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Global ATC Simulator

Global ATC Simulator

50 Positive / 63 Ratings | Version: 1.0.0

Robert Miroszewski

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Download Global ATC Simulator on PC With GameLoop Emulator


Global ATC Simulator, is a popular steam game developed by Global ATC Simulator. You can download Global ATC Simulator and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Global ATC Simulator steam game

Global ATC Simulator, is a popular steam game developed by Global ATC Simulator. You can download Global ATC Simulator and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Global ATC Simulator Features

Global ATC Simulator is a standalone simulation of the task of Tower, Approach and Departure controllers. What sets it apart from every other ATC simulation is that it is global, it covers all the major airports in the whole world with literally unprecedented detail. It uses the same (licensed) database as the majority or airliners so for each of the nearly 14.000 airports you will guide aircraft over the correct routing and procedures. And the aircraft you guide will fly as they should and they will be the right type and the right airline for that airport.

While it includes a ‘gaming’ mode where ever increasing traffic will test your skills, it is a serious simulation. Not only will you have to keep the aircraft type in mind (a massive Airbus A380 will need a lot more room to turn than a Twin Otter) but also the wind and visibility. Traffic flow is irregular, you will find that there are times when your airport simply is not able to handle the traffic and you will need to keep aircraft in holding patterns until things slow down. But keep them there too long and some will start to run low on fuel and will demand to be given landing clearance. You decide if departing traffic needs to give way to arrivals. Every decision has consequences and you will start to understand very fast why air traffic controllers get paid so much money as they do!

Global ATC Simulator is created with shared user created content in mind. You can edit virtually every part of the simulator. If you feel B747’s should climb faster you can edit the aircraft file. If your favourite airline buys a new aircraft type you can add it. If there is an airline missing you like you can add it in minutes. And of course sharing these files will make the simulation better for all users.

  • Close to 14.000 airports with all runways, SIDs, STARs, Arrivals, waypoints (including restrictions)

  • 100 Airlines (expanding every day) with correct destinations and aircraft types

  • 80 Aircraft types that all fly realistic (speeds, turning rates, climb and descend rates etc)

  • Updatable navigation database (NavDataPro)

  • All aspects of the simulator user editable, users are expressly invited to share content

  • Scenarios

  • Real Time weather (requires online connection)

  • Win 7 and 8 touch interface

  • Control aircraft with mouse or text interface

  • MultiPlayer mode via LAN possible

Show More

Download Global ATC Simulator on PC With GameLoop Emulator

Get Global ATC Simulator steam game

Global ATC Simulator, is a popular steam game developed by Global ATC Simulator. You can download Global ATC Simulator and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Global ATC Simulator Features

Global ATC Simulator is a standalone simulation of the task of Tower, Approach and Departure controllers. What sets it apart from every other ATC simulation is that it is global, it covers all the major airports in the whole world with literally unprecedented detail. It uses the same (licensed) database as the majority or airliners so for each of the nearly 14.000 airports you will guide aircraft over the correct routing and procedures. And the aircraft you guide will fly as they should and they will be the right type and the right airline for that airport.

While it includes a ‘gaming’ mode where ever increasing traffic will test your skills, it is a serious simulation. Not only will you have to keep the aircraft type in mind (a massive Airbus A380 will need a lot more room to turn than a Twin Otter) but also the wind and visibility. Traffic flow is irregular, you will find that there are times when your airport simply is not able to handle the traffic and you will need to keep aircraft in holding patterns until things slow down. But keep them there too long and some will start to run low on fuel and will demand to be given landing clearance. You decide if departing traffic needs to give way to arrivals. Every decision has consequences and you will start to understand very fast why air traffic controllers get paid so much money as they do!

Global ATC Simulator is created with shared user created content in mind. You can edit virtually every part of the simulator. If you feel B747’s should climb faster you can edit the aircraft file. If your favourite airline buys a new aircraft type you can add it. If there is an airline missing you like you can add it in minutes. And of course sharing these files will make the simulation better for all users.

