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Mechs V Kaijus - Tower Defense

Mechs V Kaijus - Tower Defense

85 Positivo / 280 Calificaciones | Versión: 1.0.0

Doble Punch Games

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Descarga Mechs V Kaijus - Tower Defense en PC con GameLoop Emulator


Mechs V Kaijus - Tower Defense, es un popular juego de Steam desarrollado por Doble Punch Games. Puede descargar Mechs V Kaijus - Tower Defense y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Obtén Mechs V Kaijus - Tower Defense juego de vapor

Mechs V Kaijus - Tower Defense, es un popular juego de Steam desarrollado por Doble Punch Games. Puede descargar Mechs V Kaijus - Tower Defense y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Mechs V Kaijus - Tower Defense Funciones

In Mechs V Kaijus you take on the role of the commander of a powerful Mechs squadron. Jump your mechs out of the Defense wall and control them on the battlefield. Strategically place towers and traps on the battlefield in tactical mode to create an impenetrable defense. Use powerful skills and deploy support units and create huge armies with Factories.

Unlock upgrades, towers, abilities, mechs, and units, use all available resources to save the civilization of the Kaijus hordes.

The Game mixes Mechanics of MOBA games, Base defense and Shot them up like no other game out there.

Commanders can build Tanks of Helicopters Factories and deploy Walkers to create epics armies and fight the Kaiju Horde.

Episode 2 THE KAIJU WARS: will release the 3rd of April, bringing more epic and never seeing before missions: Offensive Missions

Mechs V Kaijus provides an easy to understand but challenging gameplay, a dizzying and highly addictive experience that will make you feel like the underdog. Fans of the Tower Defense genre and fast RTS will find in this game a real challenge in advanced difficulty levels.

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Descarga Mechs V Kaijus - Tower Defense en PC con GameLoop Emulator

Obtén Mechs V Kaijus - Tower Defense juego de vapor

Mechs V Kaijus - Tower Defense, es un popular juego de Steam desarrollado por Doble Punch Games. Puede descargar Mechs V Kaijus - Tower Defense y los mejores juegos de Steam con GameLoop para jugar en la PC. Haga clic en el botón 'Obtener' para obtener las últimas mejores ofertas en GameDeal.

Mechs V Kaijus - Tower Defense Funciones

In Mechs V Kaijus you take on the role of the commander of a powerful Mechs squadron. Jump your mechs out of the Defense wall and control them on the battlefield. Strategically place towers and traps on the battlefield in tactical mode to create an impenetrable defense. Use powerful skills and deploy support units and create huge armies with Factories.

Unlock upgrades, towers, abilities, mechs, and units, use all available resources to save the civilization of the Kaijus hordes.

The Game mixes Mechanics of MOBA games, Base defense and Shot them up like no other game out there.

Commanders can build Tanks of Helicopters Factories and deploy Walkers to create epics armies and fight the Kaiju Horde.

Episode 2 THE KAIJU WARS: will release the 3rd of April, bringing more epic and never seeing before missions: Offensive Missions

Mechs V Kaijus provides an easy to understand but challenging gameplay, a dizzying and highly addictive experience that will make you feel like the underdog. Fans of the Tower Defense genre and fast RTS will find in this game a real challenge in advanced difficulty levels.

Mostrar más

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Información

  • Desarrollador

    Doble Punch Games

  • La última versión

    1.0.0

  • Última actualización

    2022-02-17

  • Categoría

    Steam-game

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Reseñas

  • gamedeal user

    Feb 18, 2022

    It is somewhat fun, but it is oddly grindly in the very beginning. When you fail a mission, you barely get any tech/money. So you have to go back to a previous mission, play that a few times, and level up in the tree, in order to pass the next mission.
  • gamedeal user

