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Farlight Explorers

Farlight Explorers

58 Positivo / 125 Calificaciones | Versión: 1.0.0

Farlight Games Industry

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Descarga Farlight Explorers en PC con GameLoop Emulator


Farlight Explorers, es un popular juego de Steam desarrollado por Farlight Games Industry. Puede descargar Farlight Explorers y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Farlight Explorers juego de vapor

Farlight Explorers, es un popular juego de Steam desarrollado por Farlight Games Industry. Puede descargar Farlight Explorers y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Farlight Explorers Funciones

Farlight Explores is a 3D space-sandbox game, made for space exploration, science fiction and resource management fans. In this game you can build your base or spaceship, explore the galaxy, extract unique ores in each planet or asteroids, craft new products, transport goods from one planet to another and more...

Farlight Explorers is focused and supported on various pillars:

Auxiliary systems: Design and maintenance of all the elements that your base or spaceship need to be operative (water, food, oxygen, energy).

Automatization: Manage and automate the extraction of ores and production of elements that are essential to grow your base.

Transport of goods: Build spaceships in order to transport the goods is vital in order to produce all the possible elements of the game because each planet will have unique characteristics.

Managing a colony: Once you build the Singularity Gate, you will be able to manage a little colony with differents buildings, where your colonists will have a variety of needs to fulfill.

When you start the game you choose a planet to start from the hundreds out there in the galaxy map. Once on the planet you have to extract resources to begin building a base that provides you with the items to survive like food and oxygen. If the base is secure, you can start building your spaceship to go to other planets to extract unique resources that you need to develop new technologies, or you can also use your spaceship to explore.

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Descarga Farlight Explorers en PC con GameLoop Emulator

Obtén Farlight Explorers juego de vapor

Farlight Explorers, es un popular juego de Steam desarrollado por Farlight Games Industry. Puede descargar Farlight Explorers y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Farlight Explorers Funciones

Farlight Explores is a 3D space-sandbox game, made for space exploration, science fiction and resource management fans. In this game you can build your base or spaceship, explore the galaxy, extract unique ores in each planet or asteroids, craft new products, transport goods from one planet to another and more...

Farlight Explorers is focused and supported on various pillars:

Auxiliary systems: Design and maintenance of all the elements that your base or spaceship need to be operative (water, food, oxygen, energy).

Automatization: Manage and automate the extraction of ores and production of elements that are essential to grow your base.

Transport of goods: Build spaceships in order to transport the goods is vital in order to produce all the possible elements of the game because each planet will have unique characteristics.

Managing a colony: Once you build the Singularity Gate, you will be able to manage a little colony with differents buildings, where your colonists will have a variety of needs to fulfill.

When you start the game you choose a planet to start from the hundreds out there in the galaxy map. Once on the planet you have to extract resources to begin building a base that provides you with the items to survive like food and oxygen. If the base is secure, you can start building your spaceship to go to other planets to extract unique resources that you need to develop new technologies, or you can also use your spaceship to explore.