  • Close to 14.000 airports with all runways, SIDs, STARs, Arrivals, waypoints (including restrictions)

  • 100 Airlines (expanding every day) with correct destinations and aircraft types

  • 80 Aircraft types that all fly realistic (speeds, turning rates, climb and descend rates etc)

  • Updatable navigation database (NavDataPro)

  • All aspects of the simulator user editable, users are expressly invited to share content

  • Scenarios

  • Real Time weather (requires online connection)

  • Win 7 and 8 touch interface

  • Control aircraft with mouse or text interface

  • MultiPlayer mode via LAN possible

Show More

Preview

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Information

  • Developer

    Robert Miroszewski

  • Latest Version

    1.0.0

  • Last Updated

    2014-11-10

  • Category

    Steam-game

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Reviews

  • gamedeal user

    Dec 14, 2014

    I did honestly not expect it to be this basic Yes, you can import AIRAC, but the level of simulation is something you expect out of a tablet game. No communication, just order planes like you do on tablet games with no rules. Don't even dream of QNH, transision levels, flightplan, transponder, hand-offs or crosswind for that matter.
  • gamedeal user

    Dec 19, 2014

    Short: Too pricey for an airport database with something added that feels like "what-if" - trial for landing and departure. Long: Yes, yes - this is a SIM. I get it. And it is maybe quite accurate when it comes to airport data base data. However: a) I could not find any type of real traffic. So, only the Airport basis may be accurate. At least with scenarios, the game can somewhat emulate real traffic like here: http://steamcommunity.com/app/270830/discussions/0/619574421615322074/ b) This "game" runs almost by itself as if the simlated world was perfect with perfect pilots and weather conditions. There is no real challenge - except make the settings harder or chose "Rush Hour" as increasingly hard mode. c) The interface (click-and-drop + Mousewheel) removes the tension by making communication too easy. d) GUI lables with randomly changing font sizes on Win 8.1 However, http://www.microsoft.com/surface/en-us/support/apps-and-windows-store/app-display-issues --> "Disable display scaling on high DPI settings" should do the trick e) No active Steam Forum support - to me it appears that the game is more of a hobby-project than a professional product by a game development studio. Keeping this in mind makes the poor support somewhat bearable. All other statements about this game may be accureate (see reviews below) - but for a casual ATC gamer ("Air Traffic Controller 3", "Tower! 2011", "atc-sim.com") that seeks for some challange, this game is not worth the high price. I would be happy to see some improvements on the actual game mechanics so I can change my assessment. Just to make it clear: The game has quite some potential and I enjoy arcading with it a lot. But it is too arcady to be a sim and to simplistic to be an arcade like I am ATC3 or Tower!2011 But with a few tweaks, the game could be a real good sim. Price tag however, is still too high.
  • gamedeal user

    Nov 11, 2014

    This is one of the most technically compehensive ATC sims I have ever seen. Being a private pilot myself, I find it very interesting to be able to load up a controlled airport in my area and see the operations from the perspective of the controllers on the ground. So far I have played around in CYXU and CYYZ with real weather and I am impressed. However, the sim does lack and could use some more immersion elements like text to speech and speech control, but it makes up for it by providing a highly detailed TRACON sim that conveys accurate approach and depature procedures for pretty much every airport around the world. I recommend this mostly to people who have an interest in the procedural aspects relating to civilian aviation. Casuals will indeed lose interest fast I imagine.
  • gamedeal user

    Nov 27, 2018

    A bit of a short background, I'm a pilot myself with IFR training and NQ. I therefore know my way around approach and departure charts and their procedures. I did not 'play' this extensively yet, but this seems basic OOTB. It has an unfinished feel to me. Looked good in the screenshots, but I had a different expectation from this sim (maybe even more focus on the procedures and the combined communication with the planes. Maybe I need more time with it to actually be able to appreciate this sim. For most 'players' that would probably end up in a very big maybe (currently reflected in the already low recommendation score). Pros: Lots of airports. You would have to know the ICAO code (EHRD, EBAW, EHAM, LAX, PSP etc), but you can find them. Quite a bunch of arrivals. They seem to be setup and named after the real deal. Same with departures. Can maybe be quite flexible in setting up scenario's (did not dive into that fully). You can possibly get very close to a real departure or arrival as flown in the real world, if you know what you are doing. Cons: Seems to get boring quickly (land a plane, depart a plane). You need to know about procedures of the airport, seemingly you would need to have the charts yourself. Only for the extreme enthusiast, seems to be directed to a very select audience. I'm having doubts about the maneuvers from the simulated planes. Would a simulated plane ever say 'unable' or something similar? How about missed approaches? The strips with the procedure is quite often hard to read in my opinion. As a pilot, controller, or enthusiast that knows his way around STAR's and SID's, this has some use, but I still think this is limited. In its initial startup It feels very basic. In a way that I am/was actually thinking about refunding. I'm just not sure about its value and how many times I would start this sim up. I did got this when it was on sale though. It maybe would be nice if this could get connected with online players in a flightsim, but than you would end up towards something more like Vatsim (you would need actual people playing and talking through a headset for that, and a complete flightsim with it). If you could somehow introduce people 'controlling/flying' the planes with multiplayer, to 'train' the procedures, that seems like it could have an added value as well. In the most part I cannot currently recommend it (especially for most 'players'). Maybe my point of view changes for the better, when I start it up at a later point in time... , who knows. I'll see how many times I start it up in the future. See this review as a first impression.
  • gamedeal user

