Global
  • Global
  • Türkiye
  • Việt Nam
  • México
  • Perú
  • Colombia
  • Argentina
  • Brasil
  • India
  • ประเทศไทย
  • Indonesia
  • Malaysia
  • Philippines
  • 中國香港
  • 中國台灣
  • السعودية
  • مصر
  • پاکستان
  • Россия
  • 日本
Download
Evochron Legacy SE

Evochron Legacy SE

82 Positive / 297 Ratings | Version: 1.0.0

StarWraith 3D Games LLC

Price Comparison
  • United States
    $24.99$24.99
    Go to shop
  • Argentina
    $5$5
    Go to shop
  • Turkey
    $6.42$6.42
    Go to shop

Download Evochron Legacy SE on PC With GameLoop Emulator


Evochron Legacy SE, is a popular steam game developed by Evochron Legacy SE. You can download Evochron Legacy SE and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Get Evochron Legacy SE steam game

Evochron Legacy SE, is a popular steam game developed by Evochron Legacy SE. You can download Evochron Legacy SE and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

Evochron Legacy SE Features

Evochron Legacy SE is an advanced freeform 'open world' space flight simulation focused on combat, trade, exploration, and survival gameplay with pilot controlled spacecraft management. Engage in an ongoing large scale battle between human factions as a civilian mercenary or confront an alien threat at designated war zones for intense battles and access to powerful military hardware. Or focus on more peaceful activities. Choose from a myriad of objectives and options including buying, trading, spying, racing, escorting, rescuing, delivering, answering distress calls, mining, exploring, clearing asteroids, hiring crew members, building stations, and designing your ship for the role you want to play.

Evochron Legacy SE features long distance travel using space folding point-to-point jump drives and offers many objectives at quickly accessible local waypoints to maximize time efficiency. This 'get-to-the-point' approach to gameplay also extends to menus and ship systems where you control and select options directly from the cockpit with minimal menu layers. You are in control of your ship virtually all of the time in space, including player controlled combat and planetary descents. Manage difficulty, challenge, and risk by choosing where to fly and accept contracts for set pay or formulate your own objectives to get paid to do what you want on your own terms.

Since Evochron Legacy is not a story or character based game, you are not limited by plot requirements or pre-selected character roles. So you can change the course of gameplay and your role in the game's universe at just about any point free from the confines of character limitations or required narrative plot points. Your decisions and actions define your role in the game and establish your reputation, wealth, progress, and ranking. The emphasis is on real-time tactical gameplay strategy and flight simulation for both combat and non-combat objectives.

Your ability to successfully survive dangerous scenarios in space, develop trade strategies, evade detection, harvest resources, efficiently explore, configure ships, and transport items can be just as important as your skill in combat. Set in a vast explorable and seamless style universe, Evochron Legacy SE offers a high level of open freeform gameplay with many diverse objectives and paths to choose from.

  • FEATURES:

Advanced Space Flight Simulation Focused Gameplay

  • Evochron is a tightly focused technical flight 'space-sim' with options and gameplay specifically geared toward that objective. The game focuses on what flying and managing a spacecraft through sparsely populated systems in a large region of the galaxy as a lone-wolf pilot might be like in the future. Evochron's focus is on the elements of piloting a spacecraft and the complexities, challenges, and rewards that go along with it while exploring and utilizing a vast 'seamless' style universe.

    Extensive Space Combat Systems and Options

  • In conjunction with the space flight sim focus is combat. Evochron is also largely a space combat simulator, so much of its gameplay focuses on that objective as well. The player is in control of combat related aspects such as heat management, shield array management, energy management, weapon selection spanning three classes, automatic and manual aiming factors, stealth devices, 2D and 3D radar modes, full three rotation axis and three direction axis Newtonian style physics, detailed instrumentation (including six velocity gauges, flight path markers, compass, and pitch ladder), multiple counter measure options, subsystem targeting, target specification scanning, and selecting detailed ship design configurations.

  • Evochron's combat systems have been designed to provide the player with diverse control, weapon, energy, and countermeasure options while the game's display systems have been designed to convey a maximum amount of important information with extreme efficiency within the confines of the pilot's field of view.

    Freeform Gameplay Directed by the Player

  • Evochron is a sandbox game, so in almost every facet of gameplay, the choice is up to you. The game's intended design is one of a space combat flight simulation first with many individual smaller activities to perform as part of an overall freeform sandbox structure. The game gives you a framework from which you can develop your own sequence of events based on your choices, performance, interests, and abilities. Your decisions and abilities define your role in the game and establish your reputation, wealth, progress, and ranking.

    Diverse Gameplay Options

  • Within the primary space flight simulation framework are numerous gameplay options and activities available to the player. These include racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring (shipwrecks, data drives, discovering new uncharted systems, etc), asteroid clearing, solar equipment cleaning, emergency distress call response, equipment crafting, weapon crafting, crew management, station/city building, and ship designing. There are many ways to make money and advance in the game within the main context of space flight simulation.

    Make Gameplay Decisions Based on Advanced Information Systems

  • Formulate trade, mining, exploration, or combat plans in advance of performing the actions of that plan. The news console provides information on quadrant-wide events related to commodity price fluctuations, territory shifts, economic/technology level changes, building operations, and station attack events. For trade, you can tell where the high demand pricing is at before making the decision to travel to that location to take advantage of it. For economic level changes, you can tell where an area may offer higher tech equipment or weapons in advance, then make the decision to travel there to explore for those items. For territory shifts, you can observe when your allied faction is losing ground and needs help to defend their space against the opposing faction. You can then travel there to help defend your faction's interests and even help rebuild their station/city resources if needed.

  • These systems offer an information network designed to keep you informed of the dynamic changing conditions within the game's universe, giving you the data you'll need to make gameplay decisions in real time with the changing events and conditions around you.

    Starting Role and Simulation Options

  • When creating a profile, you can select which faction you will be allied with in single player and which initial role you want your ship to be optimized for. The role you select also establishes your starting location, what ship you get, and how many credits you're initially given. You can choose which elements you want the game to simulate changes for. Available options for game simulation are commodity, economic/technology, and territory conditions.

