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Conquest of Elysium 5

Conquest of Elysium 5

89 Positivo / 575 Calificaciones | Versión: 1.0.0

Illwinter Game Design

Comparación de precios
  • United States
    $29.99$29.99
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  • Russia
    $11.38$5.69
    -50%
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  • Argentina
    $6$6
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Descarga Conquest of Elysium 5 en PC con GameLoop Emulator


Conquest of Elysium 5, es un popular juego de Steam desarrollado por Illwinter Game Design. Puede descargar Conquest of Elysium 5 y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Conquest of Elysium 5 juego de vapor

Conquest of Elysium 5, es un popular juego de Steam desarrollado por Illwinter Game Design. Puede descargar Conquest of Elysium 5 y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Conquest of Elysium 5 Funciones

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

The main focus in the CoE series is that each race plays differently. We're not talking about a unique building here and a unique unit there, we're talking about completely different playstyles, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern is mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. Perhaps you are a Scourge Lord, who’s pyramids of power drain the very life force from Elysium and channel it to him and his Heralds. With 24 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.

New for the 5th version of Conquest of Elysium is four additional planes to interact with, boats and ports which enables players to travel to islands beyond the main continent of Elysium, three new factions, new rituals and summons for the existing factions, new battle maps for different fortifications, new independent factions that fight each other, new monsters, more and different random events, and much more.

The game has ten different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes you will only rarely have to visit them. But they continue to run in the background and make certain actions or random events more exciting. Among the new planes in CoE5 is the sky-realm above Elysium. From the clouds flying armies might descend upon the inhabitants of Elysium, only to take to the skies and retreat if their losses were significant. But the clouds are not unattainable. Beanstalks, rainbows and tall mountain spires allow ground-born armies to ascend to the clouds.

Most factions start with a random set of rituals, a random set of combat spells and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.

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Descarga Conquest of Elysium 5 en PC con GameLoop Emulator

Obtén Conquest of Elysium 5 juego de vapor

Conquest of Elysium 5, es un popular juego de Steam desarrollado por Illwinter Game Design. Puede descargar Conquest of Elysium 5 y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Conquest of Elysium 5 Funciones

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

The main focus in the CoE series is that each race plays differently. We're not talking about a unique building here and a unique unit there, we're talking about completely different playstyles, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern is mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. Perhaps you are a Scourge Lord, who’s pyramids of power drain the very life force from Elysium and channel it to him and his Heralds. With 24 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.

New for the 5th version of Conquest of Elysium is four additional planes to interact with, boats and ports which enables players to travel to islands beyond the main continent of Elysium, three new factions, new rituals and summons for the existing factions, new battle maps for different fortifications, new independent factions that fight each other, new monsters, more and different random events, and much more.

The game has ten different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes you will only rarely have to visit them. But they continue to run in the background and make certain actions or random events more exciting. Among the new planes in CoE5 is the sky-realm above Elysium. From the clouds flying armies might descend upon the inhabitants of Elysium, only to take to the skies and retreat if their losses were significant. But the clouds are not unattainable. Beanstalks, rainbows and tall mountain spires allow ground-born armies to ascend to the clouds.

Most factions start with a random set of rituals, a random set of combat spells and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.

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Información

  • Desarrollador

    Illwinter Game Design

  • La última versión

    1.0.0

  • Última actualización

    2021-08-17

  • Categoría

    Steam-game

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Reseñas

  • Saturn

    Aug 6, 2023

    You start playing the game and you think, wow there is alot of depth here... 2 years later... Wait what happened to my life?
  • gamedeal user

    Aug 18, 2021

    It's Dominions for dumb people like me
  • gamedeal user

    Aug 18, 2021

    Review subject to change Huge fan of CoE and Dominions series I've got over ~500 hours across them all tracked by steam and more untracked (I run games directly sometimes for speed). This game CURRENTLY is not worth the entry price, but it WILL be after a few updates. The three added factions are fun but don't feel as developed as some of the older nations, changes are welcome but didn't really add enough depth or change to justify a new version as is. If you don't already have CoE 4 this game is 110% worth it, however if you have it and are considering getting 5 I'd wait for a sale or for a couple more updates. Illwinter is a great developer, the updates will come and they'll be great (and I'll change my recc to match it) but for now if you already have CoE I have to recommend you hold fire.
  • gamedeal user

    Sep 17, 2021

    This will probably be the last time that I purchase a game from Illwinter, and it breaks my heart to say that. If this were a 10 dollar DLC for CoE4, the comments would be filled with people arguing about whether or not it was worth the price but, because they slapped a 5 on it and called it a sequel, everyone is acting all impressed. The fact is, Illwinter charges you 30 dollars a piece for their updates and this is the smallest one they've sold us, yet. This particular update includes some QOL improvements, an aesthetic overhaul of the battlefield, a new faction or two, and a rework to the outer realms that makes them feel more unique and interesting (while failing to give you any reason to explore them). I appreciate that I can set the default combat speed to be higher and I appreciate that most of the monsters that kill your own soldiers have been toned down a little, but the games most serious flaws linger and it doesn't feel like a new game at all. If you don't own any previous games in the series then this is 100% worth the asking price, but if you already have 4 , then... honestly, you might as well wait for 6 or 7 because it's just a patch and not even a particularly large one.
  • gamedeal user