    Feb 18, 2022

    [h1]Minor bugs, but pretty fun.[/h1] I added this game to my wishlist back in 2019 and bought it finally, now that it’s out of Early Access. This review is based on about 4 hrs of gameplay (updated after more hours played): [h1]PROS[/h1] [list] [*] Aesthetically pleasing. A mix of comic-book and “old school” anime, visuals are really well done and blend in nicely. From the menu to exploding creatures, everything fits the theme. [*] This is one of those TD games, where you not only place towers, but also aim and shoot. I like those games, and this game does it right. You get to keep upgrading and improving. A lot of negative reviews are from TD players who are not used to RTS-like gameplay of this game, forced to react fast to events. [*] Suitable sound effects and music, pleasing enough (though need a bit of balance in volume and normalization). [*] You get “all” of the achievements. Might be a positive for me, but I hate when games have achievements tied to game difficulty. This game gives you achievements for all lower difficulty, when you play higher difficulty. I recommend playing it in the hardest mode from the start to not bother with Easy and Medium at all. [*] You NEED to grind. I have no issues with grinding in this game. If you are dying a lot, go back and start replaying cleared missions a few times and start researching tech and upgrading your mechs. [/list] [h1]CONS[/h1] [b]NOTE: Not all of these issues are game breaking. There are zero crashes, and I have been having fun. Most of these are QOL updates that will make the game better.[/b] [list] [*] [strike]Broken Left Finger. Do you like pressing your left mouse button down? Well, this game has it. You have to keep switching fingers or find a auto-fire hack for your mouse (apps out there). I turned on "Click Lock" in Windows to partially remedy this (you know, the setting no one ever turned on, ever). But it's not a solution. Developer should add a "auto fire" option to "fire lock".[/strike] [b]- FIXED IN UPDATE -[/b] [*] Broken tutorial. First thing I did on starting this game was click on the “TRAINING”, and experienced a broken mess of a game, which got stuck in the “place towers” mode. Game actually wouldn’t let me out of placement mode, and I had to restart the game 4 times before just giving up on training. Game isn’t hard, you don’t need training at all to play the game. But it’s still a broken mess. Take it out and just add pop-ups in the first mission. [*] Text in this game is buggy. Sometimes it [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2756620965]overlaps[/url] other text, sometimes it just [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2756925141]clips[/url] off half-way through. This doesn’t happen many times at-least. [*] Sprites in the game world [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2756924872]overlapping[/url] placed towers. [*] [strike]Missing game options. This is a pet peeve of mine. Why are there no options when you start the game? Why only show them when you are playing the game?[/strike] [b]- FIXED IN UPDATE -[/b] [*] Video options and sound volume sliders are not saved, forcing you to go through options every game start. [*] Sometimes, the game starts in window mode, making you ALT+Enter to go Fullscreen. [*] Controls are not customizable, which is a terrible idea in a game where you need to get comfortable with placing and controlling things. I would like to use all my mouse buttons as well as specific keyboard keys. It would be nice to assign custom keys to different items and abilities. [*] GUI does not have a proper "pressed" state for buttons. You can't tell if you have an option in menu selected or not. Buttons should have normal > hover > pressed states. [*] This game needs proper tips on upgrading Mechs. Initially, I had no idea the other "MECHS" in upgrades menu are your team members. I thought those mechs are something we will upgrade to or switch to. Call them "TEAM UPGRADES" or something similar. [*] Upgrades are fine, but I suspect that I will end up upgrading everything before I play the last mission. Not sure this is really a con though. If you force people to replay older missions by lowering research/money gain, they will quit. It's fine the way it is, but could've been done differently. [*] QOL issue. Why doesn't the ESCAPE key take you back one menu on every screen? (specifically the MECH UPGRADES screen) [*] QOL issue. Button clicks are flimsy, sometimes not registering when camera hasn't scrolled onto them (during map). Can be annoying when you are trying to upgrade a tower, but can't even click it until camera has panned "just right" on it. [*] QOL issue. Why scroll the page and not have all abilities listed on one screen? Just make clickable pages of screen if you must. Also, why are abilities laid out all over the place like a mess (I know it's supposed to look like a circuit board, but it doesn't). [*] QOL issue. Why do I have to press up/down arrows to select different towers when you couldn't use mouse scroll up/down for that? [*] Biggest QOL issue is the fact that you don't know what upgrades do to the tower. Does upgrading increase range? Damage? Fire-rate? You can't see anything, there are no stats visible on towers, AT ALL. Also, make the radius of tower visible when clicking on it during battle, not just during placement. [*] QOL issue with the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2757650146]victory & defeat[/url] screen. Score should either show up instantly, or when you click on the screen, should show the final score instantly, instead of taking 10 seconds to scroll through numbers. I just wanna see what the total score is, not care about ticker. [*] QOL issue. Add a confirmation for when the player clicks on same slot as the one they already have a save game on, to avoid accidentally wiping current save game by clicking "New Game" instead of Continue (move Continue to top). [*] QOL issue. After completing chapter one, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2759451899]my mouse vanished[/url], leaving me stuck on the ending screen with invisible mouse. Add a "press Enter" or "Escape" to go back to menu from there. BTW, if this happens to you, mouse is just invisible. Move it around while clicking it, you'll eventually land on that button. Hope this is fixed. [*] [b]GAME BREAKING ISSUE.[/b] [url=https://steamcommunity.com/app/809540/discussions/0/3183485686841897677/]You can die on the victory screen AND get defeated, DESPITE winning a mission.[/url] [/list] Despite a few minor bugs, the game is enjoyable and fulfills my fantasy of shooting down Godzilla and his kin. I’m happy with that. Developer IS active and releasing small updates regularly, so I am hoping this game would be "perfect". I recommend it. [h1]=============================[/h1] [h1][url=https://store.steampowered.com/curator/37751144/]SCRAPPY JUNKYARD - Curator Group[/url][/h1] [h1]=============================[/h1]
  • gamedeal user