    New Quest Menu and Options

  • New 'quest' menu system lets the player select and activate a single player quest on demand. Players are no longer bound to one quest at a time, they can manage multiple quests in one menu interface and choose when/where to activate them. They can also continue from where they leave off in each individual quest. The new quest system is designed to operate entirely on its own without any contract-based dependencies to offer many new and unique options. Support for branching structures lets a quest designer include both losing and a winning paths.

    Advanced Seamless Style Universe Structure

  • A vast universe that lets you fly virtually anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and star system to star system without cut scene or loading screen interruptions. Explore a consistently interconnected universe.

    Expanded Interactive Training

  • Expanded interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, building, and surviving in combat.

    Unified Save Game Architecture and Offline Support

  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, credits, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer. No required online account or login dependencies allows you to play the game entirely offline and keeps your progress stored locally on your own computer for offline access.

    Simplified Faction and Location Based Cooperative Multiplayer

  • A new two faction system provides a consistent territory and reputation structure across the entire Evochron quadrant. Players choose the faction they will be allied with, either the Alliance (ALC) or Federation (FDN), in single player when they start a new profile. The new faction system also lets players select either faction temporarily when they join a multiplayer game. Faction selection establishes which systems will be friendly to the player and which ones are hostile. Players can join together with the same faction to team up or join opposing factions for PvP battles and competition. Territory control is now exclusive to ship destruction, requiring changes to a faction's presence in order to alter a territory control value in a region.

  • Join forces with other players in multiplayer to complete more challenging activities that can offer higher pay. To link with other players, simply travel to the same sector and have one player accept a contract at a local station or city and then other players can optionally link in to the same contract. Cooperative multiplayer objectives can pay all linked players.

    New Single Player Fleet Command System

  • You can now order individual ships in your fleet to form up, attack hostiles, attack your target specifically, mine asteroids, or reload and refuel. A new 'Fleet Status' option lets you view the damage levels of each ship in your fleet while the new 'Fleet Orders' option lets you view the order each ship is currently following.

    Ship-to-Ship Options

  • Direct ship-to-ship trading lets you negotiate trade deals with AI pilots in single player or other human players in multiplayer. You can trade any items in your cargo bay for an agreed price. And in multiplayer, you can also exchange fuel pods, send a race challenge, connect as a gun turret operator, and even arrange short term contracts from the trade console.

    New Build and Deploy System

  • A new build system features a dedicated console menu with a piece-by-piece module construction setup to let players select the shape and placement configuration of the stations they build. Players can also now construct city buildings on the surface of planets as well as stations in open space. Station/city modules require metal ore to build from that the player must acquire by either mining or purchasing. Individual station/city modules provide unique functions and benefits including shielding other nearby modules, powering other nearby modules, protecting other nearby modules, expanding inventory/economic conditions, and providing new places to dock for buying, selling, crafting, and storing. New weapon turrets provide a way to build automated defenses for stations and cities. All station/city modules are now destructible, so the available trade, docking, and storage conditions of the game's universe can change dramatically over time. In multiplayer, player built module structures are stored with the server so other players can have access to the new stations/cities and trade routes you create. Deploy options also use the same build menu and require metal ore to be constructed.

    New Economy and Market Systems

  • Market prices are no longer limited to slight random variation and can change significantly over time based on simulated supply/demand activities and actions taken by the player. Both pricing markets and overall economic conditions are divided into 500X500 sector regions and can be tracked via a news console and economy quadrant map. Continually delivering the same commodity to a location can result in dramatically lowering its value while draining a region of a commodity can result in increasing its value. Specialized industries still apply to effect local commodity prices and building certain station structures can also effect the local economic conditions.

    Three Installable Weapon Classes

  • Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. Beam weapons move at the speed of light and do not require target leading. They are most effective against shields, but mostly reflect off of ship hulls. Particle cannons fire high energy projectiles at high speed. They can be effective against both shields and ship hulls, but require leading a target for intercepting. Missiles are mounted to secondary hardpoints and vary in speed, agility, and yield.

    New Equipment Technologies

  • New equipment items include a repair beam, target scanner, and several secret items that can only be obtained by building in the engineering lab. The new ship module component option can also expand the capabilities of the player's ship without consuming an equipment hardpoint. Such options include shield, thruster, energy, ECM, and heat management improvements.

    New Exploration Options

  • Shipwrecks scattered throughout the game's universe can often provide valuable items and/or information within in their wreckage. Data drives can be found in open space and on the surface of planets which can contain historical information, clues, and even build templates for equipment items.

    Engineering Lab

  • Engineering labs can fabricate equipment items from raw materials. Templates for building items can be obtained from other AI controlled ships or from lost data drives that can be found through exploration. Several new commodities have been added to accommodate the new crafting options available in the engineering lab. New commodities include memory chips, batteries, energy emitters, mirrors, radio components, particle accelerators, and lenses.

    Expanded Shipyard and Design Options

  • Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Save your designs with the template system to rebuild it later. Store ships and cargo in hangars you can access at trade stations. Expanded design options include the ability to include twice as many cargo bays, new hull material types, adjustable armor thickness, weapon energy resistors, and specialized modules.

    Newtonian Style Flight Model

  • Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3 axis rotation and 3 axis direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. Physics systems also take into account mass (including additions for cargo), thrust, and vector calculations.

    Interactive and Functional Universe

  • Realistic environment interaction far beyond the genre's typical 'background wallpaper' or 'view only' approaches. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility. When you see a planet come into view, it's an object you can access and land on, rather than just being a wallpaper image or a giant 'space mine' that destroys you if you dare get to close. And reachable objects in the game's universe are also available without interrupting cut scene transitions or separate 'sharded' modes within the game's universe. While in their spacecraft, players remain in the same consistent universe whether they are on a planet, in a nebula cloud, in a gas giant, near a star, in an asteroid cave, or in open space. This means players can chase each other or be chased by AI ships consistently when going from open space to a planet and vice versa in the game's universe.

