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NIMBY Rails

NIMBY Rails

89 Positivo / 808 Calificaciones | Versión: 1.0.0

Weird and Wry

Comparación de precios
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    ARS$3516.14ARS$3516.14
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Descarga NIMBY Rails en PC con GameLoop Emulator


NIMBY Rails, es un popular juego de Steam desarrollado por Weird and Wry. Puede descargar NIMBY Rails y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén NIMBY Rails juego de vapor

NIMBY Rails, es un popular juego de Steam desarrollado por Weird and Wry. Puede descargar NIMBY Rails y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

NIMBY Rails Funciones

Steam Workshop

Download mods made by the player community in the NIMBY Rails Depot.

About the Game

NIMBY Rails is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you.

  • The world is your canvas. Design and play on a fully detailed real world map with 1cm resolution. A rail link from Lisbon to Shanghai? Anchorage to Buenos Aires? Cape Town to Rabat? Why not!

  • Your tracks will need to respect real, existing roads and streets. Too many crossings may make your designs not viable.

  • Streamlined circulation mechanics so you don't get bogged down by the details. Build and run a large network easily.

  • Only as complex as you want it. Easily build stations with automatic double track and automatic entrance/exit signaling, and link them in a couple clicks with automatic double tracks.

  • But do you have your own ideas about signals? Want to dive into detailed station design? Have a flying junction concept you are dying to test? Just disable the automatic aids in the track editor and individually control every every track, signal and building if you desire to do so.

  • Trams, subways, commuter, regional and high speed trains. Tunnels, viaducts and ground tracks with a variety trade offs on the environment, train speed, and your company wallet.

  • Simulated train and station demand, down to simulating individual passengers. Passengers can, and will, engage in train trips that make them board multiple trains, waiting in transfer stations.

  • Demand flow based on time of day and time of week, with time zone support. Find it boring when night time comes and the stations are deserted? No problem, start a new line ten time zones away.

  • Passengers will continuously rate their experience based on the trip time and the fares you impose on them, with effects on the demand of the stations they visit.

  • Single player and offline first.

  • Optional cooperative multiplayer: build together in real time with friends and others you invite to your hosted server session.

Mostrar más

Descarga NIMBY Rails en PC con GameLoop Emulator

Obtén NIMBY Rails juego de vapor

NIMBY Rails, es un popular juego de Steam desarrollado por Weird and Wry. Puede descargar NIMBY Rails y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

NIMBY Rails Funciones

Steam Workshop

Download mods made by the player community in the NIMBY Rails Depot.

About the Game

NIMBY Rails is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you.

  • The world is your canvas. Design and play on a fully detailed real world map with 1cm resolution. A rail link from Lisbon to Shanghai? Anchorage to Buenos Aires? Cape Town to Rabat? Why not!

  • Your tracks will need to respect real, existing roads and streets. Too many crossings may make your designs not viable.

  • Streamlined circulation mechanics so you don't get bogged down by the details. Build and run a large network easily.

  • Only as complex as you want it. Easily build stations with automatic double track and automatic entrance/exit signaling, and link them in a couple clicks with automatic double tracks.

  • But do you have your own ideas about signals? Want to dive into detailed station design? Have a flying junction concept you are dying to test? Just disable the automatic aids in the track editor and individually control every every track, signal and building if you desire to do so.

  • Trams, subways, commuter, regional and high speed trains. Tunnels, viaducts and ground tracks with a variety trade offs on the environment, train speed, and your company wallet.

  • Simulated train and station demand, down to simulating individual passengers. Passengers can, and will, engage in train trips that make them board multiple trains, waiting in transfer stations.

  • Demand flow based on time of day and time of week, with time zone support. Find it boring when night time comes and the stations are deserted? No problem, start a new line ten time zones away.

  • Passengers will continuously rate their experience based on the trip time and the fares you impose on them, with effects on the demand of the stations they visit.

  • Single player and offline first.

  • Optional cooperative multiplayer: build together in real time with friends and others you invite to your hosted server session.

Mostrar más

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Información

  • Desarrollador

    Weird and Wry

  • La última versión

    1.0.0

  • Última actualización

    2021-01-26

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Jun 28, 2022

    > start new game > decide to build in the UK > build new stations and tracks > create lines and buy trains > all the passengers are very annoyed > turns out every train is late and i made the tickets too expensive 11/10 for realism
  • gamedeal user

    Feb 7, 2021

    The game has been out eleven days, and I have 110 hours in. Do you think I might like it? Heh heh heh. I've been playing railroad sims, on the PC, since the original Sid Meier's Railroad Tycoon. You cannot name one rail sim game that I haven't played. Well...A-Train, but the reviews sucked. The original Railroad Tycoon game had a hard limit of 32 trains. I would just be getting going, and pretty much be done. In this game, which I have named "National", I started in Boston, and haven't yet made it out of Massachusetts...heading southwest, towards New York City. I have 468 individual trains, across 48 separate lines. One main line, and four spur lines running fast trains, and 43 tram feeders, in to the main lines. Prices are set per trip, or per kilometer (sorry, no miles here..but a KM is 0.61 miles, deal with it) or a combination of the two. Save up money, spend it wisely, expand, rinse, repeat. The world is your gameplay area, down to street level. Yep. I guarantee you that you can zoom into the street where you live. I did..and it's a relatively new community, and it has my street, right on the lake. I build a tram system for my city, and turned a nice profit! Anyway, I will finish my rail line to New York City, then head southwest to Philly, then to Baltimore, then to DC, then somewhere west. I fully expect to have several thousand trains running, in one MASSIVE coast to coast rail operation. The problem I have had, over the last 100 or so hours, is that I am learning the game, and figuring out more efficient and cool way of doing things. Not that the learning curve is high..it isn't. There is some complexity in how you determine route spacing...the distance between individual trains on your line. Too close, and the second runs empty. Not enough trains, and passengers get angry at waiting. They also get angry if you try to rip them off...and the price you charge is very critical. I have a ton of suggestions and tips in the discussion board, as do many other players. The developer Carlos is a one man band, and is very active in the discussions. Kudos to him, he is a damned fine programmer. How do I know this? My 468 train, 48 line railroad empire runs perfectly. No stuttering, no glitches, no graphics tearing, NOTHING. At 60x speed. Yep. I can turn on turbo mode, and watch the money role in, and no issues at all. I do expect at some point that my humongously massive vastly overbuilt empire (at some point!!) might run a little slower on my computer, and that would be fine as well. I wouldn't expect ten thousand trains, with EACH passenger modeled would run like butta, in any event. Just go buy the damned game. It's the best sim out there. How good is it? I bought Dyson Sphere Generator the same day, and haven't hardly played it, and IT'S an excellent game.
  • gamedeal user

