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Kung Fu Strike - The Warrior's Rise

Kung Fu Strike - The Warrior's Rise

79 Positive / 301 Ratings | Version: 1.0.0

Qooc Software

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Download Kung Fu Strike - The Warrior's Rise on PC With GameLoop Emulator


Kung Fu Strike - The Warrior's Rise, is a popular steam game developed by Kung Fu Strike - The Warrior's Rise. You can download Kung Fu Strike - The Warrior's Rise and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Kung Fu Strike - The Warrior's Rise steam game

Kung Fu Strike - The Warrior's Rise, is a popular steam game developed by Kung Fu Strike - The Warrior's Rise. You can download Kung Fu Strike - The Warrior's Rise and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Kung Fu Strike - The Warrior's Rise Features

Taking its inspiration from ancient Chinese tales of revenge and retribution and then adding a dash of over-the-top martial arts and old school arcade fun, Kung Fu Strike features 28 stages of fast-paced combo-based fighting. Blend powerful punches, high kicks and perfectly timed blocks to pull off devastating combos, all thanks to a fluid combat system that turns brawling into an art form.

Key Features

  • Old-school beat-‘em-up arcade appeal!

  • Unlock items and abilities to further customize style of play.

  • Online leaderboards breed competition between players.

  • Later levels will challenge your Kung Fu on even the lowest difficulty setting.

  • Freely flowing combat mechanics allow jaw-dropping combos.

  • Fight with or against a friend in local co-op.
Show More

Download Kung Fu Strike - The Warrior's Rise on PC With GameLoop Emulator

Get Kung Fu Strike - The Warrior's Rise steam game

Kung Fu Strike - The Warrior's Rise, is a popular steam game developed by Kung Fu Strike - The Warrior's Rise. You can download Kung Fu Strike - The Warrior's Rise and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Kung Fu Strike - The Warrior's Rise Features

Taking its inspiration from ancient Chinese tales of revenge and retribution and then adding a dash of over-the-top martial arts and old school arcade fun, Kung Fu Strike features 28 stages of fast-paced combo-based fighting. Blend powerful punches, high kicks and perfectly timed blocks to pull off devastating combos, all thanks to a fluid combat system that turns brawling into an art form.

Key Features

  • Old-school beat-‘em-up arcade appeal!

  • Unlock items and abilities to further customize style of play.

  • Online leaderboards breed competition between players.

  • Later levels will challenge your Kung Fu on even the lowest difficulty setting.

  • Freely flowing combat mechanics allow jaw-dropping combos.

  • Fight with or against a friend in local co-op.
Show More

Preview

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Information

  • Developer

    Qooc Software

  • Latest Version

    1.0.0

  • Last Updated

    2012-07-24

  • Category

    Steam-game

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Reviews

  • gamedeal user

    May 23, 2014

    Great button mashing fun for the price...
  • gamedeal user

    Aug 19, 2014

    This game is a very challenging game, the diffiulty may push players away, but it is also a very fun game once you get the hang of it. This game is not for those who like having "the victory" given to them. Here's some quick gameplay notes: Each enemy has something unique that requires a different approach. Levels have unique setups enemy setups and conditions, so the game never feels stale. Animations are well done. The staff wielding enemies are a prime example. Attacking an enemy is very satisfying because of the way they react to it. There are various power ups, attacks, abilities, and items that can be unlocked. One ability that you should focus on getting is Air Guard. The game supports local co-op (the entire campaign) via gamepad and KB. Both Xinput and Direct Input gamepads are supported (you'll have to configure Direct Input gamepads through the buggy config.exe. Xinput works by default). The game is difficult enough for you to "take turns" with 2 or more friends around. The combat is not broken as some say and the game does not break its own rules; the only attacks that are unblockable are ones with exclamation marks, it does not depend on the enemy using chi attacks (I do not recall the game ever saying that chi attacks are unblockable) there can be a combination of chi attacks and unblockable attacks which are indicated by an exclamation point. You have to use common sense when fighting some enemies. You can generally tell if an attack will cause you to stagger should you attempt to guard against it. Some enemies will try to land successive hits. Your first block requires less precision; subsequent blocks require greater precision. You can dodge/block mid-combo. The game's graphics remind me of the newer Street Fighter games and another game called Power Stone 2 (I'd love to see that on Steam some day). All in all the game is fun if you like a challenge, you'll have fun retrying over and over again by yourself or with a friend, if you know how to laugh at yourself.
  • gamedeal user