    Quick Navigation and Inventory Management Access

  • Quick one-key access to navigation, building, inventory management, and ship-to-ship trading. No 'walking' requirements to delay buying and selling options or other gameplay activities. You control all system travel and inventory decisions right from the cockpit or directly linked hangar/lobby menus. All option/menu transitions are direct without cut scenes or required unrelated gameplay modes.

    New Music by Rich Douglas

  • The dynamic music system (with music by Rich Douglas) features all new songs composed specifically for the game. Music changes with the level of hostility from soft ambient to high intensity action.

    Diverse Flight Control Systems and Options

  • Supports keyboard, mouse, gamepad, and joystick flight control with dedicated modes designed for each input system. Evochron's Global Control System (GCS) aims to provide consistent control behavior regardless of the input device being used by adapting signals from the selected device to a unified flight control architecture. Evochron's flight control system also supports up to 10 simultaneous control devices for more advanced HOTAS, rudder, and control panel capabilities. Use the control device(s) you prefer to play the game.

    Broad Compatibility and Adjustable Performance

  • Evochron Legacy supports a wide range of system configurations. The game has been designed to incorporate impressive special effects and detail levels using minimal resources and low system requirements. Adjustable detail settings and special effect options allow the player to optimize performance and/or image quality for the performance level of their system. The game will generally run well on any low to high performance gaming systems built within the last decade or so.

    Track IR Support for 3D Head Tracking

  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.
  • Show More

    Download Evochron Legacy SE on PC With GameLoop Emulator

    Get Evochron Legacy SE steam game

    Evochron Legacy SE, is a popular steam game developed by Evochron Legacy SE. You can download Evochron Legacy SE and top steam games with GameLoop to play on PC. Click the 'Get' button then you could get the latest best deals at GameDeal.

    Evochron Legacy SE Features

    Evochron Legacy SE is an advanced freeform 'open world' space flight simulation focused on combat, trade, exploration, and survival gameplay with pilot controlled spacecraft management. Engage in an ongoing large scale battle between human factions as a civilian mercenary or confront an alien threat at designated war zones for intense battles and access to powerful military hardware. Or focus on more peaceful activities. Choose from a myriad of objectives and options including buying, trading, spying, racing, escorting, rescuing, delivering, answering distress calls, mining, exploring, clearing asteroids, hiring crew members, building stations, and designing your ship for the role you want to play.

    Evochron Legacy SE features long distance travel using space folding point-to-point jump drives and offers many objectives at quickly accessible local waypoints to maximize time efficiency. This 'get-to-the-point' approach to gameplay also extends to menus and ship systems where you control and select options directly from the cockpit with minimal menu layers. You are in control of your ship virtually all of the time in space, including player controlled combat and planetary descents. Manage difficulty, challenge, and risk by choosing where to fly and accept contracts for set pay or formulate your own objectives to get paid to do what you want on your own terms.

    Since Evochron Legacy is not a story or character based game, you are not limited by plot requirements or pre-selected character roles. So you can change the course of gameplay and your role in the game's universe at just about any point free from the confines of character limitations or required narrative plot points. Your decisions and actions define your role in the game and establish your reputation, wealth, progress, and ranking. The emphasis is on real-time tactical gameplay strategy and flight simulation for both combat and non-combat objectives.

    Your ability to successfully survive dangerous scenarios in space, develop trade strategies, evade detection, harvest resources, efficiently explore, configure ships, and transport items can be just as important as your skill in combat. Set in a vast explorable and seamless style universe, Evochron Legacy SE offers a high level of open freeform gameplay with many diverse objectives and paths to choose from.

    • FEATURES:

    Advanced Space Flight Simulation Focused Gameplay

  • Evochron is a tightly focused technical flight 'space-sim' with options and gameplay specifically geared toward that objective. The game focuses on what flying and managing a spacecraft through sparsely populated systems in a large region of the galaxy as a lone-wolf pilot might be like in the future. Evochron's focus is on the elements of piloting a spacecraft and the complexities, challenges, and rewards that go along with it while exploring and utilizing a vast 'seamless' style universe.

    Extensive Space Combat Systems and Options

  • In conjunction with the space flight sim focus is combat. Evochron is also largely a space combat simulator, so much of its gameplay focuses on that objective as well. The player is in control of combat related aspects such as heat management, shield array management, energy management, weapon selection spanning three classes, automatic and manual aiming factors, stealth devices, 2D and 3D radar modes, full three rotation axis and three direction axis Newtonian style physics, detailed instrumentation (including six velocity gauges, flight path markers, compass, and pitch ladder), multiple counter measure options, subsystem targeting, target specification scanning, and selecting detailed ship design configurations.

  • Evochron's combat systems have been designed to provide the player with diverse control, weapon, energy, and countermeasure options while the game's display systems have been designed to convey a maximum amount of important information with extreme efficiency within the confines of the pilot's field of view.

    Freeform Gameplay Directed by the Player

  • Evochron is a sandbox game, so in almost every facet of gameplay, the choice is up to you. The game's intended design is one of a space combat flight simulation first with many individual smaller activities to perform as part of an overall freeform sandbox structure. The game gives you a framework from which you can develop your own sequence of events based on your choices, performance, interests, and abilities. Your decisions and abilities define your role in the game and establish your reputation, wealth, progress, and ranking.

    Diverse Gameplay Options

  • Within the primary space flight simulation framework are numerous gameplay options and activities available to the player. These include racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring (shipwrecks, data drives, discovering new uncharted systems, etc), asteroid clearing, solar equipment cleaning, emergency distress call response, equipment crafting, weapon crafting, crew management, station/city building, and ship designing. There are many ways to make money and advance in the game within the main context of space flight simulation.

    Make Gameplay Decisions Based on Advanced Information Systems

  • Formulate trade, mining, exploration, or combat plans in advance of performing the actions of that plan. The news console provides information on quadrant-wide events related to commodity price fluctuations, territory shifts, economic/technology level changes, building operations, and station attack events. For trade, you can tell where the high demand pricing is at before making the decision to travel to that location to take advantage of it. For economic level changes, you can tell where an area may offer higher tech equipment or weapons in advance, then make the decision to travel there to explore for those items. For territory shifts, you can observe when your allied faction is losing ground and needs help to defend their space against the opposing faction. You can then travel there to help defend your faction's interests and even help rebuild their station/city resources if needed.

