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STAR WARS™ Jedi Knight - Mysteries of the Sith™

STAR WARS™ Jedi Knight - Mysteries of the Sith™

65 Positive / 535 Ratings | Version: 1.0.0

LucasArts

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Download STAR WARS™ Jedi Knight - Mysteries of the Sith™ on PC With GameLoop Emulator


STAR WARS™ Jedi Knight - Mysteries of the Sith™, is a popular steam game developed by STAR WARS™ Jedi Knight - Mysteries of the Sith™. You can download STAR WARS™ Jedi Knight - Mysteries of the Sith™ and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get STAR WARS™ Jedi Knight - Mysteries of the Sith™ steam game

STAR WARS™ Jedi Knight - Mysteries of the Sith™, is a popular steam game developed by STAR WARS™ Jedi Knight - Mysteries of the Sith™. You can download STAR WARS™ Jedi Knight - Mysteries of the Sith™ and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

STAR WARS™ Jedi Knight - Mysteries of the Sith™ Features

"I have chosen my destiny, and it lies here..." - Kyle Katarn

It is five years after Kyle's victory over the seven dark Jedi. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's training of a brave new Jedi, Mara Jade. First introduced in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire, Mara Jade blends her past experiences as a one time smuggler and Emperor's Hand with her apprenticeship as a Jedi Knight. Armed with four new weapons and five new Force powers, Mara must secure supplies desperately needed by the New Republic while Kyle, believing it a part of his destiny, pursues the secret treasures shrouded in an ancient Sith temple.

Can the New Republic's boldest female Jedi protect the Rebel base, negotiate with Ka'Pa the Hutt, then ward off a phalanx of enemies?

Will the ancient secrets of the Sith unleash new powers?

Are Kyle and Mara strong enough to resist the temptations of the dark side, or will new entanglements seduce them?

  • Bring a Whole new game experience to Jedi Knight. Jam-packed features make Mysteries of the Sith a must-have for Jedi Knight fans

  • New playable character, Mara Jade, introduced first in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire

  • 14 new levels, 13 total locations, including wampa-infested swamps, the foreboding fortress of Ka'Pa the Hutt, and the subterranean catacombs of a temple deep within the planet Drommund Kaas

  • 4 new weapons, including a carbonite gun, repeating blaster cannon, and sniper scope

  • 5 new Force powers, featuring Force Push, Saber Throw, and Force Projection

  • Over 2 dozen new enemies - gladiator, assassin and torture droids, pirate raiders, creatures of the Sith, and a menacing rancor

  • 3 new multiplayer personalities, with distinct characteristics, weapons and inventory

Plus these new game advances:

  • Cameras that let you monitor where you are in the heat of battle

  • Enhanced lighting features, including colored lighting support

  • A new multiplayer game, Kill the Fool with the Ysalamiri

Choose wisely and May the Force Be With You.
Show More

Download STAR WARS™ Jedi Knight - Mysteries of the Sith™ on PC With GameLoop Emulator

Get STAR WARS™ Jedi Knight - Mysteries of the Sith™ steam game

STAR WARS™ Jedi Knight - Mysteries of the Sith™, is a popular steam game developed by STAR WARS™ Jedi Knight - Mysteries of the Sith™. You can download STAR WARS™ Jedi Knight - Mysteries of the Sith™ and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

STAR WARS™ Jedi Knight - Mysteries of the Sith™ Features

"I have chosen my destiny, and it lies here..." - Kyle Katarn

It is five years after Kyle's victory over the seven dark Jedi. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's training of a brave new Jedi, Mara Jade. First introduced in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire, Mara Jade blends her past experiences as a one time smuggler and Emperor's Hand with her apprenticeship as a Jedi Knight. Armed with four new weapons and five new Force powers, Mara must secure supplies desperately needed by the New Republic while Kyle, believing it a part of his destiny, pursues the secret treasures shrouded in an ancient Sith temple.

Can the New Republic's boldest female Jedi protect the Rebel base, negotiate with Ka'Pa the Hutt, then ward off a phalanx of enemies?

Will the ancient secrets of the Sith unleash new powers?

Are Kyle and Mara strong enough to resist the temptations of the dark side, or will new entanglements seduce them?