    Aug 18, 2021

    Been a fan of this series since CoE2. Its the usual Illwinter next game in the series fare, no completely radical departure from the past iteration but add new features making it better. In my opinion the CoE games are fun from exploring the different mechanics each nation has and their unique units. This is a game where each nation really does feel unique and special, unlike say Civ 6 where they are different but still largely fundamentally play the same. If you didn't enjoy CoE4 I'm not sure you'll enjoy this one, but if you like strategy, don't need AAA graphics (CoE5 graphics are beautiful IMO in how they convey information easily and given the number of units the detail on the sprites is great) and like exploring different gameplay mechanics then give this a go.
  • gamedeal user

    Aug 18, 2021

    I discovered Illwinter Games with Dominions 5 (which I recommend), and then bought CoE4 too. So far I am loving this new entry which improves a lot on the previous one. Reading the description I feared they would have only expanded the already copious content without fixing their historical weakness: the UI design. My worries were, fortunately, unfounded. There are a lot of much needed improvements in the field and, while it is still not a beauty, it is now serviceable and fixed for the most part. I just started digging in the new content but so far I am loving it. For newcomers: the game is clearly not a visual experience, but it has an amazing depth and an atmosphere I cannot describe. You can really feel the developers' passion, their creativity and culture in mythological matter in every aspect of their products. In my opinion, the mindset you should have while starting with Illwinter games is not the search for realism or a total war like game, but instead the sensation of being a strategist handling an old map, while letting the unique and intriguing lore guide your imagination through your campaigns and adventures, whose scope has a complexity and an originality not oftes seen in similar titles. Vote: 8.5/10. I love it. There's still a bit of clunkyness but nothing dramatic. Graphics are improved and more cohesive with still a couple of sprites that feel out of place, but way less than in the past. Give it a try!
  • gamedeal user

    Aug 17, 2021

    Amazing game, as always. Choke full of depth, lore and content. My only problem is the AI dying in the first few turns... Which happens a lot.
  • gamedeal user