    Oct 3, 2014

    Don't be fooled by the terrible trailer, it's a pretty fun game. But fucking shitbeans it's got a hell of a difficulty curve when you reach "the shadow" (level 12)
  • gamedeal user

    Nov 21, 2014

    +Fun in the beginning -Gets tedious with un-inspiring difficulty: quantity instead of quality of enemies -Cannot change controls
  • gamedeal user

    Jan 10, 2023

    While this is the first time I ever stepped into a kung-fu arena style game, so yeah, this is my first time , nothing so beat-boxing special about it. I guess I can make some moves now myself and knock them jawbone out of some rat look-alike Bastardo's and stronzos I know personally. So, for this game 28-arena levels , no wandering around, no open world , no campaign feel, no level immersion, just start hitting those keyboards like inebriated maniac and literally hit anyone popping over on screen with that 250-miles-as-second-kung-fu-knockout punch. I am damn sure, at sometimes in the game, this might give a jolt on your face when you see the hero air-juggling the bad boys with kicks and punches. Ouch :D A fighting game like it should be, an absolute muscle puffing and inner-demon unleashing game. You want to feel those punches and knockout effects yourself. Trust me. It will even teach you some moves for your self-defense and personal protection.
  • gamedeal user

    Mar 10, 2015

    Kung Fu Strike has great potential, but it's terribly unfair and unforgiving. Game is hard, but not extremely hard and it's quite enjoyable learning to master all moves, how to block and to evade, but eventually, at later stages, it becomes unfair and AI seems to get always the upper hand. A typical example is when enemies start performing special attacks repeatedly (while you have to accumulate KI for special moves) and start to gangbang main character with red attacks while still knocked down from previous attacks, leaving zero chance to block/escape and leading often to a premature death. From my point of view game has not been balanced very well and in some stages (or some bonus challenges) it leads to the frustrating sensation that you have to repeat the same stage several times, before winning for pure luck or because AI says so. This is the biggest flaw for which I don't feel to recommend this game and it's a pity because it is great for everything else: - game is very enjoyable to play before enemies become overpowered - graphic is beautiful, coloured and clean - there are different levels to play, each with its own style - local co-op - main character can be upgraded via new moves or items purchased - new moves are not just a cosmetic upgrade, but opens new fighting tactics - xbox controller is supported
  • gamedeal user

    Jun 18, 2015

    This game is a difficult beat 'em up were you fight a lot of enemies at the same time. [list] [u][b]Pros[/b][/u] [*]A lot of replay value. [*]A bunch of upgrades to unlock. [*]Beautiful artwork. [*]Easy Controls (Keyboard and Controller). [*]Co-op makes the game more enjoyable. [/list] [list] [u][b]Cons[/b][/u] [*]Once you get towards half of the game...the game gets pretty difficult. I ended up getting, for the most part, rank Ds on Easy/Normal difficulties. [*]Later levels seem almost impossible playing on singleplayer (THIS GAME IS MEANT TO BE PLAYED WITH SOMEONE ELSE). [*]Sometimes the enemies get overwhelming, so you HAVE to get rid of them quickly. [/list] I luckily got this game for just $1, so in my opinion for that price is well worth it. I'd say for half the price or less this game is well worth it if you are into challenging games.
  • gamedeal user