  • These systems offer an information network designed to keep you informed of the dynamic changing conditions within the game's universe, giving you the data you'll need to make gameplay decisions in real time with the changing events and conditions around you.

    Starting Role and Simulation Options

  • When creating a profile, you can select which faction you will be allied with in single player and which initial role you want your ship to be optimized for. The role you select also establishes your starting location, what ship you get, and how many credits you're initially given. You can choose which elements you want the game to simulate changes for. Available options for game simulation are commodity, economic/technology, and territory conditions.

    New Quest Menu and Options

  • New 'quest' menu system lets the player select and activate a single player quest on demand. Players are no longer bound to one quest at a time, they can manage multiple quests in one menu interface and choose when/where to activate them. They can also continue from where they leave off in each individual quest. The new quest system is designed to operate entirely on its own without any contract-based dependencies to offer many new and unique options. Support for branching structures lets a quest designer include both losing and a winning paths.

    Advanced Seamless Style Universe Structure

  • A vast universe that lets you fly virtually anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and star system to star system without cut scene or loading screen interruptions. Explore a consistently interconnected universe.

    Expanded Interactive Training

  • Expanded interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, building, and surviving in combat.

    Unified Save Game Architecture and Offline Support

  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, credits, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer. No required online account or login dependencies allows you to play the game entirely offline and keeps your progress stored locally on your own computer for offline access.

    Simplified Faction and Location Based Cooperative Multiplayer

  • A new two faction system provides a consistent territory and reputation structure across the entire Evochron quadrant. Players choose the faction they will be allied with, either the Alliance (ALC) or Federation (FDN), in single player when they start a new profile. The new faction system also lets players select either faction temporarily when they join a multiplayer game. Faction selection establishes which systems will be friendly to the player and which ones are hostile. Players can join together with the same faction to team up or join opposing factions for PvP battles and competition. Territory control is now exclusive to ship destruction, requiring changes to a faction's presence in order to alter a territory control value in a region.

  • Join forces with other players in multiplayer to complete more challenging activities that can offer higher pay. To link with other players, simply travel to the same sector and have one player accept a contract at a local station or city and then other players can optionally link in to the same contract. Cooperative multiplayer objectives can pay all linked players.

    New Single Player Fleet Command System

  • You can now order individual ships in your fleet to form up, attack hostiles, attack your target specifically, mine asteroids, or reload and refuel. A new 'Fleet Status' option lets you view the damage levels of each ship in your fleet while the new 'Fleet Orders' option lets you view the order each ship is currently following.

    Ship-to-Ship Options

  • Direct ship-to-ship trading lets you negotiate trade deals with AI pilots in single player or other human players in multiplayer. You can trade any items in your cargo bay for an agreed price. And in multiplayer, you can also exchange fuel pods, send a race challenge, connect as a gun turret operator, and even arrange short term contracts from the trade console.

    New Build and Deploy System

  • A new build system features a dedicated console menu with a piece-by-piece module construction setup to let players select the shape and placement configuration of the stations they build. Players can also now construct city buildings on the surface of planets as well as stations in open space. Station/city modules require metal ore to build from that the player must acquire by either mining or purchasing. Individual station/city modules provide unique functions and benefits including shielding other nearby modules, powering other nearby modules, protecting other nearby modules, expanding inventory/economic conditions, and providing new places to dock for buying, selling, crafting, and storing. New weapon turrets provide a way to build automated defenses for stations and cities. All station/city modules are now destructible, so the available trade, docking, and storage conditions of the game's universe can change dramatically over time. In multiplayer, player built module structures are stored with the server so other players can have access to the new stations/cities and trade routes you create. Deploy options also use the same build menu and require metal ore to be constructed.

    New Economy and Market Systems

  • Market prices are no longer limited to slight random variation and can change significantly over time based on simulated supply/demand activities and actions taken by the player. Both pricing markets and overall economic conditions are divided into 500X500 sector regions and can be tracked via a news console and economy quadrant map. Continually delivering the same commodity to a location can result in dramatically lowering its value while draining a region of a commodity can result in increasing its value. Specialized industries still apply to effect local commodity prices and building certain station structures can also effect the local economic conditions.

    Three Installable Weapon Classes

  • Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. Beam weapons move at the speed of light and do not require target leading. They are most effective against shields, but mostly reflect off of ship hulls. Particle cannons fire high energy projectiles at high speed. They can be effective against both shields and ship hulls, but require leading a target for intercepting. Missiles are mounted to secondary hardpoints and vary in speed, agility, and yield.

    New Equipment Technologies

  • New equipment items include a repair beam, target scanner, and several secret items that can only be obtained by building in the engineering lab. The new ship module component option can also expand the capabilities of the player's ship without consuming an equipment hardpoint. Such options include shield, thruster, energy, ECM, and heat management improvements.

    New Exploration Options

  • Shipwrecks scattered throughout the game's universe can often provide valuable items and/or information within in their wreckage. Data drives can be found in open space and on the surface of planets which can contain historical information, clues, and even build templates for equipment items.

    Engineering Lab

  • Engineering labs can fabricate equipment items from raw materials. Templates for building items can be obtained from other AI controlled ships or from lost data drives that can be found through exploration. Several new commodities have been added to accommodate the new crafting options available in the engineering lab. New commodities include memory chips, batteries, energy emitters, mirrors, radio components, particle accelerators, and lenses.

    Expanded Shipyard and Design Options

  • Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Save your designs with the template system to rebuild it later. Store ships and cargo in hangars you can access at trade stations. Expanded design options include the ability to include twice as many cargo bays, new hull material types, adjustable armor thickness, weapon energy resistors, and specialized modules.

