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bit Dungeon II

bit Dungeon II

78 Positive / 728 Ratings | Version: 1.0.0

Kinto Games LLC

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Download bit Dungeon II on PC With GameLoop Emulator


bit Dungeon II, is a popular steam game developed by bit Dungeon II. You can download bit Dungeon II and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get bit Dungeon II steam game

bit Dungeon II, is a popular steam game developed by bit Dungeon II. You can download bit Dungeon II and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

bit Dungeon II Features

bit Dungeon II is fast action-adventure game with a giant overworld to explore.

You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul.

The dungeons are randomly placed in the overworld, changing your experience each play through.

Features:

  • Permadeath You get one soul, and only once chance to retrieve it when you die.

  • Steam Play Support.

  • Each weapon type has a unique power attack including ranged, and magic weapons.

  • Level up based on which weapon you use.

  • Randomly generated items.

  • Giant difficult dungeon bosses.

  • Enemies with disgusting faces.

  • Original Chip Bit music by Stress_tn.

  • Controller Support.

  • Once you beat the game it starts over, play forever, become stronger then... a god.

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Download bit Dungeon II on PC With GameLoop Emulator

Get bit Dungeon II steam game

bit Dungeon II, is a popular steam game developed by bit Dungeon II. You can download bit Dungeon II and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

bit Dungeon II Features

bit Dungeon II is fast action-adventure game with a giant overworld to explore.

You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul.

The dungeons are randomly placed in the overworld, changing your experience each play through.

Features:

  • Permadeath You get one soul, and only once chance to retrieve it when you die.

  • Steam Play Support.

  • Each weapon type has a unique power attack including ranged, and magic weapons.

  • Level up based on which weapon you use.

  • Randomly generated items.

  • Giant difficult dungeon bosses.

  • Enemies with disgusting faces.

  • Original Chip Bit music by Stress_tn.

  • Controller Support.

  • Once you beat the game it starts over, play forever, become stronger then... a god.

Show More

Preview

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Information

  • Developer

    Kinto Games LLC

  • Latest Version

    1.0.0

  • Last Updated

    2014-12-15

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Jan 10, 2015

    I wanted to like this game overall, and even did enjoy for a few hours while playing it, but even for $5 I cannot recommend it. The game is "randomly generated" but the zones and dungeons each have a max of 3 different kinds of enemies, just reskinned to match the environment they are found in. Bosses require you to just mash the attack button (or just move into them as the game auto attacks for you upon making contact with an enemy). Since the dungeons are randomly generated as well, there is no difficulty involved aside from remembering which rooms you need to go back to. The game is Zelda inspired in looks alone, puzzles are room specific and don't get harder than moving a block onto a button or pushing all the levers in the room in no particular order. The differences in weapons don't seem to make a large difference, until that is you find something with life-steal, in which case congratulations, you've essentially won the game. Life-steal is unbalanced in it's current state, allowing you to ignore every "mechanic" of each enemy in the game. Stats and stat upgrades are also a bit unbalanced, as well as being very unclear. There is a stat screen in game, but no where does it tell you what each stat does. Strength and Dex are found on weapons, and Spirit seemingly effects your ability to force-attack, but things like Berserk or Cleave or Smite (found on some Epic Weapons) are uninformative. Achievements were previously broken, but the Developer has since fixed all but one. I would be able to recommend this game if it were, sigh, Early-Access, but in it's current state where I beat the game and New Game ++ in my third run through, where the monster and boss variety is non-existent, and where certain stats can completely break the game, I just can't. The Developer asks for suggestions in a thread on the Steam Community page for the game, but upon writing my thought out suggestions, I was swiftly ignored for someone suggesting a map be included in-game to which the developer agreed. I'm not so sure he wants to make the necessary changes to the game to make it worth purchasing unfortunately.
  • gamedeal user