  • Bring a Whole new game experience to Jedi Knight. Jam-packed features make Mysteries of the Sith a must-have for Jedi Knight fans

  • New playable character, Mara Jade, introduced first in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire

  • 14 new levels, 13 total locations, including wampa-infested swamps, the foreboding fortress of Ka'Pa the Hutt, and the subterranean catacombs of a temple deep within the planet Drommund Kaas

  • 4 new weapons, including a carbonite gun, repeating blaster cannon, and sniper scope

  • 5 new Force powers, featuring Force Push, Saber Throw, and Force Projection

  • Over 2 dozen new enemies - gladiator, assassin and torture droids, pirate raiders, creatures of the Sith, and a menacing rancor

  • 3 new multiplayer personalities, with distinct characteristics, weapons and inventory

Plus these new game advances:

  • Cameras that let you monitor where you are in the heat of battle

  • Enhanced lighting features, including colored lighting support

  • A new multiplayer game, Kill the Fool with the Ysalamiri

Choose wisely and May the Force Be With You.
Show More

Preview

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Information

  • Developer

    LucasArts

  • Latest Version

    1.0.0

  • Last Updated

    2009-09-16

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Apr 28, 2016

    1) Browse game files 2) Rename Sith.EXE (eg: Sith.exe.old) 3) Select JKM.EXE > Properties > Compatibility > enable Reduced color mode > 16-bit (65536) color > OK 4) Profit.
  • gamedeal user

    May 3, 2015

    I used to play this game a lot when I was 8. As a kid who loved Star Wars and loved Doom, when this thing came out it was so hot. I only had the demo back then (which featured level 1) but I played that badboy about 200 times. I knew every secret and tactic there was for that level. Fuelled entirely by nostalgia, over 15 years later, I saw this for sale for 89c and pounced on it. I fired her up... It appeared stuck in windowed mode and I started to panic. When the opening cutscene finished, it went into fullscreen. Relief washed over me in an awesome wave. Suddenly, it all came rushing back to me. My hands guided me and I started moving like I knew exactly what to do... Then I realised the mouse aim was inverted and all the control bindings were odd. I fixed that up and then I was back on my feet. Even without the conscious appreciation of what I was doing, my hands and subconscious knew what to do: There is an enemy around that corner. A secret weapon can be found down there. Look up and slash that vent with your lightsaber. I was on fire. I finished the level on hard with 100% completion and no retries. Now I was in new territory. Despite the 8yo me playing level one ad nauseum, the demo had not allowed me to progress further.... Help guys. I'm stuck on level 2 now and it's hard.
  • gamedeal user

    Dec 22, 2020

    2020 UPDATE Jedi Knight: Dark Forces 2 Remastered & Jedi Knight: Mysteries Of The Sith Remastered!!! Works flawlessly with the Steam Version. If your going to play Jedi Knight: Dark Forces 2 or Jedi Knight: Mysteries of the Sith, then go here and install this patch, its quick and easy to set up, has a guide for it and everything. And you'll be able to play those games better looking than they've ever been before. Should be official! Cannot recommend it enough!! https://www.moddb.com/mods/jedi-knight-remastered/downloads Enjoy!! https://steamcommunity.com/sharedfiles/filedetails/?id=2329887992 Review: This is the stand alone expansion of my all time favourite games Dark Forces 2: Jedi Knight which I feel captured the spirit of Star Wars with the continuing adventures of Kyle Katarn. After single handedly stealing the Death Star plans, putting and end to the Dark Trooper program in Star Wars Dark Forces and defeating the Inquisitor and his group of Dark Jedi in Dark Forces 2 Jedi Knight. Kyle is now tempted by the Dark Side in an ancient Sith Temple whilst his student Mara Jade sets out to save him. With animated cut scenes although now dated, massive levels and all you can imagine from a First Person Shooter. Multiplayer was awesome on this back in the day aswell!! Dark Forces 2: Mysteries of the Sith expands on the story of Kyle Katarn and tells the story of why he had given up on the force at the beginning of Jedi Knight 2: Outast. Definitely you should check it out if your a fan of the later games such as Star Wars Jedi Knight II: Jedi Outcast or Star Wars Jedi Knight: Jedi Academy!
  • gamedeal user

    Apr 27, 2015

    It's a fantastic game, but this shameless release has some huge compatability issues. Don't expect to play without installing a battery of unofficial patches. If it's not going to run on a modern computer, they shouldn't sell it.
  • gamedeal user