    Newtonian Style Flight Model

  • Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3 axis rotation and 3 axis direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. Physics systems also take into account mass (including additions for cargo), thrust, and vector calculations.

    Interactive and Functional Universe

  • Realistic environment interaction far beyond the genre's typical 'background wallpaper' or 'view only' approaches. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility. When you see a planet come into view, it's an object you can access and land on, rather than just being a wallpaper image or a giant 'space mine' that destroys you if you dare get to close. And reachable objects in the game's universe are also available without interrupting cut scene transitions or separate 'sharded' modes within the game's universe. While in their spacecraft, players remain in the same consistent universe whether they are on a planet, in a nebula cloud, in a gas giant, near a star, in an asteroid cave, or in open space. This means players can chase each other or be chased by AI ships consistently when going from open space to a planet and vice versa in the game's universe.

    Quick Navigation and Inventory Management Access

  • Quick one-key access to navigation, building, inventory management, and ship-to-ship trading. No 'walking' requirements to delay buying and selling options or other gameplay activities. You control all system travel and inventory decisions right from the cockpit or directly linked hangar/lobby menus. All option/menu transitions are direct without cut scenes or required unrelated gameplay modes.

    New Music by Rich Douglas

  • The dynamic music system (with music by Rich Douglas) features all new songs composed specifically for the game. Music changes with the level of hostility from soft ambient to high intensity action.

    Diverse Flight Control Systems and Options

  • Supports keyboard, mouse, gamepad, and joystick flight control with dedicated modes designed for each input system. Evochron's Global Control System (GCS) aims to provide consistent control behavior regardless of the input device being used by adapting signals from the selected device to a unified flight control architecture. Evochron's flight control system also supports up to 10 simultaneous control devices for more advanced HOTAS, rudder, and control panel capabilities. Use the control device(s) you prefer to play the game.

    Broad Compatibility and Adjustable Performance

  • Evochron Legacy supports a wide range of system configurations. The game has been designed to incorporate impressive special effects and detail levels using minimal resources and low system requirements. Adjustable detail settings and special effect options allow the player to optimize performance and/or image quality for the performance level of their system. The game will generally run well on any low to high performance gaming systems built within the last decade or so.

    Track IR Support for 3D Head Tracking

  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.
  • Show More

    Preview

    • gallery
    • gallery

    Information

    • Developer

      StarWraith 3D Games LLC

    • Latest Version

      1.0.0

    • Last Updated

      2016-01-18

    • Category

      Steam-game

    Show More

    Reviews

    • Anaryl

      Jan 31, 2023

      I must confess, this game intimidates me. It's like a Faberge egg or a Rembrandt, it's far too delicate a masterwork to touch. What's stunning is that this single dev made a game that's bigger than Star Citizen, and crammed it down into under 1gb. And it has VR support. That's not a game, that's a Hendrix solo.
    • gamedeal user

      Jan 19, 2016

      Amazing! Everything I love about Evochron Mercenary and more. You'll feel right at home when you start playing. By far the best space sim I've played and I've played many. So much to explore and lots of hidden items. Multiplayer is awesome and the universe feels alive and not dull. Many improvements on EM, such as the map system and graphics. Also modding is REALLY simple in this game, as was the games before it. Everything, including a demo is on the website, so check it out. You can easily mod everything if you want. Look for a lot of cool mods/additions and 3rd party tools to be released. The community is great. Mechs, I forgot to mention the terrain walkers. Lots of information at the official site including a modding guide, don't like the tractor beam sound? Simply create/download a new one and drop into the specified directory. Want to remove mods? Just delete the directories. Stay tuned, people will create amazing cockpits and hi-res textures for everything. The trade system is really viable now, and prices fluctuate based on actions from players. There is fighting over territory, economy and technology levels. Crafting in the engineering lab. If you want a hardcore space-sim with a great community, strategic attacks and a single-player game that plays just like multiplayer then this is your game. If you want a pretty grindfest with no substance then you know where to play. Don't like the graphics, add your own. Add your own models, textures, cockpits, HUDS, anything you want, make a total conversion and release it to the community. There is a demo, you don't even need to worry about a refund. Also, check out http://www.starwraith.com/evochronlegacy/development.htm if you have any doubts about what's changed.
    • gamedeal user

      Jan 19, 2016

      If you like Elite Dangerous but wish you could explore some true unmapped stuff, build your own starbase, or screw around with a dynamic economy that actually responds to your actions, this is a game you need. Also, private coop with a buddy, run your own server for friends, this is your sandbox right here. It's a one man indie project that has been going on since the DOS days. This latest version makes massive changes in how things work. You can put bookmarks on the star map, see prices in other regions, have player factions that control systems... A bunch of stuff you can't do in those AAA space games. Plus the flight model with flight assist off is honest Newtonian. Oh, and no maximum top speed either. Are you onboard yet?
    • gamedeal user

      Jan 19, 2016

      I have been playing Evochron Mercenary and this, this is EM on steroids... Everything is better, planets have a weather, there is so much improvements in graphics, dynamic economy and territory changes due to the war, this is the true simulator. I own Elite Dangerous and comparing to this one, its just empty, boring shell - even with recent updates... Here you have everything, huge universe, planet landings (You can land everywhere - on every planet), base building - unlimited space ship design (many parts so the look will always be different)... Seriously if you are into space sims - buy it, You will not regret - This man deserves all the money :D. There will be some learning to do (space sim stuff - it has newtonian physics implemented), but after u will get it it will suck u into its world. Just to mention - previous game was around for few years and people were still discovering interesting things - new planets, systems etc - if this guy will keep adding stuff, improving the game more, maybe some dlc - this game will eat and spit ED and SC.
    • gamedeal user