    Dec 16, 2014

    It's an interesting concept, and in many ways I really want to like it. The gameplay is simple in an addictive kind of way. Move around, use one button to attack, block, use abilities...it works well, aside from the time when spells just wouldn't work for reasons unkown. There's a lot of Zelda homage here, and it moves along at a good pace, that is until it all just starts to blur together... While I applaud the variety of enemy visuals and attacks, after a while they all sort of became the same. I would enter rooms full of enemies and just plough right into them no matter which ones I saw, mostly due to the fact that I was just too powerful. Heck, I was so overpowered before beating the first dungeon, after a while I quit watching my health. It was never an issue after I got a few items. Never. Second, my biggest complaint is the procedural generation. I love rogue likes, I really do. They are my bread and butter. But I just don't think the random work generation works in this game. In Zelda, it was so fun exploring, finding the hidden secrets, and unlocking paths to new and interesting places. But to make the random generation work, all this has is a huge collection of screens, with a few really easy tricks like magic mazes. Also, because so many of the screens looks the same, and with no overworld map, it was ridiculous trying to figure out where I had already been. It made finding a few of the dungeons tedious as I would walk on and on forever. This random generation is really felt in the dungeons too. They have a Zelda feel to them, but since they have to be randomly generated, it lacks the puzzles and depth of a real Zelda dungeon. All you have to do in run from room to room, killing everything along you way, hitting every button you see, looping back around again and again, and eventually, through dumb luck, you'll get through the dungeon. Thinking never really entered into it, just the persistence to go through the same hallway time and time again for a few minutes. All in all, this game just ended up getting boring pretty fast. It was just walking from screen to screen, killing everything I saw without a challenge. In fact, I literally killed every single boss in 2-5 seconds. Not an exageration. I just walk up to them, they would say something like "Hey, I'm gonna kill you whole bunches" then I would just hit them as rapidly as I could for a few seconds without taking any damage and they would die. Even with endless dull wandering around, I managed to beat the game on my first try, in about an hour and a half. I understand after beating it the game keeps going, getting more challenging with each run, but honestly the idea of playing through this again in hopes of slightly more challenge with each dull playthrough just doesn't appeal to me. I really do appreaciate what this game was trying to do. The concept is awesome, and it has a lot of stuff going for it. But borring is just one thing a game should not be within the first half hour of playing.
  • gamedeal user

    Jan 18, 2015

    Lets be real, I wanted to like this game. It has a lot of potential, all the bare bones are there, it just never got fleshed out. It feels like an early access game, except that its not. The developer made a couple updates a few days after its release, and has not touched it since. As it stands: - The overworld map is not large and always exactly the same. - There are 7 dungeons to play through, and 7 premade layouts, none of which are very interesting or difficult. - This games idea of a puzzle is placing 4 switches in a row with a pushable rock one pixel away from each. - The items you find feel like nobody even tried to ballance the mechanics, so even though I think there are 10 types of weapons, only a few are playable. -One button does everything, which means you have to mash it and hope that translates into blocking and attacking at the same time, while hoping you dont pick up one of the endless crappy items that always drop right on top of you because if you die or move to another room before you pick your good item back up, you lose it forever. Which is needlessly frustrating. This game really could have been interesting and fun, but it requires major updating. If there is an update, ill probably look into it. But until then this should be on the early access list, its not a full game yet. $2 or less if you don't want to feel ripped off.
  • gamedeal user

    Feb 19, 2017

    OK, first of all, I'm not here to punish anyone. Who am I to do this anyway? Nevertheless, I just want to tell how I felt while playing this game. This game seems like a product from a Game Jam, where developers try to do their best in a few hours. In other words, it just feel incomplete in many ways. Although it has a nice concept for a retro pixel game, it is far from being well done. The pixel sprites are completely lazy done! The sound effects are horrendous and the music is soulless. I purchased the game while on sale, but I sincerely regret. I just feel that everywhere now, people come up with good ideas but rush to get some results. Most great or even good games were developed within a long period of time. You do not need to rush guys! Anyway, sorry for my poor english. *I was playing and suddenly lost my weapon, an axe. And I didn't have the money to buy another one. Just have to reset the game, because you can't do anything without a weapon.* :(
  • gamedeal user

    Jan 23, 2016

    This game was a real disappointment... * Super linear gameplay - Almost impossible to lose the game, just walk near enemies and Your character will automatically attack them, nothing more to do. No skills, no combos... Just spam spacebar to win * Repetitive soundtrack - the music was nice, but it was like the same tune whole game * Extremely short - in just 2h You can finish the game and even get 100% achievements
  • gamedeal user

