awful. Voice lines do not match up to the written text, quite often blatantly contradicting each other, or a line that was spoken by the same npc in the same quest just moments before. The voice acting its self is some of the worst I have ever heard in video gaming, while there is no doubting the effort, it is an example of what would happen if you ordered your voice acting from Wish, the lack of care in both the voice acting and translation is never more readily apparent then when you are reading a quest letter and the second half of the letter starts being read out 30 seconds before the first half is finished. Causing a torrent of bad voice acting that reminds me of when you are in a busy pub and two drunks are competing to tell a story, solely by attempting to talk over each other. Probably best to try and turn the voice acting off... if you can. The quest and story, unfortunately for all the good work in the environmental storytelling and incidental details, the actual story is a convoluted mess of tropes, cliches, and hastily introduced and then shelved ideas that make very little sense. By the time I reached level 21 I had stopped trying to keep track of who was on my side and who wasn't and instead just focused on enjoying the moment to moment story. It is one thing to try and layer 3-5 threats over each other, and another to introduce a villain in one scene only to have them 180 to secretly being on my side the whole time the next, and then have them disappear entirely from relevancy 3 quests later, the breakneck speed of story telling which never leaves any idea alone long enough for it to take root in your brain leads to a disconnect between the story being told and my ability to care about it what so ever. The Ugly. Lets get it out of the way, this is a game that has years of content releases in its native country, so the amount of systems here are staggering, that said, they are presented badly the tutorials that exist in the game do little to help you understand how the systems tie together, there is a LOT of rewarding content, but finding those rewards is often harder than the content its self. Feedback, while the combat is fun, feedback feels somewhat less than ideal, I know I can kill things, I know the combo to do it, but I rarely feel any kind of Weight behind any button press, I have no idea if what I did just hurt a lot or a little and while the flow of combat is enjoyable, the lack of tactile feedback makes it feel often times as weightless as a whale in space. The tutorial pop ups, the ones that exist, the same 5 or 6 pop ups keep popping up for the whole of the first 15 levels of the game, by the third time I have done it I know that pressing space after pressing space will let me double jump and pressing W then space lets me jump forward, no really, I got it... thanks uncle Game for reminding the 50th time, why don't you just sit down and have some cake and some Port, thanks. The guides.... my epic journey from quest giver to mob that is 30 yards away does not need both a GIANT MARKER on the screen AND A GIANT GLOWING DOTTED LINE TO GUIDE ME THERE, while again these get less intrusive as you advance in levels, they are condescending and immersion breaking in the extreme and, much like a fart in a space suit, linger around and keep offending your senses long after you wish they would just take their leave. Proof if ever it was needed that absence makes the heart grow fonder, because the longer I play without them, the less I hate them, its only when they come back that I am reminded of my distaste for them. Overall A flawed but enjoyable entry into the MMO market, held back less by its systems and game-play and more its localisation. With some hard work this could end up being a decent game Over all I would rate this game as a Heavy single malt peat whiskey, its a heady drink, harsh and strong, which takes some effort to get a taste for, and which most will bounce off hard. Expect to spend a lot of time googling if you REALLY want to enjoy this game.
  • gamedeal user

    Jul 20, 2021

    I don't want to run down the game in detail, just very quickly tell you who the target audience appears to be: This game was made for casuals. If you are the type of player that wants to rise above everyone else by clearing content most of the playerbase can't even dream to achieve, SOLO is not for you. The game equally isn't well suited for people who want to focus on one specific thing. For example only dungeon running, only pvp, only crafting etc. While the game offers a large variety of activities, and most of them are really fun, it at the same time heavily time gates each individual thing so you can only get a certain amount of things done within a week and then cap out. This is great for everyone who loves doing one day this and one day something else, and also for everyone who does not have as much time to play due to real life responsibilities. So far, in over 100 hours, I have not been bored even once. I first had to adapt to not being able to gather and craft all day, because that's what I usually do in MMOs, but once I had accepted that fact I found myself really content and it is really relaxing to not constantly feel pressured to invest all your mental energy into one thing only. Oh and yes, the game looks very beautiful, yes it feels extremely immersive, people are being very nice for the most part (at least the ones I've met), the servers got annoying stability issues (sometimes flawless sometimes my ping is all over the place), and the localization of cutscenes is horribad with some parts being not translated and other parts being translated without paying attention to wehter the rendered scene is long enough for the audio file. A lot of people already left within a week because all they did was focusing on dungeons and max gear, then got bored. As I said: Do not enter this game with a narrow mindset. I think if you liked Guild Wars 2, you will probably like this one as well. If on the other hand you liked something like Black Desert or Arche Age, then not so much.
  • gamedeal user

    Apr 7, 2023

    i desperately need gameforge to go out of business so they stop ruining every single MMO they can get their hands on
  • gamedeal user