    Jun 20, 2016

    If you love hardcore arcade style games you'll love this. It's polished, punishing, rage inducing but ultimately rewarding. It's also one of those games where the player base is tiny, so you'll automaticaslly be in a cool cult for even installing it,
  • gamedeal user

    Feb 8, 2017

    I absolutely LOVE this game. Is it very deep? Not terribly so. Is there a huge amount of content? Eh, not really. Are all levels fun? Definitely not (bomb levels in specific). But, if the stars align, this is one of the most silly fun games i've ever played. The Swordsman is the absolute pinnacle of my enjoyment. I went from getting absolutely demolished the first 40-50 times, to being able to beat him with no health on the hardest difficulty. You will realize his script. You will know what he is doing, when, and how. And then you will beat him in your sleep. And you would think this is a bad thing, but it really isn't. Because you actually feel skillful when you get to that point. It won't be frustrating. It won't feel cheap. And the sheer number of moves and combo's that you have are ridiculous. Press X 4 times slowly and you'll get a powerful high damage slam combo. Press x 4 times and hit a twice and you'll get an aerial kick to follow it. Hold x and you will have a huge flurry of punches. Mix and match high's/ lows and you will get some new combos. And once you know all of them, how to do them, and can do them reliably, the game will go from impossible, to you giving the asking hand to the enemies, saying "Bring it". I look forward to any more content from these developers, and truly want to thank them for this incredibly fun game. 2/21/2017- I'm a few more hours in at this point (by few I mean more than a few), and I want to reiterate how much fun, how much raw enjoyment I get from this game. I'm more of an ARPG fan, so to get such a fresh new lease on this genre after none of the other major AAA titles did anything for me has really broadened my scope of interest. When you first play this game, the sheer complexity can be overwhelming. This game doesn't cater to desperation combo's, and those will get you killed fast. You have to make all of your actions deliberate. The enemy AI is calibrated extremely well. So well, that even when you know their script, it is still difficult. Grunts will rarely try to initiate attacks, but the moment you attack them, others will sieze a chance to strike. You cannot use the same combo or strategy everywhere. The animations are some of the best quality i've seen in a game, easily comparable to the biggest names. I've learned to time my attacks so that it's a fluid string of strikes, with very little delay between both. When I spin kick, I wait til my feet touch the ground before I keep going, I've learned to hit block if you've made an attack near a group. I can beat every boss (well, a few still destroy me, namely the final story mission bosses). I have played this for entire days, only to end up playing more the next. I have a couple of complaints, but they're so small, that the only one worth even mentioning is the lack of online matches. But that's more of a desire than it is a fault. And do you want to know the best part? The absolute best part of this game? When I think i've learned everything there is to offense, I always end up proving myself wrong with new tricks. I hope the developers make a sequel, because I would buy it in an instant. Big thanks to you developers. The Swordsman (no health max difficulty) https://www.youtube.com/watch?v=OfXmUk-imYU Enemy Hero Arena (Max Difficulty. Sadly, Staffy Mcstafferson got me at the end) https://www.youtube.com/watch?v=M-IaDsDrk3s&t=23s Grunts and Kicky Mckickerson (Max Difficulty) https://www.youtube.com/watch?v=xvAHszz-7Q4
  • gamedeal user