    Sep 14, 2020

    I have to say that I keep coming back to this sim when I need something to organize... which ain't that often. But that's just me. If you like logic problems and solving simulated emergencies then crank up the settings and go for rush hour at JFK or ATL. What I like about the game is that it's easy to configure and control. When I say control, I mean manipulating the planes as they come and go. The airport database is very complete and I've yet to find an airport worth controlling that's missing. And, from what little I've experienced in real life, the SIDS and STARS are pretty darn good. I also like the fact that it's pretty timeless... You don't need to sit around and wait for the devs to come up with updated graphics or scenarios - again, it's pretty straightforward. What I don't like about the sim is that Aerosoft seems to have fielded it and walked away. If you try to update the database using the in-game link, it takes you to a dead website and a nasty-gram that it doesn't exist. If you try to go to Aerosoft's official website, you have to create an account to see what's going on with your game. What the heck is that all about? If I didn't purchase the game why in God's name would I be there looking for an update? Hey Aerosoft... What gives? Why do I need to create an account to get information on a game I've already purchased? And you can basically forget what they've advertised about real life weather... It's always the same and I've tested it a bunch of times. Well, enough of that. Overall, if you like spending hours sitting in front of your computer monitor staring at little dots with information rectangles crawling across your screen (and sometimes I do) then I guess this would be a good choice for you. But if you're looking for something that a real life air controller sees or deals with on a daily basis and real life weather conditions, than maybe not. I would give it a "Thumbs Up" if it weren't for Aerosoft's apathetic attitude toward their customer base and (at this juncture) the horrendously high price. But, with respect to Nancy Regan, I'm gonna "Just Say NO!"
  • gamedeal user