    Dec 16, 2014

    I really wanted to enjoy this game, but it's so *bland*. There's some great homage to Legend of Zelda (LttP specifically) with the visuals and some of the dungeon design, I guess, but that's about as far as it goes. The music isn't anything too special and while it's visually pleasing at first, there's not enough variety for it to stay interesting (there are multiple areas and dungeons with different themes, but they're essentially palette swaps. All of that could be forgiven if the game were fun to play, and it is...for about 15 minutes. One button to attack, block, and cast spells/special abilities (from weapons/items). At a certain point, I stopped caring about what the different enemies in a dungeon actually could do and just ran into them over and over (occasionally holding down attack to block). Rinse and repeat; that's really all there is to it. The first boss was difficult at first, but every boss after him was stupid easy after the item upgrade from boss number one.There's also the huge issue of having no sort of map *at all* in a game with procedural generation. Love the concept, but incredibly boring.
  • gamedeal user

    Jan 18, 2017

    There are many games out there that even though don't appeal to me, I can understand the praise. This one totally isn't like those. To begin with, the full experience depends entirely on a single buton. That's it. The same button to attack, to block and to use your special attack - infact pressing a button to attack isn't even necessary as your character does it automatically. Somehow that design idea made into the final thing and never got changed even with lots of feedback about it on the forums. You'll find yourself just mindlessly walking towards enemies, casually blocking and hoping for the best because a slight positioning failure means you can be hit through your block very often (at least I like to tell myself that's the reason I got hit, because it makes no sense visually) Then there are the items, which tremendously lack impact. You can barely feel any difference when equipping something new. What's the point of +3 str when huge enemies die in two hits? What does spirit even mean? On the exploration point, it couldn't even be generic and bland. It had to be just bad. You get to the desert and then there are endless rooms connected to each other at some part, for no reason. Dungeons have you entering through the left just to appear at the botton of the next, and this happens furiously often. Since there's nothing to find, rooms are the same, there's very little freedom to transverse through areas and they're just a corridor with a few enemies, luckly a key or a door, the level design is exclusively bad. There's also no story, no purpose, nothing to put the setting into perspective. This is fine by itself if the gameplay could stand on its own legs but it clearly cannot. I've tried giving lots of chances to this game, perhaps because of the art, but time after time I quit bored out of my mind just forcing myself to get to the end of a dungeon.
  • gamedeal user

    Nov 11, 2017

    I see people comparing this to Dark Souls, but the Dark Souls I played had difficult, but satisfying combat with a variety of different attacks and moves affected by various stats you could customiseas you built your character. By comparison, bit Dungeon II is entirely controlled with one button. You click to attack, you hold down to block, and you hold down to use your special ability. Maybe you already see the problem with those controls. I had no idea what was going on in combat most of the time. I just clicked and held at random and everything died in seconds, including bosses. The stats are not explained at all either; I mean, constitution is obviously going to improve your health, but how do you choose between intelligence and spirit? What do they do? That gets even worse once you start finding items and you have to choose between +8 proc and +10 phase. The map is divided up into four or five areas to be explored; which one you start in is random, and each has a boss or two to be killed, in any order. You might expect the map to be randomly generated, but nope, if you die you have to slog around the whole thing all over again, same as it was before. Every time you leave a screen, all the enemies respawn and any items left disappear, so there's no chance to test new items without losing your old ones (no inventory, just what you can equip) and wandering around can get tedious if you don't know where to go. Even better, there's no savegame at all, so the whole game has to be completed in a single sitting. Graphics aren't particularly interesting - most of what you are looking at is just empty landscapes or dungeons copy & pasted from Zelda with a few forgettable enemies that will die near-instantly anyway. Soundtrack seems to be nothing but incongruous drum'n'bass with a kind-of chiptune feel to it, so there's no real chance of immersion. A thoroughly uninteresting and forgettable game all round.
  • gamedeal user

    Dec 20, 2016

    I have nothing but love to spew for this game. I've seen reviews use the word "mindless" to describe it and I would whole heartedly agree. That's the appeal for me. I love that it can be played with only a mouse. It simply eats away time with pixelated joy. It was so easy for me to get into this game. One of my favorite purchases this year.
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