    Jul 6, 2022

    I replaced my house with a high speed rail line. 10/10
  • gamedeal user

    Jan 31, 2021

    I like this game a lot. However, I have but one criticism for it: The stations. The stations should have a larger catchment area. It feels like you have to put a station every two miles to get ideal catchment. Catchment should also be determined by the station's size. The longer the platform and the more platforms there are, the larger the catchment should be. Stations should also be able to curve. There are other reasons why the game feels just slightly lacking, like the fact you can't change to Imperial units, the few choice of trains, the lack of single-track, and some minor bugs, but I know the developers have those things planned for later. The game is, after all, still in Early Access.
  • gamedeal user

    Jun 3, 2021

    I really really want to give this game a good review. I've played Mini Metro, City Skylines, Factorio, all of these "building/simulation" kind of games. The open world (literally) facet of this game is incredible. However, three things prevent me from recommending this game at the current state. First, the game is horribly unoptimized for performance. This isn't an issue of the game itself once you build 100 lines and 1000 stations. I closed the game and still ran into memory issues, where the memory in my computer was 10 percentage points higher than it was before. In general, the code is written very poorly. From the development blog, it seems like they're working on other things such as the algorithm side of things (calculating PAX - which are passengers - and pathing), but never on the actual codebase or memory side of issues. Second, the UI is incredibly hard to use and can be frustrating at times. I'm specifically talking about the input boxes - inputting station/line names, rates (currency), and time intervals. First, the boxes sometimes do not get selected to edit (for example, clicking and holding from the right side of the box, swiping left to highlight all of it, and then typing sometimes does not work). Second, tabbing from one box to the next (or even to the next customizable selection) does not work. Third, certain time boxes work as hh:mm:ss and immediately can recognize when you enter 05:00 as 5 minutes, or even 5:00 as 5 minutes, but they can't recognize :30 as thirty seconds. This is a simple algorithm problem that the devs didn't think of. It's not a huge deal but a feature they should add. Third, there is a lack of material other than the base game. For example, adding station hopping or line transfers (when you build two stations close to each other) should be available. Now, you might say, "cool, just make it into a mod!" Except all of the mod customization on the community page are all for trains. It seems the only customizable things are trains. So basically, there's no additional content in case you want to add it. So basically, while a really good open world game, it lacks in many fundamental algorithms and additional features. I can only hope they fix and add onto this game.
  • gamedeal user

    Apr 12, 2021

    I only recommend this to a very niche audience, but for that it's the best (only?) sim/game in its class. If the idea of drawing railway lines on a real world map and then watching passengers and trains path around them is interesting to you, then it's worth checking out. If you're mostly concerned about a *game* rather than watching your railway ant farm then you'll be disappointed. Playing with unlimited money is kind of zen - I can very slowly make a railway map that looks nice, look at which areas are busiest and make new lines to alleviate congestion and in the meantime just watch the bustling activity of my railways. Like I say, it will only appeal to a niche audience, but if that audience is you it's very worth checking out. The developer is also extremely responsive and active so I'm excited for future improvements.
  • gamedeal user

    Mar 21, 2023

    This game is what I have always wanted. The ability to create an entire transportation system based on the real world. I am currently "improving" the railways in Greece and having a lot of fun in the process. However, the game needs patience in the beginning until you learn how the basic mechanics work. The wiki and various guides on steam can help a lot. I would recommend to all rail fans.
  • gamedeal user

    Jan 16, 2023

    The description is 100% correct. This isn't really a game; it's more like an outlet for those of us with "strong opinions on rail projects". The quality and polish is really impressive for early access. Highly recommend if you like trains.
  • gamedeal user

    Mar 5, 2021

    At first Glance, this game looks like your run of the mill, Transport Tycoon-but 2D sandbox style game. But once you take more than a cursory look at the game, it is clear to see how one can be so enthralled in it's work ways and design. To Be fair, there is a little bit of jankiness around the edges, but that is more than expected for a game on Early Access. What is perfectly clear however, is that the Developer has put a lot of thought and love into making this game, and with the use of Online servers such as Discord, is always using the feedback of players to better adapt and perfect an already outstanding game. Yes, the fact that the entirety of Planet Earth acts as an ever-expanding canvas for you to build from can be quite daunting, but in the few weeks this game has been live (as of writing this review) people have build entire cities, nay, entire country networks using trains, trams, and even Trains pretending to be ferries! (And as for me, a whole lot of Australia will soon see the Physigist Transit Network on it's front step.) Kudos to the developer for such amazing work, and here's to the future!
  • gamedeal user

    Mar 18, 2022

    This is a really niche game that is a must for people who has an interest in either: A. Trains B. Tranportation C. Management
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