    Feb 19, 2022

    The potential is here as I had some genuine moments of enjoyment like you have in any tower defence when your utterly squash every attack wave after the other. Alas, all of this is bogged down by an incredibly grindy system, you will repeat these levels not because your strategy was bad but because you haven't unlocked the right equipment to do enough damages or to counter a specific type of enemy or maybe you are missing these crucial updates that give you more money per kill. It feels like it’s designed like a mobile game but expects you to waste time rather than to pay to skip the grind. Refunded.
  • gamedeal user

    Feb 19, 2022

    Needlessly grindy and too difficult (even after the long and needless grind) for the common player. The author is proud of the game difficulty (cause he knows the knowhow) and it makes me extremely frustrated :D Also, buggy as hell (not groundbraking bugs, but still the ones you can find after 5-15 minutes of just explorative testing).
  • gamedeal user

    Feb 19, 2022

    Roguelite tower defense game that's missing the key elements that make the td genre. Impossible levels force you to lose over and over until you get enough resources to upgrade your stuff. There is no impact or excitement in combat. Your gigantic mech that is supposed to raining down hellfury feels like you're wielding a super soaker. After 3.5 hours i got a bug that removed all enemies from the screen, can't win the level can't lose the level. This persisted after I loaded a new map. So I restarted the game now my save file can't be selected, essentially all my progress is wiped out.
  • gamedeal user

    Feb 21, 2022

    I've been a gamer since before some of you were even a twinkle in your daddy's eye. So when a game like this comes across my play time and manages to add a fresh coat of paint to a saturated gaming industry. I play. Anything that can reinvigorate the tower defense genre (or any genre) for that matter. Is something to take note of. You can throw your money at your EA RNG loot box (gambling) mechanics, or put you money into something fresh, that has some quality behind it and gives you a solid game that even manages to take a step forward in the industry.
  • gamedeal user