    Jul 7, 2019

    As someone who recently completed Dark Forces 2 for the first time and thoroughly enjoyed it, I was looking forward to what I had hoped would be an expansion that built on the fast-paced, run-and-gun gameplay that had me hooked on the base game. However, while the satisfying gunplay remains intact, many of the frankly baffling design choices by the developers make this game a chore to play. In terms of the combat, it's one of the only aspects of the game I have virtually no issues with, primarily because it was mostly unchanged from the solid foundation set by Dark Forces 2; however, the new weapons are somewhat of a mixed bag. The scoped stormtrooper rifle is a welcome addition to the weapon sandbox, allowing the player to accurately pick off more dangerous enemies from a safe distance. The carbonite gun feels like a gimmick weapon due to its abysmal range, low ammo capacity, and how long it takes to freeze enemies. However, I will admit it was quite satisfying to freeze some of the tougher enemies and shatter them with a single punch. I never even bothered to use the seeker rail charges due to how rare they were and because the regular charges were far more plentiful and got the job done just fine. And the new pistol... I seriously have no idea how it's different from the Bryar pistol, and given how ineffective the Bryar pistol is in comparison to the stormtrooper rifle, I felt it was overall a worthless addition to the game. The most egregious component of the game for me was the objectives, which were often inconspicuous and occasionally downright misleading. As a specific example, there was one part of the game where I was at the entrance to a large room filled with lightning and a corridor running through the room. However, the corridor had fallen and was too low to pass through. Would you: A. Search the area for a switch to turn off the electricity in the room and run across the top of the corridor? B. Use something like force pull to raise the corridor to allow you to safely pass through the room? C. Run straight into the lightning-filled room without any sort of protection? After trying options A and B for about 15 minutes or so, I eventually said "screw it" and ran right into the room, only to realize the lightning was purely visual and I could pass safely through without being electrocuted. When they aren't outright nonsensical, the means of progression are more often than not easily overlooked, such as a vent being hidden underneath an elevator or having to use force persuasion on a statue (seriously, what sense does that make?) These kinds of obscure passages would be perfectly fine if they were reserved for secret areas, but when the player is required to stop what feels like every 15 minutes to find how to progress, it feels like the game is doing everything in its power to stop the player from having fun. This problem is further compounded by the inclusion of mandatory backtracking at several points in the game, which will lead to many instances of scouring an apparent dead-end only to realize you had to revisit a previous area the entire time. This wasn't ultimately what made me quit playing, however. That distinction belongs to a particular section of the game in which all of the player's ranged weapons are disabled. Fair enough, I enjoyed using the lightsaber due to its satisfying impact and respectable damage. However, the developers decided it would be a good idea to force the player to fight an enemy that damages the player when they get too close while simultaneously forcing the player to get close in order to do damage. The only other way I could find online to damage this enemy was to use force destruction, an ability which I didn't have. I tried simply running past this enemy, only to find out that it would pursue me throughout the rest of the level. While I could technically complete the previous mission again and put points into force destruction, my patience with this game has worn too thin for me to even bother booting it up again. Despite having some memorable moments (the prison break was actually creatively executed and relatively straightforward) and retaining the frantically fun gunplay of its base game, Mysteries of the Sith collapses under the weight of a variety of baffling design choices. If you haven't played Dark Forces 2, I'd highly recommend getting that instead. However, if you do decide to get this game, I'd actually recommend playing with a walkthrough handy (something I wouldn't normally recommend for a game) rather than experiencing the sheer drudgery of scouring each labyrinthine level for whatever inconspicuous objective you overlooked.
  • gamedeal user

    May 31, 2017

    [h1]Entertaining, if considerably aged // Still good to round out a Star Wars colleciton[/h1] [h1]*Recommended on sale[/h1] + Diablo-style map overlay is unintrusive to user & eases a lot of the frustration of the game's level design + Storytelling is basically adequate, if a bit predictable; no real surprises, but well-handled otherwise + Force power integration works well with combat (althouth the power selection UI took a little acclimation) + Smooth, reliable combat + Free reign of force powers without constraints of the ever-present light/dark-side mechanics - Horribly aged visuals & animations; running animations, in particular, are hilariously poor - Weapon options felt a big limited - Often frustrating & confusing level designs - Multiplayer is (predictably) dead [h1]LockeProposal's Big Day Out[/h1] [url=http://steamcommunity.com/groups/bigdayout#]Community Group[/url] [url=http://store.steampowered.com/curator/7611703/]Curator Page[/url] [url=https://www.reddit.com/r/SeriousSteamReviews/]Serious Steam Reviews subReddit[/url]
  • gamedeal user