      Jan 20, 2016

      EDIT #1000: I feel like I have to put this here at the start, because this is the ultimate reason I stopped playing. The community surrounding this game is honestly impossible to describe. The fanboy obsession with this game and the religious cult-like fervor surroung the one-man-dev-god-SpaceJesus is just... WOW. It sounds funny, maybe even a little cool, until you jump on a player server and get completely shit on by 5-6 year players for asking a question like "is there a bounty system or kill rewards" or something as simple as "can someone give me some pointers on a good trade route?" I was told vehemently that if I asked any more questions I would be banned for "spamming" and "being annoying / a dumbass". These topics are barely if at all covered in the tutorial, which I was told to play (I went through some parts twice). I asked each question individual, receiving a simple "no" for the first question and a "are you really just going to spam chat all day" for the second. Not to mention (look at the comments here, pretty much explains it all. The community is either incredibly awesome and chill, or the fedora of all fedora's. Just some food for thought, I had a bad experience trying multiplayer. Actual game review: This game is not for everyone. If you like hardcore space-sims with realistic and frustrating flight controls, this is probably for you. If you enjoy the simulation aspect of Elite Dangerous... Well, this is a poor mans elite dangerous. I know I will get flamed for this because the community love for this game is so powerful, but I feel obligated anyways, since the tutorial itself takes long enough to get you past refund territory. Pretty much all of my questions about the game to other people have resulted in "dude, you must be bad" responses. I have over 100 hours in ED and feel comfortable with space sim flight. The main TL;DR point being: This is not worth $25 I understand this was made and developed by a single guy. That's impressive and a fact to be celebrated. I'll keep it down to concise-ish points: If you're looking for a game like X3, that allows building and empire management, this is not the game for you. You can build stations but the function is essentially worthless as far as I've been able to deduce, it just gives you another place to stock up / refuel. The fleet system doesn't fix this either. Planets and being able to fly around them seemed to be one of the strongest features advertised in the game material. But there is literally zero point in visiting a planet. They offer nothing and are relatively difficult to access especially in relation to just docking at a normal space station. The game seems to pride itself on a lack of story or overarching theme. In my opinion this is not a feature, and leaves a massive hole in my gameplay experience / makes most things pointless. The game consists of flying around (very slowly), dealing with realistic physics, etc. By comparison, Elite Dangerous' flight performance is much more fun, and I'm not even a huge fan of Elite Dangerous to begin with. You cannot ascend past a "fighter" class of ships, everything is built modularly on a fighter chassis and you can't progress past that. There are no larger ships that you yourself can fly, or own. Which kind of renders the "trading" feature moot because cargo ships aren't even really cargo ships. To top it all off, fighters feel extremely sluggish and clunky, I understand it's a space simulation but effective dogfighting really just boils down to "strafing" in circles around and enemy. This results in shallow progression at best. You will die in seconds to just about any enemy. I have 2mil credits and the best ship that my amount of money could buy, a decent mid-range ship following common-sense as well as old Mercenary ship guides. I get my ass handed to me by the first enemy that targets me. This has pretty much pinholed my gameplay into hours of hiding behind allied AI ships and hoping I don't get targetted by the enemy AI. So I'm essentially driving a Ferrari and getting outpaced by 1987 Honda Civic's in a race that pays me $40,000. Half of that will go to refueling and repairing. The Shipyard system is unique, but I find it unintuitive. It's very confusing, but even after understanding it I still don't like it. Equipment modules lack diversity. You can use lasers and missile, that's it. After a few hours you've officially seen the full range of diversity offered by Evochron Legacy. Missiles sounds like fun? Too bad, you have to reload and rearm your missiles after every mission, they are a one shot deal. Which sure, it's realistic, but is it fun? Not really. I'd at least prefer a number of charges per missile rack installed. Even 5 would be cool, because currently I shoot 4 missiles and that's that, no more for the entire fight. Last but not least, this game suffers from a very empty universe. This is a common theme in a lot of Space Sims, but this seems to be one of the worst. I brought this up on the Evochron forums, and was essentially called an idiot, because "there's plenty of stuff out there". Except you get nothing for discovering it. I'm sure at very special coordinates XXXX YYYYY ZZZZZ you'll find a anatomically correct floating rock chiseled into the shape of Gabe Newell's nut-sack, that's awesome man. Enjoy flying for hours and not getting anything out of it. That's really it, unfortunately I cannot refund the game. I feel like, point blank, the advertisement and text about the game is misleading. Take that how you want.
    • gamedeal user