    Nov 14, 2014

    As a line pilot on the B738 based in Cape Town, South Africa, I thought I'd have a bash at things from 'the other side of the screen' as it were. I've tried other ATC sims in the past, but frankly the hideous text interactions have always put me off - speech recognition has also not been up to spec, plus I've always wanted to play in my own back yard, ie the airfields I normally fly to. Thankfully, the simple drag and drop type interface in GATC, as well as the global database makes this all possible. Wall-o-text to follow: The simple tutorials give you the basics of the interface which are easy to grasp, but very little 'training' in how to be an ATC (more tutorials are available on the Aerosoft website and are apparently more comprehensive, so this isn't a knock against the product). There are however, quite a few simplifications of procedures; some examples are no altimeter setting changes, no Mach/IAS conversion (you essentially tell the aircraft what ground speed to fly it seems unlike RL), likewise you tell the aircraft what track to fly (they seem to compensate for wind drift for you, not always done IRL unless asked for). The pilots are also all vegetables (don't joke, most of us are at least one step up from that!) in that they will happily fly into each other, and possibly the ground too. As an example, my very first flight was ended almost immediately after I cleared somebody for take off, then told the aircraft following to line up. IRL, the crew in the 2nd aircraft would simply wait until there was space to line up behind the departing traffic, but nope, the scenario ended as they taxiied straight into the other aircraft, which had actually reached 40kts already so was well clear (there is no simulation of intersection departures). There is also no simulation of ACAS RA's or EGPWS terrain avoidance (IRL a crew will avoid terrain and other transponder equipped aircraft). Also, with a bit of a crosswind aircraft will be unable to land and will constantly go-around - IRL, operational and procedural constraints often dictate a less than optimal runway; crews will only refuse in an emergency, or if the crosswind is considered excessive (crew restrictions, aircraft crosswind limits). For example, I 'forced' the use of RWY01 in FACT, with a wind of 340@15 aircraft were unable to land - IRL, using RWY34 (a shorter runway) isn't often done. Basically I was looking for a bit more intelligence from the aircraft, perhaps an unrealistic expectation (actually, given the poor progress of AI in games in general, definitely unrealistic). As it stands now, you're basically remote controlling some drones (the way of the future?) The other thing I'd like to see is being able to clear aircraft for a visual approach without such harsh angular restrictions (they must be basically on final to accept a visual in game, in which case what's the point of the visual? May as well use the ILS.) IRL, if I can see the field and certain other constraints are met, if I'm cleared for a visual I fly myself onto final and land, from any direction (right or left, as cleared). I'd also like to be able to give them the option of flying at whatever speed they would like - IRL, the aircrafts FMC and company policy would dictate some kind of 'econ' descent (and as mentioned earlier, there's no transition between Mach number and IAS) and that's what crew would like to fly at - which brings me to my next point. I would have really liked to see some kind of efficiency rating - as it stands there seems to be no penalty whatsoever (and conversely no reward) for doing anything efficiently. IRL, pilots would scream bloody murder (after the flight of course) if you just 'forgot' to clear them to land (as I just did with Air France, sorry guys). Likewise, companies would like direct routings in empty skies - currently, you can leave everybody on a long roundabout departure and it makes no difference. To counter this, I'd like some kind of 'fuel efficiency' rating, comparing my performance to the worst case (ie all departures/arrivals flown in their entirety, aircraft held up in their climbouts etc). Along the lines of Max fuel burn/time enroute until clear of the sector vs actual fuel burn/time in the airspace. Something like that. Some nice points, which I've found you can't always take for granted, are realistic times for lining up and getting rolling, as well a plausible simulation of what we often struggle with - energy management on the approach, in other words the old 'I can go down or slow down, but not both at once' problem. But I'm being picky. At it's core, GATC offers a taste of the practical business of safely routing aircraft into and out of a worldwide database of airfields, including real world SIDs/STARs which is great. The simplifications of procedures don't really get in the way of this IMHO. It works, it's fun (if you like ATCing) and it covers the basics quite neatly in an easy to use interface. All my gripes could really be summed up as 'aircraft AI', perhaps something that is a bit beyond the scope of this project to do properly. I can therefore recommend it, again, assuming you have an interest in the subject at hand of course.
  • gamedeal user

    Apr 2, 2016

    I have to say, I enjoy playing this game. I'm 55 year old, old school gamer, so the graphics are not an issue, for they are realistic enough. I wish there was a larger following of this game, and I wish there were other options in ATC type games. Younger folks who complain about this game need to learn to use their imagination, which seems to be lacking in many much younger folks. This is one of those games you can run in a second screen, while you are doing other things at the same time, yet, if you want something that demands more attention, turn up the complexity. I guarantee, there will always be a level that you can't keep up on. It also a small educational example of 3D thinking in your head. You will need to track and assign aircraft at different altitudes. Its actually a lot of fun.
  • gamedeal user

    Mar 3, 2017

    [h1]Summary[/h1] As a longtime ATC fan, I cannot recommend this game. It is too shallow and oversimplifies too many things - my main issues are: no MVAs, no other controllers beside you that you have to cooperate with, no realistic traffic, no realistic flight models, and of course, no voice control. ATCpro has it all, and trust me, you'll do much better buying that one. [h1]Pros[/h1] 1. A lot of available airports with correct weather and navs. 2. Graphics are clear and approachable. 3. It's easy to learn. [h1]Cons[/h1] 1. No MVAs (Minimum Vectoring Altitude). 2. No voice control. 3. Very few airlines/callsigns. 4. No other controllers except for multiplayer. 5. There is only one station for you to man, no different radars, stations like approach, tower etc. 6. Flight model seems worse than in ATCpro and with fewer planes available. 7. It lacks a lot of commands an ATC operator can issue.
  • gamedeal user

    May 9, 2021

    I have to be missing something. This is not intuitive at all and I don't know what I'm doing. No instructions? Do you require prior Air Traffic Controller schooling to play the game? And now I see that most reviews are from seven years ago. I guess I'm the one with egg on my face.
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