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Información

  • Desarrollador

    Farlight Games Industry

  • La última versión

    1.0.0

  • Última actualización

    2019-02-01

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jul 25, 2015

    UPDATE: It's been more than a year since I wrote this review, and the "many things wrong with this game" still stands. The game has new features, but with old bugs still around, it just makes things worse. Save your money and maybe give it another year. -- I recommend you to watchlist/follow this game and track its progress. But I can't recommend a purchase at the moment. There's many things right with the game, and many things wrong. I hope I can clarify them in this review. Note that it is definitely early to judge, but not early enough to get a good intuition about the game's direction - which is what worries the most. -- Farlight Explorers is best described as a 3D Survival Factorio (with smaller production scale). Your goal is to guarantee your survival by building your life support systems - get Electricity to make Water, get Water and Electricity to make Oxygen and Food. Your goal is also to extract the most ore from the planet's veins, and build your base and spaceship in order to explore space - there's currently no more goals due to the early state of the game, but more are planned. My comments about aspects of the game: - GRAPHICS: The game looks amazing for a single-man team. The artist deserves praise - I really love his style. - SOUND: There's a single song which loops, and the sound is fine but needs mastering. When turrets fire, they'll definitely give you a heart attack. - INTERFACE: The interface is fine and easy to understand, but could do with a lot of work. There's an insane amount of typos, and building machines is not really symmetrical as one might expect (so it's very OCD unfriendly, beware :P) - BUGS: There's the usual bugs, but you can get around them by making saves or reloading an autosave. I didn't encounter any game-breaking or save-corrupting bug, though, which is good. Some bugs are really worrying, currently. Like using conveyor as you would in Factorio (or as the game makes you feel free to use) will slow your game below 10 FPS, and that's worrying giving that this should be one of the main parts of the game: building machines and transport systems. About the gameplay: - BUILDING uses the "snap" system a lot of 3D games use nowadays. Build a floor, then you can "snap" the next floor tile to the existant one. However, building right now can be really annoying and very time consuming due to the "snapping" bugging around. Building your SPACESHIP follows the same system, which makes it very customizable and cool (and VERY time consuming). - RESOURCE GATHERING AND MACHINES: The planets have Ore Veins which you can build automated Extractors in. Then make use of robot arms and conveyors to take the ore to Furnaces to make Ingots. Then to Hydraulic Presses to make Plates. And to another Hydraulic Press to make Gears. It looks really good and feels really satisfying when you're done building, but it is rather time-consuming and buggy. - SURVIVAL: The constant need for oxygen will make you want to spread Oxygen Dispensers all around your base - and you can do that. Having this survival requirement is pretty cool and very interesting in the beginning - if you don't build fast enough, you'll end up dead. - SPACESHIP: There's no reason to fly your own space ship at the moment - it currently works more like a teleport. You can't fly in space, and your ship jumps directly between planets. You CAN "plug" your Spaceship into a base and share electricity/water/oxygen with it, which is great...but is too much work, and you'd be better off building the necessary buildings on the ground instead. So maybe it will become more useful at a later time. - EXPLORATION: There's different types of planets, but most of them have a limited area. So won't be exploring whole planets, but small parts of them. However, with a big number of planets, this won't be an issue, but it's good pointing out. Some resources are only available on some planets, and that's really cool. It would be amazing in the future to transport resources between planets and different bases! CONCLUSION: There's a ton of potential in Farlight Explorers, there's no denying. The game went through a great transformation this year, which made it look really good. The developer is definitely interested in developing it. It looks nice, it plays nice, it feels nice. But that's not enough when talking about Early Access titles. There's two reasons I cannot recommend buying it. First, it's too early to believe it will be made into a full game. Second, because there's no clear direction or road map for the game. It could become an actual 3D Survival Factorio, or something much more limited and not as freeform as expected. This would mean you'd be investing in something expecting a certain game, and end up with something completely different. It's dangerous, and hard to trust in. There are suggestion lists and all that, but all organized and discussed by players. The dev does read and reply, but still there's no guarantee what will be done and what won't. So I do recommend for you to watch it. All that I said above can be invalidated at any moment. A clear roadmap and direction would make it MUCH easier to trust in the developer's vision and tag along with him, but the best advice is to watch it from a distance right now. All the best for the developer, though - I'd love to see this becoming successful. Thanks for reading!
  • gamedeal user