    Nov 9, 2021

    I am the guild leader of one of the last standing OCE/SEA guilds in this game and also one of the highest DPS/Healing Bards. Publishers (GameForge) of this game are a let down, there is a disconnect of understanding between them and the players and also they do not appear to have an understanding of how to keep their own game alive and what is best for the game. BAD TRANSLATION - They did a poor job in translating the game, including skills and stats which leaves players confused on how to maximise/optimise each class, this is quite important due to end game raid content being extremely difficult (DPS checks, mechanic checks, enrage timers, etc). There is literally no guide or tutorial for so many things in this game that people have had to go and translate Chinese content (e.g. the card game, skill rotations, stat guides) and GAMEFORGE have not fixed or addressed any of it to this date. LACK OF CONTENT - The same content was released 4 times (4 different difficulty levels) from Launch until end of 2021, it was difficult to ask the players to re-do the same content over and over and over and over again, on 4 different difficulty modes with a weekly reset, leaving nothing much else to grind or to do during the week, any grinding you do doesn't really mean all that much because you could be doing TOP DPS and if 2 people in your party died then it's a wipe. PUNISHING PROGRESSION - No matter how good you are in this game you need an optimised/good static group in order to progress into the most difficult content, if 1-2 people die too early or miss a mechanic it means the entire party/raid wipes. There is no way for top/hardcore players to grind and carry the lower players, meaning this game is very limiting when it comes to trying to find a nice MMORPG to play with your friends/girlfriend who may not be an experienced player. Even if the lower skilled players spent time grinding this game, it would not help them progress with end game content, the elixirs and food do not make that much of a difference for survivability but rather just increase your total DPS by 5-10%. Enrage timers means that if a few people die, you have to wipe, there is no other choice. Without OCE/SEA servers it makes it even more difficult and punishing for progression. DIFFICULT PROGRESSION WITHOUT POPULATION/ACTIVE GUILD - The player base has become so low in this game that it would often take people 1-2 hours just to find a group for content (current to November 2021), even if you did find a group, content is so punishing that you would most likely fail, not due to your own skill but because of others. LIMITING CONTENT/CLASSES - This game already has 2 years worth of content out in China and TW servers, with this knowledge people are aware of the other classes and are waiting for them, this means that a lot of people find it completely useless to play this game at the moment because they will be investing their time for a class which they don't plan on playing long term. Lots of people have quit because they are just waiting on the new classes. The limiting content part is disappointing, there's so much more content accessible yet the publisher has decided to drip feed content and have repetitive (4x difficulties per raid) raids, the content has become so stale and it's boring to play, understandable if new content was under development but it is literally already available and in control of the developers. EXPENSIVE COSMETICS - Cosmetic clothing items in this game literally cost more than real life clothing, I'm not sure where GameForge was going with this but it portays them as money hungry and greedy, whereas the microtransations approach probably would have made them a lot more money. This game has SO MUCH potential if issues above are addressed correctly however the publisher just don't get it and the player base are aware of the lack of passion and care from Gameforge, if the games own publisher doesn't care, why would it's player base? The game = 9/10 (SO MUCH POTENTIAL) The publisher = 1/10 (Hasn't put in the effort and essentially killed the game) Three additional things (excluding everything I mentioned above) the publisher needs to do quickly if they want the game to survive: 1) Release all 3 new classes 2) Release 6 to 12 months more content 3) Make the game free to play to increase server population I hope this game survives.
  • gamedeal user

    Dec 2, 2022

    At this point I only see updates that include Cosmetics, pretty much all about money. No dungeons, no nothing. Gameforge should literally delete themselves, they've ruined every game they've touched.
  • gamedeal user

    Dec 13, 2021

    Game died reaaallly quick. It was really cool when it came out because there was alot of people to play with to do the dungeons, raids, and daily/weekly quests. It just gets boring quick because you can only do the dungeons and raids once a week and then if you complete all the weeklys, you don't really have anything to do but wait till everything gets refreshed. Another thing that sucked was lets say a new dungeon came out today, everyone expected you to already know mechanics so it was hard to get into a raid to actually learn mechs; also it was hard finding any information on the mechanics online. Also people were really rude in the game, I saw so much name calling and people getting kicked left and right for no reason. I was just there to learn new mechanics and have fun but alot of people took the game so serious that no one wanted to teach others how to play and become good too. Oh well back to Elder Scrolls Online <3
  • gamedeal user

    Jul 10, 2021

    This is the new gold standard for MMORPGs. No P2W, no RNG upgrade system, PvP gear is separate from PvE gear so if you just want to PvP you can. If you just want to PvE you can. The game respects your time by not having crazy dailies you HAVE to do to keep up or stay relevant. ALSO THE GOLD WINGS ARE PERMANENT. NOT 7 DAYS. YOU HAVE 7 DAYS TO CLAIM THEM AND THEY ARE PERMANENT.
  • gamedeal user