      Jan 20, 2016

      This will be a fairly long review. I find a couple of line reviews to be of not much use for potential buyers. First off, lets get this out of the way. If you like Elite Dangerous you are going to either love this game or hate it. That is because the Elite Dangerous community is torn between the arcade crowd and the sim crowd. There are the old guard who believe the ED devs can do no wrong and the other camp which will quite loudly point out the worts. ED is trying to cater to too many gamer types in my opinion and in the end causing a huge divide amongst it's player base. Also the peer to peer instancing, ability to move from single player to multiplayer at a whim. Did I mention all the instancing? Everything is instanced. If you love the "Oohh and Aahh" of flying into huge stations spinning in space, you will be disappointed in Evochron. If you LIKE having things you explore for or targets to shoot magically appear in front of you, then this is not the game for you. If you have to have cutting edge graphics in your game or total 1to1 universe, this is probably not the game for you. If you like arcade flight models, magical space brakes and no realistic newtonian physics in outer space, this is probably not the game for you. If you like having to leave the game to watch videos of how to play the game because the game doesn't give proper instructions (in-game) then this is probably not the game for you. If you like to have a magical galaxy map with every star system in the galaxy shown to you and all you have to do is take the time to jump to them, this is probably not the game for you. If exploration simply means jumping from system to system to see what variations of colored balls there are or where the next cool screen shot can be taken, this is probably not the game for you. I think you get the point. If on the other hand, you love feeling like you are in a sim with complex mechanics while flying through space. You will love this game. If you want a smaller map of the galaxy mapped out for you and you have to find all the rest, this is the game for you. If you like playing co-op or multiplayer with the ability to host a server, or solo offline with no downtime from server maintenance, this is the game for you. If exploration means searching for system or items as opposed to having them magically be mapped or appear, you are in the right place. I could go on and on but here is the simple breakdown: Cons: 1. No big spinning space stations to land in. 2. Graphics are not as cutting edge as ED. (Mods will fix this in the near future for high end systems) 3. Galaxy is not billions of stars or true 1to1 Pros: 1. Flight model is incredible and takes time to learn. You will not be blasting enemies out of the sky your first time out. You will have to learn how to fight with flight assist off and you will have to learn how to manage thrusters and heat. There is no arcade mode here. There is MUCH more to keep tabs on in this game. You have a proper "Heads up Display" with lots of info to track. 2. You can fly through space until you die. Hit the afterburners and turn off flight assist and you will continue at that speed forever. No instances. You will move from sector to sector without ever seeing a loading screen and you never have to jump if you don't want to. You can land on both atmospheric planets and not atmospheric planets. There are weather effects and wildlife. The progression from space to planet is SEAMLESS with no jarring transitions from one flight mode to another or transition screens. Don't expect to fly from space to the planet surface in a matter of seconds, and you better manage your speed or you will burn up! 3. Space is very atmospheric. I will not spoil it for you but travelling from system to system or even within one system will change what is arround you. All of the dangers out there are not just enemy pilots. You can find things on planets, in space, in asteroid rings etc. Space is there for you to discover! You find it, it doesn't find you. 4. You can build space stations and planet stations. You can build your own ship anyway you like. You can customize everything on your ship. 5. The economy is dynamic. You can trade at stations, with NPC ships and even between players. You can even give other real players contracts to do for you. 6. NPC wing mates. Yes, you can have wings of NPC's. Yes I said wings. Up to 8 I believe. That is 8 sets of wings. 7. Planets are big, beautiful and nicely detailed. 8. The game plays incredibly smooth. No stutters or bad load in of graphics. 9. Missions are fun! Have you ever shot meteors hurtling towards a planet in a mission to save a planetary base? 10. Space chatter. It's nice to hear some voices out there. 11. Ability to scan asteroids for their materials before you mine them. 12. Travel on the planet surface in a Mech. 13. Fly through and explore ancient tunnels within huge asteroids. 14. Most importantly - an amazing Dev. He will update his games for years and has a true moral compass. He is extremely active with the community and will help you personally if you run into an issue. This guy deserves all the success that could possibly come to him. His games sell themselves on word of mouth. VERY loyal community and the official forums on the main site are free of negativity. Helpful dev and helpful community. I could go on but truly, if you love this genre, you will love this game. There will always be differences between space games and that's ok. What appeals to some does not appeal to others. If you are truly on the fence go to the main site and download the free demo with 90 minutes of play time. I suggest using all of the demo time on the in-game tutorial. Why? It's the best way to find out just how deep this game is. You can always remove the demo and re-download it and your 90 minutes will start again. Now you can play around and test things out. No need to worry about steam refunds. Devs who are confident in their products have DEMOS. Enjoy!
    • gamedeal user

      Jan 23, 2016

      Great Space Sim and as someone who has been hurt by Elite (not just in the wallet but in the heart) its good to see someone make something very special and a sim ive been wishing for my whole PC gaming life! Pros: -Offline Mode with A.I and the universe sandbox - newtonian physics - planets (with gravitational pull effected by size etc) and atmospheres - city docking and small wildlife and water - new ship designs which look gorgous - customizable ships (you can move parts resize parts upgrade parts and change the colours) - mining trading combat missions (and much more to discover) - optimization is good overal - beautiful music - Great indepth voiced tutorial Cons: - No Direct X 11 or 12 just Direct X 9 - Only a 32bit application - a steep learning curve if like me your new to the series, so lots of reading 1st then play All in all this is the best Space sim out there for the price and content imho
    • gamedeal user

      Jan 24, 2016

      Worst game ever - No overpriced DLC - No micropayments (like who can't have those?!) - Good Price - Tons of in-game things to do - No Day One game breaking bugs - Delivers on promises - Dedicated - Listens to community - Supports mods - Actually gives a fuck about how fun the game is - Isn't a sell out *REAL GAME REVIEW BELOW* Wanna play ED, but you don't want to pay $100? Get this, you can do everything in ED and more for the low low price of 24.99. Well worth your time, this developer has never failed to let me down. The Dev has also restored my faith in indie devs, and has gotten me more interested in playing indie games. Look at it like this: Indie game developers make games to allow other to have fun. AAA game companies make games to make money. Notice the lack of micropayments? The lack of over priced DLC? That's the sign of game dev who cares.
    • gamedeal user