    Jun 16, 2015

    EARLY ACCESS REVIEW I am generally not one for the whole survival, crafting, thing. I am much more interested in base building/management games. Luckily for me, outside of the irritation generated by having to deal with oxygen and food, which is a minor inconvenience, this game is much more a game of base building and management than it is of survival, and even crafting (though crafting is for certain a core element of the game). Once you get past the basics... electricity, oxygen, food... you are left with the goal of building a starship, which is a pretty significant goal. And to do so efficiently, you must leverage the power of automation. You manage the process of digging up the necessary materials, transporting them to a storage facility, and then removing them from that facility in order to turn them in to ingots, plates and gears to craft the next elements of your base, or star ship. The game gets you in to the flow quickly - though the tutorials need some tweaking. They break immersion and are incredibly irritating and seemingly unavoidable. Since they are delivered through, and stored as some form of email, simply notifying the user of new tutorial content would be highly preferable. Within two hours, you are, however deep in the process of trying to build a mighty automated infrastructure, and figuring out why your robot arms are tossing your newly crafted ingots 20 yards away from where you want it. The game is intelligently designed, and presumably combat and other threats will present themselves as you expand your search for the necessary elements for your next goal. There are no lack of bugs - however... placing a battery may teleport you at high speed a good 100 yards away from your base for not obvious reason. Indeed, random teleportation results are common and irritating, but overall not game breaking as everything seems to be as you left it when you finally make it back to base. The night-time element is just annoying. I get it's "value" to the game in terms of simulation and immersion, but it does nothing but encourage you to stand near your oxygen generator. A way of speeding up time at night might be a very nice feature for those who just don't plan to do much while the outside is dark. The controls are a little bit of an "acquired" taste. A reckless player may well delete their storage facility and every one of those hard-earned items. Deletion should not be possible on an item that contains other items. This is a simple fix and one I am shocked the developer didn't consider. Overall, though, the game is a reasonably well-designed and executed, though I would wait for a sale where it's closer to $10 than $20 in it's current state. The full retail price may well be worth it when the game goes to final release, but this early access version is hard to justify more than the $10-12 range. First impressions video for Farlight Explorers https://youtu.be/PqWi_rqT3V4
  • gamedeal user

    Mar 16, 2016

    Ok, big area of frustration. There are two games. The new version and old version. It took me about 4 hours of gameplay before realizing most construction materials don't unlock after a time.... they simply don't exist in the "new version". This game is so underdeveloped that it shouldn't even be purchasable as early access. I would NOT recommend it to anyone until it's a LOT closer to completion.
  • gamedeal user

    Nov 27, 2018

    This game hasn't really updated at all. To anyone wanting to buy this game, just go somewhere else. The UI is still the same from a few years ago. The charactor movement is terrible, try to select anything from the inventory disappears. I was really hoping that this would grow and evolve into a better version, if I just gave this enough time. Three years later, it hasn't. So I'm stepping down and away from this game, and let it go.
  • gamedeal user

    Jun 6, 2016

    It's kind of like an Early Access 3D FPS Factorio, without the Alien Insects. It's not quite there yet. Lots of bugs. Random crashes. Missing content. ([i] Early-Access [/i]) It can get a bit grindy at times. But I have seen regular updates, so there is hope. For me? $15 - $20 is the price I pay to go the movies for a couple hours entertainment. I figure I got my moneys worth out of this game. So as long as they keep working on it, I'll give it a thumbs up. That said, If $15 is your entire gaming budget for awhile... I would suggest not buying this one right away. It needs to cook a little longer.
  • gamedeal user

    Dec 14, 2015

    Early Access Review - Good game premise, but (for me at least) an absolutely terrible interface made it unpleasant to play. Controls were obscure and non-intuitive. I'm a huge fan of the Outpost-style space explorer and colony building games, but this just didn't do anything for me, and the interface made it not worth the hassle. At the point that I tried it, the graphics were really, really sub-par, and the translation to English was really lacking as well. Perhaps later, but not recommended right now.
  • gamedeal user