    Feb 24, 2022

    Straight to the point. This game has plenty of appealing mechanics and designs, but the juicy bits are just not there. I'd give it a neutral mark if such a thing existed in Steam, but for now its going to be a negative one, despite how much I liked this game. The Research Tree is an absolute mess, with escalating upgrades (such Shields MK1, 2 and so forth) being found at random spots instead of requiring a previous level (you can obtain more powerful upgrades before the basic ones). It would probably be better to group things up in different trees/categories, such as Towers, Resources, Mechs and so on. The tooltips displayed for upgrades have to be revamped as well, since some tell you exactly what an upgrade does (+15% damage, for instance) and some just have quirky jokes/ ambiguous text that doenst tell you anything about what you are buying. Streamline those and make sure they FIT THE TEXTBOX. The amount of Tech Points awarded to the player after each mission (the Research currency) is nowhere near the amount of TIME spent playing missions. In essence, its a very grindy game with low returns. Thankfully, that could be easily solved by making missions length and yield scale according to difficulty (higher difficulty, higher number of waves and rewards). This sort of design compels the player to spend his precious resources on actually usefull stuff, such as Mech Upgrades. The Armory, on the other side, is a luxury investment since you are required to spend gold on disposable units that offer less impact than the standard units. The sound design has to be reworked from the ground up. Destroyed buildings SFX completely ignore the sound settings, are always loud and poorly edited. Honestly that goes for most of the games soundwork, by far one of the most notable problems. The mechs design are really good, but they lack that oompf when firing to back that up. Most of the UI is fine, except it lacks consistency (you have 3 different buttons to return to previous screens) and some of the sliders for settings randomly stop working. Also it would be nice if the game could save our settings BEFORE loading a profile, instead of bursting my eardrums as soon as it opens. As soon as Im able to test out all the units all edit my review and comment on them. Nacho, I've read your in-game note about working by yourself on this game and it is truly impressive. Do not think my criticism is meant to hurt you; rather its here, from one game dev to another, to help you out in improving your creation. Good luck!
  • gamedeal user

    Jul 1, 2022

    I quite like grind....but this is too much Grind :( recommended but with that but
  • gamedeal user

    Aug 6, 2022

    Negative because economy really needs changing... Pros: Simple relaxing light tower defence game Cons: Overworld economy really makes no sense (money/research). Early game missions award nearly the same as later missions & take a fraction of the time. Upgraded AI allies can win these early missions for you. Game cannot be progressed without grinding, and AFK grinding the second mission seems to be by far the most efficient way. If rewards escalated better then it would reduce the AFK boring grinding & give incentive to replay the most recently completed mission instead of spam the second mission.
  • gamedeal user

    Sep 19, 2022

    I generally enjoyed my time with Mechs V Kaijus but, in its current state, I would not recommend it to others. The gameplay is naturally challenging (which is good) but the difficulty is needlessly exacerbated by the INTENSE GRIND required to unlock new towers, mechs, and upgrades to existing inventory. Although I experienced my fair share of 'tactical losses' (i.e. focusing on ground defense and then being surprised by a big aerial attack wave), it was more frequently the occasion that I lost because the unnecessarily expansive tech-tree forced me into using weaker versions of unlocked turrets and withheld other turret/mech options from use. I may be biased as I normally detest grinding in any game. However, when you have to replay a level 4-5 times just to get enough 'research points' to unlock a single upgrade (of which there are MANY), the balance issues with the in-game economy become too severe to ignore. To make matters worse, the majority of the upgrades are sequentially locked - meaning that the upgrade I might need for a particular level is at least 2-3 unlocks away! In essence, my thoughts turned to whether-or-not the time-sink required to get all of the in-game content and bypass the artificial progression walls is worth it. For me, that answer was 'no.' If you don't mind (or somehow actually enjoy) grinding and can get the game for $5 USD, then I'd reckon that Mechs V Kaijus is a decent value for tower-defense enthusiasts. Otherwise, I would pass on this title until you see an update from the developer about a revamped in-game economy or a new game mode that lets you play through the campaign with everything unlocked outright.
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