    Dec 12, 2017

    Star Wars Jedi Knight: Mysteries of the Sith is an expansion to the excellent Dark Forces II and features Kyle Katarn once again and a new player character in the shape of a certain Mara Jade, another favourite character of mine. Can the expansion match the great base game? This is what I think of Star Wars Jedi Knight: Mysteries of the Sith. It is with a very heavy heart that I write my first negative review, made worse by the fact that it is an expansion to a game I loved. Mysteries of the Sith, or MotS as I shall refer to it was perhaps one of the biggest disappointments I can remember having. Dark Forces II was by no means perfect but MotS just frustrated me to no end. The levels and some of the ways to progress forward were bordering on illogical at times, and it just fell flat. I couldn't even bring myself to finish the game, despite hearing that the last two levels were the best ones. I got to the tenth level of the fourteen level game but could play no more as I was simply not enjoying myself and I kept putting it off or turning off every twenty minutes. A shame. The story is as bare bones as you could get. It is five years after Kyle Katarn's defeat of Jerec and his Dark Jedi and he has taken on an apprentice; Mara Jade. As I said above, Mara Jade is a favourite of mine but not even she, or Kyle for that matter, could make me enjoy this game. The Imperial Remnant attack the New Republic outpost they are in and the first few levels you control Kyle as he beats back the assault through what I felt was a weak start. Afterward, Kyle takes off to investigate ancient Sith ruins and you switch to Mara, who then runs errands for the New Republic and a Hutt crime lord. Yup, you read that right. I never made it this far but the last two levels are in the Sith ruins where Kyle went. Gameplay is much the same as Dark Forces II, with a few additions to your arsenal and some new Force powers to unlock and use. However, the level design is certainly not to the same standard. Dark Forces was tricky to navigate at times, Dark Forces II was more linear and and was better for it with just a few places where you were unsure to go. In MotS, it was a regular occurrence. I lost count of the number of times I struggled to find the way forward only to have to do something illogical to progress. And don't even get me started on the grates. If you hit a dead end in this game, backtrack and look in every dark corner and you'll likely find the way forward in the form of a grate that you can slice open with the lightsaber for no reason. It's level design gone mad. Dark Forces II had this too but no where near as much, and it was obvious when you needed to do it. Horrible. Gone are the FMV cutscenes that were cheesy and camp, but they were infinitely better than in-game cutscenes at the time. MotS is proof of that. The in-game cutscenes here weren't great, looking every bit a game from the 90's. It simply wasn't as good as the FMV from Dark Forces II, or even Dark Forces. The characters were poorly developed and they didn't really go anywhere in this story. When Kyle Katarn and Mara Jade can't liven up a game you've gone wrong somewhere. Very disappointing. There are some positives. The new Force powers were nice to use and some of the level design was great, too often let down by poorly designed sections that frustrated me. Additionally armaments like the new sniper scope to attach to the Imperial Blaster were excellent and very useful in taking down tricky opponents from distance. You also get to play as Mara Jade! If that isn't a positive I don't know what is. Soundtrack as always was excellent, as it is in every Star Wars game. Overall, I can't in good faith recommend this game. I couldn't enjoy large parts of it, and many times I felt like repeatedly banging my head off a wall. I couldn't even bear to finish it, which isn't like me but I didn't want to force myself to play something I ultimately didn't enjoy. The weakest entry in the series, a massive disappointment after loving the first two so much and a game I don't think I'll play again. Maybe give this one a miss.
  • gamedeal user

    Jun 27, 2017

    “Yes, a Jedi’s strength flows from the Force. But beware of the dark side. Anger, fear, aggression; the dark side of the Force are they. Easily they flow, quick to join you in a fight. If once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi-Wan’s apprentice.” Yoda
  • gamedeal user

    Aug 5, 2020

    Another great classic shooter game. Neat Star Wars themed game with lots of challenging puzzles and confusing map designs.
  • gamedeal user