      Jan 26, 2016

      I had never, ever, heard of any of the past Evorchron titles before. This game just appeared on the Steam homepage one day in late January 2016, on it's launch day, seemingly out of nowhere, and boy am I grateful it did. It has since sort of disappeared from Steam's homepage, in one short week, and that is kind of tragic. Not for me, no, but for the people who will love this game to bits and pieces, but never hear about it potentially. $25 get's me virtually everything I've ever wanted out of a sand-box space sim within Evochron Legacy's mere 350MB contents. This is a fully fleshed out and finished space sim. Fully.... It kind of boggles my mind, how this game isn't WAY more popular than it currently is, and how the general public hasn't seen it coming. I'm sort of dumbfounded. Forget about the shameful fleecing and unfinished game that Elite Dangerous is, or the Alpha tech demo arena that Star Citizen is. At best, neither of those games will be realized as something resembling a finished game for years. $25 bucks, right now, will grant you access to the fully fleshed out sandbox space sim that is Evochron Legacy. This is not a comprehensive list, just something off of the top of my head as a newbie, and in no particular order: - Mine, trade, explore, mercenary, straight up combat roles to tackle. - Seamless planetary decent, into an actual dynamic atmosphere, planetary landings, and planetary exploration. - Ship construction, space station construction, terrestrial city construction... It's a virtual mini "city builder" game mechanic just waiting for you in game. - Terrestrial life forms. - An on-going war, bringing hostile zones to avoid or engage in whilst you choose your adventure in this HUGE sandbox. - True single player and multi-player options, dynamic affected economy and prices to keep track of and master in either flavor. - Customize specialized ships for the tasks and/or missions you wish to tackle, store said ships in hangers. - Newtonian physics styled flight in a space vacuum, which is great fun to learn, that changes when entering different atmospheres and gravitational pull. -The "simulation" aspect of this game is incredibly deep, and if you just want to fly around ala "EuroTruck Simulator in space," the price is worth that experience ALONE. I've spent mad hours just getting a handle of navigation and flying, and I'm probably not even half way there in utilizing all the in flight data and options to the best degree put before me. - BOOKMARK the map, and jump to said bookmarks. Use bookmarks to make notes. (whooooaaaaa) lol - Huge Universe! Is it "1:1 Milkey Way" huge? Nope. But for a sandbox I reckon I'd be lucky to explore half of it in under 1,000 hours of game time just dedicated to exploring, let alone the hours and hours of activities and on going war to participate in whilst trying to explore. - The community is small, but seemingly everyone in it is there out of a real love for this game, and to help. - It's basically developed by ONE person, and he is full time is dedicated to listening and helping sort things out. - It's only $25 bucks, and it's an ACTUAL FINISHED GAME. That's all you pay. No surprises in the pipeline, just fixes and updates. Buy it, and get ready to sink crazy hours into what the Evochron Universe has laid out for the nerd in you to do. Some minor cons to take into consideration: - It's not as pretty as the two "AAA" unfinished space sims out there graphically, BUT it is reported to be EXTREMELY mod friendly. And mind you, it's ALL here right now to enjoy. - Xbox Controller support (Xbox controller, NOT ANY FLIGHT STICK), hasn't exactly been perfected, nor will it likely be. There seems to be just too many controls needed to be mapped, making it rather pointless. Like I said, the "flight simulation" aspect of this game is really, really deep. You can't "drop and pickup" your Xbox controller like GTA V or the like, there's just too much going on in the flight simulation. That being said, mouse+keyboard works very, very well. - If you are looking for a dumbed down AAA title that you've learned all the mechanics within 30 minutes, and are rocking into the half-way point 8 hours into it, you're going to be disappointed. This is a pretty hardcore sandbox simulation. You're going to spend the first 8 hours grasping the mechanics of it all, even more so like myself as a newbie, before even really starting to engage in the Universe. I quite simply cannot recommend Evochron Legacy enough if you are looking for a straight up sandbox space sim, with tons and tons of things to do in it. Even if you just want to try a space sim, this is the one to try due to it's incredibly fair price, history of support, and the fact that it is so mouse+keyboard friendly at it's core for gameplay. It's abundantly apparent that the person who developed this game has a clear and concise passion for it, and this game deserves to be enjoyed and discovered by many more than are currently playing it. You simply cannot say that about many games, but I can confidently say this about Evochron Legacy. Cheers people, see ya in space.
    • gamedeal user

      Feb 28, 2016

      I highly recommend this game, with a few caveats. If you: - have ever learned, played, and enjoyed a flight simulator. - like sandbox and space games in general. - have ever a played a game like SWG:JTL, where you liked it so much that you mastered all three pilot trees several times over, became a master shipwright, didn't too much mind mining in space for resources, and was proud of having squeezed 64.78 units of mass into a 65 mass ship frame. - have ever played a game like Elite Dangerous and found yourself absolutely detesting sitting around waiting, or other arbitrary time sinks that have little to no gameplay value whatsoever. - would prioritize depth of gameplay over graphical appearance if forced to make a choice between the two. Then, Evochron Legacy is for you. Unfortunately I find it nearly impossible to review this game without comparing it to Elite Dangerous, so by way of comparison to E:D Pros: - More advanced avionics , flight model, and better cockpit controls. - True singleplayer game. No internet connection required. Multiplayer? Theres small servers you can join, or run your own server. - Persistant world, even in singleplayer. Your actions directly effect territory control or local market conditions. - You can mod Evocrhon Legacy. I'm currenly running MasterEffect Reborn to spruce up the graphics, and some texture and HUD mods. - No innane and arbitrary timesinks. In otherwords, you don't have to spend 15 minutes traveling to a space station after entering a system. Hyperspace will bring you right to it. - More freedom. Example, your top speed is not limited. You can for instance, keep boosting yourself to ludicrus speeds, turn off flight assist, and just coast doing 5 digits in speed, and you'll keep that way until you decide to slow down (which will cost you fuel), or you collide into something. - You can construct items, and buildings. Want to build a base on a planet or a space station? You can do that. - You can travel to and fly around in every planets atmosphere in the game. No extra DLC fee required. Cons: - Graphics look dated. I wouldn't say they are absolutely terrible, but if your wanting bleeding cutting edge graphics with all the bells and whistles, your in for a mild amount of disappointment. - Game has a steep learning curve. But then so does Elite Dangerous. It's this learning curve that will be your biggest hurdle to overcome to get the most out of this game.
    Load More

    FAQs

    PC Games Cheaper On Gamedeal | Find The Best Deals of Games Here!

    Finding the right place to get the best game deals can prove to be quite a hassle when comparing game prices on multiple sites. However, you can skip through all the trouble by letting Gamedeal handle the price comparisons and grab only the best deal prices for you!


    We compare game prices on all the trusted storefronts and list game deals starting with the lowest price possible at the moment. Looking for something more specific? Search it on Gamedeal and find all the best deals and cd keys discount codes to make the most out of your bucks. 


    Not sure what you looking for? Browse through our massive library of games from different genres to find epic deals for your favorite games from the biggest retailers in the market. Can’t afford the game you are looking for? Make sure to wishlist it and stay up-to-date with all the price changes in the future.


    Say Bye to Hefty Game Deals!

    Gamedeal is your one-stop shop to find all the best deals from your favorite retailers including Steam, Epic Games, Gamestop, and many more under one roof. Looking for games that cost you nothing? We have got you covered with our free games list that includes free PC and Playstation games.


    We help you stay on top of the news with upcoming Steam sales and Gamestop promo codes to ensure you get the game of your choice at the lowest price possible. From old-school classics to modern AAA titles, there is something for everyone to play here.

    More Similar Games

    See All
    Click To Install
    2004-12-16 509 In Samoware-–-all-in-one-for-business-communications-on-pc 374