    May 4, 2022

    I cant tell if the developers are passionate or lazy. COE5 is a top-down turn-based 4x strategy game with a very 1990's vintage RPG feel to it. Here are some pros and cons: [b]Pros:[/b] [u]Large Class Variety[/u] -Each class has its own unit roster, spells, and commanders. The way each class produces units is fundamentally different, thematic, and interesting. The strengths and weaknesses of each class make them feel truly unique, something which mainstream games are generally afraid to do. [u]Multiple Planes[/u] -There are many planes of existence that you can take your people to. Each one is like the material plane but with some twists. Theres one plane that prevents disease, and is populated by animals. Theres one that is populated by wandering undead. Theres one that is full of angels, etc. Some classes have meaningful interactions with the planes, such as the Necromancers being able to use Hades as a sort of underground tunnel or secondary territory. [u]Lightweight[/u] -This game runs well (except when fog appears). I ran this on a pretty bad laptop with no issues. [u]Funny Writing[/u] -The lore / unit descriptions are generally... poorly written. But poorly written in an endearing way. I think this adds a lot of charm and reinforces the grassroots feel of the game. [u]Automatic & Enjoyable Battling[/u] -Im going to be honest, I've gotten tired of optimizing my unit's movement, spell usage, targeting, etc. in traditional strategy games. Its nice to have a game in which all battles are automatically fought, and its fun watching 2 armies of hundreds of troops run at each other, arrows and spells flying in every direction. [u]Magical Items[/u] -Magical items can be obtained and taken from enemies. The items are pretty basic, but its better than nothing. It needs a lot of expansion but generally the items make the game better. [b]Cons:[/b] [u]UI[/u] -You can probably tell from the store screenshots, but this game does not care for user experience, quality of life, or polish. Any time you encounter a UI element, it will be strictly serviceable, and never anything more. The UI is exclusively there to allow you to play the game, not to make your experience better. Tooltips are confusing and fail to clarify gameplay mechanics. There is a lack of a standardized dictionary. The game uses multiple words to describe the same mechanics, buildings, units, or spells. -Main menus are missing a basic "back" button. If you start naming your character but realize you need to change something from the game settings, you have to alt f4. If you start a multiplayer game but need to change one of the settings, you have to alt f4. -There is no easy way to manage magic items. You have to click on the commander, click on the unit in that commander's army that has the magic item, click on the item, and then click on the unit in the army that you want to transfer the item to. -The "No Sound" button on sound settings doesnt work. [u]Controls[/u] -There is no hotkey mapping or rebinding. The default hotkeys are unintuitive and go against the industry standard in many ways. Right click selects units and left click moves them (this should be the opposite). End turn is Y, not spacebar/enter. Main menu is F10, not escape. The controls, like the rest of the game, is janky jank jank. [u]AI[/u] -The AI is bad. It is unintelligent. Even by this genre's low standards for AI, this game has stupid AI. The AI does not leave a garrison in its cities. They will sally their full army out in search of battles. This means you can just ninja steal their main base just by waiting for them to leave. Park your army outside of any enemy citadel, and just wait for them to leave. -Consistently, the AI will die on turn 1, 2, or 3, because they leave their first city undefended. A random pack of wolves, cavemen, snakes, etc. will wander into the abandoned city and the AI will lose the game. This has happened in 100% of my games. -Changing the game difficulty does not change AI behaviour, it only gives them resource bonuses (game difficulty = give the AI cheats). This is the laziest method of implementing game difficulty, and it is not interesting. -The AI does not explore very much. If you are not spotted by an AI, they will not attack you. Generally, the AI is not aggressive. They will not attack your main city unless the stars align. Their battle win/lose calculations are just too conservative. They will never take any risks. [u]Balance[/u] -One of the inevitable drawbacks of having unique factions is that there is gameplay imbalance. Consider the Pale Ones, who have no reliable source of magic damage, and miss 20% of all attacks, versus the Illusionists, who have ethereal units (75% dodge rate for physical damage (multiplicative stacking not additive)). Pale Ones have an 85% miss chance versus illusions. The result is that Pale Ones are hard countered by Illusionists. Some factions, simply put, counter other factions. In my opinion, however, this is an OK tradeoff for having truly unique factions. -Some factions are bad. Some are overpowered. On one end you have Necromancers, whose lords are powerful spellcasters, powerful fighters, immortal, have consistent and free unit production, are immune to charm, confusion, and poison. On the other hand, you have the hobbits, who have 2 hitpoints, cost 50 gold to recruit 15 (goblins cost 50 gold to recruit 20), have commanders that die immediately, and generally have no real advantages over other factions. -In addition to competitive faction imbalance, there are also just some awful choices made regarding unit balance. For instance, the Barbarian commander has 13 HP, No armor, and constantly charges from the front lines. They never survive, and rarely deal damage. Necromancers have a level 2 spell that deals 1-999 damage. Most units do not have more than 200 health. So this spell has a 80% chance of one-shotting whatever it hits, with no drawbacks, and a range of 6 (maybe 8? I dont remember.) There is a lot of random cheese in this game that, while novel / funny at first, might make the game frustrating. [u]Missing Basic Mechanics[/u] -There are many basic mechanics that feel missing from the game. For instance, in the vanilla game, there is no way to regrow forests as a Dryad. Forests are essential to their faction, without forests they cannot produce units. Meanwhile, burning a forest takes only 1 action point, causing permanent damage to this faction. Also, there doesnt appear to be a way to put out a fire? If none of your units can equip a magic item, the item is discarded. There is no way to store magic items. [u]Exclusively Aggressive[/u] -This game has no diplomacy and very little building. Building infrastructure is simply not what this game is designed for. Diplomacy does not exist, so there is no way to make alliances or betrayals. The result is that the only viable playstyle is aggression. If you do not aggressively take territory, you will have less resources. If you have less resources, your army is smaller. In other games, such as Civ, there is a large emphasis put on improving your territories and tiles, allowing for both intensive and expansive playstyles. In this game, the only viable strategy is aggressive snowballing, expansion, and conquering (The game is called Conquer Elysium, after all). In my opinion this is a negative, as many people enjoy a more building/turtling oriented playstyle. Summary: I cant tell if this game is made by passionate or lazy developers. On one hand, developers who make this kind of game, one which throws out graphics, fluff, and polish, must care the most about the gameplay itself, the mechanics, the world, the classes, etc. There is a certain purity to this. On the other hand, there are a lot of basic quality of life, mechanical, and user experience issues that leave a lot to be desired. The fact that this is the 5th iteration of the series scares me. I would price this at $15.
  • gamedeal user

    Sep 5, 2021

    If you are looking for a tightly designed and balanced 4x strategy game, conquest of elysium 5 will be a disappointment. it is a big heaving mess of a game with unimpressive AI and quite a few poorly implemented features (looking at the planes for example). it is ugly looking and has a clunky UI. in spite of that, I am having a blast playing it. it is a great sandbox game for making up your own stories with many uniquely themed factions with different mechanics. if you like emergent story telling, this game is definitely worth a look.
  • gamedeal user

    Mar 26, 2022

    It's a really old-school style of game, from the era before everything was designed according to a formula, when games were designed by nerds with a lot of passion and not a lot of business sense. It's a roguelike strategy game, with a massive world, where everything is randomly generated, and where you can, at any time, decide to stop fighting your war against the other players, and go explore hell, conquer it and become a dark god. There is no gameplay reason to do this instead of focusing on victory against the other players, but you can do it. Everything is ridiculously polished, and you can click on literally any rock and find easter eggs, often in the form of humorous flavor text. I can't quite put my finger on what I like about this game so much, it's graphics are bad, the core gameplay is probably not as good as Dominions (from the same developers), but it has a "I don't know what" that I really love about it.
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