    Jan 20, 2014

    +Excellent level design +Lengthy for an expansion pack -Compatibility issues -Storyline and voice acting Starting out Mysteries of the Sith, I really wasn't sure I was going to finish it. I had completed Jedi Knight back in its day, and decided it would be fun to revisit the gameplay via this expansion pack. (On a personal note, I feel it's deeply frustrating to play through a 1998 expansion pack with the length of the average full-priced game of today, since nowadays the best we can hope for is a 3-hour story DLC for $15. Oh how the times change.) The game's age was the first thing I noticed - blocky, pixelated character models and textures, complete lack of AI, the strange inability to change the inverted mouse look - and it's admittedly offputting. Spending hours configuring the game to be playable on my system didn't help either (see the Notes below). Despite all of this, Sith is a deeply engaging experience. This is based on a few key factors. One is its level design, which not only holds up well despite its age, but is actually smarter and far more interesting than the majority of shooters released today. For one thing, the levels are enormous. Sith is the antithesis of the corridor shooter that was so popular back in the 90's. Every level has you exploring what feels like a real place – a Hutt palace, a mining facility, a spaceport – whatever the case may be, the level design feels congruent throughout, like a fully realized location instead of a series of shooting galleries. It is a linear game, true, but the way forward often loops back on itself and isn't always apparent, even very frequently hidden, requiring the use of a HUD map to find it. In fact, since I'm used to never having any problems figuring out where to go in a linear shooter, I forgot about the map feature and got stuck a few times – this is the effect of being spoon fed by modern gaming design. Since you play as a Jedi with the ability to use the Force to jump very high and very fast, there is also a truly remarkable verticality to the maps, requiring the player to look carefully up and down for the next area, using a combination of Force powers to access it. By today's standards, I often found myself thinking I had found a secret, when in fact I had just found the correct way to advance. I actually missed most of the actual secrets in the game, which is a testament to its brilliance in design. Another very important positive for Sith is its combat. While I initially thought the first level a bit bland, I was suddenly low on health, trying to scrape by each conflict with lots of quicksaving. Soon after, I found myself facing a giant rotating fan I had to pass through in order to proceed, and since the player has to take damage to get through, I was forced to backtrack to find a health pack. This was the first in a series of lessons that taught me that careless combat, even on the normal difficulty, gets quickly punished. This is still an FPS of the run-and-gun variety, similar to Quake II, but a player still needs to be careful when moving through - ambushes abound, and especially considering the verticality of the maps, you'll have dudes shooting missles into your face from out of sight high above. The AI isn't too sharp, but the enemies are quick, very aggressive, and all deal high damage, which means you can lose half or more of your health within seconds if one of them gets the jump on you. Frequent quicksaving alleviates some of the difficulty, though the curve isn't balanced – the second level in particular is by far the hardest in at least the first two-thirds of the game (not only in combat, but also navigation and puzzle solving), while the last few levels see another spike in toughness. Still, that's the 90's for you. Other aspects of the game are less successful – the lightsaber is next to useless for blocking shots, which is disappointing, but does force you to play the game like a shooter instead of just standing there deflecting blaster bolts like the sequel allowed you to do. The force powers are underpowered, clumsy to use, and not really necessary, save for the jump. The storyline feels less epic than the other games in the series, and as a whole, falls pretty flat. The voice acting is weak and the cutscenes are rendered in game, and are clearly not the focus of the developer's time, inserted minimally to advance the plot and the player to the next (awesome) location. I reviewed Mysteries of the Sith since it's the one I played recently, but honestly, the things I have said could almost certainly be applied word-for-word to Jedi Knight: Dark Forces II, and thus I would still recommend both today. I am not particularly a fan of 90's shooters, but this is a game that really did get it right. Anyone born after 1995 will still probably think it's a piece of crap though. 7/10 Compatibility issues: This is not a Windows 7 or 8-friendly game. The .exe should be run in Compatibility mode for Windows XP Service Pack 3 to even get it to start. Running it through Steam's Play button for whatever reason puts the entire game in a windowed mode, but clicking the .exe file itself to start gets rid of the problem. 3D acceleration to make the game look and run smoothly can only be used by downloading a .dll file available online (check the Steam forums for its location), but even then, this is only apparently fully compatible with Windows 7. Windows 8 users such as myself do not get the luxury of having a HUD when using 3D acceleration, and selecting force powers also makes the screen go black and thus the game unplayable. So the only option available for Windows 8 is disabling hardware acceleration as well as the Backbuffer in System Memory – this latter option improves frame rate for a short time until it crashes the game. In any case on any system, higher resolutions will immediately crash the game. I had to run at 1024x768 in software rendering mode to get 25-30fps, while remaining clear enough that distant objects don't overpixelate. It's not ideal, but I found it very playable and still a good amount of fun. At any rate, whatever your setup may be, this game's graphics will not impress you, so who cares.
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