    Jun 13, 2017

    I think this is a great game... well for the first hour. If you see a review with 0.5 hours or something? Disregard it really, it's not gonna tell you anything about the later game which posesses the issues to make it a not recommended. Controls: X is ground attack. A is air attack. X+A is a chi attack. These work well, although X and A don't allow you to do any special combos, the chi attacks make up for it allowing you to buy multiple chi attacks that are activated through stuff like X+A, X then X+A, X+A mid air twice then X on the ground, ect. It's also nice to just mash A and X to go to town on the enemy without thinking too hard about combos. RT is dodge B and LT is deflect One of these is the biggest issue with the game but i'll focus on it later. Dodging is as it sounds, you roll away quickly in the direction you chose then you move about twice as fast for a second afterwards. After this you go back to normal speed. Now to deflect which is a mechanic that allows you to be invincible for a second, and in that second any enemy that attacks you has their attack negatated and is knocked down. There are a few exceptions for how deflect works as some enemies still continue hitting you after you deflect your first attack (with no warning), and some don't even care and will hit through your deflect if they have an ! appear before they attack. Now to the issues with this otherwise great beat'em up game. This is a review that needs a neutral option as if you look past it's issues, there is a lot of really fun parts to this game that I wish more people could enjoy. Issues: Lets start with one mechanic in this game where you hold X against an enemy when prompted too, and then press A to finish it off. This is some sort of guard break on the enemy but the issue i have with it is how long the A prompt is up and how much the X prompt can vary in length. Sometimes the X prompt is almost instant and sometimes it takes a while. If it was a set length, this would work regardless of its very quick-time event feel to it. This is also shoved in your face while you're attacking an enemy too and all you can do is sigh and do this boring mechanic yet again. If you attack an enemy, other enemies will then attack you during your attack which you cannot cancel, at least to my knowledge. Usually you can get one or two hits off then run but that doesnt' work. So you have to get a few hits off and deflect the enemies, but you can't always do that until later on because of another issue right after this one. Overall this mechanic isn't bad just doesn't work with other issues in this game. You have to buy the ability to deflect in mid-air and dodge in mid-air which is really fucking stupid. This is absolutely nessecary to the game later on and even in earlier levels. So if you do any air attacks, you're wide open until you get either one of these. This issue applies to guard breaks as to finish one off, you press A... an air attack. Your brief speed-boost after dodging will end without just going to your way too slow normal walking speed, it will automatically make you do a FULL STOP wherever you are for half a second. Why is this a thing? Why don't i just go into normal ground speed, why do i have to go from roll to running to fucking stopped without me pressing a button. It's terrible, the only way to avoid this is to keep on rolling and attack an enemy before the stop happens which is annoying and is harder to focus on than you think due to the other issues all hitting you at once. And now the mother of all issues with this game, deflecting. This son of a bitch doesn't work. It's not that you can't deflect, no you can easily deflect. It's that if 2 enemies attack you, which is very frequent. More often than not, they will attack you so you can only deflect ONE of them while the other will hit you no matter what. This is terrible. The ganking of the enemies ruins this feature so much as if one enemy hits you, usually 2 or 3 more will start to attack. You attack one enemy and then the enemies approach you, deflect to counter them and woopse either 1, the enemy you were hitting suddenly breaks the stun lock you put him in for no fucking reason and hits you almost instantly, stun locking you. 2, the enemy attacks in different intervals so you can't deflect them all. Or 3, you get lucky and only 1 or 2 enemies attack you in a way where you can deflect it. Maybe if you're extremely lucky you can just attack the enemy and the RNG doesn't decide to randomly screw you over. So many issues with this otherwise great game don't just make the side things annoying but effect the main game. I just can't recommend it. It's a blast at first, but it gets boring. Money is too hard to come by to buy new skills and items, the inconsistenties in this game are too extreme at moments, the deflect system that is pressured on you doesn't work enough with the rest of the game, and overall a giant amount of design flaws. You can tell they understand how to make something more fluid in areas like how nice the rolling is. The rolling part feels so nice, you can change direction easily with no worries. The X and A spamming also works very well. I don't know what it is about it but all the combos go how i'd think they'd go. Which makes it easier to use them. The fluidity and challenge that this game possesses isn't fully taken away. What deals the final blow between recommended and not recommended is the pricing, 10 dollars does not match this game's quality and how much content it has fully. Yes it has a lot of effort put into it and I feel bad almost for not recommending this game, but it's true. I'm usually overaly critical on games but on this one, i really think these are really bad design choices. So if it's on sale? Get it. If not, save it as this game's not a short gem. It's a game most people play for 0.5 hours then go "Coll gaem, thums up" and never play it again.
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