    Mar 12, 2015

    I don't review games often. Or much at all. But for some reason I felt the need to write one for this game. I also wrote this review day 1 of release, so don't judge this review too accurate a few updates down the line. To start off, the controls are a bit wonky (mostly just the space bar switching between cursor and viewing mode). That's probably my biggest pet peave of this game. Otherwise the controls seem fine. You choose the solar system and planet you want to start on, which is kinda cool. I like that. The mining is a bit wonky in visuals, a laser just pops from your nipples like rays of victory, but in reality you're shooting from a gun you can't see. The planet has nice atmosphere (no pun intended) and desert planets feel like desert planets. So far I haven't seen any other, although I'm not sure you're able to yet. Haven't checked. The wiring system and water piping is a bit wonky as well, there should be a 4-way connecter to help this sort of thing out, but instead you just place them on on top of the other facing different ways, which sometimes works, and sometimes just looks rather silly. The Ore Extractor seems a bit glitchy and wont always extract ore, although it's day 1 so I'm not too picky. The robotic arms will fling rocks or whatever it is they are moving, not just directly behind them, but if they are elavated, behind and to the side, a ways. While this would be ideal for practicing some baseball, not so helpful when the furnace is not gettin any dlicious iron to feast on. The good parts, however, outweigh the bad ones. It's challenging (slightly, mostly just to figure out how everything works together) to get your base all set up and automated, which is a good thing I think, makes your finished base give you a good sense of accompishment. The artwork is pretty sweet. The sound affects of the machines are delightful. The game isn't broken as far as I can tell. The few bugs I've noticed are rare and not game breaking. Runs pretty smoothly.
  • gamedeal user

    Dec 16, 2019

    Got to the point where I could build a ship. There was no way to refuel it nor add the water, O2 or anything else. Teh pipes had to be placed in BEFORE you ever move it to fill it up for the first time. However, there are oil tanks on the front that you can't fill until you get to a planet that has it, then you can't fill them because the pipes are not lined up, it impossible to line it up perfectly and seemingly, no remote means to fill it. It needs a LOT of polishing and fleshing out before it can be called a playable game. A couple of annoying bugs but nothing game breaking. Sad part is, it's a typical Unreal Engine game with a small square play area on each planet with all the resources available almost in the same place. It could have been an entire planet that would make it similar to Empyrion, so you have to travel a bit to get resources and the train would actually then be useful. At the moment, the train is little more than a gimmick that you'll build once and never use again. Be warned, the dev is unresponsive. Bug reports, posts asking for information and anything else are ignored. Not a good sign for an EA game. Also, the players don't seem to want to respond or help either, I posted a couple of questions days ago that have never been answered by anyone and ended up battling to find the answers myself to no avail since there is no game Wiki with any information either. I really can't recommend this game right now given the devs lack of response or the update frequency. I get the distinct impression that the game will be abandoned before it's even half finished considering how long it's been between updates and the lack of any real interest by the dev toward the players. If things change, I will update my review and possibly I can then recommend it, but not now.
  • gamedeal user

    Nov 21, 2018

    The idea was good: To make a 3D Factorio. They failed... BADLY! I really dont have words to describe how badly everything in this game have been implemented. Stay away from this crap and get Satisfactory instead (or even factorio itself).
  • gamedeal user

    Oct 18, 2018

    Its been a year or so since i bought the game. I've came back to see alot of changes, but im uncertian to if theyre for the better. The things you craft mean that you need to build other items first before 'unlocking' new items- for instance- your inventory is reaaaaaally small. So, i want to create a container... however- you need to, even hough you have a small machine to make the item- craft multiple items like an energy source, electrical connector and some other irrelavent item before you can unlock the container- of which is made by a machine that doesnt require the items mentioned before. This means youre constantle juggling and dropping resources that you'll need later in order to create space for resources you need to create the other items.... Also, getting to be able to craft just a bloody wall requires many other items to be made, again irrelivant items before you can 'unlock' walls. The walls and containers, base items dont require machines to make them... The game is a headache. 3 hours later, and ive got a 9 square foundation built and four corner walls, after irrelavent and non helping 'tutorial' part of the game is non skippable therefor meaning starting a new game means a half hour tutorial, yet for more complex creations - you are told to 'view help pages f1-f5' and theyre useless, and lack information, yet the tutorial is half hour long?- many machines and currently useless items to unlock the simple needed items, wasted resources and time. The annoying part is i want to get to the point where i can craft vehicles and enjoy the good parts of the game that're in the video, but it looks like its going to take forever to get there. Pull your pants up devs- and get someone to play your game and realise how stupid the beginning part of the game is.
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