    Dec 25, 2021

    I've been playing this game since the start of the first beta, so I am very aware of how Sword of Legends Online managed to come this far. I never make serious reviews unless I care about the game and I also have over 1500+ hours in the span of 168 days, so I would consider myself as a “regular player”. At the very start, I randomly stumbled upon this game on steam and was unsure if I wanted to play another “Gameforge” game, as we all know their reputation and what things they are known for, but I really missed playing mmorpg’s, so I decided to give it a try and it looked promising during the betas. As of right now, the Gameforge employees speak highly about the game, but they do not realize the state the game is in, which is saddening, because the game that was developed by Wangyuan Shentang Entertainment, is one of the most refreshing and beautiful mmorpgs that have I encountered so far. Almost half a year later and the game is still full of bugs, bugs such as text, that is easy to fix, just by changing a line of text, but no. Not to mention, Gameforge doesn’t invest in advertising the game and is relying on the same very loyal players to gather more people. I am still shocked, how the game is still running. I remember when the game had 10000+ players online and was forced to create a second server, as it was not expected to be that popular. Now, the players online count is at 350 and the players from the second server are leaving their character to play on the first server, as it is very empty according to them. The game is the typical “look good on the outside, but ugly on the inside” and I would highly recommend you to look for another mmo and save your time from buying this game. You don’t have to grind for your whole life in order to achieve better gear, prestige or cosmetics such as titles, accolades. There are some things that may take more time, but there is no “extremely hard” grinding needed, which is nice, because that means you don’t have to play every single day. However, the missions (daily and weekly) are very repetitive and there is no big progress except you getting a few different currencies in the game. The game is behind compared to the chinese servers. The game was released about 4 years ago and we’re at the phase where it all started for the first time on the chinese server. This is fine with me, however, the content is not being pushed fast enough and as of right now, max obtainable gear score is approximately 105 which can be obtained rather quick, but once you are at this score, you are left with nothing, to do until next patch that may reach the game anywhere from 2 weeks to 2 months. The raids/dungeons are also very repetitive, the dungeons only unlock hard mode, which contains higher damage numbers and maybe 1-2 extra skills from the boss, but it is pretty much the same as the previous dungeon. So why not just do some PvP instead? Well, the PvP got its first update after 5 months? The whole PvP thing is not being favored, but little do they know, the ones that actively are pvping, are actually the ones that are the most loyal to the game and have brought multiple players to the game. TL:DR: PvP is dead - queue times minimum 30 min. per game. The bigger PvP events queue pops, if one of the few remaining guilds are queuing all together versus players that are playing alone and the result is that queue only to allow yourself to get farmed. The 3v3 event also could make use of some major changes, such as punishing players that stay afk or afk in the leaderboard, as in getting a lot of points and enough points to not play at all. We see these kinds of things in every game, but not in solo, and if it was supposed to happen, then Gameforge would have to inform the chinese devs and god knows how long we would have to see the light of a change. My heart goes to the players, they've tried really hard, but the longer it goes, the more obvious it is, especially when they are the ones that say: Well, if marketing doesn’t want to advertise, then we are not going to do anything about it. https://imgur.com/a/xZ0rTJF. The players deserve a better publisher and I hope they eventually see the truth and look somewhere else. Had I written this review before December, I probably would have left a Recommended review with some caveats. The support and moderators are also incompetent and seem to be very rude, especially on their discord server. but it is pointless as the moderators as well as the support are incompetent and sometimes I wonder how old some of these guys are, here is an example: https://imgur.com/a/yWxJ90n If you present a game/company, you should at least be able to take feedback and not say “I have been with the company many years, therefore you are wrong no matter what you say”. I think the person that started the conversation/report had a valid point, so I kinda disagree with how this moderator responded to this. There are more examples, if you skim through their discord. The game is not P2W at all, which is a nice plus and cash shop items are pretty expensive, but you are not forced to buy them. Many players are trading gold for items from the cash shop, so it is a very nice alternative or nice way to buy items that are usually impossible to get without having to swipe your card. I love the core game to death, it has just the right combat system and gives you the feeling of a nice chinese mmo. The graphics are wonderful, but slowed down by the havok engine (even newest graphic cards will not make the game look any better), minor bugs and the very poor localization. At times, you would have to guess in order to complete a certain mission. Frankly at this point I don't recommend playing the game. People tell you this game isn’t as bad as it is, but once you get in, you will realize how bad it is. I'm here to tell you that you should find a different game to play. If you play this game, you'll be playing just to get mad at a system being completely backwards and inconvenient, yet keep playing anyway because "maybe they'll fix it soon, they just fix X system last update, give them some time" and/or "if I don't play right now and get these stuffs I'll have to spend astronomical time for it later when it's not naturally obtainable anymore". If you really REALLY want to play the game, go ahead, but I wouldn't recommend investing too much of yourself into this game.
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